Grant Bagwell
094db08a7e
Removing Right Watch
2021-01-06 14:38:45 +01:00
Grant Bagwell
c68b7e1373
Merge branch 'master' of https://github.com/DrBeef/Doom3Quest
2021-01-04 13:26:52 +01:00
Grant Bagwell
d5fe7490b1
Removing unneccesary code
2021-01-04 13:26:50 +01:00
Simon
8160398d46
PDA Interaction now fully working..
2021-01-03 23:05:47 +00:00
Simon
429ad68966
Merge branch 'master' of https://github.com/DrBeef/Doom3Quest
2021-01-03 22:18:31 +00:00
Simon
833289a5e9
Automatic switching of refresh rate (Quest 2)
...
Also fixed lined the angle of the chainsaw up with the damage location
2021-01-03 22:18:12 +00:00
Grant Bagwell
af1f34c71f
Save Game Name
2021-01-03 23:11:04 +01:00
Grant Bagwell
ad65e02eb3
IK and Menus
...
IK Fixed
Menu Changes:
Brightness
Motion Comfort Gone
Fog Switched
Refresh Fixed
2021-01-03 20:08:44 +01:00
Grant Bagwell
5e1592c0f1
Fixes
...
Snap Turn Smooth Fix
IK Refactor
Menu Fixes
2021-01-03 18:12:19 +01:00
Grant Bagwell
03d171694a
Fixed Flashlight punching
2020-12-30 21:47:30 +01:00
Grant Bagwell
2d8e321f13
Fixed PDA
2020-12-28 22:36:27 +01:00
Simon
a11f605457
A few tweaks...
...
- Removed some redundant controller code
- Interaction with NPCs should work again
- Melee attack with the flashlight should work now
2020-12-28 19:43:53 +00:00
Grant Bagwell
2c8c5198d5
Watch + Height
...
+ Other bits and pieces
2020-12-28 18:15:19 +01:00
Simon
057408009a
Fix for Revenant Rockets
...
and possibly the Soul Cube and BFG too.
2020-12-23 10:38:21 +00:00
Grant Bagwell
06af8b2696
Half a fix of Rockets
2020-12-22 18:47:20 +01:00
Grant Bagwell
fa197dd11e
Fixed Snap Turn and Height Option
...
Although we should really call a tracking reset (maybe)
2020-12-19 17:15:39 +01:00
Simon
01dfd9d6dc
Fixed remote security camera rendering causing a crash
2020-12-16 23:03:00 +00:00
Simon
7fead4caeb
Couple of small things
...
- New EndFrame function on Game
- Ensure any of the view effects render in fake mono (it is still stereo rendering to the single back buffer, but separation is now zero).
2020-12-16 19:33:45 +00:00
Grant Bagwell
a224e7424b
Fixes
...
Grenade Fix
Extra Proectile Removed
Removed Options from Menu
Fixed Flashlight offsets
2020-12-16 02:23:49 +01:00
Grant Bagwell
480ad0f239
Updated Menu + Fixes
...
Fixed Snap Turns
Flashlight broken again (possibly offsets)
2020-12-13 21:29:52 +01:00
Grant Bagwell
dac8240cea
Merge branch 'master' of https://github.com/DrBeef/Doom3Quest
2020-12-11 02:43:18 +01:00
Grant Bagwell
14f907192e
Save System + Extras
...
Save Version above Vanilla (+ default Load)
Fixed issue with empty being confused with fists (allowing two handed punches)
2020-12-11 02:43:15 +01:00
Simon
b84dd3c726
Very minor manifest change
2020-12-10 20:53:52 +00:00
Grant Bagwell
d2b5dc5046
Fixes
...
Snap Turn Fixed
Gun Return after PDA Fix
Velocity Offhand Fixed
2020-12-10 19:52:33 +01:00
Simon
cf943a3ac7
Implementation of default config for quest1/quest2
2020-12-06 10:52:22 +00:00
Grant Bagwell
347efca8fc
Asset Fixes
2020-11-30 21:41:28 +01:00
Grant Bagwell
7a66df5945
Merge branch 'master' of https://github.com/DrBeef/Doom3Quest
2020-11-29 20:20:42 +01:00
Simon
c325f3cdb3
Ensure that virutal screen is used when loading between levels
2020-11-29 19:02:53 +00:00
Grant Bagwell
8f1d0e0d1e
Start of RoE / Updated Assets
2020-11-29 15:49:20 +01:00
Simon
6355e3ba48
Frame tic smoothing logic
2020-11-28 15:20:28 +00:00
Grant Bagwell
b227a2b64f
Merge branch 'master' of https://github.com/DrBeef/Doom3Quest
2020-11-27 17:16:42 +01:00
Grant Bagwell
08dffe3d0f
Quick Change so that I dont conflict with Dr Beef changes
2020-11-27 17:16:32 +01:00
Simon
c9f3585a9b
Small tweak to get the non-immersive cinematics to use the virtual screen
2020-11-26 22:08:14 +00:00
Grant Bagwell
92fa4000ef
Adding RoE weapons
2020-11-18 15:48:17 +01:00
Simon
841e47cd9d
Added Fore_Grab to build
2020-11-17 20:42:25 +00:00
Grant Bagwell
d1c3dbad45
Force Grab
...
Trying to include force grab
2020-11-17 18:23:33 +01:00
Simon
28bd463e09
Couple of changes
...
- Remove dodgy weapon angle adjust (not needed as there is already implementation in there to adjust)
- Added method to get frame number from the engine
2020-11-16 23:44:42 +00:00
Grant Bagwell
cb68e1ee26
Updated Main menu with more options
2020-11-16 18:06:38 +01:00
Simon
15f78d843b
Major Merge
...
Bringing all the changes done (mostly by baggyg) in the OVRPassToVR branch bringing over the major FP related changes to master.
Please refer to that branch for the individual changes that have all been brought over in this single commit.
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-11-15 18:52:37 +00:00
Simon
d63b586757
Fixed for FOV issue
2020-10-18 22:41:57 +01:00
Simon
70c4e81938
Allow headset to dictate refresh rate for game
2020-10-16 20:45:26 +01:00
Simon
01b67f3b35
Get FOV from VrApi for Quest 1 & 2 support
2020-10-14 19:14:31 +01:00
Simon
d50c947e37
Various small tweaks to make things smoother
2020-10-10 19:51:03 +01:00
Simon
a30446ff59
Update framebuffer.cpp
2020-10-10 11:17:29 +01:00
Simon
096a83652b
Changes to make use of temporary frame buffer more obvious
2020-10-10 11:16:49 +01:00
Simon
d2bf0dcb11
Update Android.mk
2020-10-10 11:09:09 +01:00
Simon
f76343e16f
Rename draw_gles2.cpp to draw_gles3_multiview.cpp
2020-10-10 11:08:46 +01:00
Simon
4617fdec5a
Small optimisation of the setting of the matrices for multiview
2020-10-09 21:33:55 +01:00
Simon
a9dbcb1f7b
HUD and PDA now working
...
some minor bugs with videos not playing on the PDA but it is pretty much working how it was now.
2020-10-08 23:01:13 +01:00
Simon
fb4d4a81d2
Multiview Shader Matrices buffer now supplied correctly
...
- decomposed the MVP into three separate matrices so the view matrix only needs to be supplied to the shader once per frame
- huge speed boost to the render thread, only a handful of ms per frame now, any framedrops are purely from the GPU
2020-10-08 21:16:18 +01:00