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Boom_common.cfg
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Boom_generalized.cfg
Automap Mode: fixed a problem where secrets were not shown. Fixes #821
2022-11-27 11:11:59 +01:00
Boom_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Boom_misc.cfg
Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
2021-04-10 12:05:30 +02:00
Boom_things.cfg
Common.cfg
Dehacked_Doom.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Doom2_things.cfg
Doom_common.cfg
Reverted change that stopped thing angles to clamp to 45° in binary Doom map format. Fixes #794
2022-10-20 21:23:01 +02:00
Doom_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Doom_misc.cfg
The combination of SS_START/S_END sprite markers is now recognized. Resolves #695 .
2022-01-29 20:11:22 +01:00
Doom_sectors.cfg
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
2022-08-28 16:43:16 +02:00
Doom_texturesets.cfg
Categorize more Ultimate Doom textures ( #513 )
2020-12-21 11:42:12 +01:00
Doom_things.cfg
Eternity_common.cfg
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
Eternity_generalized.cfg
Eternity_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Eternity_misc.cfg
GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
2022-05-08 16:04:41 +02:00
Eternity_things.cfg
Game_Doom.cfg
Game_Heretic.cfg
Game_Hexen.cfg
Game_Strife.cfg
GZDoom_common.cfg
Made non-existent ZScript classes a fatal error.
2022-08-07 21:26:22 +03:00
GZDoom_things.cfg
Update ZDRay stuff ( #750 )
2022-07-02 10:50:18 +02:00
Heretic_common.cfg
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Heretic_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Heretic_misc.cfg
Heretic_sectors.cfg
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
2022-08-28 16:43:16 +02:00
Heretic_texturesets.cfg
Heretic_things.cfg
Hexen_common.cfg
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Hexen_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Hexen_misc.cfg
Hexen_sectors.cfg
Hexen_texturesets.cfg
Hexen_things.cfg
Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
2021-12-09 01:18:53 +01:00
MBF21_common.cfg
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
2022-02-12 17:00:13 +01:00
MBF21_generalized.cfg
Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
2021-05-29 12:34:34 +02:00
MBF21_linedefs.cfg
Draws vector arrow between Doom format line-to-line specials ( #602 )
2021-08-25 20:31:28 +02:00
MBF21_misc.cfg
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
2022-02-12 17:00:13 +01:00
Skulltag_things.cfg
Strife_common.cfg
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Strife_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Strife_misc.cfg
Strife_sectors.cfg
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
2022-08-28 16:43:16 +02:00
Strife_texturesets.cfg
Strife_things.cfg
Test_params.cfg
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
2021-08-09 16:41:34 +02:00
UDMF_misc.cfg
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
2021-03-22 10:41:21 +01:00
Zandronum_common.cfg
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
2022-11-27 11:02:26 +01:00
Zandronum_linedefs.cfg
Zandronum_misc.cfg
Zandronum_things.cfg
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
2022-11-27 11:02:26 +01:00
ZDaemon_common.cfg
ZDaemon_things.cfg
ZDoom_common.cfg
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
2022-11-04 19:49:53 +01:00
ZDoom_generalized.cfg
ZDoom_linedefs.cfg
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
ZDoom_misc.cfg
Update ZDRay stuff ( #750 )
2022-07-02 10:50:18 +02:00
ZDoom_sectors.cfg
ZDoom_things.cfg
Fixed BCS importing and added missing sector actions ( #785 )
2022-09-13 19:49:48 +02:00