codeimp
1921c63583
Less message box popups, more reporting in the Errors and Warning dialog window
2009-04-06 05:51:59 +00:00
codeimp
c53ee9c927
Some reference manual implementation
2009-04-05 19:29:27 +00:00
codeimp
a1279a1dc9
- Added warning when the same compiler is defined more than once
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- Statusbar now shows warning when errors occurred during program startup
2009-04-04 13:04:20 +00:00
codeimp
15573e0fb1
Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files
2009-03-28 10:22:53 +00:00
codeimp
e67c71d992
- Added selection order numbering display to Sectors mode
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- Added floor/ceiling raise/lower by 8 mp actions to Sectors mode
@ Added simple CRC32 calculator class (using Crc32 from sharpziplib)
2009-03-15 12:52:45 +00:00
codeimp
77731b03ca
Errors and warnings are now shown if there are any (optional)
2009-03-13 17:10:53 +00:00
codeimp
a7d64b60d1
Disabled the use of the ALT key to bring focus to the menus
2009-03-01 21:20:52 +00:00
codeimp
1bbb3e8009
- Last used Thing flags are now remembered and used for any newly inserted Thing
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- Added warning message when creating a new map without choosing any resources
2009-03-01 19:19:43 +00:00
codeimp
e524e933a4
Removed some unneeded punctuation in error/warning messages and hidden the "conversion was needed" warning.
2009-03-01 09:15:58 +00:00
codeimp
7721b0f70b
@ added some display information for actions
2009-02-27 15:38:13 +00:00
codeimp
dd1af8cf6d
Added Errors and Warnings dialog window (shows all issues with plugins, configs and resources)
2009-02-26 23:27:46 +00:00
codeimp
1b31d06c19
@ added some errors and warnings code (work in progress)
2009-02-26 16:03:43 +00:00
codeimp
c848087f12
@ Changed code related to displaying status messages and warnings (now ready for action messages in status bar)
2009-02-26 14:16:18 +00:00
codeimp
8336309dc8
Grid and background image settings are now saved along with the map
2009-02-23 18:23:39 +00:00
codeimp
f647a899f0
Fixed short path for temp wad file in command line parameter placeholders
2009-02-23 14:26:01 +00:00
codeimp
ec045132d6
- Added automatic scrolling feature (when dragging or drawing)
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- Fixed some issues with drawing mode, newly created sectors and modifying of neighboring lines
2009-02-22 22:57:21 +00:00
codeimp
f850b38066
added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations)
2009-02-04 15:54:15 +00:00
codeimp
743b6db2e6
- added option to load patches between P_START and P_END only, for the WAD file being opened/created
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- removed dummy action for developers
2009-01-31 09:09:49 +00:00
codeimp
d6811ccc5b
- added option to load patches between P_START and P_END only
...
- added description for the options available at resource management
- moved OpenWebsite function to General class as it is quite a generic thing
2009-01-30 22:19:10 +00:00
codeimp
1694d828d1
@working on decorate support
2009-01-21 16:18:30 +00:00
codeimp
455fca63d8
fixed problem with compiler paths
2009-01-16 12:25:47 +00:00
codeimp
166113de45
fixed a bug when showing an already open script editor after changing the always on top option
2009-01-14 23:24:05 +00:00
codeimp
b56e7d1926
- fixed script editor for scripts that use the map header lump
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- fixed script editor focus stealing on map save
- added feature to keep script editor floating on top of main window (default on)
- disabled keys in script editor that write odd characters
- CTRL+S in script editor now saves the script file
- CTRL+O in script editor now opens a script file
2009-01-14 23:12:52 +00:00
codeimp
8fc0223d90
fixed a bug in %L2 test parameter placeholder (use for second value in -warp)
2009-01-14 12:57:35 +00:00
codeimp
a67727fe46
removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact)
2009-01-10 00:26:24 +00:00
codeimp
1a4b588f44
little refactoring to expose some of the ActionManager to plugins
2009-01-05 21:41:32 +00:00
codeimp
b694ba5347
saving a map now rebuilds the entire wad file to ensure no wasted space builds up in the file
2009-01-05 19:49:55 +00:00
codeimp
40c69c9e6e
- fixed bug which caused thing arguments to mess up
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- backups are created when saving file (up to 3)
2009-01-04 22:26:23 +00:00
codeimp
c79ad3fa55
added nodebuilder configurations and fixed some nodebuilding behavior
2009-01-04 11:35:05 +00:00
codeimp
75d2b8b4e5
- renamed visual mode thing
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- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
d174544cd6
several fixes
2009-01-03 22:18:59 +00:00
codeimp
320a002677
loading resources from PK3 files implemented (tested with KDIZD, CAH and SP_USIMP)
2009-01-03 19:45:59 +00:00
codeimp
750507e8ad
fixed crash on New Map when running without any plugins
2009-01-03 09:38:09 +00:00
codeimp
31184de358
prefabs support added
2008-12-31 16:43:23 +00:00
codeimp
28bb966a12
added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes.
2008-12-31 00:44:04 +00:00
codeimp
79676b312e
working on visual mode
2008-12-27 00:22:31 +00:00
codeimp
97735e5764
working on visual mode
2008-12-24 18:27:13 +00:00
codeimp
5b223fc3df
drag texture offsets in visual mode
2008-12-17 19:35:00 +00:00
codeimp
ea7feec9e5
things included in visual mode object picking
2008-12-15 15:54:22 +00:00
codeimp
93522a1461
sprite icons
2008-12-11 10:59:35 +00:00
codeimp
53a1f085ab
happy birthday doom!
2008-12-10 22:58:58 +00:00
codeimp
71282714ac
better fix for lost key input after testing map
2008-12-08 06:29:30 +00:00
codeimp
3daf9307e9
- created MapSet serialization system for undo/redo
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- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
a2407ebc3b
optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches)
2008-11-30 11:23:20 +00:00
codeimp
43a0e69de7
visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
2008-11-30 02:17:19 +00:00
codeimp
e135c279eb
more on selectable editing modes
2008-11-27 19:25:13 +00:00
codeimp
d49b31dfc0
miauw
2008-11-27 13:42:18 +00:00
codeimp
580fe3f181
oops, the EditingManager should be a general manager, not depending on the loaded map
2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924
- refactored all editing mode management into the EditingManager
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- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
af509c3682
- some optimizations to visual mode
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- changed timing to use double
- added delta time as parameter in OnProcess event
2008-11-27 06:53:38 +00:00