mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-26 22:11:18 +00:00
Fix screwed up whitespace in files.c
Apologies to anyone merging this :(
This commit is contained in:
parent
5fd456ff7c
commit
70b165ee33
1 changed files with 169 additions and 169 deletions
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@ -450,9 +450,9 @@ long FS_filelength(fileHandle_t f)
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h = FS_FileForHandle(f);
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if(h == NULL)
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return -1;
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else
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return FS_fplength(h);
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return -1;
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else
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return FS_fplength(h);
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}
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/*
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@ -986,7 +986,7 @@ Ignore case and seprator char distinctions
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*/
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qboolean FS_FilenameCompare( const char *s1, const char *s2 ) {
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int c1, c2;
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do {
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c1 = *s1++;
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c2 = *s2++;
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@ -1004,12 +1004,12 @@ qboolean FS_FilenameCompare( const char *s1, const char *s2 ) {
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if ( c2 == '\\' || c2 == ':' ) {
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c2 = '/';
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}
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if (c1 != c2) {
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return qtrue; // strings not equal
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}
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} while (c1);
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return qfalse; // strings are equal
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}
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@ -1057,8 +1057,8 @@ qboolean FS_IsDemoExt(const char *filename, int namelen)
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return qtrue;
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#ifdef LEGACY_PROTOCOL
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if(protocol == com_legacyprotocol->integer)
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return qtrue;
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if(protocol == com_legacyprotocol->integer)
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return qtrue;
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#endif
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for(index = 0; demo_protocols[index]; index++)
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@ -1103,19 +1103,19 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
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// be prepended, so we don't need to worry about "c:" or "//limbo"
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if(strstr(filename, ".." ) || strstr(filename, "::"))
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{
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if(file == NULL)
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return qfalse;
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if(file == NULL)
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return qfalse;
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*file = 0;
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return -1;
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}
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// make sure the q3key file is only readable by the quake3.exe at initialization
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// any other time the key should only be accessed in memory using the provided functions
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if(com_fullyInitialized && strstr(filename, "q3key"))
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{
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if(file == NULL)
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return qfalse;
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if(file == NULL)
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return qfalse;
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*file = 0;
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return -1;
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@ -1129,9 +1129,9 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
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if(search->pack)
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{
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hash = FS_HashFileName(filename, search->pack->hashSize);
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if(search->pack->hashTable[hash])
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{
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if(search->pack->hashTable[hash])
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{
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// look through all the pak file elements
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pak = search->pack;
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pakFile = pak->hashTable[hash];
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@ -1143,14 +1143,14 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
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{
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// found it!
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if(pakFile->len)
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return pakFile->len;
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else
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{
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// It's not nice, but legacy code depends
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// on positive value if file exists no matter
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// what size
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return 1;
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}
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return pakFile->len;
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else
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{
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// It's not nice, but legacy code depends
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// on positive value if file exists no matter
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// what size
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return 1;
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}
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}
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pakFile = pakFile->next;
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@ -1160,28 +1160,28 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
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else if(search->dir)
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{
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dir = search->dir;
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netpath = FS_BuildOSPath(dir->path, dir->gamedir, filename);
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filep = fopen (netpath, "rb");
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if(filep)
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{
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len = FS_fplength(filep);
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len = FS_fplength(filep);
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fclose(filep);
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if(len)
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return len;
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else
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return 1;
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return len;
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else
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return 1;
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}
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}
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return 0;
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}
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*file = FS_HandleForFile();
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fsh[*file].handleFiles.unique = uniqueFILE;
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// is the element a pak file?
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if(search->pack)
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{
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@ -1199,7 +1199,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
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// look through all the pak file elements
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pak = search->pack;
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pakFile = pak->hashTable[hash];
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do
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{
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// case and separator insensitive comparisons
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@ -1238,7 +1238,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
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{
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// open a new file on the pakfile
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fsh[*file].handleFiles.file.z = unzOpen(pak->pakFilename);
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if(fsh[*file].handleFiles.file.z == NULL)
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Com_Error(ERR_FATAL, "Couldn't open %s", pak->pakFilename);
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}
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@ -1247,7 +1247,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
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Q_strncpyz(fsh[*file].name, filename, sizeof(fsh[*file].name));
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fsh[*file].zipFile = qtrue;
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// set the file position in the zip file (also sets the current file info)
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unzSetOffset(fsh[*file].handleFiles.file.z, pakFile->pos);
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@ -1258,12 +1258,12 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
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if(fs_debug->integer)
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{
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Com_Printf("FS_FOpenFileRead: %s (found in '%s')\n",
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filename, pak->pakFilename);
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filename, pak->pakFilename);
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}
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return pakFile->len;
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}
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pakFile = pakFile->next;
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} while(pakFile != NULL);
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}
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@ -1301,16 +1301,16 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
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if (filep == NULL)
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{
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*file = 0;
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return -1;
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return -1;
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}
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Q_strncpyz(fsh[*file].name, filename, sizeof(fsh[*file].name));
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fsh[*file].zipFile = qfalse;
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if(fs_debug->integer)
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{
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Com_Printf("FS_FOpenFileRead: %s (found in '%s/%s')\n", filename,
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dir->path, dir->gamedir);
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dir->path, dir->gamedir);
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}
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fsh[*file].handleFiles.file.o = filep;
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@ -1340,19 +1340,19 @@ long FS_FOpenFileRead(const char *filename, fileHandle_t *file, qboolean uniqueF
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for(search = fs_searchpaths; search; search = search->next)
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{
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len = FS_FOpenFileReadDir(filename, search, file, uniqueFILE, qfalse);
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if(file == NULL)
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{
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if(len > 0)
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return len;
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}
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else
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{
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if(len >= 0 && *file)
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return len;
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}
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len = FS_FOpenFileReadDir(filename, search, file, uniqueFILE, qfalse);
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if(file == NULL)
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{
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if(len > 0)
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return len;
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}
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else
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{
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if(len >= 0 && *file)
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return len;
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}
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}
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#ifdef FS_MISSING
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@ -1403,7 +1403,7 @@ vmInterpret_t FS_FindVM(void **startSearch, char *found, int foundlen, const cha
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if(enableDll)
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Com_sprintf(dllName, sizeof(dllName), "%s" ARCH_STRING DLL_EXT, name);
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Com_sprintf(qvmName, sizeof(qvmName), "vm/%s.qvm", name);
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lastSearch = *startSearch;
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@ -1411,7 +1411,7 @@ vmInterpret_t FS_FindVM(void **startSearch, char *found, int foundlen, const cha
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search = fs_searchpaths;
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else
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search = lastSearch->next;
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while(search)
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{
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if(search->dir && !fs_numServerPaks)
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@ -1426,7 +1426,7 @@ vmInterpret_t FS_FindVM(void **startSearch, char *found, int foundlen, const cha
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{
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Q_strncpyz(found, netpath, foundlen);
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*startSearch = search;
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return VMI_NATIVE;
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}
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}
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@ -1441,17 +1441,17 @@ vmInterpret_t FS_FindVM(void **startSearch, char *found, int foundlen, const cha
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{
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pack = search->pack;
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if(lastSearch && lastSearch->pack)
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{
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// make sure we only try loading one VM file per game dir
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// i.e. if VM from pak7.pk3 fails we won't try one from pak6.pk3
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if(!FS_FilenameCompare(lastSearch->pack->pakPathname, pack->pakPathname))
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{
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search = search->next;
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continue;
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}
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}
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if(lastSearch && lastSearch->pack)
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{
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// make sure we only try loading one VM file per game dir
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// i.e. if VM from pak7.pk3 fails we won't try one from pak6.pk3
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if(!FS_FilenameCompare(lastSearch->pack->pakPathname, pack->pakPathname))
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{
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search = search->next;
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continue;
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}
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}
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if(FS_FOpenFileReadDir(qvmName, search, NULL, qfalse, qfalse) > 0)
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{
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@ -1460,7 +1460,7 @@ vmInterpret_t FS_FindVM(void **startSearch, char *found, int foundlen, const cha
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return VMI_COMPILED;
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}
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}
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search = search->next;
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}
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@ -1621,7 +1621,7 @@ int FS_Seek( fileHandle_t f, long offset, int origin ) {
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if (fsh[f].streamed) {
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fsh[f].streamed = qfalse;
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FS_Seek( f, offset, origin );
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FS_Seek( f, offset, origin );
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fsh[f].streamed = qtrue;
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}
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@ -1827,7 +1827,7 @@ long FS_ReadFileDir(const char *qpath, void *searchPath, qboolean unpure, void *
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{
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// look for it in the filesystem or pack files
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len = FS_FOpenFileRead(qpath, &h, qfalse);
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}
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}
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else
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{
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// look for it in a specific search path only
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@ -1847,7 +1847,7 @@ long FS_ReadFileDir(const char *qpath, void *searchPath, qboolean unpure, void *
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}
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return -1;
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}
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if ( !buffer ) {
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if ( isConfig && com_journal && com_journal->integer == 1 ) {
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Com_DPrintf( "Writing len for %s to journal file.\n", qpath );
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@ -2088,21 +2088,21 @@ qboolean FS_CompareZipChecksum(const char *zipfile)
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{
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pack_t *thepak;
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int index, checksum;
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thepak = FS_LoadZipFile(zipfile, "");
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if(!thepak)
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return qfalse;
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checksum = thepak->checksum;
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FS_FreePak(thepak);
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for(index = 0; index < fs_numServerReferencedPaks; index++)
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{
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if(checksum == fs_serverReferencedPaks[index])
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return qtrue;
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}
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return qfalse;
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}
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@ -2253,7 +2253,7 @@ char **FS_ListFilteredFiles( const char *path, const char *extension, char *filt
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temp = pathLength;
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if (pathLength) {
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temp++; // include the '/'
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temp++; // include the '/'
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}
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nfiles = FS_AddFileToList( name + temp, list, nfiles );
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}
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@ -2266,8 +2266,8 @@ char **FS_ListFilteredFiles( const char *path, const char *extension, char *filt
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// don't scan directories for files if we are pure or restricted
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if ( fs_numServerPaks && !allowNonPureFilesOnDisk ) {
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continue;
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} else {
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continue;
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} else {
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netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
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sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, qfalse );
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for ( i = 0 ; i < numSysFiles ; i++ ) {
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@ -2277,7 +2277,7 @@ char **FS_ListFilteredFiles( const char *path, const char *extension, char *filt
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}
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Sys_FreeFileList( sysFiles );
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}
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}
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}
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}
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// return a copy of the list
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@ -2842,7 +2842,7 @@ void FS_AddGameDirectory( const char *path, const char *dir ) {
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return; // we've already got this one
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}
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}
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Q_strncpyz( fs_gamedir, dir, sizeof( fs_gamedir ) );
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// find all pak files in this directory
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@ -2861,7 +2861,7 @@ void FS_AddGameDirectory( const char *path, const char *dir ) {
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Q_strncpyz(pak->pakPathname, curpath, sizeof(pak->pakPathname));
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// store the game name for downloading
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Q_strncpyz(pak->pakGamename, dir, sizeof(pak->pakGamename));
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fs_packFiles += pak->numfiles;
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search = Z_Malloc (sizeof(searchpath_t));
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@ -2969,9 +2969,9 @@ qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) {
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// never autodownload any of the id paks
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if(FS_idPak(fs_serverReferencedPakNames[i], BASEGAME, NUM_ID_PAKS)
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#ifndef STANDALONE
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|| FS_idPak(fs_serverReferencedPakNames[i], BASETA, NUM_TA_PAKS)
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|| FS_idPak(fs_serverReferencedPakNames[i], BASETA, NUM_TA_PAKS)
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#endif
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)
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)
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{
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continue;
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}
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@ -3171,14 +3171,14 @@ static void FS_Startup( const char *gameName )
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FS_AddGameDirectory( fs_basepath->string, gameName );
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}
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// fs_homepath is somewhat particular to *nix systems, only add if relevant
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#ifdef MACOS_X
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#ifdef MACOS_X
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fs_apppath = Cvar_Get ("fs_apppath", Sys_DefaultAppPath(), CVAR_INIT|CVAR_PROTECTED );
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// Make MacOSX also include the base path included with the .app bundle
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if (fs_apppath->string[0])
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FS_AddGameDirectory(fs_apppath->string, gameName);
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#endif
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#endif
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// NOTE: same filtering below for mods and basegame
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if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
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FS_CreatePath ( fs_homepath->string );
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@ -3270,80 +3270,80 @@ static void FS_CheckPak0( void )
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if(!path->pack)
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continue;
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curpack = path->pack;
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if(!Q_stricmpn( curpack->pakGamename, "demoq3", MAX_OSPATH )
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&& !Q_stricmpn( pakBasename, "pak0", MAX_OSPATH ))
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&& !Q_stricmpn( pakBasename, "pak0", MAX_OSPATH ))
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{
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if(curpack->checksum == DEMO_PAK0_CHECKSUM)
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founddemo = qtrue;
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}
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else if(!Q_stricmpn( curpack->pakGamename, BASEGAME, MAX_OSPATH )
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&& strlen(pakBasename) == 4 && !Q_stricmpn( pakBasename, "pak", 3 )
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&& pakBasename[3] >= '0' && pakBasename[3] <= '0' + NUM_ID_PAKS - 1)
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&& strlen(pakBasename) == 4 && !Q_stricmpn( pakBasename, "pak", 3 )
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&& pakBasename[3] >= '0' && pakBasename[3] <= '0' + NUM_ID_PAKS - 1)
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{
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if( curpack->checksum != pak_checksums[pakBasename[3]-'0'] )
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{
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if(pakBasename[3] == '0')
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{
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Com_Printf("\n\n"
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"**************************************************\n"
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"WARNING: " BASEGAME "/pak0.pk3 is present but its checksum (%u)\n"
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"is not correct. Please re-copy pak0.pk3 from your\n"
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"legitimate Q3 CDROM.\n"
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"**************************************************\n\n\n",
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curpack->checksum );
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"**************************************************\n"
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"WARNING: " BASEGAME "/pak0.pk3 is present but its checksum (%u)\n"
|
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"is not correct. Please re-copy pak0.pk3 from your\n"
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"legitimate Q3 CDROM.\n"
|
||||
"**************************************************\n\n\n",
|
||||
curpack->checksum );
|
||||
}
|
||||
else
|
||||
{
|
||||
Com_Printf("\n\n"
|
||||
"**************************************************\n"
|
||||
"WARNING: " BASEGAME "/pak%d.pk3 is present but its checksum (%u)\n"
|
||||
"is not correct. Please re-install the point release\n"
|
||||
"**************************************************\n\n\n",
|
||||
pakBasename[3]-'0', curpack->checksum );
|
||||
"**************************************************\n"
|
||||
"WARNING: " BASEGAME "/pak%d.pk3 is present but its checksum (%u)\n"
|
||||
"is not correct. Please re-install the point release\n"
|
||||
"**************************************************\n\n\n",
|
||||
pakBasename[3]-'0', curpack->checksum );
|
||||
}
|
||||
}
|
||||
|
||||
foundPak |= 1<<(pakBasename[3]-'0');
|
||||
}
|
||||
else if(!Q_stricmpn(curpack->pakGamename, BASETA, MAX_OSPATH)
|
||||
&& strlen(pakBasename) == 4 && !Q_stricmpn(pakBasename, "pak", 3)
|
||||
&& pakBasename[3] >= '0' && pakBasename[3] <= '0' + NUM_TA_PAKS - 1)
|
||||
|
||||
&& strlen(pakBasename) == 4 && !Q_stricmpn(pakBasename, "pak", 3)
|
||||
&& pakBasename[3] >= '0' && pakBasename[3] <= '0' + NUM_TA_PAKS - 1)
|
||||
|
||||
{
|
||||
if(curpack->checksum != missionpak_checksums[pakBasename[3]-'0'])
|
||||
{
|
||||
Com_Printf("\n\n"
|
||||
"**************************************************\n"
|
||||
"WARNING: " BASETA "/pak%d.pk3 is present but its checksum (%u)\n"
|
||||
"is not correct. Please re-install Team Arena\n"
|
||||
"**************************************************\n\n\n",
|
||||
pakBasename[3]-'0', curpack->checksum );
|
||||
"**************************************************\n"
|
||||
"WARNING: " BASETA "/pak%d.pk3 is present but its checksum (%u)\n"
|
||||
"is not correct. Please re-install Team Arena\n"
|
||||
"**************************************************\n\n\n",
|
||||
pakBasename[3]-'0', curpack->checksum );
|
||||
}
|
||||
|
||||
|
||||
foundTA |= 1 << (pakBasename[3]-'0');
|
||||
}
|
||||
else
|
||||
{
|
||||
int index;
|
||||
|
||||
|
||||
// Finally check whether this pak's checksum is listed because the user tried
|
||||
// to trick us by renaming the file, and set foundPak's highest bit to indicate this case.
|
||||
|
||||
|
||||
for(index = 0; index < ARRAY_LEN(pak_checksums); index++)
|
||||
{
|
||||
if(curpack->checksum == pak_checksums[index])
|
||||
{
|
||||
Com_Printf("\n\n"
|
||||
"**************************************************\n"
|
||||
"WARNING: %s is renamed pak file %s%cpak%d.pk3\n"
|
||||
"Running in standalone mode won't work\n"
|
||||
"Please rename, or remove this file\n"
|
||||
"**************************************************\n\n\n",
|
||||
curpack->pakFilename, BASEGAME, PATH_SEP, index);
|
||||
"**************************************************\n"
|
||||
"WARNING: %s is renamed pak file %s%cpak%d.pk3\n"
|
||||
"Running in standalone mode won't work\n"
|
||||
"Please rename, or remove this file\n"
|
||||
"**************************************************\n\n\n",
|
||||
curpack->pakFilename, BASEGAME, PATH_SEP, index);
|
||||
|
||||
|
||||
foundPak |= 0x80000000;
|
||||
|
@ -3355,12 +3355,12 @@ static void FS_CheckPak0( void )
|
|||
if(curpack->checksum == missionpak_checksums[index])
|
||||
{
|
||||
Com_Printf("\n\n"
|
||||
"**************************************************\n"
|
||||
"WARNING: %s is renamed pak file %s%cpak%d.pk3\n"
|
||||
"Running in standalone mode won't work\n"
|
||||
"Please rename, or remove this file\n"
|
||||
"**************************************************\n\n\n",
|
||||
curpack->pakFilename, BASETA, PATH_SEP, index);
|
||||
"**************************************************\n"
|
||||
"WARNING: %s is renamed pak file %s%cpak%d.pk3\n"
|
||||
"Running in standalone mode won't work\n"
|
||||
"Please rename, or remove this file\n"
|
||||
"**************************************************\n\n\n",
|
||||
curpack->pakFilename, BASETA, PATH_SEP, index);
|
||||
|
||||
foundTA |= 0x80000000;
|
||||
}
|
||||
|
@ -3387,7 +3387,7 @@ static void FS_CheckPak0( void )
|
|||
"from the demo. This may work fine, but it is not\n"
|
||||
"guaranteed or supported.\n"
|
||||
"**************************************************\n\n\n" );
|
||||
|
||||
|
||||
foundPak |= 0x01;
|
||||
}
|
||||
}
|
||||
|
@ -3401,25 +3401,25 @@ static void FS_CheckPak0( void )
|
|||
if((foundPak & 0x01) != 0x01)
|
||||
{
|
||||
Q_strcat(errorText, sizeof(errorText),
|
||||
"\"pak0.pk3\" is missing. Please copy it "
|
||||
"from your legitimate Q3 CDROM. ");
|
||||
"\"pak0.pk3\" is missing. Please copy it "
|
||||
"from your legitimate Q3 CDROM. ");
|
||||
}
|
||||
|
||||
if((foundPak & 0x1fe) != 0x1fe)
|
||||
{
|
||||
Q_strcat(errorText, sizeof(errorText),
|
||||
"Point Release files are missing. Please "
|
||||
"re-install the 1.32 point release. ");
|
||||
"Point Release files are missing. Please "
|
||||
"re-install the 1.32 point release. ");
|
||||
}
|
||||
|
||||
Q_strcat(errorText, sizeof(errorText),
|
||||
va("Also check that your ioq3 executable is in "
|
||||
"the correct place and that every file "
|
||||
"in the \"%s\" directory is present and readable", BASEGAME));
|
||||
va("Also check that your ioq3 executable is in "
|
||||
"the correct place and that every file "
|
||||
"in the \"%s\" directory is present and readable", BASEGAME));
|
||||
|
||||
Com_Error(ERR_FATAL, "%s", errorText);
|
||||
}
|
||||
|
||||
|
||||
if(!com_standalone->integer && foundTA && (foundTA & 0x0f) != 0x0f)
|
||||
{
|
||||
char errorText[MAX_STRING_CHARS] = "";
|
||||
|
@ -3427,15 +3427,15 @@ static void FS_CheckPak0( void )
|
|||
if((foundTA & 0x01) != 0x01)
|
||||
{
|
||||
Com_sprintf(errorText, sizeof(errorText),
|
||||
"\"" BASETA "%cpak0.pk3\" is missing. Please copy it "
|
||||
"from your legitimate Quake 3 Team Arena CDROM. ", PATH_SEP);
|
||||
"\"" BASETA "%cpak0.pk3\" is missing. Please copy it "
|
||||
"from your legitimate Quake 3 Team Arena CDROM. ", PATH_SEP);
|
||||
}
|
||||
|
||||
if((foundTA & 0x0e) != 0x0e)
|
||||
{
|
||||
Q_strcat(errorText, sizeof(errorText),
|
||||
"Team Arena Point Release files are missing. Please "
|
||||
"re-install the latest Team Arena point release.");
|
||||
"Team Arena Point Release files are missing. Please "
|
||||
"re-install the latest Team Arena point release.");
|
||||
}
|
||||
|
||||
Com_Error(ERR_FATAL, "%s", errorText);
|
||||
|
@ -3756,11 +3756,11 @@ void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames )
|
|||
fs_serverReferencedPakNames[i] = CopyString( Cmd_Argv( i ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ensure that there are as many checksums as there are pak names.
|
||||
if(d < c)
|
||||
c = d;
|
||||
|
||||
|
||||
fs_numServerReferencedPaks = c;
|
||||
}
|
||||
|
||||
|
@ -3870,8 +3870,8 @@ qboolean FS_ConditionalRestart(int checksumFeed, qboolean disconnect)
|
|||
if(fs_gamedirvar->modified)
|
||||
{
|
||||
if(FS_FilenameCompare(lastValidGame, fs_gamedirvar->string) &&
|
||||
(*lastValidGame || FS_FilenameCompare(fs_gamedirvar->string, com_basegame->string)) &&
|
||||
(*fs_gamedirvar->string || FS_FilenameCompare(lastValidGame, com_basegame->string)))
|
||||
(*lastValidGame || FS_FilenameCompare(fs_gamedirvar->string, com_basegame->string)) &&
|
||||
(*fs_gamedirvar->string || FS_FilenameCompare(lastValidGame, com_basegame->string)))
|
||||
{
|
||||
Com_GameRestart(checksumFeed, disconnect);
|
||||
return qtrue;
|
||||
|
@ -3879,12 +3879,12 @@ qboolean FS_ConditionalRestart(int checksumFeed, qboolean disconnect)
|
|||
else
|
||||
fs_gamedirvar->modified = qfalse;
|
||||
}
|
||||
|
||||
|
||||
if(checksumFeed != fs_checksumFeed)
|
||||
FS_Restart(checksumFeed);
|
||||
else if(fs_numServerPaks && !fs_reordered)
|
||||
FS_ReorderPurePaks();
|
||||
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
@ -3903,28 +3903,28 @@ int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
|
|||
sync = qfalse;
|
||||
|
||||
switch( mode ) {
|
||||
case FS_READ:
|
||||
r = FS_FOpenFileRead( qpath, f, qtrue );
|
||||
break;
|
||||
case FS_WRITE:
|
||||
*f = FS_FOpenFileWrite( qpath );
|
||||
r = 0;
|
||||
if (*f == 0) {
|
||||
r = -1;
|
||||
}
|
||||
break;
|
||||
case FS_APPEND_SYNC:
|
||||
sync = qtrue;
|
||||
case FS_APPEND:
|
||||
*f = FS_FOpenFileAppend( qpath );
|
||||
r = 0;
|
||||
if (*f == 0) {
|
||||
r = -1;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Com_Error( ERR_FATAL, "FS_FOpenFileByMode: bad mode" );
|
||||
return -1;
|
||||
case FS_READ:
|
||||
r = FS_FOpenFileRead( qpath, f, qtrue );
|
||||
break;
|
||||
case FS_WRITE:
|
||||
*f = FS_FOpenFileWrite( qpath );
|
||||
r = 0;
|
||||
if (*f == 0) {
|
||||
r = -1;
|
||||
}
|
||||
break;
|
||||
case FS_APPEND_SYNC:
|
||||
sync = qtrue;
|
||||
case FS_APPEND:
|
||||
*f = FS_FOpenFileAppend( qpath );
|
||||
r = 0;
|
||||
if (*f == 0) {
|
||||
r = -1;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Com_Error( ERR_FATAL, "FS_FOpenFileByMode: bad mode" );
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!f) {
|
||||
|
|
Loading…
Reference in a new issue