UltimateZoneBuilder/Source/General
codeimp 40c69c9e6e - fixed bug which caused thing arguments to mess up
- backups are created when saving file (up to 3)
2009-01-04 22:26:23 +00:00
..
BinaryHeap.cs optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
Clock.cs - some optimizations to visual mode 2008-11-27 06:53:38 +00:00
General.cs loading resources from PK3 files implemented (tested with KDIZD, CAH and SP_USIMP) 2009-01-03 19:45:59 +00:00
Launcher.cs better fix for lost key input after testing map 2008-12-08 06:29:30 +00:00
MapManager.cs - fixed bug which caused thing arguments to mess up 2009-01-04 22:26:23 +00:00