Changed Visual Mode icon and disabled SoundPropagationMode, SoundEnvironmentMode by default.

This commit is contained in:
MascaraSnake 2016-01-01 14:05:11 +01:00
parent 467fff6f5b
commit 12b80073b9
4 changed files with 12 additions and 8 deletions

View file

@ -355,12 +355,15 @@ configurations
enabled4 = "CodeImp.DoomBuilder.BuilderModes.MakeSectorMode";
enabled5 = "CodeImp.DoomBuilder.BuilderModes.FloorAlignMode";
enabled6 = "CodeImp.DoomBuilder.BuilderModes.CeilingAlignMode";
enabled9 = "CodeImp.DoomBuilder.BuilderModes.BaseVisualMode";
enabled10 = "CodeImp.DoomBuilder.BuilderModes.FindReplaceMode";
enabled11 = "CodeImp.DoomBuilder.BuilderModes.ErrorCheckMode";
enabled12 = "CodeImp.DoomBuilder.Plugins.VisplaneExplorer.VisplaneExplorerMode";
enabled13 = "CodeImp.DoomBuilder.Plugins.NodesViewer.NodesViewerMode";
enabled14 = "CodeImp.DoomBuilder.BuilderEffects.ImportObjAsTerrainMode";
enabled7 = "CodeImp.DoomBuilder.StairSectorBuilderMode.StairSectorBuilderMode";
disabled8 = "CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode";
disabled9 = "CodeImp.DoomBuilder.SoundPropagationMode.SoundEnvironmentMode";
enabled10 = "CodeImp.DoomBuilder.BuilderModes.BaseVisualMode";
enabled11 = "CodeImp.DoomBuilder.BuilderModes.FindReplaceMode";
enabled12 = "CodeImp.DoomBuilder.BuilderModes.ErrorCheckMode";
enabled13 = "CodeImp.DoomBuilder.Plugins.VisplaneExplorer.VisplaneExplorerMode";
enabled14 = "CodeImp.DoomBuilder.Plugins.NodesViewer.NodesViewerMode";
enabled15 = "CodeImp.DoomBuilder.BuilderEffects.ImportObjAsTerrainMode";
}
}

View file

@ -509,6 +509,7 @@
<EmbeddedResource Include="Interface\WavefrontSettingsForm.resx">
<DependentUpon>WavefrontSettingsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\VisualMode.png" />
<EmbeddedResource Include="Resources\VisualModeGZ.png" />
</ItemGroup>
<ItemGroup>

Binary file not shown.

After

Width:  |  Height:  |  Size: 794 B

View file

@ -37,9 +37,9 @@ using CodeImp.DoomBuilder.Data;
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "GZDB Visual Mode",
[EditMode(DisplayName = "Visual Mode",
SwitchAction = "gzdbvisualmode", // Action name used to switch to this mode
ButtonImage = "VisualModeGZ.png", // Image resource name for the button
ButtonImage = "VisualMode.png", // Image resource name for the button
ButtonOrder = 1, // Position of the button (lower is more to the left)
ButtonGroup = "001_visual",
UseByDefault = true)]