MascaraSnake
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6dd3635a38
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Allow linedef flags text to be changed per type (config isn't updated yet)
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2016-01-14 20:31:27 +01:00 |
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MascaraSnake
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4e988bb61f
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Reset Thing flags when switching from a type with renamed flags to an unknown type
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2016-01-14 20:27:23 +01:00 |
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MascaraSnake
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f3a756c7d4
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Allow Thing flags text to be changed per type
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2016-01-14 19:31:21 +01:00 |
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MascaraSnake
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841f4087b6
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Special Z position handling for NiGHTS path items and hoops
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2016-01-13 22:28:16 +01:00 |
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MascaraSnake
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1e10c8b129
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Render Things whose Z position indicates the position of the center rather than the bottom accordingly
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2016-01-13 21:39:26 +01:00 |
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MascaraSnake
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ed44947404
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Things that float when given the Ambush flag are now displayed as such in Visual Mode
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2016-01-13 20:17:19 +01:00 |
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MascaraSnake
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7b276580fb
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Allow a Thing's flags value field to be edited even when "Absolute Height" is checked, but uncheck it after editing
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2016-01-13 19:35:42 +01:00 |
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MascaraSnake
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36ec727743
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Added functionality for rendering only sides/planes of a 3D floor
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2016-01-13 19:27:21 +01:00 |
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MascaraSnake
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f54af8087f
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Added exceptions for Thing types on which the Object Flip flag has no effect
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2016-01-13 17:42:53 +01:00 |
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MascaraSnake
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b2696af491
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Made flags value field writable
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2016-01-13 00:35:07 +01:00 |
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MascaraSnake
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ef6f15d919
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Now that Thing.GetFlagsValue() exists, might as well use it
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2016-01-12 22:48:14 +01:00 |
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MascaraSnake
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e81c8d6acc
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Added multimare support
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2016-01-12 22:07:23 +01:00 |
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MascaraSnake
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c7aa31db7c
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Don't capitalize lowercase lump names when saving a map
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2016-01-12 14:45:22 +01:00 |
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MascaraSnake
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4e043b510f
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Made the precision with which the NiGHTS circles are drawn configurable
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2016-01-12 10:54:23 +01:00 |
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MascaraSnake
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1e107dcd46
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Added toolbar button for toggling NiGHTS path rendering and allowed the control to be binded to a key
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2016-01-12 10:25:19 +01:00 |
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MascaraSnake
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4b565d69ee
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Changed the "About Zone Builder..." icon
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2016-01-12 10:14:21 +01:00 |
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MascaraSnake
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32f3fbbd70
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Made NiGHTS path color configurable
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2016-01-12 01:05:42 +01:00 |
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MascaraSnake
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652ff5aaf3
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Render all lines in one pass
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2016-01-12 00:35:42 +01:00 |
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MascaraSnake
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4611851122
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Added capability for rendering the NiGHTS path
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2016-01-12 00:26:00 +01:00 |
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MascaraSnake
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70beb450d2
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SRB2 can have more than 32678 segs
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2016-01-11 23:10:35 +01:00 |
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MascaraSnake
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368d0ce1bd
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Added option to extend the crosshair in classic modes to the map boundaries
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2016-01-11 20:33:37 +01:00 |
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MascaraSnake
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b5d255d91d
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Don't allow negative Thing heights for SRB2 maps
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2016-01-10 22:54:39 +01:00 |
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MascaraSnake
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6388c93034
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Lowered the minimum segment length for the Draw Curve tool to 1
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2016-01-10 22:38:52 +01:00 |
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MascaraSnake
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b27073aa40
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Changed version number for v1.1 release
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2016-01-10 20:20:18 +01:00 |
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MascaraSnake
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9acf74041c
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Made the number of file backups configurable
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2016-01-10 20:10:35 +01:00 |
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MascaraSnake
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ed3b687284
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Display linedef angles like in SRB2 (0° means the linedef goes from west to east)
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2016-01-10 18:18:25 +01:00 |
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MascaraSnake
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645ff67d8d
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Render slope vertices so that their center intersects with the slope, rather than the bottom
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2016-01-10 17:37:08 +01:00 |
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MascaraSnake
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6c739c1a07
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Fixed flat rotation (0° is east in SRB2)
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2016-01-10 17:25:09 +01:00 |
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MascaraSnake
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4f6f748b31
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
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MascaraSnake
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48d1fcb4c7
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Corrected the conditions for repeating middle textures
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2016-01-06 23:56:45 +01:00 |
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MascaraSnake
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27626192fa
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Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor
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2016-01-05 16:24:36 +01:00 |
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MascaraSnake
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df0d4e2e09
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Actually, the "IWAD file dialog" is for adding general assets, so allow all files there too
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2016-01-05 15:48:48 +01:00 |
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MascaraSnake
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e8d7a324a0
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Added "All files" filter for open/save map dialogs (not for choosing the IWAD though, because that's always .wad or .srb)
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2016-01-05 14:31:30 +01:00 |
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MascaraSnake
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b22a22317f
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Show .srb files directly in the IWAD file dialog
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2016-01-05 11:03:57 +01:00 |
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MascaraSnake
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a3f2f131a1
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Render translucent walls in Visual Mode
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2016-01-04 20:26:34 +01:00 |
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MascaraSnake
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092f8581ab
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Render SRB2's repeating midtextures in Visual Mode
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2016-01-04 17:45:46 +01:00 |
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MascaraSnake
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4abdf3a65b
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Render the insides of fog blocks
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2016-01-04 15:34:14 +01:00 |
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MascaraSnake
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cb6cac84eb
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Corrected alpha value parsing for colormaps
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2016-01-04 14:56:32 +01:00 |
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MascaraSnake
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d99602fc51
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Changed version number to 1.0 in preparation of release
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2016-01-04 12:56:13 +01:00 |
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MascaraSnake
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760dff9df0
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Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
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2016-01-04 12:55:41 +01:00 |
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MascaraSnake
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f69597c6d1
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Added colormap rendering to Visual Mode (alpha value is ignored for now)
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2016-01-04 00:01:07 +01:00 |
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MascaraSnake
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c21705ed87
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Hid the updater and a few other options that aren't relevant for SRB2
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2016-01-03 21:32:52 +01:00 |
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MascaraSnake
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3e9a3d91ea
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Added an "About Zone Builder" tab to the About window
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2016-01-03 18:33:42 +01:00 |
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MascaraSnake
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85c53c2d42
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Only add Z position to flags value for SRB2
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2016-01-03 16:54:53 +01:00 |
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MascaraSnake
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99cb93b0ae
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Made texture autoalignment work with SRB2's 3D floors
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2016-01-03 16:32:53 +01:00 |
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MascaraSnake
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8b5a2916b8
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Changed texture offset behavior of 3D floors to match with SRB2
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2016-01-03 15:54:29 +01:00 |
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MascaraSnake
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0489386e7a
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Handle the Object Flip flag in Visual Mode.
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2016-01-03 13:07:14 +01:00 |
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MascaraSnake
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5e5da324d5
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Slope vertices are always placed relative to the "normal" floor, not the sloped floor.
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2016-01-03 01:12:07 +01:00 |
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MascaraSnake
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3e7202000e
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Don't allow a Thing's Z position to be scrolled out of bounds in Visual Mode.
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2016-01-03 00:26:06 +01:00 |
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MascaraSnake
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e773c543e5
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Thing position, linedef offset and sector height boxes now all change in increments of 8 (16 with Shift, 1 with Ctrl).
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2016-01-02 15:30:01 +01:00 |
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MascaraSnake
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bbfb569d0f
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Vertex slopes are now rendered in Visual Mode.
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2016-01-02 14:21:15 +01:00 |
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MascaraSnake
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09a08d2363
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Two small changes related to rebranding.
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2016-01-02 14:20:40 +01:00 |
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MascaraSnake
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4540a9b59d
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Changed the version number. The revision number is now only used internally to indicate the GZDB revision number this is based on.
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2016-01-01 23:45:22 +01:00 |
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MascaraSnake
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e398e05358
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Made Visual Mode's "Toggle Slope" feature work for SRB2.
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2016-01-01 22:53:25 +01:00 |
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MascaraSnake
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12b80073b9
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Changed Visual Mode icon and disabled SoundPropagationMode, SoundEnvironmentMode by default.
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2016-01-01 14:05:11 +01:00 |
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MascaraSnake
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346633da15
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Fixed a bug in the rendering behavior of custom 3D floors: FF_DOUBLESHADOW controls whether the light level is only applied to the insides, not FF_ALLSIDES/FF_INVERTSIDES.
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2016-01-01 12:42:07 +01:00 |
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MascaraSnake
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b619c85ec3
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Added comments related to 3D floor and slope handling, so I don't have to look this stuff up every time I read the code
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2016-01-01 11:41:42 +01:00 |
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MascaraSnake
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29f05db92d
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Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
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2015-12-31 16:46:40 +01:00 |
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MascaraSnake
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4cf012d92c
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Allow .srb as an IWAD file type
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2015-12-31 16:45:21 +01:00 |
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MascaraSnake
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2df14e7fb9
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Rebranded the editor from GZDoom Builder to Zone Builder
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2015-12-31 16:44:28 +01:00 |
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MascaraSnake
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e971586805
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
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