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Fixed, Game configurations: some Generic_Floor:200 and Generic_Ceiling:201 parameters were named incorrectly.
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2 changed files with 32 additions and 36 deletions
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@ -867,21 +867,30 @@ zdoom
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{
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title = "Target";
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type = 11;
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enum = "generic_floor_target";
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enum
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{
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0 = "Move by Movement Amount";
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1 = "Highest neighboring floor";
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2 = "Lowest neighboring floor";
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3 = "Nearest neighboring floor";
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4 = "Lowest neighboring ceiling";
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5 = "Sector ceiling";
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6 = "Move by the height of sector's shortest lower texture";
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}
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}
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arg4
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{
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title = "Options";
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title = "Flags";
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type = 12;
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enum
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{
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0 = "No change";
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1 = "Zero sector's special";
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2 = "Change sector's floor texture";
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3 = "Change sector's special";
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0 = "Don't copy anything";
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1 = "Copy floor texture, remove sector special";
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2 = "Copy floor texture";
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3 = "Copy floor texture and special";
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4 = "Use numeric model if set, trigger model if not";
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8 = "Raise floor if set, lower it if not";
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16 = "Cause crushing damage";
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16 = "Inflict crushing damage";
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}
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}
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}
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@ -1638,21 +1647,30 @@ zdoom
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{
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title = "Target";
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type = 11;
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enum = "generic_ceiling_target";
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enum
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{
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0 = "Move by Movement Amount";
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1 = "Highest neighboring ceiling";
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2 = "Lowest neighboring ceiling";
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3 = "Nearest neighboring ceiling";
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4 = "Highest neighboring floor";
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5 = "Sector floor";
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6 = "Move by the height of sector's shortest upper texture";
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}
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}
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arg4
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{
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title = "Options";
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title = "Flags";
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type = 12;
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enum
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{
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0 = "No change";
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1 = "Zero sector's special";
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2 = "Change sector's ceiling texture";
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3 = "Change sector's special";
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0 = "Don't copy anything";
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1 = "Copy ceiling texture, remove sector special";
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2 = "Copy ceiling texture";
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3 = "Copy ceiling texture and special";
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4 = "Use numeric model if set, trigger model if not";
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8 = "Raise ceiling if set, lower it if not";
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16 = "Cause crushing damage";
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16 = "Inflict crushing damage";
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}
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}
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}
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@ -732,28 +732,6 @@ enums
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4 = "Lower";
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}
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generic_floor_target
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{
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0 = "Relative offset";
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1 = "Highest neighbor";
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2 = "Lowest neighbor";
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3 = "Nearest neighbor";
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4 = "Lowest neighbor";
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5 = "Ceiling";
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6 = "Shortest lower texture";
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}
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generic_ceiling_target
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{
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0 = "Relative offset";
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1 = "Highest neighbor";
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2 = "Lowest neighbor";
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3 = "Nearest neighbor";
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4 = "Highest neighbor";
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5 = "Floor";
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6 = "Shortest lower texture";
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}
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generic_door_types
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{
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0 = "Open Close";
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