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- Include Rend2 renderer in MacOSX bundle
- Include OpenGL1 and Rend2 renderers in MacOSX UB
This commit is contained in:
parent
b356dac903
commit
8e28ff954c
2 changed files with 13 additions and 2 deletions
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@ -33,6 +33,16 @@ MPACK_OBJ="
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build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
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build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
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"
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RENDER_OBJ="
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build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib
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build/release-darwin-i386/renderer_opengl1_smp_i386.dylib
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build/release-darwin-ppc/renderer_opengl1_ppc.dylib
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build/release-darwin-i386/renderer_opengl1_i386.dylib
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build/release-darwin-ppc/renderer_rend2_smp_ppc.dylib
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build/release-darwin-i386/renderer_rend2_smp_i386.dylib
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build/release-darwin-ppc/renderer_rend2_ppc.dylib
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build/release-darwin-i386/renderer_rend2_i386.dylib
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"
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cd `dirname $0`
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if [ ! -f Makefile ]; then
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@ -175,6 +185,7 @@ echo "
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lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
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lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
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cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
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cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
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cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
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cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/
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@ -8,7 +8,6 @@ ICNS=misc/quake3.icns
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DESTDIR=build/release-darwin-x86_64
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BASEDIR=baseq3
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MPACKDIR=missionpack
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RENDERDIR=build/release-darwin-x86_64
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BIN_OBJ="
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build/release-darwin-x86_64/ioquake3.x86_64
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@ -26,10 +25,11 @@ MPACK_OBJ="
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build/release-darwin-x86_64/$MPACKDIR/uix86_64.dylib
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build/release-darwin-x86_64/$MPACKDIR/qagamex86_64.dylib
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"
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RENDER_OBJ="
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build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib
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build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib
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build/release-darwin-x86_64/renderer_rend2_smp_x86_64.dylib
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build/release-darwin-x86_64/renderer_rend2_x86_64.dylib
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"
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cd `dirname $0`
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