Changes from Ensiform:

- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
This commit is contained in:
Zack Middleton 2012-12-29 03:33:00 +00:00
parent b791040f42
commit a57a5cfd9b
2 changed files with 17 additions and 24 deletions

View file

@ -248,7 +248,7 @@ void G_AddRandomBot( int team ) {
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) {
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
@ -271,7 +271,7 @@ void G_AddRandomBot( int team ) {
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) {
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
@ -312,13 +312,13 @@ int G_RemoveRandomBot( int team ) {
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) {
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
continue;
}
trap_SendConsoleCommand( EXEC_INSERT, va("clientkick %d\n", cl->ps.clientNum) );
trap_SendConsoleCommand( EXEC_INSERT, va("clientkick %d\n", i) );
return qtrue;
}
return qfalse;
@ -339,7 +339,7 @@ int G_CountHumanPlayers( int team ) {
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT ) {
if ( g_entities[i].r.svFlags & SVF_BOT ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
@ -365,7 +365,7 @@ int G_CountBotPlayers( int team ) {
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) {
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
@ -562,7 +562,6 @@ G_AddBot
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) {
int clientNum;
char *botinfo;
gentity_t *bot;
char *key;
char *s;
char *botname;
@ -570,6 +569,14 @@ static void G_AddBot( const char *name, float skill, const char *team, int delay
char *headmodel;
char userinfo[MAX_INFO_STRING];
// have the server allocate a client slot
clientNum = trap_BotAllocateClient();
if ( clientNum == -1 ) {
G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
return;
}
// get the botinfo from bots.txt
botinfo = G_GetBotInfoByName( name );
if ( !botinfo ) {
@ -591,7 +598,7 @@ static void G_AddBot( const char *name, float skill, const char *team, int delay
Info_SetValueForKey( userinfo, "name", botname );
Info_SetValueForKey( userinfo, "rate", "25000" );
Info_SetValueForKey( userinfo, "snaps", "20" );
Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) );
Info_SetValueForKey( userinfo, "skill", va("%5.2f", skill) );
if ( skill >= 1 && skill < 2 ) {
Info_SetValueForKey( userinfo, "handicap", "50" );
@ -647,16 +654,8 @@ static void G_AddBot( const char *name, float skill, const char *team, int delay
trap_Print( S_COLOR_RED "Error: bot has no aifile specified\n" );
return;
}
Info_SetValueForKey( userinfo, "characterfile", s );
// have the server allocate a client slot
clientNum = trap_BotAllocateClient();
if ( clientNum == -1 ) {
G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
return;
}
// initialize the bot settings
if( !team || !*team ) {
if( g_gametype.integer >= GT_TEAM ) {
if( PickTeam(clientNum) == TEAM_RED) {
@ -670,14 +669,8 @@ static void G_AddBot( const char *name, float skill, const char *team, int delay
team = "red";
}
}
Info_SetValueForKey( userinfo, "characterfile", Info_ValueForKey( botinfo, "aifile" ) );
Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) );
Info_SetValueForKey( userinfo, "team", team );
bot = &g_entities[ clientNum ];
bot->r.svFlags |= SVF_BOT;
bot->inuse = qtrue;
// register the userinfo
trap_SetUserinfo( clientNum, userinfo );

View file

@ -1231,7 +1231,7 @@ void CheckIntermissionExit( void ) {
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT ) {
if ( g_entities[i].r.svFlags & SVF_BOT ) {
continue;
}