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- decomposed the MVP into three separate matrices so the view matrix only needs to be supplied to the shader once per frame - huge speed boost to the render thread, only a handful of ms per frame now, any framedrops are purely from the GPU |
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gradle/wrapper | ||
jni | ||
android.debug.keystore | ||
AndroidManifest.xml | ||
build.bat | ||
build.gradle | ||
build.py | ||
gradlew | ||
gradlew.bat | ||
local.properties | ||
settings.gradle |