mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 06:41:49 +00:00
Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
Internal, Script Editor: moved some setup/auto-completion logic to separate classes. Updated ZDoom_DECORATE.cfg (A_QuakeEx).
This commit is contained in:
parent
e87a8b0c3c
commit
697e9e4bf5
2 changed files with 4 additions and 3 deletions
|
@ -163,7 +163,7 @@ keywords
|
|||
A_PlayerSkinCheck = "state A_PlayerSkinCheck(str state)";
|
||||
A_SkullPop = "A_SkullPop[(str type = \"BloodySkull\")]";
|
||||
A_Quake = "A_Quake(int intensity, int duration, int damageradius, int tremorradius[, str sound = \"world/quake\"])";
|
||||
A_QuakeEx = "A_QuakeEx(int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad[, str sound = \"world/quake\"[, int flags = 0[, float mulwavex = 1.0[, float mulwavey = 1.0[, float mulwavez = 1.0[, int falloff = 0[, int highpoint = 0]]]]]]])";
|
||||
A_QuakeEx = "A_QuakeEx(int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad[, str sound = \"world/quake\"[, int flags = 0[, float mulwavex = 1.0[, float mulwavey = 1.0[, float mulwavez = 1.0[, int falloff = 0[, int highpoint = 0[, float rollintensity = 0.0[, float rollwave = 0.0]]]]]]]]])";
|
||||
//Spawn functions
|
||||
A_TossGib = "A_TossGib";
|
||||
A_SpawnDebris = "A_SpawnDebris(str type[, bool translation = false[, float horizontal_vel = 1.0[, float vertical_vel = 1.0]]])";
|
||||
|
|
|
@ -112,7 +112,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
texscale = new Vector2D(1.0f / 64.0f, 1.0f / 64.0f);
|
||||
|
||||
// Determine brightness
|
||||
int color = PixelColor.FromInt(level.color).WithAlpha((byte)General.Clamp(level.alpha, 0, 255)).ToInt();
|
||||
byte alpha = (byte)General.Clamp(level.alpha, 0, 255);
|
||||
int color = PixelColor.FromInt(level.color).WithAlpha(alpha).ToInt();
|
||||
int targetbrightness;
|
||||
if(extrafloor != null && !extrafloor.VavoomType && !level.disablelighting)
|
||||
{
|
||||
|
@ -139,7 +140,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(sd.LightLevels[i] == level)
|
||||
{
|
||||
if(i > 0) color = sd.LightLevels[i - 1].color;
|
||||
if(i > 0) color = PixelColor.FromInt(sd.LightLevels[i - 1].color).WithAlpha(alpha).ToInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue