Commit graph

  • 2be07ef1ee Fixed, Linedefs mode: fixed inability to highlight linedefs when "Stitch geometry within" setting was set to 0. Fixed, Visual mode: fixed a crash when performing "Auto-align textures" actions on selected sidedefs when there were also floors/ceilings selected. MaxED 2016-05-08 18:45:26 +0000
  • 07705464e1 Game configurations: added "sidedefcompressionignoresaction" property. When set to true, sidedefs will be compressed regardless of linedef action (DB2 behaviour). When set to false, sidedefs, which belong to a line with an action, will be skipped when compressing sidedefs. Default value is false. MaxED 2016-05-07 20:21:53 +0000
  • 8599e33b2f Fixed: in some cases sidedefs were incorrectly reassigned when applying Edit Selection and Drag Geometry modes. MaxED 2016-05-03 13:51:07 +0000
  • 2e32b8839a Fixed, Visual mode: rendering effects of "Slope floor/ceiling to here" things (9500/9501) should not be applied when their arg0 is 0. MaxED 2016-05-02 18:36:17 +0000
  • 600851e263 Fixed, Visual mode: "Rotate CW"/"Rotate CCW" actions should update thing-based effects when used on Things. Added/restored, Visual mode: restored "Move Texture Left/Right/Up/Down by 8" actions, added "Move Texture Left/Right/Up/Down by Grid Size" actions (default keys are Ctrl+arrow keys). Fixed, Game configurations: Hexen's Bell actor was missing "hangs" flag. MaxED 2016-05-02 15:01:13 +0000
  • dcaa0f60a1 Fixed, Script Editor: fixed a crash triggered by creating a new tab, then closing script editor. Fixed, Sectors mode: tags and effect labels were displayed instead of selection number labels after disabling, then enabling selection numbers when there were sectors with tags or effects selected. MaxED 2016-04-30 19:27:26 +0000
  • bf66e6a3ee Fixed, Things mode: fixed a crash when switching to Things mode when more than 256 things were selected. MaxED 2016-04-29 23:19:02 +0000
  • 099f8d316c Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled). Fixed severe lock-up after finishing dragging many vertices/linedefs/sectors in Classic modes. Updated documentation ("Synchronizing camera position"). MaxED 2016-04-29 21:38:43 +0000
  • 87be49a8fd Fixed, Classic modes: fixed excessive redraws and text label / sector highlight flickering when using rectangular selection with modifier keys. MaxED 2016-04-28 20:41:10 +0000
  • 697e9e4bf5 Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. Internal, Script Editor: moved some setup/auto-completion logic to separate classes. Updated ZDoom_DECORATE.cfg (A_QuakeEx). MaxED 2016-04-28 14:02:24 +0000
  • e87a8b0c3c Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on. Updated ZDoom_DECORATE.cfg (GetAngle function). MaxED 2016-04-27 10:10:57 +0000
  • 6982133004 Fixed, Game configurations window: new test engine entry was still added when pressing "New Test Engine" button, then canceling the browse dialog. Fixed, general interface: in some cases opening "Test Map" drop-down resulted in an exception when trying to access a disposed/non-existing test engine icon. MaxED 2016-04-26 22:28:03 +0000
  • b7fbb443e2 Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection. Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected. Internal: some TextLabel refactoring. MaxED 2016-04-25 14:48:39 +0000
  • bb97aa354b Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent. MaxED 2016-04-22 20:17:21 +0000
  • d2f9150ecb Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors. Fixed, Visual mode: in some cases not all sidedef geometry was updated when updating sectors with Plane Align (181) action. Also fixed some more unnecessary geometry updates. Fixed, Linedefs mode, Things mode: in some cases deleting linedefs/things caused a crash when trying to update text labels. Fixed, Draw Lines mode: in some cases the drawing was prematurely finished when "Auto-finish drawing" option was enabled. MaxED 2016-04-22 13:28:23 +0000
  • 0000b7a02d Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button. Changed, Draw Lines mode: line angles are now shown only when "Show guidelines" mode is enabled. Fixed, Draw Lines mode: in some cases "Snap to cardinal directions" mode was snapping only to diagonals. Fixed, Draw Lines mode: snap to geometry behaved incorrectly when "Snap to cardinal directions" mode was enabled. Changed, Things mode: dynamic light shape is now drawn using highlight color when a dynamic light thing is highlighted. Added more sanity checks to MODELDEFS parser. MaxED 2016-04-21 21:00:58 +0000
  • 0db92cb46c Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. Fixed: CVARINFO parser was unable to parse negative int/float values. Fixed: in some cases TextLabel text size was checked before it was calculated. Internal, Visual mode: reduced the number of unnecessary geometry updates when changing map geometry. Updated ZDoom_DECORATE.cfg (atan2 and VectorAngle). MaxED 2016-04-19 20:40:42 +0000
  • 5451f19e48 more config fixes spherallic 2023-01-04 17:41:14 +0100
  • 3232e162e6 Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label. Fixed, Script Editor: fixed infinite loop when trying to search for empty string. Changed, Linedefs mode: selection labels are now positioned in a less line angle obscuring way. Changed, Draw Lines mode: text label background alpha didn't match the alpha of the labels used in other classic modes. Updated ZDoom_ACS.cfg (SetMusicVolume). Updated ZDoom ACC (SetMusicVolume). MaxED 2016-04-17 22:52:03 +0000
  • a15d2b57fd config fix spherallic 2023-01-04 17:33:06 +0100
  • c15a8fac2b Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed. Added, Game configurations, ZDoom: added Sector effect 90 (Skybox sector). MaxED 2016-04-15 14:24:18 +0000
  • 693f241202 Classic modes: further text label rendering optimization. MODELDEF parser: rewrote most of the parser logic. Now it picks actor model(s) based on Frame / FrameName properties. MaxED 2016-04-06 11:44:38 +0000
  • bf9c3c8abe config fixes spherallic 2023-01-04 17:16:25 +0100
  • 187653bfa9 Sectors, Linedefs, Things modes: optimized text label rendering. Fixed, Things mode: in some cases selection labels were not updated after editing a thing. Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting. Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled. Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled. Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases. Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots. MaxED 2016-04-05 22:24:36 +0000
  • 4c7aae544b Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button. Added, Linedefs mode, Things mode: sector tags can now be displayed and can be toggled using the "View Sector Tags" mode toolbar button. Fixed, Classic modes, DB2 bug: in some cases text label size was queried before it was calculated, resulting in text labels being rendered when they shouldn't. Updated ZDoom_DECORATE.cfg (A_LogFloat). MaxED 2016-04-04 22:20:49 +0000
  • c51ad81208 Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window. Changed, Classic modes: when "Fixed Things Scale" option is enabled, things will now switch to fixed size rendering mode when their visible size is less than 48 pixels. Changed, Classic modes: changed the fixed size of things with FixedSize setting to 28 pixels. Updated documentation ("targetclasses" argument property). MaxED 2016-04-04 12:09:38 +0000
  • 1d78786bcf Fixed, Classic modes: thing sprite should always be rendered when it's size is affected by "Fixed Things Scale" option or FixedSize setting. MAPINFO parser: removed a misleading warning. MaxED 2016-04-01 22:23:05 +0000
  • 56dcbfc6cc Added text label font settings (Preferences -> Interface tab). Rearranged some settings in the Preferences window. MaxED 2016-04-01 14:32:56 +0000
  • 96892ef38c add sliders manually because winforms sucks spherallic 2023-01-04 16:35:54 +0100
  • 803a37f4a4 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped. Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered. Added Preferences -> Appearance -> "Things transparency (Things mode)" slider. Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)". Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png). Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat). MaxED 2016-04-01 10:49:19 +0000
  • a6383ccb41 text fixes spherallic 2023-01-04 15:55:08 +0100
  • 1e88de5eba Classic modes: rewritten and optimized some parts of text label rendering logic. Internal, API: TextLabels can now display multi-line text, their font can be changed, they can have a background. MaxED 2016-03-30 23:25:03 +0000
  • d09000dc71 Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode. Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :) MaxED 2016-03-30 11:29:39 +0000
  • 9972816a3e Fixed, Map Analysis mode, DB2 bug: "Flip Linedef" fix for "Check line references" check was applied incorrectly. MaxED 2016-03-24 23:09:26 +0000
  • 747f268af2 Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0. Fixed, "Find and Replace" mode: "Find and Replace" window no longer closes when no results are found and Replace mode is enabled. Changed, "Find and Replace" mode: renamed some search modes for better grouping. MaxED 2016-03-24 09:25:54 +0000
  • 5fe6c91ffc Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. Fixed, Visual mode: alpha-based texture picking didn't work correctly on HiRes images. Fixed, Visual mode: fog density was calculated incorrectly for things lit by dynamic lights. Fixed, Edit Sector window, UDMF: "Fade" and "Light" color pickers initial values were incorrect when displaying mixed values. Fixed, Edit Thing window, UDMF: "Color" color picker initial value was incorrect when displaying mixed values. MaxED 2016-03-23 21:26:26 +0000
  • b9d86faf3e should have skipped this spherallic 2023-01-04 14:20:44 +0100
  • 4b85392a18 Fixed: HiRes images should not be used on surfaces with long texture names. Changed, Draw Lines and Draw Curve modes: "Auto-finish drawing" option now works regardless of "Continuous drawing" option (previously it worked only when the latter was enabled). Changed: position and size of the "Errors and Warnings" window is now stored while the editor is running. Internal: rewritten parts of long texture names support code. It now involves much less special handling. Updated ZDoom_DECORATE.cfg (A_QuakeEx, A_CheckBlock). Updated ZDoom_ACS.cfg (QuakeEx). Updated ZDoom ACC (QuakeEx). MaxED 2016-03-23 14:52:33 +0000
  • 474ca9b895 Added "Sidedef Lower Texture", "Sidedef Middle Texture" and "Sidedef Upper Texture" Find and Replace modes. MaxED 2016-03-21 18:25:18 +0000
  • 99e9da4358 Fixed, Game configurations: some Generic_Floor:200 and Generic_Ceiling:201 parameters were named incorrectly. MaxED 2016-03-21 17:48:22 +0000
  • a92610a2d8 Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used. Added, Edit Effect window: normal and generalized effects can now be set at the same time. Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed. Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed. Fixed, Select Similar window: Tab control was incorrectly anchored. Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format. Fixed: HiRes textures, which didn't override any texture or flat were not loaded. Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used. Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup". MaxED 2016-03-21 15:19:14 +0000
  • 4e109000fa one fix spherallic 2023-01-04 14:08:48 +0100
  • 75f0f91a88 Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. MaxED 2016-03-18 12:52:12 +0000
  • a4fe857710 Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources. Updated ZDoom_DECORATE.cfg (A_Chase flags). MaxED 2016-03-17 23:58:08 +0000
  • 9cb14fc80b Fixed: alpha-based texture picking wasn't implemented for 3d floor inner sides. Game configurations: added 2 secret Sector_Set3dFloor flags. Shhh! Don't tell anybody! MaxED 2016-03-15 22:01:53 +0000
  • 2a2780dc4f more fixes spherallic 2023-01-04 13:43:08 +0100
  • f489abba63 Fixed, Script Editor: in some cases "[EP]" (Entry Position) markers were processed incorrectly when inserting a snippet. Updated SharpCompress library to 0.11.5. Updated ScintillaNET library to 3.6.3. MaxED 2016-03-14 13:41:26 +0000
  • a82102a611 Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape. Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again. Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory. Changed: official IWADs can no longer be saved. Changed: disabled lump ranges/duplicate entries checks for official IWADs. Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs). Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself. Updated ZDoom_DECORATE.cfg (A_Blast). Updated documentation. MaxED 2016-03-14 10:25:27 +0000
  • f37fc2c662 Added, Tag Explorer plugin, UDMF: added multiple tags support. Changed, cosmetic: elapsed time is now displayed after resources loading finishes. Changed, internal: changed Clock.CurrentTime type to long. Fixed, Tag Statistics window: in some cases the map view was not updated after selecting items in Sectors/Linedefs/Things columns. Fixed, cosmetic: Draw Curve mode icon was missing a shadow. MaxED 2016-03-14 00:01:21 +0000
  • 1dbc431aeb Fix to SRB2Type spherallic 2023-01-04 13:09:34 +0100
  • a6d99339ce Fixed, Map Analysis mode: fixed a crash when running "Check Polyobjects" check on a map without lines using "Polyobj_StartLine" action. Updated ZDoom_linedefs.cfg (Line_SetPortalTarget). Updated ZDoom_ACS.cfg (Line_SetPortalTarget). MaxED 2016-03-09 19:36:11 +0000
  • 16e476f02e Added, Map Analysis mode: added "Check Polyobjects" checker. Changed, Game configurations: "Polyobject Anchor" things should not trigger "Thing outside the map geometry" error in the Map Analysis mode. Updated ZDoom_DECORATE.cfg (A_SetScale). MaxED 2016-03-09 14:52:18 +0000
  • 41e4b26d79 Add degree symbol to base angle of angle selector spherallic 2023-01-04 12:44:41 +0100
  • e3b78324d6 Fix spacing in increment/decrement tag text spherallic 2022-12-30 21:01:29 +0100
  • a772edc820 Fix typo in vertex slope handling spherallic 2022-12-30 20:55:41 +0100
  • 6b21d45fac Fix thing/linedef label text for dark mode spherallic 2022-12-21 19:33:23 +0100
  • dbdb8bc931 Add quick sector/linedef tag increment/decrement actions spherallic 2022-12-21 02:21:30 +0100
  • b45861bb39 Expand angle loop settings, clean up thing info panel spherallic 2022-12-20 18:05:03 +0100
  • feea30f759 Merge branch 'thingproperties' spherallic 2022-12-20 00:25:03 +0100
  • 2715e8d50d Don't add 1 to loop numbers spherallic 2022-12-20 00:22:57 +0100
  • 44159ebbd4 Count vertices without any attached lines as non-essential spherallic 2022-12-19 23:06:01 +0100
  • eb28b2aa70 Add some more safeguards to Visual Mode spherallic 2022-12-19 21:57:31 +0100
  • 515df9c1e9 Add angle arrow setting for individual thing definitions thingproperties spherallic 2022-12-19 20:55:10 +0100
  • bed5298a3f Update 2.2 config to current state of next spherallic 2022-12-06 00:26:05 +0100
  • c063986e00 Add toggle for displaying invisible SRB2 FOFs spherallic 2022-12-06 00:20:42 +0100
  • ef8473bd99 Merge branch 'unofficial-port' into 'master' sphere 2022-12-05 23:17:50 +0000
  • c71ff97b3e Fix resource mess unofficial-port spherallic 2022-11-25 21:02:56 +0100
  • 4a582c81d5 Merge branch 'master' into unofficial-port spherallic 2022-11-25 19:05:46 +0100
  • 69b2faa96e Add safeguards to prevent crashes from invalid flat alignment lines spherallic 2022-11-25 18:39:58 +0100
  • ccd15d6f94 Ignore dgVoodoo files that I need to make ZB usable on this shitty fucking Intel Iris Xe spherallic 2022-11-25 18:19:26 +0100
  • 051de4579f Merge branch 'gzdb-merge2016-part1' into 'master' sphere 2022-11-25 17:14:35 +0000
  • 095aa9bb68 GZDB merging - part 1 sphere 2022-11-25 17:14:35 +0000
  • 986d24af2b Cosmetic: changed ' to " in some more Error and Warning messages. gzdb-merge2016-part1 MaxED 2016-03-08 20:41:06 +0000
  • f048600bbf Fixed, Visual mode: GLDEFS glow color was incorrectly interpolated on sidedefs. Fixed, Visual mode: in some cases GLDEFS glow effect was not updated after changing floor/ceiling texture. Fixed, Draw Rectangle and Draw Ellipse modes: in some cases pressing "Reset" button did not update the shape preview. Fixed, DB2 bug: sector geometry was not updated after undoing "Flip Sidedefs" action. MaxED 2016-03-08 20:37:44 +0000
  • a6b70e54a0 Added, Draw Ellipse mode: added "Angle" parameter. Can be used to rotate the shape. Changed, Draw Ellipse mode: lowered minimum subdivisions to 3. Fixed, Browse Action and Browse Effect windows: first option was always selected for any generalized action/effect parameter during generalized action/effect setup. MaxED 2016-03-06 20:52:19 +0000
  • 9c6f9151af Changed, Draw Ellipse mode: lowered minimum subdivisions to 4. Changed, Draw Ellipse mode: Increase/Decrease bevel actions now always increase (and decrease) to the next even number. Changed, Test Map drop-down: warning icon is now displayed when associated test engine executable can not be located, question icon is now displayed when the editor is unable to get the icon from the associated test engine executable. MaxED 2016-03-04 21:21:41 +0000
  • 338223e4b4 Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such. Changed, all drawing modes: changeable drawing mode settings are now persistent. Changed: "Dynamic grid size" mode is now disabled when changing grid size manually. Documentation: "Command Line Parameters" topic contained a lot of incorrect information... Updated ZDoom_DECORATE.cfg. MaxED 2016-03-04 13:41:55 +0000
  • ea02a5404f Fixed, Edit Linedefs window: textures on selected sidedefs must be updated when toggling "Replace unused textures" setting. Fixed, Texture Selector control: in some cases actual textures were never loaded/displayed when "Replace unused textures" setting was disabled. Fixed, Script Editor: auto-completion list is no longed displayed when editing comments, includes or strings. MaxED 2016-03-01 23:24:41 +0000
  • 503ce1bfaf Fixed, Edit Things window: thing type validation when editing multiple thing types was broken in r2527. MaxED 2016-02-29 08:10:11 +0000
  • 73f650bf64 Fixed, DECORATE parser: quoted actor string properties (like RenderStyle) were processed incorrectly. Fixed(?), Update checker: in some cases incorrect update check result was displayed. MaxED 2016-02-26 22:06:42 +0000
  • 586bab34e6 Added, Linedef Edit window: added "Replace unused textures" checkbox. When disabled, textures on unused sidedef parts won't be replaced when changing textures. For example, you can now replace sidedef textures of the whole map at once without assigning middle textures to all double-sided sidedefs. Updated documentation ("Compiling GZDoom Builder" - added "Quick start guide" section). Updated ZDoom_DECORATE.cfg. MaxED 2016-02-26 12:46:17 +0000
  • 5b6ee20347 Fixed, Sector Edit and Linedef Edit windows: "Clear" button behavior was broken in r2515. +A couple of cosmetic tweaks and fixes. Updated ZDoom_DECORATE.cfg. MaxED 2016-02-25 19:24:25 +0000
  • de23006137 Fixed, Visual mode: fixed a crash, which happened after these steps: delete things in Classic mode -> undo things deletion in Visual mode -> redo things deletion in Visual mode. MaxED 2016-02-24 14:36:46 +0000
  • b0b57e303b Fixed: checking read-only flag of non-existing files is not a good idea... (fixes a bug introduced in r2520). Updated ZDoom_DECORATE.cfg (min/max). Documentation: fixed cosmetic formatting issues in "DECORATE keys" page. MaxED 2016-02-24 12:25:00 +0000
  • 5971732fcc Fixed a crash when trying to save the map when the target wad file was read-only. MaxED 2016-02-24 11:34:35 +0000
  • d4763c9cbc Changed, Action arguments control: arguments are no longer reset to default values when changing action/thing type when old and new argument types and names are the same. MaxED 2016-02-23 19:22:40 +0000
  • 893b269d9a DECORATE: added "//$IgnoreRenderstyle" special comment. Updated ZDoom_DECORATE.cfg. Updated documentation ("DECORATE keys" page). MaxED 2016-02-23 18:28:28 +0000
  • da6a629bbf Changed the way filtering in the Edit Things, Browse Action and Browse Effect windows work: items, which names start with filter text are now displayed first. Cosmetic tweaks to the way thing bounding boxes are rendered in Things mode when "Fixed Things Scale" option is enabled (bounding boxes of highlighted/selected things are now more opaque than the ones of unselected things). Changed, Preferences form: action selected in the actions list is now stays selected when applying the filtering (unless it's no longer valid). MaxED 2016-02-23 13:55:53 +0000
  • 2c023ebd1e Fixed, DB2 bug, Visual mode: in some cases (sidedef's sector ceiling lower than other side's sector floor) higher/lower sidedef picking was behaving incorrectly. MaxED 2016-02-23 07:39:34 +0000
  • e05361e8bb Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). spherallic 2022-10-12 22:04:50 +0200
  • c668ff20c7 Fixed, Visual mode: sector geometry was not updated after changing sector brightness under a 3D floor. spherallic 2022-10-12 22:03:04 +0200
  • 1fda014dc7 Changed, Copy/Paste: the whole pasting operation is now aborted if the resulting number of sectors, linedefs, vertices or things exceeds map format's maximum. MaxED 2016-02-22 08:20:33 +0000
  • 035849b421 Fixed, Map Options window: game configurations were checked in incorrect order when opening a map without a .dbs file. MaxED 2016-02-22 08:09:20 +0000
  • 3f9aba44bd Cosmetic: changed ' to " in the most of Error and Warning messages. MaxED 2016-02-22 08:04:06 +0000
  • 8a7ff58e9d Added, "Find Thing Action and Arguments" search mode: "Any action" (-1) can now be used as a search input. Fixed, "Find Linedef Action and Arguments" and "Find Sector Effect" search modes: in some cases action/effect was checked incorrectly when performing a search. MaxED 2016-02-21 23:07:51 +0000
  • 546eb23d44 Added, "Find Linedef Action and Arguments" search mode: "Any action" (-1) can now be used as a search input. Added, "Find Sector Effect" search mode: "Any effect" (-1) can now be used as a search input. Fixed, "Find Linedef Action and Arguments" search mode: generalized actions search was broken. Fixed, General interface: in some cases the placeholder test engine was displayed in the "Test Map" drop-down. MaxED 2016-02-21 00:11:09 +0000
  • 11ee6e7fbf Added, all drawing modes: added "Continuous drawing" option (available in the top mode menu / Draw Grid panel for the Draw Grid mode). When enabled, drawing mode will not be switched to previously active mode after finishing drawing a shape. Fixed, general interlace: in some cases "Show Editable Vertices in Visual Mode" top toolbar button showed up when using Doom/Hexen map formats. Fixed(?), Classic modes: probably fixed an rare issue when map element dragging was not starting when supposed to. MaxED 2016-02-17 22:23:18 +0000
  • 13644cdca9 Fixed, Visual mode: fixed another case of sector effects over-updating each other. MaxED 2016-02-15 18:53:56 +0000
  • 321b91e1fb Fixed, General interface, Statistics control: map elements count was displayed incorrectly when the number of map elements was greater than 99999. MaxED 2016-02-15 15:08:31 +0000
  • c12afe5bc7 Fixed, Texture Browser window: in some cases navigating the textures list using up/down arrows caused an exception. Fixed, Map Analysis window: fixed an exception on copying warnings to clipboard when the clipboard was used by other application. Fixed, TEXTURES parser: added special handling for "TNT1A0" sprite name so a texture with this sprite as a single patch is no longer treated as failed loading. Fixed, Visual mode: in some cases (like line slopes used in several adjacent sectors) sector effect updates were triggered multiple times for the same sector, resulting in noticeable slowdowns and in some cases in infinite recursion. Updated ZDoom ACC. MaxED 2016-02-15 14:06:46 +0000