mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2025-04-23 10:00:50 +00:00
Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style).
This commit is contained in:
parent
c668ff20c7
commit
e05361e8bb
14 changed files with 129 additions and 41 deletions
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@ -1143,6 +1143,7 @@
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<None Include="Resources\GroupRemove.png" />
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<None Include="Resources\GridDecrease.png" />
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<None Include="Resources\GridIncrease.png" />
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<None Include="Resources\FixedThingsScale.png" />
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<Content Include="Resources\Light.png" />
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<None Include="Resources\Lightbulb.png" />
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<None Include="Resources\LightDisabled.png" />
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@ -132,7 +132,8 @@ namespace CodeImp.DoomBuilder.Config
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private bool storeSelectedEditTab;
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private int maxbackups;
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private bool checkforupdates;
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private bool rendercomments;
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private bool rendercomments; //mxd
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private bool fixedthingsscale; //mxd
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private bool rendergrid;
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private bool rendernightspath;
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private bool dynamicgridsize;
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@ -243,6 +244,7 @@ namespace CodeImp.DoomBuilder.Config
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internal int MaxBackups { get { return maxbackups; } set { maxbackups = value; } }
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internal bool CheckForUpdates { get { return checkforupdates; } set { checkforupdates = value; } } //mxd
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public bool RenderComments { get { return rendercomments; } internal set { rendercomments = value; } } //mxd
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public bool FixedThingsScale { get { return fixedthingsscale; } internal set { fixedthingsscale = value; } } //mxd
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public bool RenderGrid { get { return rendergrid; } internal set { rendergrid = value; } } //mxd
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public bool RenderNiGHTSPath { get { return rendernightspath; } internal set { rendernightspath = value; } }
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public bool DynamicGridSize { get { return dynamicgridsize; } internal set { dynamicgridsize = value; } } //mxd
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@ -374,6 +376,7 @@ namespace CodeImp.DoomBuilder.Config
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maxbackups = cfg.ReadSetting("maxbackups", 3);
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checkforupdates = false; //No update checking for Zone Builder
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rendercomments = cfg.ReadSetting("rendercomments", true); //mxd
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fixedthingsscale = cfg.ReadSetting("fixedthingsscale", false); //mxd
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rendergrid = cfg.ReadSetting("rendergrid", true); //mxd
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rendernightspath = cfg.ReadSetting("rendernightspath", true);
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dynamicgridsize = cfg.ReadSetting("dynamicgridsize", true); //mxd
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@ -489,6 +492,7 @@ namespace CodeImp.DoomBuilder.Config
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cfg.WriteSetting("maxbackups", maxbackups);
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//cfg.WriteSetting("checkforupdates", checkforupdates); //mxd
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cfg.WriteSetting("rendercomments", rendercomments); //mxd
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cfg.WriteSetting("fixedthingsscale", fixedthingsscale); //mxd
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cfg.WriteSetting("rendergrid", rendergrid); //mxd
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cfg.WriteSetting("rendernightspath", rendernightspath); //mxd
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cfg.WriteSetting("dynamicgridsize", dynamicgridsize); //mxd
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@ -22,6 +22,8 @@ namespace CodeImp.DoomBuilder.GZBuilder.Geometry
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{
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this.Start = start;
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this.End = end;
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this.Start2D = start;
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this.End2D = end;
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this.Color = General.Colors.InfoLine;
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this.RenderArrowhead = true;
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}
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@ -30,6 +32,8 @@ namespace CodeImp.DoomBuilder.GZBuilder.Geometry
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{
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this.Start = start;
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this.End = end;
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this.Start2D = start;
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this.End2D = end;
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this.Color = General.Colors.InfoLine;
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this.RenderArrowhead = renderArrowhead;
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}
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@ -38,6 +42,8 @@ namespace CodeImp.DoomBuilder.GZBuilder.Geometry
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{
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this.Start = start;
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this.End = end;
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this.Start2D = start;
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this.End2D = end;
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this.Color = color;
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this.RenderArrowhead = true;
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}
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@ -46,6 +52,8 @@ namespace CodeImp.DoomBuilder.GZBuilder.Geometry
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{
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this.Start = start;
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this.End = end;
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this.Start2D = start;
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this.End2D = end;
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this.Color = color;
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this.RenderArrowhead = renderArrowhead;
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}
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@ -2721,7 +2721,7 @@ namespace CodeImp.DoomBuilder.Map
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{
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float px = t.Position.x;
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float py = t.Position.y;
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float ts = ((t.FixedSize && General.Map.Renderer2D.Scale > 1.0f) ? t.Size / General.Map.Renderer2D.Scale : t.Size);
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float ts = (((t.FixedSize || General.Settings.FixedThingsScale) && General.Map.Renderer2D.Scale > 1.0f) ? t.Size / General.Map.Renderer2D.Scale : t.Size);
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//mxd. Within range?
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if(px < range.Left - ts || px > range.Right + ts || py < range.Top - ts || py > range.Bottom + ts) continue;
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14
Source/Core/Properties/Resources.Designer.cs
generated
14
Source/Core/Properties/Resources.Designer.cs
generated
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@ -1,7 +1,7 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Dieser Code wurde von einem Tool generiert.
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// Laufzeitversion:4.0.30319.42000
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// This code was generated by a tool.
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// Runtime Version:2.0.50727.5466
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//
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// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
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// der Code erneut generiert wird.
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@ -370,9 +370,13 @@ namespace CodeImp.DoomBuilder.Properties {
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap FixedThingsScale {
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get {
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object obj = ResourceManager.GetObject("FixedThingsScale", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap fog {
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get {
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object obj = ResourceManager.GetObject("fog", resourceCulture);
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@ -574,4 +574,7 @@
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<data name="ScriptProperty" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\ScriptProperty.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="FixedThingsScale" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\FixedThingsScale.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>
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@ -74,6 +74,7 @@ namespace CodeImp.DoomBuilder.Rendering
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void RenderRectangleFilled(RectangleF rect, PixelColor c, bool transformrect, ImageData texture);
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void RenderLine(Vector2D start, Vector2D end, float thickness, PixelColor c, bool transformcoords);
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void RenderArrows(ICollection<Line3D> line); //mxd
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void RenderArrows(ICollection<Line3D> line, bool transformcoords); //mxd
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void RenderText(TextLabel text);
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void RenderGeometry(FlatVertex[] vertices, ImageData texture, bool transformcoords);
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void RenderHighlight(FlatVertex[] vertices, int color); //mxd
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@ -250,7 +250,6 @@ namespace CodeImp.DoomBuilder.Rendering
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// BACKGROUND
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case RendererLayer.Background:
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if((backimageverts == null) || (General.Map.Grid.Background.Texture == null)) break;
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graphics.Device.SetTexture(0, General.Map.Grid.Background.Texture);
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graphics.Shaders.Display2D.Texture1 = General.Map.Grid.Background.Texture;
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graphics.Shaders.Display2D.SetSettings(1f / windowsize.Width, 1f / windowsize.Height, FSAA_FACTOR, layer.alpha, false);
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graphics.Shaders.Display2D.BeginPass(aapass);
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@ -261,7 +260,6 @@ namespace CodeImp.DoomBuilder.Rendering
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// GRID
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case RendererLayer.Grid:
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graphics.Device.SetTexture(0, backtex);
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graphics.Shaders.Display2D.Texture1 = backtex;
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graphics.Shaders.Display2D.SetSettings(1f / backsize.Width, 1f / backsize.Height, FSAA_FACTOR, layer.alpha, false);
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graphics.Shaders.Display2D.BeginPass(aapass);
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@ -271,7 +269,6 @@ namespace CodeImp.DoomBuilder.Rendering
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// GEOMETRY
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case RendererLayer.Geometry:
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graphics.Device.SetTexture(0, plottertex);
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graphics.Shaders.Display2D.Texture1 = plottertex;
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graphics.Shaders.Display2D.SetSettings(1f / structsize.Width, 1f / structsize.Height, FSAA_FACTOR, layer.alpha, false);
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graphics.Shaders.Display2D.BeginPass(aapass);
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@ -281,7 +278,6 @@ namespace CodeImp.DoomBuilder.Rendering
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// THINGS
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case RendererLayer.Things:
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graphics.Device.SetTexture(0, thingstex);
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graphics.Shaders.Display2D.Texture1 = thingstex;
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graphics.Shaders.Display2D.SetSettings(1f / thingssize.Width, 1f / thingssize.Height, FSAA_FACTOR, layer.alpha, false);
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graphics.Shaders.Display2D.BeginPass(aapass);
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@ -291,7 +287,6 @@ namespace CodeImp.DoomBuilder.Rendering
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// OVERLAY
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case RendererLayer.Overlay:
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graphics.Device.SetTexture(0, overlaytex);
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graphics.Shaders.Display2D.Texture1 = overlaytex;
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graphics.Shaders.Display2D.SetSettings(1f / overlaysize.Width, 1f / overlaysize.Height, FSAA_FACTOR, layer.alpha, false);
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graphics.Shaders.Display2D.BeginPass(aapass);
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@ -301,7 +296,6 @@ namespace CodeImp.DoomBuilder.Rendering
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// SURFACE
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case RendererLayer.Surface:
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graphics.Device.SetTexture(0, surfacetex);
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graphics.Shaders.Display2D.Texture1 = surfacetex;
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graphics.Shaders.Display2D.SetSettings(1f / overlaysize.Width, 1f / overlaysize.Height, FSAA_FACTOR, layer.alpha, false);
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graphics.Shaders.Display2D.BeginPass(aapass);
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@ -317,7 +311,6 @@ namespace CodeImp.DoomBuilder.Rendering
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graphics.Present();
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// Release binds
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graphics.Device.SetTexture(0, null);
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graphics.Shaders.Display2D.Texture1 = null;
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graphics.Device.SetStreamSource(0, null, 0, 0);
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}
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@ -985,20 +978,22 @@ namespace CodeImp.DoomBuilder.Rendering
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// This makes vertices for a thing
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// Returns false when not on the screen
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private bool CreateThingBoxVerts(Thing t, ref FlatVertex[] verts, Dictionary<Thing, Vector2D> thingsByPosition, int offset, PixelColor c)
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private bool CreateThingBoxVerts(Thing t, ref FlatVertex[] verts, ref List<Line3D> bboxes, Dictionary<Thing, Vector2D> thingsByPosition, int offset, PixelColor c, byte bboxalpha)
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{
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float thingsize = General.Settings.DrawThingsFixedSize ? General.Settings.DefaultThingSize : t.Size;
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if(thingsize * scale < MINIMUM_THING_RADIUS) return false; //mxd. Don't render tiny little things
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// Determine size
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float circlesize = (t.FixedSize && (scale > 1.0f) ? thingsize /* * THING_CIRCLE_SIZE*/ : thingsize * scale /* * THING_CIRCLE_SIZE*/);
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// Determine sizes
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float circlesize = ((t.FixedSize || General.Settings.FixedThingsScale) && (scale > 1.0f) ? t.Size : t.Size * scale);
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float bboxsize = ((!t.FixedSize && General.Settings.FixedThingsScale) && (scale > 1.0f) ? t.Size * scale : -1); //mxd
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float screensize = Math.Max(circlesize, bboxsize); //mxd
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// Transform to screen coordinates
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Vector2D screenpos = ((Vector2D)t.Position).GetTransformed(translatex, translatey, scale, -scale);
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// Check if the thing is actually on screen
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if(((screenpos.x + circlesize) <= 0.0f) || ((screenpos.x - circlesize) >= windowsize.Width) ||
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((screenpos.y + circlesize) <= 0.0f) || ((screenpos.y - circlesize) >= windowsize.Height))
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if(((screenpos.x + screensize) <= 0.0f) || ((screenpos.x - screensize) >= windowsize.Width) ||
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((screenpos.y + screensize) <= 0.0f) || ((screenpos.y - screensize) >= windowsize.Height))
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return false;
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// Get integral color
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@ -1036,6 +1031,22 @@ namespace CodeImp.DoomBuilder.Rendering
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//mxd. Add to list
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thingsByPosition.Add(t, screenpos);
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//mxd. Add bounding box?
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if(bboxsize > 0)
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{
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PixelColor boxcolor = c.WithAlpha(bboxalpha);
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Vector2D tl = new Vector2D(screenpos.x - bboxsize, screenpos.y - bboxsize);
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Vector2D tr = new Vector2D(screenpos.x + bboxsize, screenpos.y - bboxsize);
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Vector2D bl = new Vector2D(screenpos.x - bboxsize, screenpos.y + bboxsize);
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Vector2D br = new Vector2D(screenpos.x + bboxsize, screenpos.y + bboxsize);
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bboxes.Add(new Line3D(tl, tr, boxcolor, false));
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bboxes.Add(new Line3D(tr, br, boxcolor, false));
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bboxes.Add(new Line3D(bl, br, boxcolor, false));
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bboxes.Add(new Line3D(tl, bl, boxcolor, false));
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}
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// Done
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return true;
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}
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@ -1045,10 +1056,10 @@ namespace CodeImp.DoomBuilder.Rendering
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{
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// Determine size
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float thingsize = General.Settings.DrawThingsFixedSize ? General.Settings.DefaultThingSize : t.Size;
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float arrowsize = (t.FixedSize && (scale > 1.0f) ? thingsize : thingsize * scale) * THING_ARROW_SIZE; //mxd
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float arrowsize = ((t.FixedSize || General.Settings.FixedThingsScale) && (scale > 1.0f) ? t.Size : t.Size * scale) * THING_ARROW_SIZE; //mxd
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// Setup rotated rect for arrow
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float sinarrowsize = (float)Math.Sin(t.Angle + Angle2D.PI * 0.25f) * arrowsize;
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// Setup rotated rect for arrow
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float sinarrowsize = (float)Math.Sin(t.Angle + Angle2D.PI * 0.25f) * arrowsize;
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float cosarrowsize = (float)Math.Cos(t.Angle + Angle2D.PI * 0.25f) * arrowsize;
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verts[offset].x = screenpos.x + sinarrowsize;
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@ -1123,6 +1134,7 @@ namespace CodeImp.DoomBuilder.Rendering
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// Make alpha color
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Color4 alphacolor = new Color4(alpha, 1.0f, 1.0f, 1.0f);
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byte bboxalpha = (byte)(alpha * (General.Editing.Mode.GetType().Name == "ThingsMode" ? 128 : 255));
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// Set renderstates for things rendering
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graphics.Device.SetRenderState(RenderState.CullMode, Cull.None);
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@ -1136,7 +1148,6 @@ namespace CodeImp.DoomBuilder.Rendering
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graphics.Device.SetStreamSource(0, thingsvertices, 0, FlatVertex.Stride);
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// Set things texture
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graphics.Device.SetTexture(0, thingtexture.Texture);
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graphics.Shaders.Things2D.Texture1 = thingtexture.Texture;
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SetWorldTransformation(false);
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graphics.Shaders.Things2D.SetSettings(alpha);
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@ -1148,6 +1159,7 @@ namespace CodeImp.DoomBuilder.Rendering
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// Determine next lock size
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int locksize = (things.Count > THING_BUFFER_SIZE) ? THING_BUFFER_SIZE : things.Count;
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FlatVertex[] verts = new FlatVertex[THING_BUFFER_SIZE * 6];
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List<Line3D> bboxes = new List<Line3D>(locksize); //mxd
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//mxd
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Dictionary<int, List<Thing>> thingsByType = new Dictionary<int, List<Thing>>();
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@ -1171,7 +1183,7 @@ namespace CodeImp.DoomBuilder.Rendering
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// Create vertices
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PixelColor tc = fixedcolor ? c : DetermineThingColor(t);
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if(CreateThingBoxVerts(t, ref verts, thingsByPosition, buffercount * 6, tc))
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if(CreateThingBoxVerts(t, ref verts, ref bboxes, thingsByPosition, buffercount * 6, tc, bboxalpha))
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{
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buffercount++;
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@ -1234,8 +1246,8 @@ namespace CodeImp.DoomBuilder.Rendering
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}
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if(sprite.Texture == null) sprite.CreateTexture();
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graphics.Device.SetTexture(0, sprite.Texture);
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graphics.Shaders.Things2D.Texture1 = sprite.Texture;
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graphics.Shaders.Things2D.ApplySettings();
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// Determine next lock size
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locksize = (group.Value.Count > THING_BUFFER_SIZE) ? THING_BUFFER_SIZE : group.Value.Count;
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@ -1246,7 +1258,7 @@ namespace CodeImp.DoomBuilder.Rendering
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totalcount = 0;
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float spriteWidth, spriteHeight;
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float spriteScale = (group.Value[0].FixedSize && (scale > 1.0f)) ? 1.0f : scale;
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float spriteScale = ((group.Value[0].FixedSize || General.Settings.FixedThingsScale) && (scale > 1.0f)) ? 1.0f : scale;
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float radius = General.Settings.DrawThingsFixedSize ? General.Settings.DefaultThingSize : info.Radius;
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if(sprite.Width > sprite.Height)
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@ -1310,7 +1322,6 @@ namespace CodeImp.DoomBuilder.Rendering
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graphics.Shaders.Things2D.EndPass();
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//mxd. Render thing arrows
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graphics.Device.SetTexture(0, thingtexture.Texture);
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graphics.Shaders.Things2D.Texture1 = thingtexture.Texture;
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graphics.Shaders.Things2D.BeginPass(0);
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@ -1418,6 +1429,9 @@ namespace CodeImp.DoomBuilder.Rendering
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}
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graphics.Shaders.Things2D.End();
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//mxd. Render thing boxes
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RenderArrows(bboxes, false);
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}
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}
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@ -1625,7 +1639,6 @@ namespace CodeImp.DoomBuilder.Rendering
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graphics.Device.SetRenderState(RenderState.TextureFactor, -1);
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graphics.Device.SetRenderState(RenderState.FogEnable, false);
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graphics.Shaders.Display2D.Texture1 = t;
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graphics.Device.SetTexture(0, t);
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SetWorldTransformation(transformcoords);
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graphics.Shaders.Display2D.SetSettings(1f, 1f, 0f, 1f, General.Settings.ClassicBilinear);
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@ -1682,7 +1695,6 @@ namespace CodeImp.DoomBuilder.Rendering
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graphics.Shaders.Display2D.Texture1 = graphics.FontTexture;
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SetWorldTransformation(false);
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graphics.Shaders.Display2D.SetSettings(1f, 1f, 0f, 1f, true);
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graphics.Device.SetTexture(0, graphics.FontTexture);
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graphics.Device.SetStreamSource(0, text.VertexBuffer, 0, FlatVertex.Stride);
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// Draw
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@ -1745,7 +1757,6 @@ namespace CodeImp.DoomBuilder.Rendering
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graphics.Device.SetRenderState(RenderState.TextureFactor, -1);
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graphics.Device.SetRenderState(RenderState.FogEnable, false);
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SetWorldTransformation(false);
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graphics.Device.SetTexture(0, General.Map.Data.WhiteTexture.Texture);
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graphics.Shaders.Display2D.Texture1 = General.Map.Data.WhiteTexture.Texture;
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graphics.Shaders.Display2D.SetSettings(1f, 1f, 0f, 1f, General.Settings.ClassicBilinear);
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@ -1784,7 +1795,6 @@ namespace CodeImp.DoomBuilder.Rendering
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graphics.Device.SetRenderState(RenderState.TextureFactor, -1);
|
||||
graphics.Device.SetRenderState(RenderState.FogEnable, false);
|
||||
SetWorldTransformation(false);
|
||||
graphics.Device.SetTexture(0, General.Map.Data.WhiteTexture.Texture);
|
||||
graphics.Shaders.Display2D.Texture1 = General.Map.Data.WhiteTexture.Texture;
|
||||
graphics.Shaders.Display2D.SetSettings(1f, 1f, 0f, 1f, General.Settings.ClassicBilinear);
|
||||
|
||||
|
@ -1820,7 +1830,6 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
graphics.Device.SetRenderState(RenderState.TextureFactor, -1);
|
||||
graphics.Device.SetRenderState(RenderState.FogEnable, false);
|
||||
SetWorldTransformation(false);
|
||||
graphics.Device.SetTexture(0, texture.Texture);
|
||||
graphics.Shaders.Display2D.Texture1 = texture.Texture;
|
||||
graphics.Shaders.Display2D.SetSettings(1f, 1f, 0f, 1f, General.Settings.ClassicBilinear);
|
||||
|
||||
|
@ -1833,7 +1842,8 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
}
|
||||
|
||||
//mxd
|
||||
public void RenderArrows(ICollection<Line3D> lines)
|
||||
public void RenderArrows(ICollection<Line3D> lines) { RenderArrows(lines, true); }
|
||||
public void RenderArrows(ICollection<Line3D> lines, bool transformcoords)
|
||||
{
|
||||
if(lines.Count == 0) return;
|
||||
int pointscount = 0;
|
||||
|
@ -1841,9 +1851,12 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
// Translate to screen coords, determine renderability
|
||||
foreach(Line3D line in lines)
|
||||
{
|
||||
// Calculate screen positions
|
||||
line.Start2D = ((Vector2D)line.Start).GetTransformed(translatex, translatey, scale, -scale); //start
|
||||
line.End2D = ((Vector2D)line.End).GetTransformed(translatex, translatey, scale, -scale); //end
|
||||
// Calculate screen positions?
|
||||
if(transformcoords)
|
||||
{
|
||||
line.Start2D = ((Vector2D)line.Start).GetTransformed(translatex, translatey, scale, -scale); //start
|
||||
line.End2D = ((Vector2D)line.End).GetTransformed(translatex, translatey, scale, -scale); //end
|
||||
}
|
||||
|
||||
float maxx = Math.Max(line.Start2D.x, line.End2D.x);
|
||||
float minx = Math.Min(line.Start2D.x, line.End2D.x);
|
||||
|
@ -1922,7 +1935,6 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
graphics.Device.SetRenderState(RenderState.TextureFactor, -1);
|
||||
graphics.Device.SetRenderState(RenderState.FogEnable, false);
|
||||
SetWorldTransformation(false);
|
||||
graphics.Device.SetTexture(0, General.Map.Data.WhiteTexture.Texture);
|
||||
graphics.Shaders.Display2D.Texture1 = General.Map.Data.WhiteTexture.Texture;
|
||||
graphics.Shaders.Display2D.SetSettings(1f, 1f, 0f, 1f, General.Settings.ClassicBilinear);
|
||||
|
||||
|
@ -1999,7 +2011,6 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
graphics.Device.SetRenderState(RenderState.TextureFactor, -1);
|
||||
graphics.Device.SetRenderState(RenderState.FogEnable, false);
|
||||
SetWorldTransformation(false);
|
||||
graphics.Device.SetTexture(0, General.Map.Data.WhiteTexture.Texture);
|
||||
graphics.Shaders.Display2D.Texture1 = General.Map.Data.WhiteTexture.Texture;
|
||||
graphics.Shaders.Display2D.SetSettings(1f, 1f, 0f, 1f, General.Settings.ClassicBilinear);
|
||||
|
||||
|
|
|
@ -1874,13 +1874,11 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
if(crosshairbusy)
|
||||
{
|
||||
if(General.Map.Data.CrosshairBusy3D.Texture == null) General.Map.Data.CrosshairBusy3D.CreateTexture();
|
||||
graphics.Device.SetTexture(0, General.Map.Data.CrosshairBusy3D.Texture);
|
||||
graphics.Shaders.Display2D.Texture1 = General.Map.Data.CrosshairBusy3D.Texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(General.Map.Data.Crosshair3D.Texture == null) General.Map.Data.Crosshair3D.CreateTexture();
|
||||
graphics.Device.SetTexture(0, General.Map.Data.Crosshair3D.Texture);
|
||||
graphics.Shaders.Display2D.Texture1 = General.Map.Data.Crosshair3D.Texture;
|
||||
}
|
||||
|
||||
|
|
|
@ -1037,6 +1037,16 @@ togglecomments //mxd
|
|||
allowscroll = false;
|
||||
}
|
||||
|
||||
togglefixedthingsscale //mxd
|
||||
{
|
||||
title = "Toggle Fixed Things Scale";
|
||||
category = "view";
|
||||
description = "When enabled, Things will no longer be scaled based on current zoom level in Classic modes.";
|
||||
allowkeys = true;
|
||||
allowmouse = false;
|
||||
allowscroll = false;
|
||||
}
|
||||
|
||||
togglebrightness //mxd
|
||||
{
|
||||
title = "Toggle Full Brightness";
|
||||
|
|
BIN
Source/Core/Resources/FixedThingsScale.png
Normal file
BIN
Source/Core/Resources/FixedThingsScale.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
31
Source/Core/Windows/MainForm.Designer.cs
generated
31
Source/Core/Windows/MainForm.Designer.cs
generated
|
@ -182,6 +182,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.buttonviewceilings = new System.Windows.Forms.ToolStripButton();
|
||||
this.seperatorviews = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.buttontogglecomments = new System.Windows.Forms.ToolStripButton();
|
||||
this.buttontogglefixedthingsscale = new System.Windows.Forms.ToolStripButton();
|
||||
this.buttonsnaptogrid = new System.Windows.Forms.ToolStripButton();
|
||||
this.buttonautomerge = new System.Windows.Forms.ToolStripButton();
|
||||
this.buttonautoclearsidetextures = new System.Windows.Forms.ToolStripButton();
|
||||
|
@ -256,6 +257,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.flowLayoutPanel = new System.Windows.Forms.FlowLayoutPanel();
|
||||
this.modecontrolsloolbar = new System.Windows.Forms.ToolStrip();
|
||||
this.itemtogglecomments = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.itemtogglefixedthingsscale = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.itemdynamicgridsize = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.itemrendernightspath = new System.Windows.Forms.ToolStripMenuItem();
|
||||
toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
|
||||
|
@ -741,6 +743,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.itemtogglegrid,
|
||||
this.itemrendernightspath,
|
||||
this.itemtogglecomments,
|
||||
this.itemtogglefixedthingsscale,
|
||||
this.toolStripSeparator4,
|
||||
this.menuzoom,
|
||||
this.itemgotocoords,
|
||||
|
@ -1247,6 +1250,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.buttonfullbrightness,
|
||||
this.buttontogglegrid,
|
||||
this.buttontogglecomments,
|
||||
this.buttontogglefixedthingsscale,
|
||||
this.separatorfullbrightness,
|
||||
this.buttonviewnormal,
|
||||
this.buttonviewbrightness,
|
||||
|
@ -1677,6 +1681,19 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.buttontogglecomments.Text = "Show Comments";
|
||||
this.buttontogglecomments.Click += new System.EventHandler(this.InvokeTaggedAction);
|
||||
//
|
||||
// buttontogglefixedthingsscale
|
||||
//
|
||||
this.buttontogglefixedthingsscale.Checked = true;
|
||||
this.buttontogglefixedthingsscale.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.buttontogglefixedthingsscale.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
|
||||
this.buttontogglefixedthingsscale.Image = global::CodeImp.DoomBuilder.Properties.Resources.FixedThingsScale;
|
||||
this.buttontogglefixedthingsscale.ImageTransparentColor = System.Drawing.Color.Magenta;
|
||||
this.buttontogglefixedthingsscale.Name = "buttontogglefixedthingsscale";
|
||||
this.buttontogglefixedthingsscale.Size = new System.Drawing.Size(23, 22);
|
||||
this.buttontogglefixedthingsscale.Tag = "builder_togglefixedthingsscale";
|
||||
this.buttontogglefixedthingsscale.Text = "Fixed Things Scale";
|
||||
this.buttontogglefixedthingsscale.Click += new System.EventHandler(this.InvokeTaggedAction);
|
||||
//
|
||||
// buttonsnaptogrid
|
||||
//
|
||||
this.buttonsnaptogrid.Checked = true;
|
||||
|
@ -2448,6 +2465,18 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.itemtogglecomments.Text = "Show Comments";
|
||||
this.itemtogglecomments.Click += new System.EventHandler(this.InvokeTaggedAction);
|
||||
//
|
||||
// itemtogglefixedthingsscale
|
||||
//
|
||||
this.itemtogglefixedthingsscale.Checked = true;
|
||||
this.itemtogglefixedthingsscale.CheckOnClick = true;
|
||||
this.itemtogglefixedthingsscale.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.itemtogglefixedthingsscale.Image = global::CodeImp.DoomBuilder.Properties.Resources.FixedThingsScale;
|
||||
this.itemtogglefixedthingsscale.Name = "itemtogglefixedthingsscale";
|
||||
this.itemtogglefixedthingsscale.Size = new System.Drawing.Size(215, 22);
|
||||
this.itemtogglefixedthingsscale.Tag = "builder_togglefixedthingsscale";
|
||||
this.itemtogglefixedthingsscale.Text = "Fixed Things Scale";
|
||||
this.itemtogglefixedthingsscale.Click += new System.EventHandler(this.InvokeTaggedAction);
|
||||
//
|
||||
// itemdynamicgridsize
|
||||
//
|
||||
this.itemdynamicgridsize.Checked = true;
|
||||
|
@ -2725,6 +2754,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
private ToolStripMenuItem item2zoom800;
|
||||
private ToolStripMenuItem itemzoom800;
|
||||
private ToolStripButton buttontogglecomments;
|
||||
private ToolStripButton buttontogglefixedthingsscale;
|
||||
private ToolStripMenuItem itemlinedefcolors;
|
||||
private ToolStripSeparator separatorlinecolors;
|
||||
private ToolStripButton buttonlinededfcolors;
|
||||
|
@ -2737,5 +2767,6 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
private ToolStripMenuItem itemdynamicgridsize;
|
||||
private ToolStripMenuItem itemrendernightspath;
|
||||
private ToolStripMenuItem itemtogglecomments;
|
||||
private ToolStripMenuItem itemtogglefixedthingsscale;
|
||||
}
|
||||
}
|
|
@ -2025,6 +2025,8 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
itemrendernightspath.Checked = General.Settings.RenderNiGHTSPath;
|
||||
buttontogglecomments.Visible = General.Settings.ToolbarViewModes && maploaded && General.Map.UDMF; //mxd
|
||||
buttontogglecomments.Checked = General.Settings.RenderComments; //mxd
|
||||
buttontogglefixedthingsscale.Visible = General.Settings.ToolbarViewModes && maploaded; //mxd
|
||||
buttontogglefixedthingsscale.Checked = General.Settings.FixedThingsScale; //mxd
|
||||
separatorfullbrightness.Visible = General.Settings.ToolbarViewModes && maploaded; //mxd
|
||||
buttonviewbrightness.Visible = General.Settings.ToolbarViewModes && maploaded;
|
||||
buttonviewceilings.Visible = General.Settings.ToolbarViewModes && maploaded;
|
||||
|
@ -2774,6 +2776,19 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
RedrawDisplay();
|
||||
}
|
||||
|
||||
//mxd. Action to toggle fixed things scale
|
||||
[BeginAction("togglefixedthingsscale")]
|
||||
internal void ToggleFixedThingsScale()
|
||||
{
|
||||
buttontogglefixedthingsscale.Checked = !buttontogglefixedthingsscale.Checked;
|
||||
itemtogglefixedthingsscale.Checked = buttontogglefixedthingsscale.Checked;
|
||||
General.Settings.FixedThingsScale = buttontogglefixedthingsscale.Checked;
|
||||
DisplayStatus(StatusType.Action, "Fixed things scale is " + (buttontogglefixedthingsscale.Checked ? "ENABLED" : "DISABLED"));
|
||||
|
||||
// Redraw display to show changes
|
||||
RedrawDisplay();
|
||||
}
|
||||
|
||||
// Action to toggle snap to grid
|
||||
[BeginAction("togglesnap")]
|
||||
internal void ToggleSnapToGrid()
|
||||
|
@ -2886,6 +2901,8 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
itemtoggleinfo.Checked = IsInfoPanelExpanded;
|
||||
itemtogglecomments.Visible = (General.Map != null && General.Map.UDMF); //mxd
|
||||
itemtogglecomments.Checked = General.Settings.RenderComments; //mxd
|
||||
itemtogglefixedthingsscale.Visible = (General.Map != null); //mxd
|
||||
itemtogglefixedthingsscale.Checked = General.Settings.FixedThingsScale; //mxd
|
||||
|
||||
// View mode items
|
||||
if(General.Map != null)
|
||||
|
|
|
@ -761,7 +761,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(t.Fields.ContainsKey("comment"))
|
||||
{
|
||||
float size = ((t.FixedSize && renderer.Scale > 1.0f) ? t.Size / renderer.Scale : t.Size);
|
||||
float size = (((t.FixedSize || General.Settings.FixedThingsScale) && renderer.Scale > 1.0f) ? t.Size / renderer.Scale : t.Size);
|
||||
if(size * renderer.Scale < 1.5f) return; // Thing is too small to render
|
||||
|
||||
int iconindex = 0;
|
||||
|
|
Loading…
Reference in a new issue