Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.

Changed, Draw Lines mode: line angles are now shown only when "Show guidelines" mode is enabled.
Fixed, Draw Lines mode: in some cases "Snap to cardinal directions" mode was snapping only to diagonals.
Fixed, Draw Lines mode: snap to geometry behaved incorrectly when "Snap to cardinal directions" mode was enabled.
Changed, Things mode: dynamic light shape is now drawn using highlight color when a dynamic light thing is highlighted.
Added more sanity checks to MODELDEFS parser.
This commit is contained in:
MaxED 2016-04-21 21:00:58 +00:00 committed by spherallic
parent 0db92cb46c
commit 0000b7a02d
17 changed files with 360 additions and 156 deletions

View file

@ -107,11 +107,35 @@ namespace CodeImp.DoomBuilder.Geometry
public static bool GetIntersection(Vector2D v1, Vector2D v2, float x3, float y3, float x4, float y4, out float u_ray)
{
float u_line;
return GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray, out u_line);
return GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray, out u_line, true);
}
//mxd. This tests if the line intersects with the given line coordinates
public static bool GetIntersection(Vector2D v1, Vector2D v2, float x3, float y3, float x4, float y4, out float u_ray, bool bounded)
{
float u_line;
return GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray, out u_line, bounded);
}
//mxd. Gets intersection point between given lines
public static Vector2D GetIntersectionPoint(Line2D line1, Line2D line2, bool bounded)
{
float u_ray, u_line;
if(GetIntersection(line1.v1, line1.v2, line2.v1.x, line2.v1.y, line2.v2.x, line2.v2.y, out u_ray, out u_line, bounded))
return GetCoordinatesAt(line2.v1, line2.v2, u_ray);
// No dice...
return new Vector2D(float.NaN, float.NaN);
}
// This tests if the line intersects with the given line coordinates
public static bool GetIntersection(Vector2D v1, Vector2D v2, float x3, float y3, float x4, float y4, out float u_ray, out float u_line)
{
return GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray, out u_line, true);
}
// This tests if the line intersects with the given line coordinates
public static bool GetIntersection(Vector2D v1, Vector2D v2, float x3, float y3, float x4, float y4, out float u_ray, out float u_line, bool bounded)
{
// Calculate divider
float div = (y4 - y3) * (v2.x - v1.x) - (x4 - x3) * (v2.y - v1.y);
@ -126,7 +150,7 @@ namespace CodeImp.DoomBuilder.Geometry
u_ray = ((v2.x - v1.x) * (v1.y - y3) - (v2.y - v1.y) * (v1.x - x3)) / div;
// Return if intersecting
if(u_ray < 0.0f || u_ray > 1.0f || u_line < 0.0f || u_line > 1.0f) return false; //mxd
if(bounded && (u_ray < 0.0f || u_ray > 1.0f || u_line < 0.0f || u_line > 1.0f)) return false; //mxd
return true;
}
@ -229,7 +253,12 @@ namespace CodeImp.DoomBuilder.Geometry
public bool GetIntersection(float x3, float y3, float x4, float y4, out float u_ray)
{
return Line2D.GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray);
return Line2D.GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray, true);
}
public bool GetIntersection(float x3, float y3, float x4, float y4, out float u_ray, bool bounded)
{
return Line2D.GetIntersection(v1, v2, x3, y3, x4, y4, out u_ray, bounded);
}
public bool GetIntersection(float x3, float y3, float x4, float y4, out float u_ray, out float u_line)
@ -244,7 +273,12 @@ namespace CodeImp.DoomBuilder.Geometry
public bool GetIntersection(Line2D ray, out float u_ray)
{
return Line2D.GetIntersection(v1, v2, ray.v1.x, ray.v1.y, ray.v2.x, ray.v2.y, out u_ray);
return Line2D.GetIntersection(v1, v2, ray.v1.x, ray.v1.y, ray.v2.x, ray.v2.y, out u_ray, true);
}
public bool GetIntersection(Line2D ray, out float u_ray, bool bounded)
{
return Line2D.GetIntersection(v1, v2, ray.v1.x, ray.v1.y, ray.v2.x, ray.v2.y, out u_ray, bounded);
}
public bool GetIntersection(Line2D ray, out float u_ray, out float u_line)

View file

@ -2168,92 +2168,6 @@ namespace CodeImp.DoomBuilder.Geometry
return (int)t.Position.z;
}
public static List<Line3D> GetDynamicLightShapes()
{
List<Line3D> circles = new List<Line3D>();
const int linealpha = 128;
foreach (Thing t in General.Map.Map.Things)
{
int lightid = Array.IndexOf(GZBuilder.GZGeneral.GZ_LIGHTS, t.SRB2Type);
if(lightid == -1) continue;
// TODO: this basically duplicates VisualThing.UpdateLight()...
// Determine light radiii
int primaryradius;
int secondaryradius = 0;
if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[2]) //if it's gzdoom light
{
int n;
if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[0]) n = 0;
else if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[1]) n = 10;
else n = 20;
DynamicLightType lightType = (DynamicLightType)(t.SRB2Type - 9800 - n);
if(lightType == DynamicLightType.SECTOR)
{
if(t.Sector == null) t.DetermineSector();
int scaler = (t.Sector != null ? t.Sector.Brightness / 4 : 2);
primaryradius = (int)Math.Round((t.Args[3] * scaler) * General.Settings.GZDynamicLightRadius);
}
else
{
primaryradius = (int)Math.Round((t.Args[3] * 2) * General.Settings.GZDynamicLightRadius); //works... that.. way in GZDoom
if(lightType > 0)
secondaryradius = (int)Math.Round((t.Args[4] * 2) * General.Settings.GZDynamicLightRadius);
}
}
else //it's one of vavoom lights
{
primaryradius = (int)Math.Round((t.Args[0] * 8) * General.Settings.GZDynamicLightRadius);
}
// Check radii...
if(primaryradius < 1 && secondaryradius < 1) continue;
// Determine light color
PixelColor color;
switch(t.SRB2Type)
{
case 1502: // Vavoom light
color = new PixelColor(linealpha, 255, 255, 255);
break;
case 1503: // Vavoom colored light
color = new PixelColor(linealpha, (byte)t.Args[1], (byte)t.Args[2], (byte)t.Args[3]);
break;
default:
color = new PixelColor(linealpha, (byte)t.Args[0], (byte)t.Args[1], (byte)t.Args[2]);
break;
}
// Add lines if visible
const int numsides = 24;
if(primaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, primaryradius, numsides));
if(secondaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, secondaryradius, numsides));
}
// Done
return circles;
}
private static IEnumerable<Line3D> MakeCircleLines(Vector2D pos, PixelColor color, float radius, int numsides)
{
List<Line3D> result = new List<Line3D>(numsides);
Vector2D start = new Vector2D(pos.x, pos.y + radius);
float anglestep = Angle2D.PI2 / numsides;
for(int i = 1; i < numsides + 1; i++)
{
Vector2D end = pos + new Vector2D((float)Math.Sin(anglestep * i) * radius, (float)Math.Cos(anglestep * i) * radius);
result.Add(new Line3D(start, end, color, false));
start = end;
}
return result;
}
#endregion
#region ================== Linedefs (mxd)

View file

@ -774,6 +774,9 @@
<ItemGroup>
<None Include="Resources\VertexSlope.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Guidelines.png" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View file

@ -196,7 +196,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
{
List<DrawnVertex> points = new List<DrawnVertex>();
for(int p = 0; p < shapes[i][c].Length; p++)
points.Add(DrawGeometryMode.GetCurrentPosition(shapes[i][c][p], true, false, false, renderer, points));
points.Add(DrawGeometryMode.GetCurrentPosition(shapes[i][c][p], true, false, false, false, renderer, points));
shapesRow.Add(points);
}
drawShapes.Add(shapesRow);

View file

@ -23,6 +23,7 @@ using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.GZBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Windows;
@ -54,20 +55,20 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Drawing points
protected List<DrawnVertex> points;
protected List<LineLengthLabel> labels;
// Keep track of view changes (never used. mxd)
//protected float lastoffsetx;
//protected float lastoffsety;
//protected float lastscale;
private LineLengthLabel[] guidelabels; //mxd
// Options
protected bool snaptogrid; // SHIFT to toggle
protected bool snaptonearest; // CTRL to enable
protected bool snaptocardinaldirection; //mxd. ALT-SHIFT to enable
protected static bool usefourcardinaldirections;
protected bool usefourcardinaldirections;
protected bool continuousdrawing; //mxd. Restart after finishing drawing?
protected bool autoclosedrawing; //mxd. Finish drawing when new points and existing geometry form a closed shape
protected bool drawingautoclosed; //mxd
private bool showguidelines; //mxd
//mxd. Map area bounds
private Line2D top, bottom, left, right;
//mxd. Labels display style
protected bool labelshowangle = true;
@ -109,8 +110,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
if(!isdisposed)
{
// Clean up
if(labels != null)
foreach(LineLengthLabel l in labels) l.Dispose();
if(labels != null) foreach(LineLengthLabel l in labels) l.Dispose();
if(guidelabels != null) foreach(LineLengthLabel l in guidelabels) l.Dispose();
// Done
base.Dispose();
@ -154,9 +155,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
// Update labels for already drawn lines
for(int i = 0; i < labels.Count - 1; i++)
{
labels[i].ShowAngle = showguidelines;
labels[i].Move(points[i].pos, points[i + 1].pos);
}
// Update label for active line
labels[labels.Count - 1].ShowAngle = showguidelines;
labels[labels.Count - 1].Move(points[points.Count - 1].pos, curp.pos);
}
@ -167,6 +172,64 @@ namespace CodeImp.DoomBuilder.BuilderModes
PixelColor color;
if(points.Count > 0)
{
//mxd
bool renderguidelabels = false;
if(showguidelines)
{
Vector2D prevp = points[points.Count - 1].pos;
if(curp.pos.x != prevp.x && curp.pos.y != prevp.y)
{
renderguidelabels = true;
Vector2D tr = new Vector2D(Math.Max(curp.pos.x, prevp.x), Math.Max(curp.pos.y, prevp.y));
Vector2D bl = new Vector2D(Math.Min(curp.pos.x, prevp.x), Math.Min(curp.pos.y, prevp.y));
// Create guidelines
PixelColor c = General.Colors.InfoLine.WithAlpha(80);
Line3D[] lines = new Line3D[5];
lines[0] = new Line3D(new Vector2D(tr.x, General.Map.Config.TopBoundary), new Vector2D(tr.x, General.Map.Config.BottomBoundary), c, false);
lines[1] = new Line3D(new Vector2D(bl.x, General.Map.Config.TopBoundary), new Vector2D(bl.x, General.Map.Config.BottomBoundary), c, false);
lines[2] = new Line3D(new Vector2D(General.Map.Config.LeftBoundary, tr.y), new Vector2D(General.Map.Config.RightBoundary, tr.y), c, false);
lines[3] = new Line3D(new Vector2D(General.Map.Config.LeftBoundary, bl.y), new Vector2D(General.Map.Config.RightBoundary, bl.y), c, false);
// Create current line extent. Make sure v1 is to the left of v2
Line2D current = (curp.pos.x < prevp.x ? new Line2D(curp.pos, prevp) : new Line2D(prevp, curp.pos));
Vector2D extentstart, extentend;
if(current.v1.y < current.v2.y) // Start is lower
{
// Start point can hit left or bottom boundaries
extentstart = Line2D.GetIntersectionPoint(left, current, false);
if(extentstart.y < General.Map.Config.BottomBoundary) extentstart = Line2D.GetIntersectionPoint(bottom, current, false);
// End point can hit right or top boundaries
extentend = Line2D.GetIntersectionPoint(right, current, false);
if(extentend.y > General.Map.Config.TopBoundary) extentend = Line2D.GetIntersectionPoint(top, current, false);
}
else // Start is higher
{
// Start point can hit left or top boundaries
extentstart = Line2D.GetIntersectionPoint(left, current, false);
if(extentstart.y > General.Map.Config.TopBoundary) extentstart = Line2D.GetIntersectionPoint(top, current, false);
// End point can hit right or bottom boundaries
extentend = Line2D.GetIntersectionPoint(right, current, false);
if(extentend.y < General.Map.Config.BottomBoundary) extentend = Line2D.GetIntersectionPoint(bottom, current, false);
}
lines[4] = new Line3D(extentstart, extentend, c, false);
// Render them
renderer.RenderArrows(lines);
// Update horiz/vert length labels
guidelabels[0].Move(tr, new Vector2D(tr.x, bl.y));
guidelabels[1].Move(new Vector2D(bl.x, tr.y), tr);
guidelabels[2].Move(new Vector2D(tr.x, bl.y), bl);
guidelabels[3].Move(bl, new Vector2D(bl.x, tr.y));
}
}
// Render lines
DrawnVertex lastp = points[0];
for(int i = 1; i < points.Count; i++)
@ -197,6 +260,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Render vertex
renderer.RenderRectangleFilled(new RectangleF(points[i].pos.x - vsize, points[i].pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
}
//mxd. Render guide labels?
if(renderguidelabels)
{
foreach(LineLengthLabel l in guidelabels) renderer.RenderText(l.TextLabel);
}
}
// Determine point color
@ -226,14 +295,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
// This returns the aligned and snapped draw position
public static DrawnVertex GetCurrentPosition(Vector2D mousemappos, bool snaptonearest, bool snaptogrid, bool snaptocardinal, IRenderer2D renderer, List<DrawnVertex> points)
public static DrawnVertex GetCurrentPosition(Vector2D mousemappos, bool snaptonearest, bool snaptogrid, bool snaptocardinal, bool usefourcardinaldirections, IRenderer2D renderer, List<DrawnVertex> points)
{
DrawnVertex p = new DrawnVertex();
p.stitch = true; //mxd. Setting these to false seems to be a good way to create invalid geometry...
p.stitchline = true; //mxd
//mxd. If snap to cardinal directions is enabled and we have points, modify mouse position
Vector2D vm;
Vector2D vm, gridoffset;
if(snaptocardinal && points.Count > 0)
{
Vector2D offset = mousemappos - points[points.Count - 1].pos;
@ -246,10 +315,15 @@ namespace CodeImp.DoomBuilder.BuilderModes
offset = new Vector2D(0, -offset.GetLength()).GetRotated(angle);
vm = points[points.Count - 1].pos + offset;
//mxd. We need to be snapped relative to initial position
Vector2D prev = points[points.Count - 1].pos;
gridoffset = prev - General.Map.Grid.SnappedToGrid(prev);
}
else
{
vm = mousemappos;
gridoffset = new Vector2D();
}
float vrange = BuilderPlug.Me.StitchRange / renderer.Scale;
@ -260,31 +334,60 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Go for all drawn points
foreach(DrawnVertex v in points)
{
if(Vector2D.DistanceSq(mousemappos, v.pos) < (vrange * vrange))
if(Vector2D.DistanceSq(vm, v.pos) < (vrange * vrange))
{
p.pos = v.pos;
//p.stitch = true;
//p.stitchline = true;
return p;
}
}
// Try the nearest vertex
Vertex nv = General.Map.Map.NearestVertexSquareRange(mousemappos, vrange);
Vertex nv = General.Map.Map.NearestVertexSquareRange(vm, vrange);
if(nv != null)
{
p.pos = nv.Position;
//p.stitch = true;
//p.stitchline = true;
return p;
//mxd. Line angle must stay the same
if(snaptocardinal) //mxd
{
Line2D ourline = new Line2D(points[points.Count - 1].pos, vm);
if(Math.Round(ourline.GetSideOfLine(nv.Position), 1) == 0)
{
p.pos = nv.Position;
return p;
}
}
else
{
p.pos = nv.Position;
return p;
}
}
// Try the nearest linedef
Linedef nl = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.StitchRange / renderer.Scale);
// Try the nearest linedef. mxd. We'll need much bigger stitch distance when snapping to cardinal directions
Linedef nl = General.Map.Map.NearestLinedefRange(vm, BuilderPlug.Me.StitchRange / renderer.Scale);
if(nl != null)
{
//mxd. Line angle must stay the same
if(snaptocardinal)
{
Line2D ourline = new Line2D(points[points.Count - 1].pos, vm);
Line2D nearestline = new Line2D(nl.Start.Position, nl.End.Position);
Vector2D intersection = Line2D.GetIntersectionPoint(nearestline, ourline, false);
if(!float.IsNaN(intersection.x))
{
// Intersection is on nearestline?
float u = Line2D.GetNearestOnLine(nearestline.v1, nearestline.v2, intersection);
if(u < 0f || u > 1f){}
else
{
p.pos = new Vector2D((float)Math.Round(intersection.x, General.Map.FormatInterface.VertexDecimals),
(float)Math.Round(intersection.y, General.Map.FormatInterface.VertexDecimals));
return p;
}
}
}
// Snap to grid?
if(snaptogrid)
else if(snaptogrid)
{
// Get grid intersection coordinates
List<Vector2D> coords = nl.GetGridIntersections();
@ -295,7 +398,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
Vector2D found_coord = new Vector2D();
foreach(Vector2D v in coords)
{
Vector2D delta = mousemappos - v;
Vector2D delta = vm - v;
if(delta.GetLengthSq() < found_distance)
{
found_distance = delta.GetLengthSq();
@ -308,17 +411,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
// Align to the closest grid intersection
p.pos = found_coord;
//p.stitch = true;
//p.stitchline = true;
return p;
}
}
else
{
// Aligned to line
p.pos = nl.NearestOnLine(mousemappos);
//p.stitch = true;
//p.stitchline = true;
p.pos = nl.NearestOnLine(vm);
return p;
}
}
@ -328,11 +427,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Always snap to the first drawn vertex so that the user can finish a complete sector without stitching
if(points.Count > 0)
{
if(Vector2D.DistanceSq(mousemappos, points[0].pos) < (vrange * vrange))
if(Vector2D.DistanceSq(vm, points[0].pos) < (vrange * vrange))
{
p.pos = points[0].pos;
//p.stitch = true;
//p.stitchline = false;
return p;
}
}
@ -374,31 +471,26 @@ namespace CodeImp.DoomBuilder.BuilderModes
vm = points[points.Count - 1].pos;
else
vm = dline.GetCoordinatesAt(u);
}
// Snap to grid?
if(snaptogrid)
{
// Aligned to grid
p.pos = General.Map.Grid.SnappedToGrid(vm);
p.pos = General.Map.Grid.SnappedToGrid(vm - gridoffset) + gridoffset;
// special handling
if(p.pos.x > General.Map.Config.RightBoundary) p.pos.x = General.Map.Config.RightBoundary;
if(p.pos.y < General.Map.Config.BottomBoundary) p.pos.y = General.Map.Config.BottomBoundary;
//p.stitch = snaptonearest;
//p.stitchline = snaptonearest;
return p;
}
else
{
// Normal position
vm.x = (float)Math.Round(vm.x); //mxd
vm.y = (float)Math.Round(vm.y); //mxd
p.pos = vm;
//p.stitch = snaptonearest;
//p.stitchline = snaptonearest;
p.pos.x = (float)Math.Round(vm.x); //mxd
p.pos.y = (float)Math.Round(vm.y); //mxd
return p;
}
}
@ -406,7 +498,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
// This gets the aligned and snapped draw position
protected DrawnVertex GetCurrentPosition()
{
return GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, snaptocardinaldirection, renderer, points);
return GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, snaptocardinaldirection, usefourcardinaldirections, renderer, points);
}
// This draws a point at a specific location
@ -560,10 +652,29 @@ namespace CodeImp.DoomBuilder.BuilderModes
panel = new DrawLineOptionsPanel();
panel.OnContinuousDrawingChanged += OnContinuousDrawingChanged;
panel.OnAutoCloseDrawingChanged += OnAutoCloseDrawingChanged;
panel.OnShowGuidelinesChanged += OnShowGuidelinesChanged;
// Needs to be set after adding the events...
panel.ContinuousDrawing = General.Settings.ReadPluginSetting("drawlinesmode.continuousdrawing", false);
panel.AutoCloseDrawing = General.Settings.ReadPluginSetting("drawlinesmode.autoclosedrawing", false);
panel.ShowGuidelines = General.Settings.ReadPluginSetting("drawlinesmode.showguidelines", false);
// Create guide labels
guidelabels = new LineLengthLabel[4];
for(int i = 0; i < guidelabels.Length; i++)
{
guidelabels[i] = new LineLengthLabel { ShowAngle = false, Color = General.Colors.InfoLine };
}
// Create map boudary lines
Vector2D btl = new Vector2D(General.Map.Config.LeftBoundary, General.Map.Config.TopBoundary);
Vector2D btr = new Vector2D(General.Map.Config.RightBoundary, General.Map.Config.TopBoundary);
Vector2D bbl = new Vector2D(General.Map.Config.LeftBoundary, General.Map.Config.BottomBoundary);
Vector2D bbr = new Vector2D(General.Map.Config.RightBoundary, General.Map.Config.BottomBoundary);
top = new Line2D(btl, btr);
right = new Line2D(btr, bbr);
bottom = new Line2D(bbl, bbr);
left = new Line2D(btl, bbl);
}
protected virtual void AddInterface()
@ -575,6 +686,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
General.Settings.WritePluginSetting("drawlinesmode.continuousdrawing", panel.ContinuousDrawing);
General.Settings.WritePluginSetting("drawlinesmode.autoclosedrawing", panel.AutoCloseDrawing);
General.Settings.WritePluginSetting("drawlinesmode.showguidelines", panel.ShowGuidelines);
panel.Unregister();
}
@ -764,6 +876,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
autoclosedrawing = (bool)value;
}
//mxd
private void OnShowGuidelinesChanged(object value, EventArgs e)
{
showguidelines = (bool)value;
General.Interface.RedrawDisplay();
}
#endregion

View file

@ -204,7 +204,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
// Handle the case when start point is not on current grid.
Vector2D gridoffset = General.Map.Grid.SnappedToGrid(points[0].pos) - points[0].pos;
curp = GetCurrentPosition(mousemappos + gridoffset, snaptonearest, snaptogrid, snaptocardinaldirection, renderer, points);
curp = GetCurrentPosition(mousemappos + gridoffset, snaptonearest, snaptogrid, snaptocardinaldirection, usefourcardinaldirections, renderer, points);
curp.pos -= gridoffset;
}
else
@ -297,7 +297,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
// Handle the case when start point is not on current grid.
Vector2D gridoffset = General.Map.Grid.SnappedToGrid(points[0].pos) - points[0].pos;
newpoint = GetCurrentPosition(mousemappos + gridoffset, snaptonearest, snaptogrid, snaptocardinaldirection, renderer, new List<DrawnVertex> { points[0] });
newpoint = GetCurrentPosition(mousemappos + gridoffset, snaptonearest, snaptogrid, snaptocardinaldirection, usefourcardinaldirections, renderer, new List<DrawnVertex> { points[0] });
newpoint.pos -= gridoffset;
// Create vertices for final shape.

View file

@ -842,7 +842,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
DrawGeometryMode drawmode = new DrawGeometryMode();
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>());
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
if(drawmode.DrawPointAt(v))
General.Editing.ChangeMode(drawmode);
@ -968,7 +968,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
Vector2D v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>()).pos;
Vector2D v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>()).pos;
if(v != insertpreview)
{
@ -1409,7 +1409,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>());
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
drawmode.DrawPointAt(v);
}
General.Editing.ChangeMode(drawmode);

View file

@ -916,7 +916,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
DrawGeometryMode drawmode = new DrawGeometryMode();
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>());
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
if(drawmode.DrawPointAt(v))
General.Editing.ChangeMode(drawmode);
@ -1604,7 +1604,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>());
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
drawmode.DrawPointAt(v);
}
General.Editing.ChangeMode(drawmode);

View file

@ -264,7 +264,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
//mxd. Dynamic light radii
if(!General.Map.DOOM && General.Settings.GZDrawLightsMode != LightRenderMode.NONE)
{
eventlines.AddRange(dynamiclightshapes);
if(highlighted != null) eventlines.AddRange(GetDynamicLightShapes(new List<Thing> { highlighted } ));
}
//mxd
if(eventlines.Count > 0) renderer.RenderArrows(eventlines);
@ -1011,9 +1014,104 @@ namespace CodeImp.DoomBuilder.BuilderModes
persistenteventlines = LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings);
// Update light radii
dynamiclightshapes = Tools.GetDynamicLightShapes();
dynamiclightshapes = GetDynamicLightShapes(General.Map.Map.Things);
}
//mxd
private List<Line3D> GetDynamicLightShapes(IEnumerable<Thing> things)
{
List<Line3D> circles = new List<Line3D>();
const int linealpha = 128;
foreach(Thing t in things)
{
int lightid = Array.IndexOf(GZBuilder.GZGeneral.GZ_LIGHTS, t.SRB2Type);
if(lightid == -1) continue;
// TODO: this basically duplicates VisualThing.UpdateLight()...
// Determine light radiii
int primaryradius;
int secondaryradius = 0;
if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[2]) //if it's gzdoom light
{
int n;
if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[0]) n = 0;
else if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[1]) n = 10;
else n = 20;
DynamicLightType lightType = (DynamicLightType)(t.SRB2Type - 9800 - n);
if(lightType == DynamicLightType.SECTOR)
{
if(t.Sector == null) t.DetermineSector();
int scaler = (t.Sector != null ? t.Sector.Brightness / 4 : 2);
primaryradius = (int)Math.Round((t.Args[3] * scaler) * General.Settings.GZDynamicLightRadius);
}
else
{
primaryradius = (int)Math.Round((t.Args[3] * 2) * General.Settings.GZDynamicLightRadius); //works... that.. way in GZDoom
if(lightType > 0)
secondaryradius = (int)Math.Round((t.Args[4] * 2) * General.Settings.GZDynamicLightRadius);
}
}
else //it's one of vavoom lights
{
primaryradius = (int)Math.Round((t.Args[0] * 8) * General.Settings.GZDynamicLightRadius);
}
// Check radii...
if(primaryradius < 1 && secondaryradius < 1) continue;
// Determine light color
PixelColor color;
if(t == highlighted)
{
color = General.Colors.Highlight.WithAlpha(linealpha);
}
else
{
switch(t.SRB2Type)
{
case 1502: // Vavoom light
color = new PixelColor(linealpha, 255, 255, 255);
break;
case 1503: // Vavoom colored light
color = new PixelColor(linealpha, (byte)t.Args[1], (byte)t.Args[2], (byte)t.Args[3]);
break;
default:
color = new PixelColor(linealpha, (byte)t.Args[0], (byte)t.Args[1], (byte)t.Args[2]);
break;
}
}
// Add lines if visible
const int numsides = 24;
if(primaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, primaryradius, numsides));
if(secondaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, secondaryradius, numsides));
}
// Done
return circles;
}
//mxd
private static IEnumerable<Line3D> MakeCircleLines(Vector2D pos, PixelColor color, float radius, int numsides)
{
List<Line3D> result = new List<Line3D>(numsides);
Vector2D start = new Vector2D(pos.x, pos.y + radius);
float anglestep = Angle2D.PI2 / numsides;
for(int i = 1; i < numsides + 1; i++)
{
Vector2D end = pos + new Vector2D((float)Math.Sin(anglestep * i) * radius, (float)Math.Cos(anglestep * i) * radius);
result.Add(new Line3D(start, end, color, false));
start = end;
}
return result;
}
#endregion
#region ================== Actions

View file

@ -855,7 +855,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
snaptogrid = (snaptocardinaldirection || General.Interface.ShiftState ^ General.Interface.SnapToGrid);
snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex curp = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, snaptocardinaldirection, renderer, points);
DrawnVertex curp = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, snaptocardinaldirection, false, renderer, points);
if (curp.pos.IsFinite()) curmousepos = curp.pos;
// Get selected tag things

View file

@ -368,7 +368,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
// Start drawing mode
DrawGeometryMode drawmode = new DrawGeometryMode();
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>());
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
if(drawmode.DrawPointAt(v))
General.Editing.ChangeMode(drawmode);

View file

@ -31,6 +31,7 @@
this.toolStrip1 = new System.Windows.Forms.ToolStrip();
this.continuousdrawing = new System.Windows.Forms.ToolStripButton();
this.autoclosedrawing = new System.Windows.Forms.ToolStripButton();
this.showguidelines = new System.Windows.Forms.ToolStripButton();
this.toolStrip1.SuspendLayout();
this.SuspendLayout();
//
@ -38,10 +39,11 @@
//
this.toolStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.continuousdrawing,
this.autoclosedrawing});
this.autoclosedrawing,
this.showguidelines});
this.toolStrip1.Location = new System.Drawing.Point(0, 0);
this.toolStrip1.Name = "toolStrip1";
this.toolStrip1.Size = new System.Drawing.Size(406, 25);
this.toolStrip1.Size = new System.Drawing.Size(619, 25);
this.toolStrip1.TabIndex = 8;
this.toolStrip1.Text = "toolStrip1";
//
@ -66,13 +68,24 @@
this.autoclosedrawing.Text = "Auto-finish drawing";
this.autoclosedrawing.CheckedChanged += new System.EventHandler(this.autoclosedrawing_CheckedChanged);
//
// showguidelines
//
this.showguidelines.CheckOnClick = true;
this.showguidelines.Image = global::CodeImp.DoomBuilder.BuilderModes.Properties.Resources.Guidelines;
this.showguidelines.ImageTransparentColor = System.Drawing.Color.Magenta;
this.showguidelines.Margin = new System.Windows.Forms.Padding(2, 1, 0, 2);
this.showguidelines.Name = "showguidelines";
this.showguidelines.Size = new System.Drawing.Size(113, 22);
this.showguidelines.Text = "Show guidelines";
this.showguidelines.CheckedChanged += new System.EventHandler(this.showguidelines_CheckedChanged);
//
// DrawLineOptionsPanel
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.toolStrip1);
this.Name = "DrawLineOptionsPanel";
this.Size = new System.Drawing.Size(406, 60);
this.Size = new System.Drawing.Size(619, 60);
this.toolStrip1.ResumeLayout(false);
this.toolStrip1.PerformLayout();
this.ResumeLayout(false);
@ -85,5 +98,6 @@
private System.Windows.Forms.ToolStrip toolStrip1;
private System.Windows.Forms.ToolStripButton continuousdrawing;
private System.Windows.Forms.ToolStripButton autoclosedrawing;
private System.Windows.Forms.ToolStripButton showguidelines;
}
}

View file

@ -7,9 +7,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
public event EventHandler OnContinuousDrawingChanged;
public event EventHandler OnAutoCloseDrawingChanged;
public event EventHandler OnShowGuidelinesChanged;
public bool ContinuousDrawing { get { return continuousdrawing.Checked; } set { continuousdrawing.Checked = value; } }
public bool AutoCloseDrawing { get { return autoclosedrawing.Checked; } set { autoclosedrawing.Checked = value; } }
public bool ShowGuidelines { get { return showguidelines.Checked; } set { showguidelines.Checked = value; } }
public DrawLineOptionsPanel()
{
@ -20,10 +22,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
General.Interface.AddButton(continuousdrawing);
General.Interface.AddButton(autoclosedrawing);
General.Interface.AddButton(showguidelines);
}
public void Unregister()
{
General.Interface.RemoveButton(showguidelines);
General.Interface.RemoveButton(autoclosedrawing);
General.Interface.RemoveButton(continuousdrawing);
}
@ -37,5 +41,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
if(OnAutoCloseDrawingChanged != null) OnAutoCloseDrawingChanged(autoclosedrawing.Checked, EventArgs.Empty);
}
private void showguidelines_CheckedChanged(object sender, EventArgs e)
{
if(OnShowGuidelinesChanged != null) OnShowGuidelinesChanged(showguidelines.Checked, EventArgs.Empty);
}
}
}

View file

@ -403,6 +403,13 @@ namespace CodeImp.DoomBuilder.BuilderModes.Properties {
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Guidelines {
get {
object obj = ResourceManager.GetObject("Guidelines", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Hide {
get {
object obj = ResourceManager.GetObject("Hide", resourceCulture);

View file

@ -139,8 +139,8 @@
<data name="ViewSelectionEffects" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ViewSelectionEffects.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Flip" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Flip.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="Repeat" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Repeat.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="HideAll" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\HideAll.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
@ -196,6 +196,9 @@
<data name="ThingPointAtCursor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ThingPointAtCursor.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="PlaceThings" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PlaceThings.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Text" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Text.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
@ -226,20 +229,20 @@
<data name="Show2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Show2.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Folder" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Folder.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ColorPick" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ColorPick.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Repeat" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Repeat.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="NewSector2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\NewSector2.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Flip" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Flip.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="FlipSelectionH" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\FlipSelectionH.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="PlaceThings" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PlaceThings.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="Folder" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Folder.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Angle" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Angle.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
@ -325,4 +328,7 @@
<data name="NewSector2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\NewSector2.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Guidelines" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Guidelines.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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After

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View file

@ -529,7 +529,7 @@ namespace CodeImp.DoomBuilder.Plugins.NodesViewer
{
// Split line with plane and insert the vertex
float u;
Line2D.GetIntersection(split.pos, split.pos + split.delta, prev.x, prev.y, cur.x, cur.y, out u);
Line2D.GetIntersection(split.pos, split.pos + split.delta, prev.x, prev.y, cur.x, cur.y, out u, false);
Vector2D newv = prev + (cur - prev) * u;
newp.Add(newv);
}
@ -543,7 +543,7 @@ namespace CodeImp.DoomBuilder.Plugins.NodesViewer
{
// Split line with plane and insert the vertex
float u;
Line2D.GetIntersection(split.pos, split.pos + split.delta, prev.x, prev.y, cur.x, cur.y, out u);
Line2D.GetIntersection(split.pos, split.pos + split.delta, prev.x, prev.y, cur.x, cur.y, out u, false);
Vector2D newv = prev + (cur - prev) * u;
newp.Add(newv);
}