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Add togglemenu command
Allow togglemenu to be run in binds while in menu or message mode.
This commit is contained in:
parent
4de32b1c1a
commit
bf2b04254a
3 changed files with 54 additions and 11 deletions
2
README
2
README
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@ -281,6 +281,8 @@ New commands
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stopvideo - stop video capture
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stopmusic - stop background music
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minimize - Minimize the game and show desktop
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togglemenu - causes escape key event for opening/closing menu, or
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going to a pervious menu. works in binds, even in UI
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print - print out the contents of a cvar
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unset - unset a user created cvar
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@ -81,6 +81,16 @@ void Con_ToggleConsole_f (void) {
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Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_CONSOLE );
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}
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/*
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===================
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Con_ToggleMenu_f
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===================
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*/
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void Con_ToggleMenu_f( void ) {
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CL_KeyEvent( K_ESCAPE, qtrue, Sys_Milliseconds() );
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CL_KeyEvent( K_ESCAPE, qfalse, Sys_Milliseconds() );
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}
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/*
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================
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Con_MessageMode_f
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@ -332,6 +342,7 @@ void Con_Init (void) {
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CL_LoadConsoleHistory( );
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Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
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Cmd_AddCommand ("togglemenu", Con_ToggleMenu_f);
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Cmd_AddCommand ("messagemode", Con_MessageMode_f);
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Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
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Cmd_AddCommand ("messagemode3", Con_MessageMode3_f);
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@ -349,6 +360,7 @@ Con_Shutdown
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void Con_Shutdown(void)
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{
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Cmd_RemoveCommand("toggleconsole");
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Cmd_RemoveCommand("togglemenu");
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Cmd_RemoveCommand("messagemode");
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Cmd_RemoveCommand("messagemode2");
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Cmd_RemoveCommand("messagemode3");
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@ -1120,6 +1120,23 @@ void CL_InitKeyCommands( void ) {
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Cmd_AddCommand ("bindlist",Key_Bindlist_f);
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}
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/*
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===================
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CL_BindUICommand
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Returns qtrue if bind command should be executed while user interface is shown
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===================
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*/
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static qboolean CL_BindUICommand( const char *cmd ) {
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if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
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return qfalse;
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if ( !Q_stricmp( cmd, "togglemenu" ) )
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return qtrue;
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return qfalse;
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}
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/*
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===================
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CL_ParseBinding
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@ -1130,11 +1147,20 @@ Execute the commands in the bind string
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void CL_ParseBinding( int key, qboolean down, unsigned time )
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{
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char buf[ MAX_STRING_CHARS ], *p = buf, *end;
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qboolean allCommands, allowUpCmds;
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if( clc.state == CA_DISCONNECTED && Key_GetCatcher( ) == 0 )
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return;
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if( !keys[key].binding || !keys[key].binding[0] )
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return;
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Q_strncpyz( buf, keys[key].binding, sizeof( buf ) );
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// run all bind commands if console, ui, etc aren't reading keys
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allCommands = ( Key_GetCatcher( ) == 0 );
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// allow button up commands if in game even if key catcher is set
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allowUpCmds = ( clc.state != CA_DISCONNECTED );
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while( 1 )
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{
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while( isspace( *p ) )
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@ -1147,16 +1173,20 @@ void CL_ParseBinding( int key, qboolean down, unsigned time )
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// button commands add keynum and time as parameters
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// so that multiple sources can be discriminated and
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// subframe corrected
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char cmd[1024];
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Com_sprintf( cmd, sizeof( cmd ), "%c%s %d %d\n",
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( down ) ? '+' : '-', p + 1, key, time );
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Cbuf_AddText( cmd );
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if ( allCommands || ( allowUpCmds && !down ) ) {
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char cmd[1024];
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Com_sprintf( cmd, sizeof( cmd ), "%c%s %d %d\n",
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( down ) ? '+' : '-', p + 1, key, time );
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Cbuf_AddText( cmd );
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}
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}
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else if( down )
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{
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// normal commands only execute on key press
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Cbuf_AddText( p );
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Cbuf_AddText( "\n" );
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if ( allCommands || CL_BindUICommand( p ) ) {
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Cbuf_AddText( p );
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Cbuf_AddText( "\n" );
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}
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}
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if( !end )
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break;
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@ -1250,10 +1280,10 @@ void CL_KeyDownEvent( int key, unsigned time )
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Message_Key( key );
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} else if ( clc.state == CA_DISCONNECTED ) {
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Console_Key( key );
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} else {
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// send the bound action
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CL_ParseBinding( key, qtrue, time );
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}
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// send the bound action
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CL_ParseBinding( key, qtrue, time );
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return;
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}
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@ -1285,8 +1315,7 @@ void CL_KeyUpEvent( int key, unsigned time )
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// console mode and menu mode, to keep the character from continuing
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// an action started before a mode switch.
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//
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if( clc.state != CA_DISCONNECTED )
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CL_ParseBinding( key, qfalse, time );
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CL_ParseBinding( key, qfalse, time );
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if ( Key_GetCatcher( ) & KEYCATCH_UI && uivm ) {
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VM_Call( uivm, UI_KEY_EVENT, key, qfalse );
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