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Fix clients being able to reset their player state and respawn using donedl.
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@ -853,6 +853,9 @@ Downloads are finished
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==================
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*/
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static void SV_DoneDownload_f( client_t *cl ) {
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if ( cl->state == CS_ACTIVE )
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return;
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Com_DPrintf( "clientDownload: %s Done\n", cl->name);
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// resend the game state to update any clients that entered during the download
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SV_SendClientGameState(cl);
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