Commit graph

78 commits

Author SHA1 Message Date
Simon
8d0cf340fc removed com_machinespec cvar
- all HMD specific configuration to be done through the quest_default config files
- made sure that some of the video cvars aren't declared as CVAR_ROM
2021-01-05 23:29:18 +00:00
Grant Bagwell
c68b7e1373 Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2021-01-04 13:26:52 +01:00
Grant Bagwell
d5fe7490b1 Removing unneccesary code 2021-01-04 13:26:50 +01:00
Simon
8160398d46 PDA Interaction now fully working.. 2021-01-03 23:05:47 +00:00
Simon
429ad68966 Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2021-01-03 22:18:31 +00:00
Simon
833289a5e9 Automatic switching of refresh rate (Quest 2)
Also fixed lined the angle of the chainsaw up with the damage location
2021-01-03 22:18:12 +00:00
Grant Bagwell
af1f34c71f Save Game Name 2021-01-03 23:11:04 +01:00
Grant Bagwell
ad65e02eb3 IK and Menus
IK Fixed
Menu Changes:
Brightness
Motion Comfort Gone
Fog Switched
Refresh Fixed
2021-01-03 20:08:44 +01:00
Grant Bagwell
5e1592c0f1 Fixes
Snap Turn Smooth Fix
IK Refactor
Menu Fixes
2021-01-03 18:12:19 +01:00
Grant Bagwell
03d171694a Fixed Flashlight punching 2020-12-30 21:47:30 +01:00
Grant Bagwell
2d8e321f13 Fixed PDA 2020-12-28 22:36:27 +01:00
Simon
a11f605457 A few tweaks...
- Removed some redundant controller code
- Interaction with NPCs should work again
- Melee attack with the flashlight should work now
2020-12-28 19:43:53 +00:00
Grant Bagwell
2c8c5198d5 Watch + Height
+ Other bits and pieces
2020-12-28 18:15:19 +01:00
Simon
057408009a Fix for Revenant Rockets
and possibly the Soul Cube and BFG too.
2020-12-23 10:38:21 +00:00
Grant Bagwell
06af8b2696 Half a fix of Rockets 2020-12-22 18:47:20 +01:00
Grant Bagwell
fa197dd11e Fixed Snap Turn and Height Option
Although we should really call a tracking reset (maybe)
2020-12-19 17:15:39 +01:00
Simon
01dfd9d6dc Fixed remote security camera rendering causing a crash 2020-12-16 23:03:00 +00:00
Simon
7fead4caeb Couple of small things
- New EndFrame function on Game
- Ensure any of the view effects render in fake mono (it is still stereo rendering to the single back buffer, but separation is now zero).
2020-12-16 19:33:45 +00:00
Grant Bagwell
a224e7424b Fixes
Grenade Fix
Extra Proectile Removed
Removed Options from Menu
Fixed Flashlight offsets
2020-12-16 02:23:49 +01:00
Grant Bagwell
480ad0f239 Updated Menu + Fixes
Fixed Snap Turns
Flashlight broken again (possibly offsets)
2020-12-13 21:29:52 +01:00
Grant Bagwell
dac8240cea Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2020-12-11 02:43:18 +01:00
Grant Bagwell
14f907192e Save System + Extras
Save Version above Vanilla (+ default Load)
Fixed issue with empty being confused with fists (allowing two handed punches)
2020-12-11 02:43:15 +01:00
Simon
b84dd3c726 Very minor manifest change 2020-12-10 20:53:52 +00:00
Grant Bagwell
d2b5dc5046 Fixes
Snap Turn Fixed
Gun Return after PDA Fix
Velocity Offhand Fixed
2020-12-10 19:52:33 +01:00
Simon
cf943a3ac7 Implementation of default config for quest1/quest2 2020-12-06 10:52:22 +00:00
Grant Bagwell
347efca8fc Asset Fixes 2020-11-30 21:41:28 +01:00
Grant Bagwell
7a66df5945 Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2020-11-29 20:20:42 +01:00
Simon
c325f3cdb3 Ensure that virutal screen is used when loading between levels 2020-11-29 19:02:53 +00:00
Grant Bagwell
8f1d0e0d1e Start of RoE / Updated Assets 2020-11-29 15:49:20 +01:00
Simon
6355e3ba48 Frame tic smoothing logic 2020-11-28 15:20:28 +00:00
Grant Bagwell
b227a2b64f Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2020-11-27 17:16:42 +01:00
Grant Bagwell
08dffe3d0f Quick Change so that I dont conflict with Dr Beef changes 2020-11-27 17:16:32 +01:00
Simon
c9f3585a9b Small tweak to get the non-immersive cinematics to use the virtual screen 2020-11-26 22:08:14 +00:00
Grant Bagwell
92fa4000ef Adding RoE weapons 2020-11-18 15:48:17 +01:00
Simon
841e47cd9d Added Fore_Grab to build 2020-11-17 20:42:25 +00:00
Grant Bagwell
d1c3dbad45 Force Grab
Trying to include force grab
2020-11-17 18:23:33 +01:00
Simon
28bd463e09 Couple of changes
- Remove dodgy weapon angle adjust (not needed as there is already implementation in there to adjust)
- Added method to get frame number from the engine
2020-11-16 23:44:42 +00:00
Grant Bagwell
cb68e1ee26 Updated Main menu with more options 2020-11-16 18:06:38 +01:00
Simon
15f78d843b Major Merge
Bringing all the changes done (mostly by baggyg) in the OVRPassToVR branch bringing over the major FP related changes to master.
Please refer to that branch for the individual changes that have all been brought over in this single commit.

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-11-15 18:52:37 +00:00
Simon
d63b586757 Fixed for FOV issue 2020-10-18 22:41:57 +01:00
Simon
70c4e81938 Allow headset to dictate refresh rate for game 2020-10-16 20:45:26 +01:00
Simon
01b67f3b35 Get FOV from VrApi for Quest 1 & 2 support 2020-10-14 19:14:31 +01:00
Simon
d50c947e37 Various small tweaks to make things smoother 2020-10-10 19:51:03 +01:00
Simon
a30446ff59 Update framebuffer.cpp 2020-10-10 11:17:29 +01:00
Simon
096a83652b Changes to make use of temporary frame buffer more obvious 2020-10-10 11:16:49 +01:00
Simon
d2bf0dcb11 Update Android.mk 2020-10-10 11:09:09 +01:00
Simon
f76343e16f
Rename draw_gles2.cpp to draw_gles3_multiview.cpp 2020-10-10 11:08:46 +01:00
Simon
4617fdec5a Small optimisation of the setting of the matrices for multiview 2020-10-09 21:33:55 +01:00
Simon
a9dbcb1f7b HUD and PDA now working
some minor bugs with videos not playing on the PDA but it is pretty much working how it was now.
2020-10-08 23:01:13 +01:00
Simon
fb4d4a81d2 Multiview Shader Matrices buffer now supplied correctly
- decomposed the MVP into three separate matrices so the view matrix only needs to be supplied to the shader once per frame
- huge speed boost to the render thread, only a handful of ms per frame now, any framedrops are purely from the GPU
2020-10-08 21:16:18 +01:00