#5818 - Modular renderer and Rend2 support for MSVC.

This commit is contained in:
SmileTheory 2013-01-07 20:30:49 -08:00
parent 16952ee08e
commit af77b93597
9 changed files with 2160 additions and 388 deletions

View File

@ -21,6 +21,9 @@
; MASM ftol conversion functions using SSE or FPU
; assume __cdecl calling convention is being used for x86, __fastcall for x64
.686p
.xmm
IFNDEF idx64
.model flat, c
ENDIF

View File

@ -24,6 +24,9 @@
; function prototype:
; void qsnapvector(vec3_t vec)
.686p
.xmm
IFNDEF idx64
.model flat, c
ENDIF

View File

@ -1504,7 +1504,7 @@ GetRefAPI
@@@@@@@@@@@@@@@@@@@@@
*/
#ifdef USE_RENDERER_DLOPEN
Q_EXPORT refexport_t QDECL *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *rimp ) {
#else
refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
#endif

View File

@ -1324,7 +1324,7 @@ GetRefAPI
@@@@@@@@@@@@@@@@@@@@@
*/
#ifdef USE_RENDERER_DLOPEN
Q_EXPORT refexport_t QDECL *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *rimp ) {
#else
refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
#endif

View File

@ -0,0 +1,18 @@
Dim fso, infile, outfile, line
Set fso = CreateObject("Scripting.FileSystemObject")
Set infile = fso.OpenTextFile(WScript.Arguments(0))
Set outfile = fso.CreateTextFile(WScript.Arguments(1), True)
outfile.WriteLine("const char *fallbackShader_" & fso.GetBaseName(WScript.Arguments(0)) & " =")
While Not infile.AtEndOfStream
line = infile.ReadLine
line = Replace(line, "\", "\\")
line = Replace(line, Chr(9), "\t")
line = Replace(line, Chr(34), "\" & chr(34))
line = Chr(34) & line & "\n" & Chr(34)
outfile.WriteLine(line)
Wend
outfile.WriteLine(";")
infile.Close
outfile.Close

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
@ -10,6 +10,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rend2", "rend2.vcproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug TA|Win32 = Debug TA|Win32
@ -54,6 +58,22 @@ Global
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.Build.0 = Debug TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.ActiveCfg = Debug|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.Build.0 = Debug|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.ActiveCfg = Release TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.Build.0 = Release TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.ActiveCfg = Release|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.Build.0 = Release|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.Build.0 = Debug TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.ActiveCfg = Debug|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.Build.0 = Debug|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.ActiveCfg = Release TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.Build.0 = Release TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.ActiveCfg = Release|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

932
misc/msvc/opengl1.vcproj Normal file
View File

@ -0,0 +1,932 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="opengl1"
ProjectGUID="{CD289B03-887C-4602-BDCE-AB6785A7489E}"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release TA|Win32"
OutputDirectory="..\..\build\opengl1_release_ta"
IntermediateDirectory="..\..\build\opengl1_release_ta"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="$(IntDir)\opengl1.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;&quot;..\..\code\jpeg-8c&quot;"
PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_RENDERER_DLOPEN"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\opengl1.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
WarningLevel="4"
SuppressStartupBanner="true"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
OutputFile="$(OutDir)\renderer_opengl1_x86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\code\libs\win32"
GenerateDebugInformation="false"
ProgramDatabaseFile="$(IntDir)\opengl1.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\opengl1.map"
SubSystem="2"
StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Post build processing.."
CommandLine="rem bash -c &quot;perl ./unix/cons -- release-TA&quot;"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\build\opengl1_debug"
IntermediateDirectory="..\..\build\opengl1_debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="$(IntDir)\opengl1.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;&quot;..\..\code\jpeg-8c&quot;"
PreprocessorDefinitions="_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\opengl1.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
BrowseInformationFile="$(IntDir)\"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
ResourceOutputFileName="..\winquake.res"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
OutputFile="$(OutDir)\renderer_opengl1_x86.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\code\libs\win32"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\opengl1.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\opengl1.map"
SubSystem="2"
StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Post build processing.."
CommandLine="rem bash -c &quot;perl ./unix/cons -- debug&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\build\opengl1_release"
IntermediateDirectory="..\..\build\opengl1_release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="$(IntDir)\opengl1.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;&quot;..\..\code\jpeg-8c&quot;"
PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\opengl1.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
WarningLevel="4"
SuppressStartupBanner="true"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
OutputFile="$(OutDir)\renderer_opengl1_x86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\code\libs\win32"
GenerateDebugInformation="false"
ProgramDatabaseFile="$(IntDir)\opengl1.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\opengl1.map"
SubSystem="2"
StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug TA|Win32"
OutputDirectory="..\..\build\opengl1_debug_ta"
IntermediateDirectory="..\..\build\opengl1_debug_ta"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="$(IntDir)\opengl1.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;&quot;..\..\code\jpeg-8c&quot;"
PreprocessorDefinitions="_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_RENDERER_DLOPEN"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\opengl1.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
BrowseInformationFile="$(IntDir)\"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
ResourceOutputFileName="..\winquake.res"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
OutputFile="$(OutDir)\renderer_opengl1_x86.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\code\libs\win32"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\opengl1.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\opengl1.map"
SubSystem="2"
StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Post build processing.."
CommandLine="rem bash -c &quot;perl ./unix/cons -- debug-TA&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
>
<File
RelativePath="..\..\code\qcommon\puff.c"
>
</File>
<File
RelativePath="..\..\code\.\qcommon\q_math.c"
>
</File>
<File
RelativePath="..\..\code\.\qcommon\q_shared.c"
>
</File>
<File
RelativePath="..\..\code\sdl\sdl_gamma.c"
>
</File>
<File
RelativePath="..\..\code\sdl\sdl_glimp.c"
>
</File>
<File
RelativePath="..\..\code\renderer\tr_animation.c"
>
</File>
<File
RelativePath="..\..\code\renderer\tr_backend.c"
>
</File>
<File
RelativePath="..\..\code\renderer\tr_bsp.c"
>
</File>
<File
RelativePath="..\..\code\renderer\tr_cmds.c"
>
</File>
<File
RelativePath="..\..\code\renderer\tr_curve.c"
>
</File>
<File
RelativePath="..\..\code\renderer\tr_flares.c"
>
</File>
<File
RelativePath="..\..\code\renderer\tr_font.c"
>
</File>
<File
RelativePath="..\..\code\renderer\tr_image.c"
>
</File>
<File
RelativePath="..\..\code\renderer\tr_image_bmp.c"
>
</File>
<File
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>
</File>
<File
RelativePath="..\..\code\renderer\tr_image_pcx.c"
>
</File>
<File
RelativePath="..\..\code\renderer\tr_image_png.c"
>
</File>
<File
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>
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<File
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>
</File>
<File
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>
</File>
<File
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>
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<File
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>
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>
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<File
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>
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<File
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>
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<File
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>
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>
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<File
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>
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<File
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>
</File>
<File
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>
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<File
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>
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<File
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>
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<File
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>
</File>
<File
RelativePath="..\..\code\renderer\tr_surface.c"
>
</File>
<File
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>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;fi;fd"
>
<File
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>
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<File
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>
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>
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>
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>
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>
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>
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>
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>
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>
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<Filter
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
>
</Filter>
<Filter
Name="jpeg"
>
<Filter
Name="Source Files"
>
<File
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>
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@ -1,7 +1,7 @@
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@ -173,10 +174,11 @@
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@ -246,7 +248,7 @@
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misc/msvc/rend2.vcproj Normal file

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