mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2025-04-22 01:10:57 +00:00
Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
Added, Game configurations, ZDoom: added Sector effect 90 (Skybox sector).
This commit is contained in:
parent
693f241202
commit
c15a8fac2b
10 changed files with 119 additions and 33 deletions
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@ -52,6 +52,7 @@ zdoom
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84 = "Scroll east + -2 or -5% health (no protection)";
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85 = "Damage Sludge -4% health";
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87 = "Sector uses outside fog";
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90 = "Skybox sector (GZDoom only)";
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105 = "Delayed damage weak (hazardcount +2/16 per second)";
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115 = "Instant death";
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116 = "Delayed damage strong (hazardcount +4/16 per second)";
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@ -190,7 +190,7 @@ namespace CodeImp.DoomBuilder.Controls
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}
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// This adds a docker
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public void Add(Docker d)
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public void Add(Docker d, bool notify)
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{
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// Set up page
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TabPage page = new TabPage(d.Title);
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@ -202,7 +202,11 @@ namespace CodeImp.DoomBuilder.Controls
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d.Control.Dock = DockStyle.Fill;
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tabs.TabPages.Add(page);
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page.ResumeLayout(true);
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if(iscollapsed) tabs.SelectedIndex = -1;
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if(iscollapsed)
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{
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tabs.SelectedIndex = -1;
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if(notify) tabs.PlayNotifyAnimation(tabs.TabPages.Count - 1); //mxd
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}
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// Go for all controls to add events
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Queue<Control> todo = new Queue<Control>();
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@ -31,12 +31,19 @@ namespace CodeImp.DoomBuilder.Controls
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{
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#region ================== Constants
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private const int NOTIFY_BLINK_COUNT = 8; //mxd
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#endregion
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#region ================== Variables
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private int highlighttab;
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private readonly StringFormat stringformat;
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//mxd. Tab notify anmimation
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private int notifytab;
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private int notifycounter;
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private Timer notifytimer;
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#endregion
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@ -54,12 +61,24 @@ namespace CodeImp.DoomBuilder.Controls
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stringformat = new StringFormat {Alignment = StringAlignment.Center, HotkeyPrefix = HotkeyPrefix.None, LineAlignment = StringAlignment.Center};
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highlighttab = -1;
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//mxd. Tab notify anmimation
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notifytimer = new Timer { Interval = 500 };
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notifytimer.Tick += NotifyTimerOnTick;
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}
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#endregion
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#region ================== Methods
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//mxd. Start notify animation
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internal void PlayNotifyAnimation(int tabindex)
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{
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notifytab = tabindex;
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notifycounter = 1;
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notifytimer.Start();
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}
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//mxd
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private void DrawTab(Graphics graphics, int index)
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{
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@ -100,8 +119,18 @@ namespace CodeImp.DoomBuilder.Controls
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{
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Rectangle bgbounds = new Rectangle(0, 0, bounds.Width, bounds.Height + 1);
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bgbounds.Inflate(-1, 0);
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renderer.DrawBackground(g, bgbounds);
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g.DrawString(this.TabPages[index].Text, this.Font, SystemBrushes.ControlText, new RectangleF(bgbounds.Location, bounds.Size), stringformat);
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// Use alternate colors on odd numbers
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if(notifytab == index && notifycounter % 2 != 0)
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{
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g.FillRectangle(SystemBrushes.Highlight, bgbounds);
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g.DrawString(this.TabPages[index].Text, this.Font, SystemBrushes.ControlLightLight, new RectangleF(bgbounds.Location, bounds.Size), stringformat);
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}
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else
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{
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renderer.DrawBackground(g, bgbounds);
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g.DrawString(this.TabPages[index].Text, this.Font, SystemBrushes.ControlText, new RectangleF(bgbounds.Location, bounds.Size), stringformat);
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}
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}
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// Rotate image?
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@ -122,6 +151,23 @@ namespace CodeImp.DoomBuilder.Controls
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#endregion
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#region ================== Events
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//mxd. Stop notify animation if user selects animated tab
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protected override void OnSelectedIndexChanged(EventArgs e)
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{
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// Stop animation
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if(notifytab != -1 && this.SelectedIndex == notifytab)
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{
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notifytimer.Stop();
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notifytab = -1;
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// Redraw needed?
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if(notifycounter % 2 != 0) this.Invalidate();
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notifycounter = 0;
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}
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base.OnSelectedIndexChanged(e);
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}
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//mxd. Redrawing needed
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protected override void OnPaint(PaintEventArgs e)
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@ -210,6 +256,20 @@ namespace CodeImp.DoomBuilder.Controls
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// the input controls may not receive certain keys such as delete and arrow keys
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if(docker != null && !docker.IsFocused) e.Handled = true;
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}
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//mxd. Update notyfy animation
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private void NotifyTimerOnTick(object sender, EventArgs eventArgs)
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{
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if(notifycounter++ == NOTIFY_BLINK_COUNT)
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{
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notifytimer.Stop();
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notifycounter = 0;
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notifytab = -1;
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}
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// Trigger redraw
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this.Invalidate();
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}
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#endregion
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}
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@ -206,6 +206,11 @@ namespace CodeImp.DoomBuilder.Windows
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/// This adds a docker to the side panel.
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/// </summary>
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void AddDocker(Docker d);
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/// <summary>
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/// This adds a docker to the side panel and plays notify animation when the control is collapsed
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/// </summary>
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void AddDocker(Docker d, bool notify); //mxd
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/// <summary>
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/// This removes a docker from the side panel.
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@ -3560,7 +3560,7 @@ namespace CodeImp.DoomBuilder.Windows
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//mxd
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internal void AddHintsDocker()
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{
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if(!dockerspanel.Contains(hintsDocker)) dockerspanel.Add(hintsDocker);
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if(!dockerspanel.Contains(hintsDocker)) dockerspanel.Add(hintsDocker, false);
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}
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//mxd
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@ -4118,11 +4118,23 @@ namespace CodeImp.DoomBuilder.Windows
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{
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if(dockerspanel.Contains(d)) return; //mxd
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// Make sure the full name is set with the plugin name as prefix
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Plugin plugin = General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly());
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d.MakeFullName(plugin.Name.ToLowerInvariant());
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dockerspanel.Add(d, false);
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}
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//mxd. This also adds a docker
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public void AddDocker(Docker d, bool notify)
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{
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if(dockerspanel.Contains(d)) return; //mxd
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// Make sure the full name is set with the plugin name as prefix
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Plugin plugin = General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly());
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d.MakeFullName(plugin.Name.ToLowerInvariant());
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dockerspanel.Add(d);
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dockerspanel.Add(d, notify);
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}
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// This removes a docker
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@ -515,7 +515,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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// Add docker
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docker = new Docker("drawgrid", "Draw Grid", panel);
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General.Interface.AddDocker(docker);
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General.Interface.AddDocker(docker, true);
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General.Interface.SelectDocker(docker);
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}
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@ -1051,7 +1051,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Add docker
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panel = new EditSelectionPanel(this);
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docker = new Docker("editselection", "Edit Selection", panel);
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General.Interface.AddDocker(docker);
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General.Interface.AddDocker(docker, true);
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General.Interface.SelectDocker(docker);
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// We don't want to record this for undoing while we move the geometry around.
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@ -111,7 +111,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.preciseposition.Location = new System.Drawing.Point(58, 115);
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this.preciseposition.Name = "preciseposition";
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this.preciseposition.Size = new System.Drawing.Size(146, 17);
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this.preciseposition.TabIndex = 36;
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this.preciseposition.TabIndex = 6;
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this.preciseposition.Text = "High precision positioning";
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this.tooltip.SetToolTip(this.preciseposition, "When checked, thing and vertex positions will be set using floating point precisi" +
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"on.\r\nOtherwise, they will be rounded to the nearest integer.");
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@ -123,7 +123,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.orgposy.Location = new System.Drawing.Point(136, 23);
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this.orgposy.Name = "orgposy";
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this.orgposy.Size = new System.Drawing.Size(72, 24);
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this.orgposy.TabIndex = 29;
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this.orgposy.TabIndex = 1;
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this.orgposy.Text = "-2000";
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this.orgposy.UseVisualStyleBackColor = true;
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this.orgposy.Click += new System.EventHandler(this.orgposy_Click);
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@ -134,7 +134,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.orgposx.Location = new System.Drawing.Point(58, 23);
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this.orgposx.Name = "orgposx";
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this.orgposx.Size = new System.Drawing.Size(72, 24);
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this.orgposx.TabIndex = 28;
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this.orgposx.TabIndex = 0;
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this.orgposx.Text = "-2000";
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this.orgposx.UseVisualStyleBackColor = true;
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this.orgposx.Click += new System.EventHandler(this.orgposx_Click);
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@ -190,7 +190,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.relposy.Name = "relposy";
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this.relposy.Size = new System.Drawing.Size(72, 24);
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this.relposy.StepValues = null;
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this.relposy.TabIndex = 11;
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this.relposy.TabIndex = 5;
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this.relposy.WhenEnterPressed += new System.EventHandler(this.relposy_Validated);
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this.relposy.Validated += new System.EventHandler(this.relposy_Validated);
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this.relposy.WhenButtonsClicked += new System.EventHandler(this.relposy_Validated);
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@ -211,7 +211,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.relposx.Name = "relposx";
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this.relposx.Size = new System.Drawing.Size(72, 24);
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this.relposx.StepValues = null;
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this.relposx.TabIndex = 10;
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this.relposx.TabIndex = 4;
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this.relposx.WhenEnterPressed += new System.EventHandler(this.relposx_Validated);
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this.relposx.Validated += new System.EventHandler(this.relposx_Validated);
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this.relposx.WhenButtonsClicked += new System.EventHandler(this.relposx_Validated);
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@ -232,7 +232,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.absposy.Name = "absposy";
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this.absposy.Size = new System.Drawing.Size(72, 24);
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this.absposy.StepValues = null;
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this.absposy.TabIndex = 9;
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this.absposy.TabIndex = 3;
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this.absposy.WhenEnterPressed += new System.EventHandler(this.absposy_Validated);
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this.absposy.Validated += new System.EventHandler(this.absposy_Validated);
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this.absposy.WhenButtonsClicked += new System.EventHandler(this.absposy_Validated);
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@ -253,7 +253,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.absposx.Name = "absposx";
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this.absposx.Size = new System.Drawing.Size(72, 24);
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this.absposx.StepValues = null;
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this.absposx.TabIndex = 8;
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this.absposx.TabIndex = 2;
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this.absposx.WhenEnterPressed += new System.EventHandler(this.absposx_Validated);
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this.absposx.Validated += new System.EventHandler(this.absposx_Validated);
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this.absposx.WhenButtonsClicked += new System.EventHandler(this.absposx_Validated);
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@ -306,7 +306,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.orgsizey.Location = new System.Drawing.Point(136, 23);
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this.orgsizey.Name = "orgsizey";
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this.orgsizey.Size = new System.Drawing.Size(72, 24);
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this.orgsizey.TabIndex = 31;
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this.orgsizey.TabIndex = 1;
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this.orgsizey.Text = "-2000";
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this.orgsizey.UseVisualStyleBackColor = true;
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this.orgsizey.Click += new System.EventHandler(this.orgsizey_Click);
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@ -317,7 +317,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.orgsizex.Location = new System.Drawing.Point(58, 23);
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this.orgsizex.Name = "orgsizex";
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this.orgsizex.Size = new System.Drawing.Size(72, 24);
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this.orgsizex.TabIndex = 30;
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this.orgsizex.TabIndex = 0;
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this.orgsizex.Text = "-2000";
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this.orgsizex.UseVisualStyleBackColor = true;
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this.orgsizex.Click += new System.EventHandler(this.orgsizex_Click);
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@ -373,7 +373,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.relsizey.Name = "relsizey";
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this.relsizey.Size = new System.Drawing.Size(72, 24);
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this.relsizey.StepValues = null;
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this.relsizey.TabIndex = 15;
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this.relsizey.TabIndex = 5;
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this.relsizey.WhenEnterPressed += new System.EventHandler(this.relsizey_Validated);
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this.relsizey.Validated += new System.EventHandler(this.relsizey_Validated);
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this.relsizey.WhenButtonsClicked += new System.EventHandler(this.relsizey_Validated);
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@ -394,7 +394,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.relsizex.Name = "relsizex";
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this.relsizex.Size = new System.Drawing.Size(72, 24);
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this.relsizex.StepValues = null;
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this.relsizex.TabIndex = 14;
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this.relsizex.TabIndex = 4;
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this.relsizex.WhenEnterPressed += new System.EventHandler(this.relsizex_Validated);
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this.relsizex.Validated += new System.EventHandler(this.relsizex_Validated);
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this.relsizex.WhenButtonsClicked += new System.EventHandler(this.relsizex_Validated);
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@ -424,7 +424,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.abssizey.Name = "abssizey";
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this.abssizey.Size = new System.Drawing.Size(72, 24);
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this.abssizey.StepValues = null;
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this.abssizey.TabIndex = 12;
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this.abssizey.TabIndex = 3;
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this.abssizey.WhenEnterPressed += new System.EventHandler(this.abssizey_Validated);
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this.abssizey.Validated += new System.EventHandler(this.abssizey_Validated);
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this.abssizey.WhenButtonsClicked += new System.EventHandler(this.abssizey_Validated);
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@ -445,7 +445,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.abssizex.Name = "abssizex";
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this.abssizex.Size = new System.Drawing.Size(72, 24);
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this.abssizex.StepValues = null;
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this.abssizex.TabIndex = 11;
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this.abssizex.TabIndex = 2;
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this.abssizex.WhenEnterPressed += new System.EventHandler(this.abssizex_Validated);
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this.abssizex.Validated += new System.EventHandler(this.abssizex_Validated);
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this.abssizex.WhenButtonsClicked += new System.EventHandler(this.abssizex_Validated);
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@ -493,7 +493,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.flipv.Location = new System.Drawing.Point(94, 53);
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this.flipv.Name = "flipv";
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this.flipv.Size = new System.Drawing.Size(30, 30);
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this.flipv.TabIndex = 26;
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this.flipv.TabIndex = 2;
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this.flipv.UseVisualStyleBackColor = true;
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this.flipv.Click += new System.EventHandler(this.flipv_Click);
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//
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@ -504,7 +504,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.fliph.Location = new System.Drawing.Point(58, 53);
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this.fliph.Name = "fliph";
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this.fliph.Size = new System.Drawing.Size(30, 30);
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this.fliph.TabIndex = 25;
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this.fliph.TabIndex = 1;
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this.fliph.UseVisualStyleBackColor = true;
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this.fliph.Click += new System.EventHandler(this.fliph_Click);
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//
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@ -541,7 +541,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.absrot.Name = "absrot";
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this.absrot.Size = new System.Drawing.Size(82, 24);
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this.absrot.StepValues = null;
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this.absrot.TabIndex = 24;
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this.absrot.TabIndex = 0;
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this.absrot.WhenEnterPressed += new System.EventHandler(this.absrot_Validated);
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this.absrot.Validated += new System.EventHandler(this.absrot_Validated);
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this.absrot.WhenButtonsClicked += new System.EventHandler(this.absrot_Validated);
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@ -567,7 +567,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.ceiltexoffset.Location = new System.Drawing.Point(27, 28);
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this.ceiltexoffset.Name = "ceiltexoffset";
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this.ceiltexoffset.Size = new System.Drawing.Size(54, 17);
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this.ceiltexoffset.TabIndex = 30;
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this.ceiltexoffset.TabIndex = 0;
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this.ceiltexoffset.Text = "Offset";
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this.ceiltexoffset.UseVisualStyleBackColor = true;
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this.ceiltexoffset.CheckedChanged += new System.EventHandler(this.ceiltexoffset_CheckedChanged);
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@ -578,7 +578,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.ceiltexrotation.Location = new System.Drawing.Point(89, 28);
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this.ceiltexrotation.Name = "ceiltexrotation";
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this.ceiltexrotation.Size = new System.Drawing.Size(66, 17);
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this.ceiltexrotation.TabIndex = 32;
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this.ceiltexrotation.TabIndex = 1;
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this.ceiltexrotation.Text = "Rotation";
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this.ceiltexrotation.UseVisualStyleBackColor = true;
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this.ceiltexrotation.CheckedChanged += new System.EventHandler(this.ceiltexrotation_CheckedChanged);
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@ -589,7 +589,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.ceiltexscale.Location = new System.Drawing.Point(163, 28);
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this.ceiltexscale.Name = "ceiltexscale";
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this.ceiltexscale.Size = new System.Drawing.Size(53, 17);
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this.ceiltexscale.TabIndex = 35;
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this.ceiltexscale.TabIndex = 2;
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this.ceiltexscale.Text = "Scale";
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this.ceiltexscale.UseVisualStyleBackColor = true;
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this.ceiltexscale.CheckedChanged += new System.EventHandler(this.ceiltexscale_CheckedChanged);
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@ -600,7 +600,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.ceiltexall.Location = new System.Drawing.Point(14, 368);
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this.ceiltexall.Name = "ceiltexall";
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this.ceiltexall.Size = new System.Drawing.Size(154, 17);
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this.ceiltexall.TabIndex = 37;
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||||
this.ceiltexall.TabIndex = 0;
|
||||
this.ceiltexall.Text = "Ceiling Textures Transform:";
|
||||
this.ceiltexall.UseVisualStyleBackColor = true;
|
||||
this.ceiltexall.CheckedChanged += new System.EventHandler(this.ceiltexall_CheckedChanged);
|
||||
|
@ -611,7 +611,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
this.floortexrotation.Location = new System.Drawing.Point(89, 28);
|
||||
this.floortexrotation.Name = "floortexrotation";
|
||||
this.floortexrotation.Size = new System.Drawing.Size(66, 17);
|
||||
this.floortexrotation.TabIndex = 31;
|
||||
this.floortexrotation.TabIndex = 1;
|
||||
this.floortexrotation.Text = "Rotation";
|
||||
this.floortexrotation.UseVisualStyleBackColor = true;
|
||||
this.floortexrotation.CheckedChanged += new System.EventHandler(this.floortexrotation_CheckedChanged);
|
||||
|
@ -622,7 +622,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
this.floortexoffset.Location = new System.Drawing.Point(27, 28);
|
||||
this.floortexoffset.Name = "floortexoffset";
|
||||
this.floortexoffset.Size = new System.Drawing.Size(54, 17);
|
||||
this.floortexoffset.TabIndex = 4;
|
||||
this.floortexoffset.TabIndex = 0;
|
||||
this.floortexoffset.Text = "Offset";
|
||||
this.floortexoffset.UseVisualStyleBackColor = true;
|
||||
this.floortexoffset.CheckedChanged += new System.EventHandler(this.floortexoffset_CheckedChanged);
|
||||
|
@ -633,7 +633,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
this.floortexscale.Location = new System.Drawing.Point(163, 28);
|
||||
this.floortexscale.Name = "floortexscale";
|
||||
this.floortexscale.Size = new System.Drawing.Size(53, 17);
|
||||
this.floortexscale.TabIndex = 34;
|
||||
this.floortexscale.TabIndex = 2;
|
||||
this.floortexscale.Text = "Scale";
|
||||
this.floortexscale.UseVisualStyleBackColor = true;
|
||||
this.floortexscale.CheckedChanged += new System.EventHandler(this.floortexscale_CheckedChanged);
|
||||
|
@ -644,7 +644,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
this.floortexall.Location = new System.Drawing.Point(14, 432);
|
||||
this.floortexall.Name = "floortexall";
|
||||
this.floortexall.Size = new System.Drawing.Size(146, 17);
|
||||
this.floortexall.TabIndex = 36;
|
||||
this.floortexall.TabIndex = 1;
|
||||
this.floortexall.Text = "Floor Textures Transform:";
|
||||
this.floortexall.UseVisualStyleBackColor = true;
|
||||
this.floortexall.CheckedChanged += new System.EventHandler(this.floortexall_CheckedChanged);
|
||||
|
|
|
@ -70,6 +70,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
preciseposition.Checked = false;
|
||||
preciseposition.Enabled = false;
|
||||
}
|
||||
|
||||
//mxd. Otherwise the focus will go to one of TextBoxes
|
||||
// and stay there forever preventing tab collapsing when in collapsed mode
|
||||
label1.Focus();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -163,7 +163,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
|
|||
panel = new SoundEnvironmentPanel();
|
||||
panel.OnShowWarningsOnlyChanged += PanelOnOnShowWarningsOnlyChanged;
|
||||
docker = new Docker("soundenvironments", "Sound Environments", panel);
|
||||
General.Interface.AddDocker(docker);
|
||||
General.Interface.AddDocker(docker, true);
|
||||
General.Interface.SelectDocker(docker);
|
||||
|
||||
worker = new BackgroundWorker();
|
||||
|
|
Loading…
Reference in a new issue