UltimateZoneBuilder/Source/General
codeimp 75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
..
BinaryHeap.cs optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
Clock.cs - some optimizations to visual mode 2008-11-27 06:53:38 +00:00
General.cs loading resources from PK3 files implemented (tested with KDIZD, CAH and SP_USIMP) 2009-01-03 19:45:59 +00:00
Launcher.cs better fix for lost key input after testing map 2008-12-08 06:29:30 +00:00
MapManager.cs - renamed visual mode thing 2009-01-03 22:42:08 +00:00