mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2025-01-31 05:00:34 +00:00
Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :)
This commit is contained in:
parent
9972816a3e
commit
d09000dc71
19 changed files with 2667 additions and 2544 deletions
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@ -50,6 +50,8 @@ namespace CodeImp.DoomBuilder.Config
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private float visualmousesensy;
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private int imagebrightness;
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private float doublesidedalpha;
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private float inactivethingsalpha; //mxd
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private float hiddenthingsalpha; //mxd
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private byte doublesidedalphabyte;
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private int nightscircleprecision;
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private float backgroundalpha;
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@ -161,7 +163,9 @@ namespace CodeImp.DoomBuilder.Config
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public int ImageBrightness { get { return imagebrightness; } internal set { imagebrightness = value; } }
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public float DoubleSidedAlpha { get { return doublesidedalpha; } internal set { doublesidedalpha = value; doublesidedalphabyte = (byte)(doublesidedalpha * 255f); } }
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public byte DoubleSidedAlphaByte { get { return doublesidedalphabyte; } }
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public int NiGHTSCirclePrecision { get { return nightscircleprecision; } internal set { nightscircleprecision = value; } }
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public int NiGHTSCirclePrecision { get { return nightscircleprecision; } internal set { nightscircleprecision = value; } }
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public float InactiveThingsAlpha { get { return inactivethingsalpha; } internal set { inactivethingsalpha = value; } } //mxd
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public float HiddenThingsAlpha { get { return hiddenthingsalpha; } internal set { hiddenthingsalpha = value; } } //mxd
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public float BackgroundAlpha { get { return backgroundalpha; } internal set { backgroundalpha = value; } }
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public float VisualMouseSensX { get { return visualmousesensx; } internal set { visualmousesensx = value; } }
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public float VisualMouseSensY { get { return visualmousesensy; } internal set { visualmousesensy = value; } }
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@ -299,7 +303,9 @@ namespace CodeImp.DoomBuilder.Config
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doublesidedalpha = cfg.ReadSetting("doublesidedalpha", 0.4f);
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doublesidedalphabyte = (byte)(doublesidedalpha * 255f);
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nightscircleprecision = cfg.ReadSetting("nightscircleprecision", 360);
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backgroundalpha = cfg.ReadSetting("backgroundalpha", 1.0f);
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inactivethingsalpha = cfg.ReadSetting("inactivethingsalpha", Presentation.THINGS_BACK_ALPHA); //mxd
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hiddenthingsalpha = cfg.ReadSetting("hiddenthingsalpha", Presentation.THINGS_HIDDEN_ALPHA); //mxd
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backgroundalpha = cfg.ReadSetting("backgroundalpha", 1.0f);
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qualitydisplay = cfg.ReadSetting("qualitydisplay", true);
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testmonsters = cfg.ReadSetting("testmonsters", true);
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defaultviewmode = cfg.ReadSetting("defaultviewmode", (int)ViewMode.Normal);
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@ -415,7 +421,9 @@ namespace CodeImp.DoomBuilder.Config
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cfg.WriteSetting("testmonsters", testmonsters);
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cfg.WriteSetting("doublesidedalpha", doublesidedalpha);
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cfg.WriteSetting("nightscircleprecision", nightscircleprecision);
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cfg.WriteSetting("backgroundalpha", backgroundalpha);
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cfg.WriteSetting("inactivethingsalpha", inactivethingsalpha); //mxd
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cfg.WriteSetting("hiddenthingsalpha", hiddenthingsalpha); //mxd
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cfg.WriteSetting("backgroundalpha", backgroundalpha);
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cfg.WriteSetting("defaultviewmode", defaultviewmode);
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cfg.WriteSetting("classicbilinear", classicbilinear);
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cfg.WriteSetting("visualbilinear", visualbilinear);
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@ -63,7 +63,7 @@ namespace CodeImp.DoomBuilder.Rendering
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standard = new Presentation();
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standard.layers.Add(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
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standard.layers.Add(new PresentLayer(RendererLayer.Surface, BlendingMode.Mask));
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standard.layers.Add(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, THINGS_BACK_ALPHA));
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standard.layers.Add(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, General.Settings.InactiveThingsAlpha));
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standard.layers.Add(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
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standard.layers.Add(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
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standard.layers.Add(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
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5083
Source/Core/Windows/PreferencesForm.Designer.cs
generated
5083
Source/Core/Windows/PreferencesForm.Designer.cs
generated
File diff suppressed because it is too large
Load diff
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@ -64,7 +64,9 @@ namespace CodeImp.DoomBuilder.Windows
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imagebrightness.Value = General.Settings.ImageBrightness;
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doublesidedalpha.Value = General.Clamp((int)((1.0f - General.Settings.DoubleSidedAlpha) * 10.0f), doublesidedalpha.Minimum, doublesidedalpha.Maximum);
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nightscircleprecision.Value = General.Clamp((int)(General.Settings.NiGHTSCirclePrecision)/10, nightscircleprecision.Minimum, nightscircleprecision.Maximum);
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defaultviewmode.SelectedIndex = General.Settings.DefaultViewMode;
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inactivethingsalpha.Value = General.Clamp((int)((1.0f - General.Settings.InactiveThingsAlpha) * 10.0f), inactivethingsalpha.Minimum, inactivethingsalpha.Maximum); //mxd
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hiddenthingsalpha.Value = General.Clamp((int)((1.0f - General.Settings.HiddenThingsAlpha) * 10.0f), hiddenthingsalpha.Minimum, hiddenthingsalpha.Maximum); //mxd
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defaultviewmode.SelectedIndex = General.Settings.DefaultViewMode;
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fieldofview.Value = General.Clamp(General.Settings.VisualFOV / 10, fieldofview.Minimum, fieldofview.Maximum);
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mousespeed.Value = General.Clamp(General.Settings.MouseSpeed / 100, mousespeed.Minimum, mousespeed.Maximum);
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movespeed.Value = General.Clamp(General.Settings.MoveSpeed / 100, movespeed.Minimum, movespeed.Maximum);
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@ -276,7 +278,9 @@ namespace CodeImp.DoomBuilder.Windows
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General.Settings.ImageBrightness = imagebrightness.Value;
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General.Settings.DoubleSidedAlpha = 1.0f - (doublesidedalpha.Value * 0.1f);
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General.Settings.NiGHTSCirclePrecision = nightscircleprecision.Value * 10;
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General.Settings.DefaultViewMode = defaultviewmode.SelectedIndex;
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General.Settings.InactiveThingsAlpha = 1.0f - (inactivethingsalpha.Value * 0.1f); //mxd
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General.Settings.HiddenThingsAlpha = 1.0f - (hiddenthingsalpha.Value * 0.1f); //mxd
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General.Settings.DefaultViewMode = defaultviewmode.SelectedIndex;
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General.Settings.VisualFOV = fieldofview.Value * 10;
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General.Settings.MouseSpeed = mousespeed.Value * 100;
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General.Settings.MoveSpeed = movespeed.Value * 100;
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@ -970,8 +974,22 @@ namespace CodeImp.DoomBuilder.Windows
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nightscircleprecisionlabel.Text = value.ToString();
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}
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//mxd
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private void tbDynLightCount_ValueChanged(object sender, EventArgs e)
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//mxd
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private void inactivethingsalpha_ValueChanged(object sender, EventArgs e)
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{
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int percent = inactivethingsalpha.Value * 10;
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inactivethingsalphalabel.Text = percent + "%";
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}
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//mxd
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private void hiddenthingsalpha_ValueChanged(object sender, EventArgs e)
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{
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int percent = hiddenthingsalpha.Value * 10;
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hiddenthingsalphalabel.Text = percent + "%";
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}
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//mxd
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private void tbDynLightCount_ValueChanged(object sender, EventArgs e)
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{
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labelDynLightCount.Text = tbDynLightCount.Value.ToString();
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}
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@ -1247,7 +1265,12 @@ namespace CodeImp.DoomBuilder.Windows
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}
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}
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/*
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private void label30_Click(object sender, EventArgs e)
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{
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}
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/*
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// This writes all action help files using a template and some basic info from the actions.
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// Also writes actioncontents.txt with all files to be inserted into Contents.hhc.
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// Only used during development. Actual button to call this has been removed.
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@ -1279,5 +1302,5 @@ namespace CodeImp.DoomBuilder.Windows
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File.WriteAllText(filename, contents.ToString());
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}
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*/
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}
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}
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}
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@ -147,6 +147,12 @@
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<metadata name="label29.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>False</value>
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</metadata>
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<metadata name="label31.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>False</value>
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</metadata>
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<metadata name="label30.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>False</value>
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</metadata>
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<data name="scriptallmanstyle.ToolTip" xml:space="preserve">
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<value>When enabled, the opening brace
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will be placed on a new line when
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@ -160,7 +160,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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//mxd. Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(unselectedthings, Presentation.THINGS_ALPHA);
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renderer.RenderThingSet(selectedthings, Presentation.THINGS_ALPHA);
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renderer.RenderNiGHTSPath();
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@ -180,7 +180,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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//mxd. Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(unselectedthings, Presentation.THINGS_ALPHA);
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renderer.RenderThingSet(selectedthings, Presentation.THINGS_ALPHA);
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renderer.RenderNiGHTSPath();
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@ -313,7 +313,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(renderer.StartThings(true))
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{
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// Render things
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(unselectedthings, Presentation.THINGS_ALPHA);
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renderer.RenderThingSet(selectedthings, Presentation.THINGS_ALPHA);
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renderer.RenderNiGHTSPath();
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@ -148,7 +148,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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//mxd. Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(unselectedthings, Presentation.THINGS_ALPHA);
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renderer.RenderThingSet(selectedthings, Presentation.THINGS_ALPHA);
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renderer.RenderNiGHTSPath();
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@ -1571,8 +1571,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.InactiveThingsAlpha);
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if(highlighted is Thing) renderer.RenderThing((Thing)highlighted, General.Colors.Highlight, Presentation.THINGS_ALPHA);
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renderer.RenderNiGHTSPath();
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renderer.Finish();
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@ -875,8 +875,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.InactiveThingsAlpha);
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renderer.RenderNiGHTSPath();
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renderer.Finish();
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}
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@ -510,8 +510,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.InactiveThingsAlpha);
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renderer.RenderNiGHTSPath();
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renderer.Finish();
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}
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@ -308,7 +308,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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p.AddLayer(new PresentLayer(RendererLayer.Surface, BlendingMode.Mask));
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p.AddLayer(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
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p.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
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p.AddLayer(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, Presentation.THINGS_BACK_ALPHA, false));
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p.AddLayer(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, General.Settings.InactiveThingsAlpha, false));
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p.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
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renderer.SetPresentation(p);
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General.Map.Map.SelectionType = SelectionType.All;
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@ -344,8 +344,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.InactiveThingsAlpha);
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renderer.RenderNiGHTSPath();
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renderer.Finish();
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}
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@ -763,8 +763,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.InactiveThingsAlpha);
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renderer.RenderNiGHTSPath();
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renderer.Finish();
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}
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@ -203,8 +203,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.InactiveThingsAlpha);
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renderer.RenderNiGHTSPath();
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for (int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.RenderAssociations(renderer, association[i], eventlines);
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@ -167,8 +167,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.InactiveThingsAlpha);
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renderer.RenderNiGHTSPath();
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renderer.Finish();
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}
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@ -831,8 +831,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// This creates a new vertex at the mouse position
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[BeginAction("insertitem", BaseAction = true)]
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public void InsertVertexAction() { VerticesMode.InsertVertex(mousemappos, renderer.Scale); }
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public static void InsertVertex(Vector2D mousemappos, float rendererscale)
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private void InsertVertex()
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{
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bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
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bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
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@ -846,7 +845,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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General.Map.UndoRedo.CreateUndo("Insert vertex");
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// Snap to geometry?
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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / rendererscale);
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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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if(snaptonearest && (l != null))
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{
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// Snip to grid also?
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@ -907,7 +906,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(snaptonearest)
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{
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//mxd. Check if snapped vertex is still on top of a linedef
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l = General.Map.Map.NearestLinedefRange(v.Position, BuilderPlug.Me.SplitLinedefsRange / rendererscale);
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l = General.Map.Map.NearestLinedefRange(v.Position, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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if(l != null)
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{
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@ -1307,7 +1306,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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dv2.stitch = true;
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dv1.pos = start;
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dv2.pos = end;
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Tools.DrawLines(new List<DrawnVertex>() { dv1, dv2 }, false, false);
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Tools.DrawLines(new List<DrawnVertex> { dv1, dv2 }, false, false);
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// Update cache values
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General.Map.Map.Update();
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@ -48,7 +48,7 @@
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this.buttonOK.Location = new System.Drawing.Point(95, 148);
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this.buttonOK.Name = "buttonOK";
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this.buttonOK.Size = new System.Drawing.Size(75, 23);
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this.buttonOK.TabIndex = 4;
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this.buttonOK.TabIndex = 7;
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this.buttonOK.Text = "OK";
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this.buttonOK.UseVisualStyleBackColor = true;
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this.buttonOK.Click += new System.EventHandler(this.buttonOK_Click);
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@ -60,7 +60,7 @@
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this.buttonCancel.Location = new System.Drawing.Point(177, 148);
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this.buttonCancel.Name = "buttonCancel";
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this.buttonCancel.Size = new System.Drawing.Size(75, 23);
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this.buttonCancel.TabIndex = 5;
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this.buttonCancel.TabIndex = 8;
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this.buttonCancel.Text = "Cancel";
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this.buttonCancel.UseVisualStyleBackColor = true;
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this.buttonCancel.Click += new System.EventHandler(this.buttonCancel_Click);
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@ -159,7 +159,7 @@
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this.cbMirror.Location = new System.Drawing.Point(168, 96);
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this.cbMirror.Name = "cbMirror";
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this.cbMirror.Size = new System.Drawing.Size(81, 17);
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this.cbMirror.TabIndex = 10;
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this.cbMirror.TabIndex = 4;
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this.cbMirror.Text = "Mirror mode";
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this.cbMirror.UseVisualStyleBackColor = true;
|
||||
this.cbMirror.CheckStateChanged += new System.EventHandler(this.cbMirror_CheckStateChanged);
|
||||
|
@ -170,7 +170,7 @@
|
|||
this.cbCopy.Location = new System.Drawing.Point(168, 119);
|
||||
this.cbCopy.Name = "cbCopy";
|
||||
this.cbCopy.Size = new System.Drawing.Size(79, 17);
|
||||
this.cbCopy.TabIndex = 10;
|
||||
this.cbCopy.TabIndex = 5;
|
||||
this.cbCopy.Text = "Copy mode";
|
||||
this.cbCopy.UseVisualStyleBackColor = true;
|
||||
this.cbCopy.CheckedChanged += new System.EventHandler(this.cbCopy_CheckedChanged);
|
||||
|
|
|
@ -306,11 +306,11 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
|
|||
// Render things
|
||||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_BACK_ALPHA);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderNiGHTSPath();
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.InactiveThingsAlpha);
|
||||
renderer.RenderNiGHTSPath();
|
||||
|
||||
lock (BuilderPlug.Me.SoundEnvironments)
|
||||
lock (BuilderPlug.Me.SoundEnvironments)
|
||||
{
|
||||
foreach(SoundEnvironment se in BuilderPlug.Me.SoundEnvironments)
|
||||
{
|
||||
|
|
|
@ -276,10 +276,10 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
|
|||
// Render things
|
||||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_BACK_ALPHA);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderNiGHTSPath();
|
||||
foreach (Thing thing in huntingThings)
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.InactiveThingsAlpha);
|
||||
renderer.RenderNiGHTSPath();
|
||||
foreach (Thing thing in huntingThings)
|
||||
{
|
||||
renderer.RenderThing(thing, General.Colors.Selection, Presentation.THINGS_ALPHA);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue