Remove old FIXME, pmove_framecount isn't networked

This commit is contained in:
Zack Middleton 2013-01-11 17:29:39 -06:00
parent 2d6b68edd8
commit 693e51c654

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@ -1184,7 +1184,7 @@ typedef struct playerState_s {
// not communicated over the net at all
int ping; // server to game info for scoreboard
int pmove_framecount; // FIXME: don't transmit over the network
int pmove_framecount;
int jumppad_frame;
int entityEventSequence;
} playerState_t;