Commit graph

  • 6dd3635a38 Allow linedef flags text to be changed per type (config isn't updated yet) MascaraSnake 2016-01-14 20:31:27 +0100
  • 4e988bb61f Reset Thing flags when switching from a type with renamed flags to an unknown type MascaraSnake 2016-01-14 20:27:23 +0100
  • f3a756c7d4 Allow Thing flags text to be changed per type MascaraSnake 2016-01-14 19:31:21 +0100
  • 841f4087b6 Special Z position handling for NiGHTS path items and hoops MascaraSnake 2016-01-13 22:28:16 +0100
  • 1e10c8b129 Render Things whose Z position indicates the position of the center rather than the bottom accordingly MascaraSnake 2016-01-13 21:39:26 +0100
  • 7a25614155 Changed the uninstaller icon MascaraSnake 2016-01-13 21:26:38 +0100
  • ed44947404 Things that float when given the Ambush flag are now displayed as such in Visual Mode MascaraSnake 2016-01-13 20:17:19 +0100
  • c09949b344 Display sprites for NiGHTS items beyond the first mare MascaraSnake 2016-01-13 19:54:36 +0100
  • 7b276580fb Allow a Thing's flags value field to be edited even when "Absolute Height" is checked, but uncheck it after editing MascaraSnake 2016-01-13 19:35:42 +0100
  • 36ec727743 Added functionality for rendering only sides/planes of a 3D floor MascaraSnake 2016-01-13 19:27:21 +0100
  • f54af8087f Added exceptions for Thing types on which the Object Flip flag has no effect MascaraSnake 2016-01-13 17:42:53 +0100
  • 2fa219a5c7 Corrected a typo in the config MascaraSnake 2016-01-13 15:21:53 +0100
  • b2696af491 Made flags value field writable MascaraSnake 2016-01-13 00:35:07 +0100
  • ef6f15d919 Now that Thing.GetFlagsValue() exists, might as well use it MascaraSnake 2016-01-12 22:48:14 +0100
  • e81c8d6acc Added multimare support MascaraSnake 2016-01-12 22:07:23 +0100
  • c7aa31db7c Don't capitalize lowercase lump names when saving a map MascaraSnake 2016-01-12 14:45:22 +0100
  • 4e043b510f Made the precision with which the NiGHTS circles are drawn configurable MascaraSnake 2016-01-12 10:54:23 +0100
  • 1e107dcd46 Added toolbar button for toggling NiGHTS path rendering and allowed the control to be binded to a key MascaraSnake 2016-01-12 10:25:19 +0100
  • 4b565d69ee Changed the "About Zone Builder..." icon MascaraSnake 2016-01-12 10:14:21 +0100
  • 32f3fbbd70 Made NiGHTS path color configurable MascaraSnake 2016-01-12 01:05:42 +0100
  • 652ff5aaf3 Render all lines in one pass MascaraSnake 2016-01-12 00:35:42 +0100
  • 4611851122 Added capability for rendering the NiGHTS path MascaraSnake 2016-01-12 00:26:00 +0100
  • 70beb450d2 SRB2 can have more than 32678 segs MascaraSnake 2016-01-11 23:10:35 +0100
  • 368d0ce1bd Added option to extend the crosshair in classic modes to the map boundaries MascaraSnake 2016-01-11 20:33:37 +0100
  • b5d255d91d Don't allow negative Thing heights for SRB2 maps MascaraSnake 2016-01-10 22:54:39 +0100
  • 6388c93034 Lowered the minimum segment length for the Draw Curve tool to 1 MascaraSnake 2016-01-10 22:38:52 +0100
  • b27073aa40 Changed version number for v1.1 release v1.1 MascaraSnake 2016-01-10 20:20:18 +0100
  • 9acf74041c Made the number of file backups configurable MascaraSnake 2016-01-10 20:10:35 +0100
  • ed3b687284 Display linedef angles like in SRB2 (0° means the linedef goes from west to east) MascaraSnake 2016-01-10 18:18:25 +0100
  • 645ff67d8d Render slope vertices so that their center intersects with the slope, rather than the bottom MascaraSnake 2016-01-10 17:37:08 +0100
  • 6c739c1a07 Fixed flat rotation (0° is east in SRB2) MascaraSnake 2016-01-10 17:25:09 +0100
  • 4f6f748b31 Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) MascaraSnake 2016-01-10 17:15:27 +0100
  • c9037f18f3 Don't automatically clear the selection in Visual Mode MascaraSnake 2016-01-08 17:28:29 +0100
  • 48d1fcb4c7 Corrected the conditions for repeating middle textures MascaraSnake 2016-01-06 23:56:45 +0100
  • 27626192fa Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor MascaraSnake 2016-01-05 16:24:36 +0100
  • df0d4e2e09 Actually, the "IWAD file dialog" is for adding general assets, so allow all files there too MascaraSnake 2016-01-05 15:48:48 +0100
  • e8d7a324a0 Added "All files" filter for open/save map dialogs (not for choosing the IWAD though, because that's always .wad or .srb) MascaraSnake 2016-01-05 14:31:30 +0100
  • b22a22317f Show .srb files directly in the IWAD file dialog MascaraSnake 2016-01-05 11:03:57 +0100
  • a3f2f131a1 Render translucent walls in Visual Mode v1.0 MascaraSnake 2016-01-04 20:26:34 +0100
  • 13316bab39 Disabled dynamic grid size by default, since some people don't like it MascaraSnake 2016-01-04 18:54:10 +0100
  • 092f8581ab Render SRB2's repeating midtextures in Visual Mode MascaraSnake 2016-01-04 17:45:46 +0100
  • 4abdf3a65b Render the insides of fog blocks MascaraSnake 2016-01-04 15:34:14 +0100
  • cb6cac84eb Corrected alpha value parsing for colormaps MascaraSnake 2016-01-04 14:56:32 +0100
  • d99602fc51 Changed version number to 1.0 in preparation of release MascaraSnake 2016-01-04 12:56:13 +0100
  • 760dff9df0 Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed. MascaraSnake 2016-01-04 12:55:41 +0100
  • c1295b7cb8 Some changes to the installer MascaraSnake 2016-01-04 00:47:42 +0100
  • f69597c6d1 Added colormap rendering to Visual Mode (alpha value is ignored for now) MascaraSnake 2016-01-04 00:01:07 +0100
  • a609c3c565 Renamed reference manual MascaraSnake 2016-01-03 21:54:46 +0100
  • c21705ed87 Hid the updater and a few other options that aren't relevant for SRB2 MascaraSnake 2016-01-03 21:32:52 +0100
  • 3e9a3d91ea Added an "About Zone Builder" tab to the About window MascaraSnake 2016-01-03 18:33:42 +0100
  • 85c53c2d42 Only add Z position to flags value for SRB2 MascaraSnake 2016-01-03 16:54:53 +0100
  • d0c9aeb79d Renamed the config MascaraSnake 2016-01-03 16:54:32 +0100
  • 99cb93b0ae Made texture autoalignment work with SRB2's 3D floors MascaraSnake 2016-01-03 16:32:53 +0100
  • 8b5a2916b8 Changed texture offset behavior of 3D floors to match with SRB2 MascaraSnake 2016-01-03 15:54:29 +0100
  • 0489386e7a Handle the Object Flip flag in Visual Mode. MascaraSnake 2016-01-03 13:07:14 +0100
  • 5e5da324d5 Slope vertices are always placed relative to the "normal" floor, not the sloped floor. MascaraSnake 2016-01-03 01:12:07 +0100
  • 3e7202000e Don't allow a Thing's Z position to be scrolled out of bounds in Visual Mode. MascaraSnake 2016-01-03 00:26:06 +0100
  • e773c543e5 Thing position, linedef offset and sector height boxes now all change in increments of 8 (16 with Shift, 1 with Ctrl). MascaraSnake 2016-01-02 15:30:01 +0100
  • bbfb569d0f Vertex slopes are now rendered in Visual Mode. MascaraSnake 2016-01-02 14:21:15 +0100
  • 09a08d2363 Two small changes related to rebranding. MascaraSnake 2016-01-02 14:20:40 +0100
  • 4540a9b59d Changed the version number. The revision number is now only used internally to indicate the GZDB revision number this is based on. MascaraSnake 2016-01-01 23:45:22 +0100
  • e398e05358 Made Visual Mode's "Toggle Slope" feature work for SRB2. MascaraSnake 2016-01-01 22:53:25 +0100
  • 8a79f18854 Changed the color for the 3D floor markers and added Thing filter categories. MascaraSnake 2016-01-01 21:02:00 +0100
  • 12b80073b9 Changed Visual Mode icon and disabled SoundPropagationMode, SoundEnvironmentMode by default. MascaraSnake 2016-01-01 14:05:11 +0100
  • 467fff6f5b Updated default config file to match with newest GZDB revision. MascaraSnake 2016-01-01 13:11:41 +0100
  • e595fa3b90 Updated the installer script, which removes the need for Trackbar.dll. MascaraSnake 2016-01-01 13:02:42 +0100
  • 346633da15 Fixed a bug in the rendering behavior of custom 3D floors: FF_DOUBLESHADOW controls whether the light level is only applied to the insides, not FF_ALLSIDES/FF_INVERTSIDES. MascaraSnake 2016-01-01 12:42:07 +0100
  • b619c85ec3 Added comments related to 3D floor and slope handling, so I don't have to look this stuff up every time I read the code MascaraSnake 2016-01-01 11:41:42 +0100
  • 28ab03c391 Enabled automatic clearing of the current selection when you click into empty space MascaraSnake 2015-12-31 17:25:29 +0100
  • 19913c1acb Added Trackbar.dll MascaraSnake 2015-12-31 16:57:55 +0100
  • 29f05db92d Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things MascaraSnake 2015-12-31 16:46:40 +0100
  • 4cf012d92c Allow .srb as an IWAD file type MascaraSnake 2015-12-31 16:45:21 +0100
  • 2df14e7fb9 Rebranded the editor from GZDoom Builder to Zone Builder MascaraSnake 2015-12-31 16:44:28 +0100
  • 16d43dd3f1 Ignore plugin DLLs in Build folder MascaraSnake 2015-12-31 16:37:37 +0100
  • e971586805 Added GZDB repo at r2462 and updated project file to VS2015. MascaraSnake 2015-12-31 13:21:44 +0100
  • 83dae10571 Added .gitignore. MascaraSnake 2015-12-31 13:18:38 +0100