mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 06:41:49 +00:00
Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.
Changed, Draw Lines mode: line angles are now shown only when "Show guidelines" mode is enabled. Fixed, Draw Lines mode: in some cases "Snap to cardinal directions" mode was snapping only to diagonals. Fixed, Draw Lines mode: snap to geometry behaved incorrectly when "Snap to cardinal directions" mode was enabled. Changed, Things mode: dynamic light shape is now drawn using highlight color when a dynamic light thing is highlighted. Added more sanity checks to MODELDEFS parser.
This commit is contained in:
parent
0db92cb46c
commit
0000b7a02d
17 changed files with 360 additions and 156 deletions
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@ -107,11 +107,35 @@ namespace CodeImp.DoomBuilder.Geometry
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public static bool GetIntersection(Vector2D v1, Vector2D v2, float x3, float y3, float x4, float y4, out float u_ray)
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{
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float u_line;
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return GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray, out u_line);
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return GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray, out u_line, true);
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}
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//mxd. This tests if the line intersects with the given line coordinates
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public static bool GetIntersection(Vector2D v1, Vector2D v2, float x3, float y3, float x4, float y4, out float u_ray, bool bounded)
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{
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float u_line;
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return GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray, out u_line, bounded);
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}
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//mxd. Gets intersection point between given lines
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public static Vector2D GetIntersectionPoint(Line2D line1, Line2D line2, bool bounded)
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{
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float u_ray, u_line;
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if(GetIntersection(line1.v1, line1.v2, line2.v1.x, line2.v1.y, line2.v2.x, line2.v2.y, out u_ray, out u_line, bounded))
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return GetCoordinatesAt(line2.v1, line2.v2, u_ray);
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// No dice...
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return new Vector2D(float.NaN, float.NaN);
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}
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// This tests if the line intersects with the given line coordinates
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public static bool GetIntersection(Vector2D v1, Vector2D v2, float x3, float y3, float x4, float y4, out float u_ray, out float u_line)
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{
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return GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray, out u_line, true);
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}
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// This tests if the line intersects with the given line coordinates
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public static bool GetIntersection(Vector2D v1, Vector2D v2, float x3, float y3, float x4, float y4, out float u_ray, out float u_line, bool bounded)
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{
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// Calculate divider
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float div = (y4 - y3) * (v2.x - v1.x) - (x4 - x3) * (v2.y - v1.y);
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@ -126,7 +150,7 @@ namespace CodeImp.DoomBuilder.Geometry
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u_ray = ((v2.x - v1.x) * (v1.y - y3) - (v2.y - v1.y) * (v1.x - x3)) / div;
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// Return if intersecting
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if(u_ray < 0.0f || u_ray > 1.0f || u_line < 0.0f || u_line > 1.0f) return false; //mxd
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if(bounded && (u_ray < 0.0f || u_ray > 1.0f || u_line < 0.0f || u_line > 1.0f)) return false; //mxd
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return true;
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}
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@ -229,7 +253,12 @@ namespace CodeImp.DoomBuilder.Geometry
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public bool GetIntersection(float x3, float y3, float x4, float y4, out float u_ray)
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{
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return Line2D.GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray);
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return Line2D.GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray, true);
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}
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public bool GetIntersection(float x3, float y3, float x4, float y4, out float u_ray, bool bounded)
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{
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return Line2D.GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray, bounded);
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}
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public bool GetIntersection(float x3, float y3, float x4, float y4, out float u_ray, out float u_line)
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@ -244,7 +273,12 @@ namespace CodeImp.DoomBuilder.Geometry
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public bool GetIntersection(Line2D ray, out float u_ray)
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{
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return Line2D.GetIntersection(v1, v2, ray.v1.x, ray.v1.y, ray.v2.x, ray.v2.y, out u_ray);
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return Line2D.GetIntersection(v1, v2, ray.v1.x, ray.v1.y, ray.v2.x, ray.v2.y, out u_ray, true);
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}
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public bool GetIntersection(Line2D ray, out float u_ray, bool bounded)
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{
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return Line2D.GetIntersection(v1, v2, ray.v1.x, ray.v1.y, ray.v2.x, ray.v2.y, out u_ray, bounded);
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}
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public bool GetIntersection(Line2D ray, out float u_ray, out float u_line)
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@ -2168,92 +2168,6 @@ namespace CodeImp.DoomBuilder.Geometry
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return (int)t.Position.z;
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}
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public static List<Line3D> GetDynamicLightShapes()
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{
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List<Line3D> circles = new List<Line3D>();
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const int linealpha = 128;
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foreach (Thing t in General.Map.Map.Things)
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{
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int lightid = Array.IndexOf(GZBuilder.GZGeneral.GZ_LIGHTS, t.SRB2Type);
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if(lightid == -1) continue;
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// TODO: this basically duplicates VisualThing.UpdateLight()...
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// Determine light radiii
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int primaryradius;
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int secondaryradius = 0;
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if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[2]) //if it's gzdoom light
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{
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int n;
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if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[0]) n = 0;
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else if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[1]) n = 10;
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else n = 20;
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DynamicLightType lightType = (DynamicLightType)(t.SRB2Type - 9800 - n);
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if(lightType == DynamicLightType.SECTOR)
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{
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if(t.Sector == null) t.DetermineSector();
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int scaler = (t.Sector != null ? t.Sector.Brightness / 4 : 2);
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primaryradius = (int)Math.Round((t.Args[3] * scaler) * General.Settings.GZDynamicLightRadius);
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}
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else
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{
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primaryradius = (int)Math.Round((t.Args[3] * 2) * General.Settings.GZDynamicLightRadius); //works... that.. way in GZDoom
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if(lightType > 0)
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secondaryradius = (int)Math.Round((t.Args[4] * 2) * General.Settings.GZDynamicLightRadius);
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}
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}
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else //it's one of vavoom lights
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{
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primaryradius = (int)Math.Round((t.Args[0] * 8) * General.Settings.GZDynamicLightRadius);
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}
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// Check radii...
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if(primaryradius < 1 && secondaryradius < 1) continue;
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// Determine light color
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PixelColor color;
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switch(t.SRB2Type)
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{
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case 1502: // Vavoom light
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color = new PixelColor(linealpha, 255, 255, 255);
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break;
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case 1503: // Vavoom colored light
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color = new PixelColor(linealpha, (byte)t.Args[1], (byte)t.Args[2], (byte)t.Args[3]);
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break;
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default:
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color = new PixelColor(linealpha, (byte)t.Args[0], (byte)t.Args[1], (byte)t.Args[2]);
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break;
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}
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// Add lines if visible
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const int numsides = 24;
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if(primaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, primaryradius, numsides));
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if(secondaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, secondaryradius, numsides));
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}
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// Done
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return circles;
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}
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private static IEnumerable<Line3D> MakeCircleLines(Vector2D pos, PixelColor color, float radius, int numsides)
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{
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List<Line3D> result = new List<Line3D>(numsides);
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Vector2D start = new Vector2D(pos.x, pos.y + radius);
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float anglestep = Angle2D.PI2 / numsides;
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for(int i = 1; i < numsides + 1; i++)
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{
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Vector2D end = pos + new Vector2D((float)Math.Sin(anglestep * i) * radius, (float)Math.Cos(anglestep * i) * radius);
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result.Add(new Line3D(start, end, color, false));
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start = end;
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}
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return result;
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}
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#endregion
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#region ================== Linedefs (mxd)
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@ -774,6 +774,9 @@
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<ItemGroup>
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<None Include="Resources\VertexSlope.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\Guidelines.png" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -196,7 +196,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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{
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List<DrawnVertex> points = new List<DrawnVertex>();
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for(int p = 0; p < shapes[i][c].Length; p++)
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points.Add(DrawGeometryMode.GetCurrentPosition(shapes[i][c][p], true, false, false, renderer, points));
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points.Add(DrawGeometryMode.GetCurrentPosition(shapes[i][c][p], true, false, false, false, renderer, points));
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shapesRow.Add(points);
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}
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drawShapes.Add(shapesRow);
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@ -23,6 +23,7 @@ using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Windows;
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@ -54,20 +55,20 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Drawing points
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protected List<DrawnVertex> points;
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protected List<LineLengthLabel> labels;
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// Keep track of view changes (never used. mxd)
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//protected float lastoffsetx;
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//protected float lastoffsety;
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//protected float lastscale;
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private LineLengthLabel[] guidelabels; //mxd
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// Options
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protected bool snaptogrid; // SHIFT to toggle
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protected bool snaptonearest; // CTRL to enable
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protected bool snaptocardinaldirection; //mxd. ALT-SHIFT to enable
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protected static bool usefourcardinaldirections;
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protected bool usefourcardinaldirections;
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protected bool continuousdrawing; //mxd. Restart after finishing drawing?
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protected bool autoclosedrawing; //mxd. Finish drawing when new points and existing geometry form a closed shape
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protected bool drawingautoclosed; //mxd
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private bool showguidelines; //mxd
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//mxd. Map area bounds
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private Line2D top, bottom, left, right;
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//mxd. Labels display style
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protected bool labelshowangle = true;
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@ -109,8 +110,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(!isdisposed)
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{
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// Clean up
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if(labels != null)
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foreach(LineLengthLabel l in labels) l.Dispose();
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if(labels != null) foreach(LineLengthLabel l in labels) l.Dispose();
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if(guidelabels != null) foreach(LineLengthLabel l in guidelabels) l.Dispose();
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// Done
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base.Dispose();
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@ -154,9 +155,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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// Update labels for already drawn lines
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for(int i = 0; i < labels.Count - 1; i++)
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{
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labels[i].ShowAngle = showguidelines;
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labels[i].Move(points[i].pos, points[i + 1].pos);
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}
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// Update label for active line
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labels[labels.Count - 1].ShowAngle = showguidelines;
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labels[labels.Count - 1].Move(points[points.Count - 1].pos, curp.pos);
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}
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@ -167,6 +172,64 @@ namespace CodeImp.DoomBuilder.BuilderModes
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PixelColor color;
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if(points.Count > 0)
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{
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//mxd
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bool renderguidelabels = false;
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if(showguidelines)
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{
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Vector2D prevp = points[points.Count - 1].pos;
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if(curp.pos.x != prevp.x && curp.pos.y != prevp.y)
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{
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renderguidelabels = true;
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Vector2D tr = new Vector2D(Math.Max(curp.pos.x, prevp.x), Math.Max(curp.pos.y, prevp.y));
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Vector2D bl = new Vector2D(Math.Min(curp.pos.x, prevp.x), Math.Min(curp.pos.y, prevp.y));
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// Create guidelines
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PixelColor c = General.Colors.InfoLine.WithAlpha(80);
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Line3D[] lines = new Line3D[5];
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lines[0] = new Line3D(new Vector2D(tr.x, General.Map.Config.TopBoundary), new Vector2D(tr.x, General.Map.Config.BottomBoundary), c, false);
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lines[1] = new Line3D(new Vector2D(bl.x, General.Map.Config.TopBoundary), new Vector2D(bl.x, General.Map.Config.BottomBoundary), c, false);
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lines[2] = new Line3D(new Vector2D(General.Map.Config.LeftBoundary, tr.y), new Vector2D(General.Map.Config.RightBoundary, tr.y), c, false);
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lines[3] = new Line3D(new Vector2D(General.Map.Config.LeftBoundary, bl.y), new Vector2D(General.Map.Config.RightBoundary, bl.y), c, false);
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// Create current line extent. Make sure v1 is to the left of v2
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Line2D current = (curp.pos.x < prevp.x ? new Line2D(curp.pos, prevp) : new Line2D(prevp, curp.pos));
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Vector2D extentstart, extentend;
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if(current.v1.y < current.v2.y) // Start is lower
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{
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// Start point can hit left or bottom boundaries
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extentstart = Line2D.GetIntersectionPoint(left, current, false);
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if(extentstart.y < General.Map.Config.BottomBoundary) extentstart = Line2D.GetIntersectionPoint(bottom, current, false);
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// End point can hit right or top boundaries
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extentend = Line2D.GetIntersectionPoint(right, current, false);
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if(extentend.y > General.Map.Config.TopBoundary) extentend = Line2D.GetIntersectionPoint(top, current, false);
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}
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else // Start is higher
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{
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// Start point can hit left or top boundaries
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extentstart = Line2D.GetIntersectionPoint(left, current, false);
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if(extentstart.y > General.Map.Config.TopBoundary) extentstart = Line2D.GetIntersectionPoint(top, current, false);
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// End point can hit right or bottom boundaries
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extentend = Line2D.GetIntersectionPoint(right, current, false);
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if(extentend.y < General.Map.Config.BottomBoundary) extentend = Line2D.GetIntersectionPoint(bottom, current, false);
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}
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lines[4] = new Line3D(extentstart, extentend, c, false);
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// Render them
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renderer.RenderArrows(lines);
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// Update horiz/vert length labels
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guidelabels[0].Move(tr, new Vector2D(tr.x, bl.y));
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guidelabels[1].Move(new Vector2D(bl.x, tr.y), tr);
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guidelabels[2].Move(new Vector2D(tr.x, bl.y), bl);
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guidelabels[3].Move(bl, new Vector2D(bl.x, tr.y));
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}
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}
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// Render lines
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DrawnVertex lastp = points[0];
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for(int i = 1; i < points.Count; i++)
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@ -197,6 +260,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Render vertex
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renderer.RenderRectangleFilled(new RectangleF(points[i].pos.x - vsize, points[i].pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
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}
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//mxd. Render guide labels?
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if(renderguidelabels)
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{
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foreach(LineLengthLabel l in guidelabels) renderer.RenderText(l.TextLabel);
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}
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}
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// Determine point color
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@ -226,14 +295,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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// This returns the aligned and snapped draw position
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public static DrawnVertex GetCurrentPosition(Vector2D mousemappos, bool snaptonearest, bool snaptogrid, bool snaptocardinal, IRenderer2D renderer, List<DrawnVertex> points)
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public static DrawnVertex GetCurrentPosition(Vector2D mousemappos, bool snaptonearest, bool snaptogrid, bool snaptocardinal, bool usefourcardinaldirections, IRenderer2D renderer, List<DrawnVertex> points)
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{
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DrawnVertex p = new DrawnVertex();
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p.stitch = true; //mxd. Setting these to false seems to be a good way to create invalid geometry...
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p.stitchline = true; //mxd
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//mxd. If snap to cardinal directions is enabled and we have points, modify mouse position
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Vector2D vm;
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Vector2D vm, gridoffset;
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if(snaptocardinal && points.Count > 0)
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{
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Vector2D offset = mousemappos - points[points.Count - 1].pos;
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@ -246,10 +315,15 @@ namespace CodeImp.DoomBuilder.BuilderModes
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offset = new Vector2D(0, -offset.GetLength()).GetRotated(angle);
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vm = points[points.Count - 1].pos + offset;
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//mxd. We need to be snapped relative to initial position
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Vector2D prev = points[points.Count - 1].pos;
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gridoffset = prev - General.Map.Grid.SnappedToGrid(prev);
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}
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else
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{
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vm = mousemappos;
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gridoffset = new Vector2D();
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}
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float vrange = BuilderPlug.Me.StitchRange / renderer.Scale;
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@ -260,31 +334,60 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Go for all drawn points
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foreach(DrawnVertex v in points)
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{
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if(Vector2D.DistanceSq(mousemappos, v.pos) < (vrange * vrange))
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if(Vector2D.DistanceSq(vm, v.pos) < (vrange * vrange))
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{
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p.pos = v.pos;
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//p.stitch = true;
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//p.stitchline = true;
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return p;
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}
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}
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// Try the nearest vertex
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Vertex nv = General.Map.Map.NearestVertexSquareRange(mousemappos, vrange);
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Vertex nv = General.Map.Map.NearestVertexSquareRange(vm, vrange);
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if(nv != null)
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{
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p.pos = nv.Position;
|
||||
//p.stitch = true;
|
||||
//p.stitchline = true;
|
||||
return p;
|
||||
//mxd. Line angle must stay the same
|
||||
if(snaptocardinal) //mxd
|
||||
{
|
||||
Line2D ourline = new Line2D(points[points.Count - 1].pos, vm);
|
||||
if(Math.Round(ourline.GetSideOfLine(nv.Position), 1) == 0)
|
||||
{
|
||||
p.pos = nv.Position;
|
||||
return p;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
p.pos = nv.Position;
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
// Try the nearest linedef
|
||||
Linedef nl = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.StitchRange / renderer.Scale);
|
||||
// Try the nearest linedef. mxd. We'll need much bigger stitch distance when snapping to cardinal directions
|
||||
Linedef nl = General.Map.Map.NearestLinedefRange(vm, BuilderPlug.Me.StitchRange / renderer.Scale);
|
||||
if(nl != null)
|
||||
{
|
||||
//mxd. Line angle must stay the same
|
||||
if(snaptocardinal)
|
||||
{
|
||||
Line2D ourline = new Line2D(points[points.Count - 1].pos, vm);
|
||||
Line2D nearestline = new Line2D(nl.Start.Position, nl.End.Position);
|
||||
Vector2D intersection = Line2D.GetIntersectionPoint(nearestline, ourline, false);
|
||||
if(!float.IsNaN(intersection.x))
|
||||
{
|
||||
// Intersection is on nearestline?
|
||||
float u = Line2D.GetNearestOnLine(nearestline.v1, nearestline.v2, intersection);
|
||||
|
||||
if(u < 0f || u > 1f){}
|
||||
else
|
||||
{
|
||||
p.pos = new Vector2D((float)Math.Round(intersection.x, General.Map.FormatInterface.VertexDecimals),
|
||||
(float)Math.Round(intersection.y, General.Map.FormatInterface.VertexDecimals));
|
||||
return p;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Snap to grid?
|
||||
if(snaptogrid)
|
||||
else if(snaptogrid)
|
||||
{
|
||||
// Get grid intersection coordinates
|
||||
List<Vector2D> coords = nl.GetGridIntersections();
|
||||
|
@ -295,7 +398,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
Vector2D found_coord = new Vector2D();
|
||||
foreach(Vector2D v in coords)
|
||||
{
|
||||
Vector2D delta = mousemappos - v;
|
||||
Vector2D delta = vm - v;
|
||||
if(delta.GetLengthSq() < found_distance)
|
||||
{
|
||||
found_distance = delta.GetLengthSq();
|
||||
|
@ -308,17 +411,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
// Align to the closest grid intersection
|
||||
p.pos = found_coord;
|
||||
//p.stitch = true;
|
||||
//p.stitchline = true;
|
||||
return p;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Aligned to line
|
||||
p.pos = nl.NearestOnLine(mousemappos);
|
||||
//p.stitch = true;
|
||||
//p.stitchline = true;
|
||||
p.pos = nl.NearestOnLine(vm);
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
@ -328,11 +427,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Always snap to the first drawn vertex so that the user can finish a complete sector without stitching
|
||||
if(points.Count > 0)
|
||||
{
|
||||
if(Vector2D.DistanceSq(mousemappos, points[0].pos) < (vrange * vrange))
|
||||
if(Vector2D.DistanceSq(vm, points[0].pos) < (vrange * vrange))
|
||||
{
|
||||
p.pos = points[0].pos;
|
||||
//p.stitch = true;
|
||||
//p.stitchline = false;
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
@ -374,31 +471,26 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
vm = points[points.Count - 1].pos;
|
||||
else
|
||||
vm = dline.GetCoordinatesAt(u);
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Snap to grid?
|
||||
if(snaptogrid)
|
||||
{
|
||||
// Aligned to grid
|
||||
p.pos = General.Map.Grid.SnappedToGrid(vm);
|
||||
p.pos = General.Map.Grid.SnappedToGrid(vm - gridoffset) + gridoffset;
|
||||
|
||||
// special handling
|
||||
if(p.pos.x > General.Map.Config.RightBoundary) p.pos.x = General.Map.Config.RightBoundary;
|
||||
if(p.pos.y < General.Map.Config.BottomBoundary) p.pos.y = General.Map.Config.BottomBoundary;
|
||||
//p.stitch = snaptonearest;
|
||||
//p.stitchline = snaptonearest;
|
||||
|
||||
return p;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Normal position
|
||||
vm.x = (float)Math.Round(vm.x); //mxd
|
||||
vm.y = (float)Math.Round(vm.y); //mxd
|
||||
p.pos = vm;
|
||||
//p.stitch = snaptonearest;
|
||||
//p.stitchline = snaptonearest;
|
||||
p.pos.x = (float)Math.Round(vm.x); //mxd
|
||||
p.pos.y = (float)Math.Round(vm.y); //mxd
|
||||
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
@ -406,7 +498,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// This gets the aligned and snapped draw position
|
||||
protected DrawnVertex GetCurrentPosition()
|
||||
{
|
||||
return GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, snaptocardinaldirection, renderer, points);
|
||||
return GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, snaptocardinaldirection, usefourcardinaldirections, renderer, points);
|
||||
}
|
||||
|
||||
// This draws a point at a specific location
|
||||
|
@ -560,10 +652,29 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
panel = new DrawLineOptionsPanel();
|
||||
panel.OnContinuousDrawingChanged += OnContinuousDrawingChanged;
|
||||
panel.OnAutoCloseDrawingChanged += OnAutoCloseDrawingChanged;
|
||||
panel.OnShowGuidelinesChanged += OnShowGuidelinesChanged;
|
||||
|
||||
// Needs to be set after adding the events...
|
||||
panel.ContinuousDrawing = General.Settings.ReadPluginSetting("drawlinesmode.continuousdrawing", false);
|
||||
panel.AutoCloseDrawing = General.Settings.ReadPluginSetting("drawlinesmode.autoclosedrawing", false);
|
||||
panel.ShowGuidelines = General.Settings.ReadPluginSetting("drawlinesmode.showguidelines", false);
|
||||
|
||||
// Create guide labels
|
||||
guidelabels = new LineLengthLabel[4];
|
||||
for(int i = 0; i < guidelabels.Length; i++)
|
||||
{
|
||||
guidelabels[i] = new LineLengthLabel { ShowAngle = false, Color = General.Colors.InfoLine };
|
||||
}
|
||||
|
||||
// Create map boudary lines
|
||||
Vector2D btl = new Vector2D(General.Map.Config.LeftBoundary, General.Map.Config.TopBoundary);
|
||||
Vector2D btr = new Vector2D(General.Map.Config.RightBoundary, General.Map.Config.TopBoundary);
|
||||
Vector2D bbl = new Vector2D(General.Map.Config.LeftBoundary, General.Map.Config.BottomBoundary);
|
||||
Vector2D bbr = new Vector2D(General.Map.Config.RightBoundary, General.Map.Config.BottomBoundary);
|
||||
top = new Line2D(btl, btr);
|
||||
right = new Line2D(btr, bbr);
|
||||
bottom = new Line2D(bbl, bbr);
|
||||
left = new Line2D(btl, bbl);
|
||||
}
|
||||
|
||||
protected virtual void AddInterface()
|
||||
|
@ -575,6 +686,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
General.Settings.WritePluginSetting("drawlinesmode.continuousdrawing", panel.ContinuousDrawing);
|
||||
General.Settings.WritePluginSetting("drawlinesmode.autoclosedrawing", panel.AutoCloseDrawing);
|
||||
General.Settings.WritePluginSetting("drawlinesmode.showguidelines", panel.ShowGuidelines);
|
||||
panel.Unregister();
|
||||
}
|
||||
|
||||
|
@ -764,6 +876,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
autoclosedrawing = (bool)value;
|
||||
}
|
||||
|
||||
//mxd
|
||||
private void OnShowGuidelinesChanged(object value, EventArgs e)
|
||||
{
|
||||
showguidelines = (bool)value;
|
||||
General.Interface.RedrawDisplay();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -204,7 +204,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
// Handle the case when start point is not on current grid.
|
||||
Vector2D gridoffset = General.Map.Grid.SnappedToGrid(points[0].pos) - points[0].pos;
|
||||
curp = GetCurrentPosition(mousemappos + gridoffset, snaptonearest, snaptogrid, snaptocardinaldirection, renderer, points);
|
||||
curp = GetCurrentPosition(mousemappos + gridoffset, snaptonearest, snaptogrid, snaptocardinaldirection, usefourcardinaldirections, renderer, points);
|
||||
curp.pos -= gridoffset;
|
||||
}
|
||||
else
|
||||
|
@ -297,7 +297,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
// Handle the case when start point is not on current grid.
|
||||
Vector2D gridoffset = General.Map.Grid.SnappedToGrid(points[0].pos) - points[0].pos;
|
||||
newpoint = GetCurrentPosition(mousemappos + gridoffset, snaptonearest, snaptogrid, snaptocardinaldirection, renderer, new List<DrawnVertex> { points[0] });
|
||||
newpoint = GetCurrentPosition(mousemappos + gridoffset, snaptonearest, snaptogrid, snaptocardinaldirection, usefourcardinaldirections, renderer, new List<DrawnVertex> { points[0] });
|
||||
newpoint.pos -= gridoffset;
|
||||
|
||||
// Create vertices for final shape.
|
||||
|
|
|
@ -842,7 +842,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
DrawGeometryMode drawmode = new DrawGeometryMode();
|
||||
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
||||
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>());
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
|
||||
|
||||
if(drawmode.DrawPointAt(v))
|
||||
General.Editing.ChangeMode(drawmode);
|
||||
|
@ -968,7 +968,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
||||
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
||||
Vector2D v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>()).pos;
|
||||
Vector2D v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>()).pos;
|
||||
|
||||
if(v != insertpreview)
|
||||
{
|
||||
|
@ -1409,7 +1409,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
||||
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>());
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
|
||||
drawmode.DrawPointAt(v);
|
||||
}
|
||||
General.Editing.ChangeMode(drawmode);
|
||||
|
|
|
@ -916,7 +916,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
DrawGeometryMode drawmode = new DrawGeometryMode();
|
||||
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
||||
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>());
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
|
||||
|
||||
if(drawmode.DrawPointAt(v))
|
||||
General.Editing.ChangeMode(drawmode);
|
||||
|
@ -1604,7 +1604,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
||||
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>());
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
|
||||
drawmode.DrawPointAt(v);
|
||||
}
|
||||
General.Editing.ChangeMode(drawmode);
|
||||
|
|
|
@ -264,7 +264,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
//mxd. Dynamic light radii
|
||||
if(!General.Map.DOOM && General.Settings.GZDrawLightsMode != LightRenderMode.NONE)
|
||||
{
|
||||
eventlines.AddRange(dynamiclightshapes);
|
||||
if(highlighted != null) eventlines.AddRange(GetDynamicLightShapes(new List<Thing> { highlighted } ));
|
||||
}
|
||||
|
||||
//mxd
|
||||
if(eventlines.Count > 0) renderer.RenderArrows(eventlines);
|
||||
|
@ -1011,9 +1014,104 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
persistenteventlines = LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings);
|
||||
|
||||
// Update light radii
|
||||
dynamiclightshapes = Tools.GetDynamicLightShapes();
|
||||
dynamiclightshapes = GetDynamicLightShapes(General.Map.Map.Things);
|
||||
}
|
||||
|
||||
//mxd
|
||||
private List<Line3D> GetDynamicLightShapes(IEnumerable<Thing> things)
|
||||
{
|
||||
List<Line3D> circles = new List<Line3D>();
|
||||
const int linealpha = 128;
|
||||
foreach(Thing t in things)
|
||||
{
|
||||
int lightid = Array.IndexOf(GZBuilder.GZGeneral.GZ_LIGHTS, t.SRB2Type);
|
||||
if(lightid == -1) continue;
|
||||
|
||||
// TODO: this basically duplicates VisualThing.UpdateLight()...
|
||||
// Determine light radiii
|
||||
int primaryradius;
|
||||
int secondaryradius = 0;
|
||||
|
||||
if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[2]) //if it's gzdoom light
|
||||
{
|
||||
int n;
|
||||
if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[0]) n = 0;
|
||||
else if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[1]) n = 10;
|
||||
else n = 20;
|
||||
DynamicLightType lightType = (DynamicLightType)(t.SRB2Type - 9800 - n);
|
||||
|
||||
if(lightType == DynamicLightType.SECTOR)
|
||||
{
|
||||
if(t.Sector == null) t.DetermineSector();
|
||||
int scaler = (t.Sector != null ? t.Sector.Brightness / 4 : 2);
|
||||
primaryradius = (int)Math.Round((t.Args[3] * scaler) * General.Settings.GZDynamicLightRadius);
|
||||
}
|
||||
else
|
||||
{
|
||||
primaryradius = (int)Math.Round((t.Args[3] * 2) * General.Settings.GZDynamicLightRadius); //works... that.. way in GZDoom
|
||||
if(lightType > 0)
|
||||
secondaryradius = (int)Math.Round((t.Args[4] * 2) * General.Settings.GZDynamicLightRadius);
|
||||
}
|
||||
}
|
||||
else //it's one of vavoom lights
|
||||
{
|
||||
primaryradius = (int)Math.Round((t.Args[0] * 8) * General.Settings.GZDynamicLightRadius);
|
||||
}
|
||||
|
||||
// Check radii...
|
||||
if(primaryradius < 1 && secondaryradius < 1) continue;
|
||||
|
||||
// Determine light color
|
||||
PixelColor color;
|
||||
if(t == highlighted)
|
||||
{
|
||||
color = General.Colors.Highlight.WithAlpha(linealpha);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(t.SRB2Type)
|
||||
{
|
||||
case 1502: // Vavoom light
|
||||
color = new PixelColor(linealpha, 255, 255, 255);
|
||||
break;
|
||||
|
||||
case 1503: // Vavoom colored light
|
||||
color = new PixelColor(linealpha, (byte)t.Args[1], (byte)t.Args[2], (byte)t.Args[3]);
|
||||
break;
|
||||
|
||||
default:
|
||||
color = new PixelColor(linealpha, (byte)t.Args[0], (byte)t.Args[1], (byte)t.Args[2]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Add lines if visible
|
||||
const int numsides = 24;
|
||||
if(primaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, primaryradius, numsides));
|
||||
if(secondaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, secondaryradius, numsides));
|
||||
}
|
||||
|
||||
// Done
|
||||
return circles;
|
||||
}
|
||||
|
||||
//mxd
|
||||
private static IEnumerable<Line3D> MakeCircleLines(Vector2D pos, PixelColor color, float radius, int numsides)
|
||||
{
|
||||
List<Line3D> result = new List<Line3D>(numsides);
|
||||
Vector2D start = new Vector2D(pos.x, pos.y + radius);
|
||||
float anglestep = Angle2D.PI2 / numsides;
|
||||
|
||||
for(int i = 1; i < numsides + 1; i++)
|
||||
{
|
||||
Vector2D end = pos + new Vector2D((float)Math.Sin(anglestep * i) * radius, (float)Math.Cos(anglestep * i) * radius);
|
||||
result.Add(new Line3D(start, end, color, false));
|
||||
start = end;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Actions
|
||||
|
|
|
@ -855,7 +855,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
snaptogrid = (snaptocardinaldirection || General.Interface.ShiftState ^ General.Interface.SnapToGrid);
|
||||
snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
||||
|
||||
DrawnVertex curp = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, snaptocardinaldirection, renderer, points);
|
||||
DrawnVertex curp = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, snaptocardinaldirection, false, renderer, points);
|
||||
if (curp.pos.IsFinite()) curmousepos = curp.pos;
|
||||
|
||||
// Get selected tag things
|
||||
|
|
|
@ -368,7 +368,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
// Start drawing mode
|
||||
DrawGeometryMode drawmode = new DrawGeometryMode();
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>());
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
|
||||
|
||||
if(drawmode.DrawPointAt(v))
|
||||
General.Editing.ChangeMode(drawmode);
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
this.toolStrip1 = new System.Windows.Forms.ToolStrip();
|
||||
this.continuousdrawing = new System.Windows.Forms.ToolStripButton();
|
||||
this.autoclosedrawing = new System.Windows.Forms.ToolStripButton();
|
||||
this.showguidelines = new System.Windows.Forms.ToolStripButton();
|
||||
this.toolStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
|
@ -38,10 +39,11 @@
|
|||
//
|
||||
this.toolStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.continuousdrawing,
|
||||
this.autoclosedrawing});
|
||||
this.autoclosedrawing,
|
||||
this.showguidelines});
|
||||
this.toolStrip1.Location = new System.Drawing.Point(0, 0);
|
||||
this.toolStrip1.Name = "toolStrip1";
|
||||
this.toolStrip1.Size = new System.Drawing.Size(406, 25);
|
||||
this.toolStrip1.Size = new System.Drawing.Size(619, 25);
|
||||
this.toolStrip1.TabIndex = 8;
|
||||
this.toolStrip1.Text = "toolStrip1";
|
||||
//
|
||||
|
@ -66,13 +68,24 @@
|
|||
this.autoclosedrawing.Text = "Auto-finish drawing";
|
||||
this.autoclosedrawing.CheckedChanged += new System.EventHandler(this.autoclosedrawing_CheckedChanged);
|
||||
//
|
||||
// showguidelines
|
||||
//
|
||||
this.showguidelines.CheckOnClick = true;
|
||||
this.showguidelines.Image = global::CodeImp.DoomBuilder.BuilderModes.Properties.Resources.Guidelines;
|
||||
this.showguidelines.ImageTransparentColor = System.Drawing.Color.Magenta;
|
||||
this.showguidelines.Margin = new System.Windows.Forms.Padding(2, 1, 0, 2);
|
||||
this.showguidelines.Name = "showguidelines";
|
||||
this.showguidelines.Size = new System.Drawing.Size(113, 22);
|
||||
this.showguidelines.Text = "Show guidelines";
|
||||
this.showguidelines.CheckedChanged += new System.EventHandler(this.showguidelines_CheckedChanged);
|
||||
//
|
||||
// DrawLineOptionsPanel
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.toolStrip1);
|
||||
this.Name = "DrawLineOptionsPanel";
|
||||
this.Size = new System.Drawing.Size(406, 60);
|
||||
this.Size = new System.Drawing.Size(619, 60);
|
||||
this.toolStrip1.ResumeLayout(false);
|
||||
this.toolStrip1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
|
@ -85,5 +98,6 @@
|
|||
private System.Windows.Forms.ToolStrip toolStrip1;
|
||||
private System.Windows.Forms.ToolStripButton continuousdrawing;
|
||||
private System.Windows.Forms.ToolStripButton autoclosedrawing;
|
||||
private System.Windows.Forms.ToolStripButton showguidelines;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,9 +7,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
public event EventHandler OnContinuousDrawingChanged;
|
||||
public event EventHandler OnAutoCloseDrawingChanged;
|
||||
public event EventHandler OnShowGuidelinesChanged;
|
||||
|
||||
public bool ContinuousDrawing { get { return continuousdrawing.Checked; } set { continuousdrawing.Checked = value; } }
|
||||
public bool AutoCloseDrawing { get { return autoclosedrawing.Checked; } set { autoclosedrawing.Checked = value; } }
|
||||
public bool ShowGuidelines { get { return showguidelines.Checked; } set { showguidelines.Checked = value; } }
|
||||
|
||||
public DrawLineOptionsPanel()
|
||||
{
|
||||
|
@ -20,10 +22,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
General.Interface.AddButton(continuousdrawing);
|
||||
General.Interface.AddButton(autoclosedrawing);
|
||||
General.Interface.AddButton(showguidelines);
|
||||
}
|
||||
|
||||
public void Unregister()
|
||||
{
|
||||
General.Interface.RemoveButton(showguidelines);
|
||||
General.Interface.RemoveButton(autoclosedrawing);
|
||||
General.Interface.RemoveButton(continuousdrawing);
|
||||
}
|
||||
|
@ -37,5 +41,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(OnAutoCloseDrawingChanged != null) OnAutoCloseDrawingChanged(autoclosedrawing.Checked, EventArgs.Empty);
|
||||
}
|
||||
|
||||
private void showguidelines_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
if(OnShowGuidelinesChanged != null) OnShowGuidelinesChanged(showguidelines.Checked, EventArgs.Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -403,6 +403,13 @@ namespace CodeImp.DoomBuilder.BuilderModes.Properties {
|
|||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Guidelines {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Guidelines", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Bitmap Hide {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Hide", resourceCulture);
|
||||
|
|
|
@ -139,8 +139,8 @@
|
|||
<data name="ViewSelectionEffects" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ViewSelectionEffects.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Flip" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Flip.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="Repeat" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Repeat.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="HideAll" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\HideAll.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
|
@ -196,6 +196,9 @@
|
|||
<data name="ThingPointAtCursor" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ThingPointAtCursor.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="PlaceThings" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\PlaceThings.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Text" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Text.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
|
@ -226,20 +229,20 @@
|
|||
<data name="Show2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Show2.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Folder" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Folder.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ColorPick" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ColorPick.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Repeat" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Repeat.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="NewSector2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\NewSector2.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Flip" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Flip.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="FlipSelectionH" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\FlipSelectionH.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="PlaceThings" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\PlaceThings.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="Folder" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Folder.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Angle" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Angle.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
|
@ -325,4 +328,7 @@
|
|||
<data name="NewSector2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\NewSector2.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Guidelines" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Guidelines.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Source/Plugins/BuilderModes/Resources/Guidelines.png
Normal file
BIN
Source/Plugins/BuilderModes/Resources/Guidelines.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
|
@ -529,7 +529,7 @@ namespace CodeImp.DoomBuilder.Plugins.NodesViewer
|
|||
{
|
||||
// Split line with plane and insert the vertex
|
||||
float u;
|
||||
Line2D.GetIntersection(split.pos, split.pos + split.delta, prev.x, prev.y, cur.x, cur.y, out u);
|
||||
Line2D.GetIntersection(split.pos, split.pos + split.delta, prev.x, prev.y, cur.x, cur.y, out u, false);
|
||||
Vector2D newv = prev + (cur - prev) * u;
|
||||
newp.Add(newv);
|
||||
}
|
||||
|
@ -543,7 +543,7 @@ namespace CodeImp.DoomBuilder.Plugins.NodesViewer
|
|||
{
|
||||
// Split line with plane and insert the vertex
|
||||
float u;
|
||||
Line2D.GetIntersection(split.pos, split.pos + split.delta, prev.x, prev.y, cur.x, cur.y, out u);
|
||||
Line2D.GetIntersection(split.pos, split.pos + split.delta, prev.x, prev.y, cur.x, cur.y, out u, false);
|
||||
Vector2D newv = prev + (cur - prev) * u;
|
||||
newp.Add(newv);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue