Commit graph

  • b4ad5a8411 Fix MSG_ReadDeltaKey setting bit 1<<bits often Zack Middleton 2013-02-01 22:07:52 -0600
  • cda1c46e3a Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest SmileTheory 2013-01-30 17:28:34 -0800
  • 974b938f8f Starting sunlight experimentation branch SmileTheory 2013-01-30 17:27:36 -0800
  • b9355c5f12 The in_mouse stuff makes no sense in SDL2 Tim Angus 2013-01-28 09:25:38 +0000
  • 517c65d85e Fix some SMP bits I missed Tim Angus 2013-01-26 21:40:45 +0000
  • 15aad331a4 Update README Tim Angus 2013-01-25 19:52:44 +0000
  • 51df89ab13 Remove the SMP renderer feature Tim Angus 2013-01-24 22:53:08 +0000
  • b43f766141 Update bundled SDL headers/libs Tim Angus 2013-01-21 22:40:05 +0000
  • 42586b782b Improve console key situation Tim Angus 2013-01-21 22:20:15 +0000
  • 9b8711d2e1 Fix wacky patch for r_ignorehwgamma Tim Angus 2013-01-19 21:39:35 +0000
  • aaea838d39 Convert SDL text input to UTF-32 Tim Angus 2013-01-19 21:35:09 +0000
  • 3105d62027 Allow hardware gamma, in theory Tim Angus 2013-01-18 21:53:37 +0000
  • 3f489fe5f2 Make UI_CVAR_CREATE use VM specific code Jeremy Davis 2013-01-17 15:21:29 -0600
  • 61ed67bd1a Make the mousewheel work Tim Angus 2013-01-17 19:04:27 +0000
  • f478761e07 Use SDL 2 instead of SDL 1.2 Tim Angus 2013-01-17 13:31:30 +0000
  • 4432a80a3c Add vim stuff to .gitignore Tim Angus 2013-01-17 17:47:11 +0000
  • 57632a0ae8 Fix typo in README Zack Middleton 2013-01-16 23:18:51 -0600
  • 9c701a781b Run toggleconsole in binds while in menu or message mode Zack Middleton 2013-01-16 23:06:35 -0600
  • 4ba14425ed Add togglemenu to q3_ui controls menu Zack Middleton 2013-01-16 23:04:50 -0600
  • bf2b04254a Add togglemenu command Zack Middleton 2013-01-16 23:03:09 -0600
  • 4de32b1c1a Fix error message in BG_EvaluateTrajectory Jeremy Davis 2013-01-14 14:50:12 -0600
  • 76f906703e Fix error message in BG_EvaluateTrajectoryDelta Jeremy Davis 2013-01-14 00:22:57 -0600
  • 70b165ee33 Fix screwed up whitespace in files.c Tim Angus 2013-01-13 22:17:10 +0000
  • 5fd456ff7c Fix FS_FOpenFileRead corner case Tim Angus 2013-01-13 22:05:58 +0000
  • 693e51c654 Remove old FIXME, pmove_framecount isn't networked Zack Middleton 2013-01-11 17:29:39 -0600
  • 2d6b68edd8 Fix win32 console partial print being overwritten Zack Middleton 2013-01-10 16:29:54 -0600
  • 20cd170993 Make win32 console cursor visible Zack Middleton 2013-01-10 15:34:54 -0600
  • c1ddacf5be Fix win32 input left on buffer and overwritten Zack Middleton 2013-01-10 15:06:59 -0600
  • eb6b5e5eab Merge branch 'master' of https://github.com/ioquake/ioq3 Zack Middleton 2013-01-09 23:18:41 -0600
  • a99a214589 Fix #5849 - broken snapvector inverts player speed Mark 2013-01-09 23:15:21 -0600
  • ed87774a77 #5866: Fix surface culling through portals, and use the correct number of frustum planes. SmileTheory 2013-01-09 18:30:12 -0800
  • daa9619913 Don't look for colors past win32 input line length Zack Middleton 2013-01-09 15:42:21 -0600
  • 768083b46f Fix win32 dedicated input line printing to backlog Zack Middleton 2013-01-09 15:21:44 -0600
  • c501c1ad8a Colorize text on win32 console Zack Middleton 2013-01-08 17:20:01 -0600
  • 3d311bdbe3 #5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass. SmileTheory 2013-01-07 21:29:19 -0800
  • af77b93597 #5818 - Modular renderer and Rend2 support for MSVC. SmileTheory 2013-01-07 20:30:49 -0800
  • 16952ee08e Fixed a typo in a comment. Ryan C. Gordon 2013-01-06 19:19:58 -0500
  • cd1cb2c5ef Merge pull request #1 from richard-allen/master TimeDoctor 2013-01-06 16:16:13 -0800
  • ba54979c0d Fixed a small bug in my new version of this script. Richard Allen 2013-01-06 22:18:48 +0000
  • 20a77764dd Increase various arbitrary limits - Bug #5463 Zachary Slater 2013-01-06 01:36:39 -0800
  • 6999fdba91 Assorted whitespace fixes Tim Angus 2013-01-05 15:35:50 +0000
  • 631db38d25 Fix dist target and comment refering to svn Tim Angus 2013-01-05 15:35:32 +0000
  • 20ef1b0115 Fix whitespace Tim Angus 2013-01-05 15:05:30 +0000
  • f6c98fd29f Replace svnversion use with git equivalent Tim Angus 2013-01-03 21:08:28 +0000
  • 2d02694749 Lets list all the valid options. Zachary Slater 2013-01-01 22:36:16 +0000
  • b54c331d7d Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are Richard Allen 2013-01-01 22:35:49 +0000
  • 543812ae84 mv .svnignore .gitignore Tim Angus 2013-01-01 17:34:32 +0000
  • 6a7a67a497 More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. Richard Allen 2012-12-31 01:32:15 +0000
  • 45bb0f7b53 Fix bot skill format so it doesn't always have a space at the beginning of it. Zack Middleton 2012-12-29 03:35:48 +0000
  • a57a5cfd9b Changes from Ensiform: - In G_AddBot, try to allocate clientNum before doing anything else. - In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason. - In G_AddBot, only set skill in bot useinfo once. - Avoid using cl->ps.clientNum to check if cl is a bot. Zack Middleton 2012-12-29 03:33:00 +0000
  • b791040f42 - Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number. - Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform. Zack Middleton 2012-12-29 01:45:11 +0000
  • 1c8fa31c0d Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries Richard Allen 2012-12-20 00:15:17 +0000
  • 98677b1c72 Missed a file in the previous commit. James Canete 2012-12-18 06:21:47 +0000
  • 78b4a3bb7a Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1. James Canete 2012-12-18 06:15:38 +0000
  • 26b1fcc471 Save all arguments from connect for reconnect command. Remove unnecessary localhost check from reconnect command. Zack Middleton 2012-12-16 19:20:08 +0000
  • 76584dbcec Makefile fixes for OpenBSD by Jonathan Gray. (#5728) Zack Middleton 2012-12-16 02:58:47 +0000
  • 8ef0f36a3f Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449) Zack Middleton 2012-12-16 00:15:14 +0000
  • aac23d6934 Fix reconnect command to work after leaving server. (#5794) Zack Middleton 2012-12-15 23:33:02 +0000
  • c5af65fe5f Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163. Zack Middleton 2012-12-15 21:55:07 +0000
  • b943d506bf Fix clients being able to reset their player state and respawn using donedl. Zack Middleton 2012-12-15 08:08:46 +0000
  • 3bb7138b84 Fix a couple files not ending with a newline. James Canete 2012-12-15 00:40:08 +0000
  • 082ecc4d6c Only declare var_SampleToView in lightall shader when it is actually used. James Canete 2012-12-15 00:39:17 +0000
  • d79ea2e5cd - Allow changing cl_voip without restarting. - Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on. Zack Middleton 2012-12-14 07:32:07 +0000
  • 50475fc37b Fix server ignoring client move commands if voip data is included. Zack Middleton 2012-12-13 23:54:58 +0000
  • 7786f95c06 Fix writting voip data in demos (broke in r2102). Zack Middleton 2012-12-13 05:25:50 +0000
  • f4a0a78b43 Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813. James Canete 2012-12-10 22:35:57 +0000
  • 8424865879 Have NSIS uninstaller delete rend2. Zack Middleton 2012-12-09 01:05:25 +0000
  • 2e99ae093e - Include OpenGL1 and Rend2 renderers in Loki Setup Installer. Zack Middleton 2012-12-09 01:01:13 +0000
  • a1270177c1 Include Rend2 renderer in NSIS installer. Zack Middleton 2012-12-09 00:53:52 +0000
  • 8e28ff954c - Include Rend2 renderer in MacOSX bundle - Include OpenGL1 and Rend2 renderers in MacOSX UB Zack Middleton 2012-12-09 00:25:47 +0000
  • b356dac903 From /dev/humancontroller: Typo. James Canete 2012-12-06 21:53:52 +0000
  • 374c551404 #5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders. James Canete 2012-12-06 01:55:45 +0000
  • 736e1d5170 Oops, fix line endings in new files in previous commit James Canete 2012-12-04 03:05:34 +0000
  • edb414b34a #5808 - Include and use .glsl in source (rend2) James Canete 2012-12-04 01:56:52 +0000
  • 6b811ada7a Add length check here as well, thanks Ensiform Thilo Schulz 2012-12-03 17:58:55 +0000
  • 311acbe263 In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main menu. (They aren't shown in id's q3a demo and use to be drawn under demo message). Zack Middleton 2012-12-01 23:17:14 +0000
  • 29c406c9ec Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform. Zack Middleton 2012-11-29 17:09:28 +0000
  • 10a574e6ed Remove unused function CL_DisconnectPacket. Pointed out by Ensiform. Zack Middleton 2012-11-24 20:55:47 +0000
  • f6e076c4a1 Update standalone code in Catch the Chicken NSIS installer. Zack Middleton 2012-11-24 06:00:29 +0000
  • b785f8a241 Changes suggested by DevHC: - Remove "!target" checks from tell, vtell, and gc commands. Target was just set, cannot be NULL. - Validate "order" in gc command before "player id." Zack Middleton 2012-11-20 22:51:48 +0000
  • 467619c034 Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able. James Canete 2012-11-20 03:34:16 +0000
  • 1f8db4c14a Remove references to non-existent functions CM_MarkFragments and CM_LerpTag. Zack Middleton 2012-11-19 05:48:27 +0000
  • 3da8779180 - Check for invalid filename in OpenAL's RegisterSound function. - Changed Base sound system to warn not error when sound filename is empty or too long. Zack Middleton 2012-11-19 00:40:03 +0000
  • 6c1045a003 Remove unneeded name buffer in S_Play_f. Zack Middleton 2012-11-18 23:30:26 +0000
  • d9bea4977b Improve "play" command, based on a patch from Ensiform. Zack Middleton 2012-11-18 23:16:13 +0000
  • 98f04d39a6 #5799 - Change messagemode text box to display colors like in console input box. Zack Middleton 2012-11-18 22:24:15 +0000
  • 05bc03d32d Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform. Zack Middleton 2012-11-18 22:12:30 +0000
  • bf9b5cd7de - Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. - Add usage messages for gc, tell, vtell, and votell commands. - Check player names in gc, tell, vtell, and votell commands. Zack Middleton 2012-11-18 22:08:58 +0000
  • 1cdb3b33e7 Fix follow command to find clients whose name begins with a number. Zack Middleton 2012-11-18 21:55:40 +0000
  • f13a87daad Change error message in CL_ConfigstringModified to specify out of range index like in server. Zack Middleton 2012-11-18 19:14:07 +0000
  • 82f83cd092 Fix some "> MAX_*" to be ">= MAX_*". Zack Middleton 2012-11-18 19:09:54 +0000
  • d635193e19 Various shader fixes and optimizations. James Canete 2012-11-14 10:56:31 +0000
  • b269acac94 Fix bugs where some surfaces weren't merged and others were counted as merged in R_MergeLeafSurfaces(). James Canete 2012-11-09 08:13:38 +0000
  • 86984eb536 When calling qglDrawRangeElementsEXT(), use proper start and end parameters. James Canete 2012-11-07 00:06:51 +0000
  • 8234225459 Change more operator commands to require sv_running to be usable. Patch by Ensiform. Zack Middleton 2012-11-01 06:03:15 +0000
  • 262e8e96b6 Ensure the correct FBO is bound when drawing. (Fixes bug #5791.) James Canete 2012-10-30 22:05:07 +0000
  • c4288507e0 Don't draw cursor during Team Arena's loading screen. Zack Middleton 2012-10-30 20:06:48 +0000
  • 016b74b633 Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Zack Middleton 2012-10-30 16:51:06 +0000
  • 17ee96e6c8 Clean up getting pshadowMap in Rend2's R_DecomposeSort(). Zack Middleton 2012-10-30 09:00:58 +0000
  • faa0cb04c1 Show reason non-default renderer failed to load. Zack Middleton 2012-10-30 07:43:44 +0000