- Added selection order numbering display to Sectors mode

- Added floor/ceiling raise/lower by 8 mp actions to Sectors mode
@ Added simple CRC32 calculator class (using Crc32 from sharpziplib)
This commit is contained in:
codeimp 2009-03-15 12:52:45 +00:00
parent 77731b03ca
commit e67c71d992
16 changed files with 675 additions and 842 deletions

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Width:  |  Height:  |  Size: 429 B

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@ -672,6 +672,7 @@
<Compile Include="Data\HighResImage.cs" />
<Compile Include="Data\PK3FileImage.cs" />
<Compile Include="Data\PK3StructuredReader.cs" />
<Compile Include="General\CRC.cs" />
<Compile Include="General\ErrorItem.cs" />
<Compile Include="General\ErrorLogger.cs" />
<Compile Include="Windows\ErrorsForm.cs">

View file

@ -45,7 +45,6 @@
<ItemGroup>
<Compile Include="ClassicModes\BaseClassicMode.cs" />
<Compile Include="ClassicModes\BrightnessMode.cs" />
<Compile Include="ClassicModes\HeightsMode.cs" />
<Compile Include="ClassicModes\ErrorCheckMode.cs" />
<Compile Include="ClassicModes\EditSelectionMode.cs" />
<Compile Include="ClassicModes\CurveLinedefsMode.cs" />
@ -247,6 +246,15 @@
<Compile Include="FindReplace\FindThingType.cs" />
<Compile Include="FindReplace\FindVertexNumber.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\ViewSelectionIndex.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\FloorsGradient.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\CeilsGradient.png" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@ -87,7 +87,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
#endregion
#region ================== Properties
public ICollection<Sector> OrderedSelection { get { return orderedselection; } }
#endregion
#region ================== Constructor / Disposer
@ -118,6 +120,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Methods
// This sets the ordered selection
public void SetOrderedSelection(ICollection<Sector> list)
{
orderedselection = new List<Sector>(list);
}
// This sets up new labels
private void SetupLabels()
{
@ -172,19 +180,22 @@ namespace CodeImp.DoomBuilder.BuilderModes
renderer.RenderGeometry(verts, null, true);
}
}
// Go for all sectors
foreach(Sector s in General.Map.Map.Sectors)
if(BuilderPlug.Me.ViewSelectionNumbers)
{
// Render labels
TextLabel[] labelarray = labels[s];
for(int i = 0; i < s.Labels.Count; i++)
// Go for all sectors
foreach(Sector s in orderedselection)
{
TextLabel l = labelarray[i];
// Render only when enough space for the label to see
float requiredsize = (l.TextSize.Height / 2) / renderer.Scale;
if(requiredsize < s.Labels[i].radius) renderer.RenderText(l);
// Render labels
TextLabel[] labelarray = labels[s];
for(int i = 0; i < s.Labels.Count; i++)
{
TextLabel l = labelarray[i];
// Render only when enough space for the label to see
float requiredsize = (l.TextSize.Height / 2) / renderer.Scale;
if(requiredsize < s.Labels[i].radius) renderer.RenderText(l);
}
}
}
@ -349,7 +360,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
base.OnEngage();
// Add toolbar button
// Add toolbar buttons
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors1);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
// Make custom presentation
@ -388,13 +401,17 @@ namespace CodeImp.DoomBuilder.BuilderModes
foreach(Sidedef sd in s.Sidedefs) sd.Line.Selected = true;
}
}
// Fill the list with selected sectors (these are not in order, but we have no other choice)
ICollection<Sector> selectedsectors = General.Map.Map.GetSelectedSectors(true);
General.Map.Map.ClearSelectedSectors();
foreach(Sector s in selectedsectors) SelectSector(s, true, false);
if(orderedselection.Count < selectedsectors.Count)
{
General.Map.Map.ClearSelectedSectors();
foreach(Sector s in selectedsectors) SelectSector(s, true, false);
}
// Update
UpdateSelectedLabels();
UpdateOverlay();
}
@ -403,7 +420,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
base.OnDisengage();
// Remove toolbar button
// Remove toolbar buttons
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors1);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
// Going to EditSelectionMode?
@ -416,6 +435,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
SelectSector(highlighted, true, false);
}
}
// Going to SectorsMode?
else if(General.Editing.NewMode is SectorsMode)
{
// Pass on the ordered selection
(General.Editing.NewMode as SectorsMode).SetOrderedSelection(orderedselection);
}
// Hide highlight info
General.Interface.HideInfo();

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@ -1,809 +0,0 @@
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using System.Drawing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Data;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Heights Mode",
SwitchAction = "heightsmode",
ButtonImage = "HeightsMode.png",
ButtonOrder = int.MinValue + 202,
ButtonGroup = "000_editing",
AllowCopyPaste = false,
UseByDefault = true)]
public sealed class HeightsMode : BaseClassicMode
{
#region ================== Enums
private enum ModifyMode : int
{
None,
AdjustingFloors,
AdjustingCeilings,
}
#endregion
#region ================== Constants
#endregion
#region ================== Variables
// Highlighted item
private Sector highlighted;
// Interface
private bool editpressed;
// The methods GetSelected* and MarkSelected* on the MapSet do not
// retain the order in which items were selected.
// This list keeps in order while sectors are selected/deselected.
protected List<Sector> orderedselection;
// Labels
private Dictionary<Sector, TextLabel[]> labels;
// Modifying
private ModifyMode mode;
private Point editstartpos;
private List<int> sectorheights;
private int undoticket;
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public HeightsMode()
{
// Make ordered selection list
orderedselection = new List<Sector>();
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Dispose old labels
foreach(KeyValuePair<Sector, TextLabel[]> lbl in labels)
foreach(TextLabel l in lbl.Value) l.Dispose();
// Dispose base
base.Dispose();
}
}
#endregion
#region ================== Methods
// This sets up new labels
private void SetupLabels()
{
if(labels != null)
{
// Dispose old labels
foreach(KeyValuePair<Sector, TextLabel[]> lbl in labels)
foreach(TextLabel l in lbl.Value) l.Dispose();
}
// Make text labels for sectors
labels = new Dictionary<Sector, TextLabel[]>(General.Map.Map.Sectors.Count);
foreach(Sector s in General.Map.Map.Sectors)
{
// Setup labels
TextLabel[] labelarray = new TextLabel[s.Triangles.IslandVertices.Count];
for(int i = 0; i < s.Triangles.IslandVertices.Count; i++)
{
Vector2D v = s.Labels[i].position;
labelarray[i] = new TextLabel(20);
labelarray[i].TransformCoords = true;
labelarray[i].Rectangle = new RectangleF(v.x, v.y, 0.0f, 0.0f);
labelarray[i].AlignX = TextAlignmentX.Center;
labelarray[i].AlignY = TextAlignmentY.Middle;
labelarray[i].Scale = 14f;
labelarray[i].Color = General.Colors.Highlight.WithAlpha(255);
labelarray[i].Backcolor = General.Colors.Background.WithAlpha(255);
}
labels.Add(s, labelarray);
}
}
// This updates the overlay
private void UpdateOverlay()
{
if(renderer.StartOverlay(true))
{
// Go for all sectors
foreach(Sector s in General.Map.Map.Sectors)
{
// Render labels
TextLabel[] labelarray = labels[s];
for(int i = 0; i < s.Labels.Count; i++)
{
TextLabel l = labelarray[i];
// Render only when enough space for the label to see
float requiredsize = (l.TextSize.Height / 2) / renderer.Scale;
if(requiredsize < s.Labels[i].radius) renderer.RenderText(l);
}
}
renderer.Finish();
}
}
// This highlights a new item
protected void Highlight(Sector s)
{
// Highlight actually changes?
if(s != highlighted)
{
// Update display
if(renderer.StartPlotter(false))
{
if((highlighted != null) && !highlighted.IsDisposed)
{
// Undraw previous highlight
renderer.PlotSector(highlighted);
// Change label color
TextLabel[] labelarray = labels[highlighted];
foreach(TextLabel l in labelarray) l.Color = General.Colors.Selection;
}
// Set new highlight
highlighted = s;
if((highlighted != null) && !highlighted.IsDisposed)
{
// Render highlighted item
renderer.PlotSector(highlighted, General.Colors.Highlight);
// Change label color
TextLabel[] labelarray = labels[highlighted];
foreach(TextLabel l in labelarray) l.Color = General.Colors.Highlight;
}
renderer.Finish();
}
UpdateOverlay();
renderer.Present();
}
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
General.Interface.ShowSectorInfo(highlighted);
else
General.Interface.HideInfo();
}
// This selectes or deselects a sector
protected void SelectSector(Sector s, bool selectstate, bool update)
{
bool selectionchanged = false;
if(!s.IsDisposed)
{
// Select the sector?
if(selectstate && !s.Selected)
{
orderedselection.Add(s);
s.Selected = true;
selectionchanged = true;
// Setup labels
TextLabel[] labelarray = labels[s];
foreach(TextLabel l in labelarray)
{
l.Text = orderedselection.Count.ToString();
l.Color = General.Colors.Selection;
}
}
// Deselect the sector?
else if(!selectstate && s.Selected)
{
orderedselection.Remove(s);
s.Selected = false;
selectionchanged = true;
// Clear labels
TextLabel[] labelarray = labels[s];
foreach(TextLabel l in labelarray) l.Text = "";
// Update all other labels
UpdateSelectedLabels();
}
// Selection changed?
if(selectionchanged)
{
// Make update lines selection
foreach(Sidedef sd in s.Sidedefs)
{
bool front, back;
if(sd.Line.Front != null) front = sd.Line.Front.Sector.Selected; else front = false;
if(sd.Line.Back != null) back = sd.Line.Back.Sector.Selected; else back = false;
sd.Line.Selected = front | back;
}
}
if(update)
{
UpdateOverlay();
renderer.Present();
}
}
else
{
// Remove from list
orderedselection.Remove(s);
}
}
// This updates labels from the selected sectors
private void UpdateSelectedLabels()
{
// Update labels for editing mode?
if(mode == ModifyMode.AdjustingFloors)
{
// Go for all labels in all selected sectors
for(int i = 0; i < orderedselection.Count; i++)
{
Sector s = orderedselection[i];
TextLabel[] labelarray = labels[s];
foreach(TextLabel l in labelarray)
{
// Make sure the text and color are right
l.Text = s.FloorHeight.ToString();
l.Color = General.Colors.Indication;
}
}
}
// Update labels for editing mode?
else if(mode == ModifyMode.AdjustingCeilings)
{
// Go for all labels in all selected sectors
for(int i = 0; i < orderedselection.Count; i++)
{
Sector s = orderedselection[i];
TextLabel[] labelarray = labels[s];
foreach(TextLabel l in labelarray)
{
// Make sure the text and color are right
l.Text = s.CeilHeight.ToString();
l.Color = General.Colors.Indication;
}
}
}
// Updating for normal mode
else
{
// Go for all labels in all selected sectors
for(int i = 0; i < orderedselection.Count; i++)
{
Sector s = orderedselection[i];
TextLabel[] labelarray = labels[s];
foreach(TextLabel l in labelarray)
{
// Make sure the text and color are right
int labelnum = i + 1;
l.Text = labelnum.ToString();
l.Color = General.Colors.Selection;
}
}
}
}
#endregion
#region ================== Events
// Mode engages
public override void OnEngage()
{
base.OnEngage();
// Add toolbar button
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
// Make custom presentation
CustomPresentation p = new CustomPresentation();
p.AddLayer(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
p.AddLayer(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
p.AddLayer(new PresentLayer(RendererLayer.Surface, BlendingMode.Mask));
p.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
//p.AddLayer(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, Presentation.THINGS_BACK_ALPHA, false));
p.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
renderer.SetPresentation(p);
// Make text labels for sectors
SetupLabels();
// Convert geometry selection to sectors only
General.Map.Map.ClearAllMarks(false);
General.Map.Map.MarkSelectedVertices(true, true);
ICollection<Linedef> lines = General.Map.Map.LinedefsFromMarkedVertices(false, true, false);
foreach(Linedef l in lines) l.Selected = true;
General.Map.Map.ClearMarkedSectors(true);
foreach(Linedef l in General.Map.Map.Linedefs)
{
if(!l.Selected)
{
if(l.Front != null) l.Front.Sector.Marked = false;
if(l.Back != null) l.Back.Sector.Marked = false;
}
}
General.Map.Map.ClearAllSelected();
foreach(Sector s in General.Map.Map.Sectors)
{
if(s.Marked)
{
s.Selected = true;
foreach(Sidedef sd in s.Sidedefs) sd.Line.Selected = true;
}
}
// Fill the list with selected sectors (these are not in order, but we have no other choice)
ICollection<Sector> selectedsectors = General.Map.Map.GetSelectedSectors(true);
General.Map.Map.ClearSelectedSectors();
foreach(Sector s in selectedsectors) SelectSector(s, true, false);
// Update
UpdateOverlay();
}
// When disengaged
public override void OnDisengage()
{
base.OnDisengage();
// Remove toolbar button
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
// Going to EditSelectionMode?
if(General.Editing.NewMode is EditSelectionMode)
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedSectors(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
SelectSector(highlighted, true, false);
}
}
// Hide highlight info
General.Interface.HideInfo();
}
// This redraws the display
public override void OnRedrawDisplay()
{
renderer.RedrawSurface();
// Render lines and vertices
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
renderer.PlotVerticesSet(General.Map.Map.Vertices);
if((highlighted != null) && !highlighted.IsDisposed)
renderer.PlotSector(highlighted, General.Colors.Highlight);
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
renderer.Finish();
}
// Render overlay
UpdateOverlay();
renderer.Present();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
// Not in any editing mode?
if((mode == ModifyMode.None) && (e.Button == MouseButtons.None))
{
// Find the nearest linedef within highlight range
Linedef l = General.Map.Map.NearestLinedef(mousemappos);
if(l != null)
{
// Check on which side of the linedef the mouse is
float side = l.SideOfLine(mousemappos);
if(side > 0)
{
// Is there a sidedef here?
if(l.Back != null)
{
// Highlight if not the same
if(l.Back.Sector != highlighted) Highlight(l.Back.Sector);
}
else
{
// Highlight nothing
if(highlighted != null) Highlight(null);
}
}
else
{
// Is there a sidedef here?
if(l.Front != null)
{
// Highlight if not the same
if(l.Front.Sector != highlighted) Highlight(l.Front.Sector);
}
else
{
// Highlight nothing
if(highlighted != null) Highlight(null);
}
}
}
else
{
// Highlight nothing
if(highlighted != null) Highlight(null);
}
}
// Adjusting mode?
else if((mode == ModifyMode.AdjustingFloors) || (mode == ModifyMode.AdjustingCeilings))
{
// Calculate change in position
Point delta = Cursor.Position - new Size(editstartpos);
if(!General.Interface.ShiftState)
{
delta.X = (delta.X / 8) * 8;
delta.Y = (delta.Y / 8) * 8;
}
if(mode == ModifyMode.AdjustingFloors)
{
// Adjust selected sector floors
for(int i = 0; i < orderedselection.Count; i++)
{
Sector s = orderedselection[i];
s.FloorHeight = sectorheights[i] - delta.Y;
}
}
else if(mode == ModifyMode.AdjustingCeilings)
{
// Adjust selected sector ceilings
for(int i = 0; i < orderedselection.Count; i++)
{
Sector s = orderedselection[i];
s.CeilHeight = sectorheights[i] - delta.Y;
}
}
// Update
UpdateSelectedLabels();
UpdateOverlay();
renderer.Present();
}
}
// Selecting with mouse
protected override void OnSelectBegin()
{
// Not modifying?
if(mode == ModifyMode.None)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Flip selection
SelectSector(highlighted, !highlighted.Selected, true);
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
renderer.PlotSector(highlighted);
renderer.Finish();
renderer.Present();
}
}
else
{
// Start making a selection
StartMultiSelection();
}
}
base.OnSelectBegin();
}
// End selection
protected override void OnSelectEnd()
{
// Not stopping from multiselection or modifying
if(!selecting && (mode == ModifyMode.None))
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Update display
if(renderer.StartPlotter(false))
{
// Render highlighted item
renderer.PlotSector(highlighted, General.Colors.Highlight);
renderer.Finish();
}
// Update overlay
TextLabel[] labelarray = labels[highlighted];
foreach(TextLabel l in labelarray) l.Color = General.Colors.Highlight;
UpdateOverlay();
renderer.Present();
}
}
base.OnSelectEnd();
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
{
// Go for all lines
foreach(Linedef l in General.Map.Map.Linedefs)
{
l.Selected |= ((l.Start.Position.x >= selectionrect.Left) &&
(l.Start.Position.y >= selectionrect.Top) &&
(l.Start.Position.x <= selectionrect.Right) &&
(l.Start.Position.y <= selectionrect.Bottom) &&
(l.End.Position.x >= selectionrect.Left) &&
(l.End.Position.y >= selectionrect.Top) &&
(l.End.Position.x <= selectionrect.Right) &&
(l.End.Position.y <= selectionrect.Bottom));
}
}
else
{
// Go for all lines
foreach(Linedef l in General.Map.Map.Linedefs)
{
l.Selected = ((l.Start.Position.x >= selectionrect.Left) &&
(l.Start.Position.y >= selectionrect.Top) &&
(l.Start.Position.x <= selectionrect.Right) &&
(l.Start.Position.y <= selectionrect.Bottom) &&
(l.End.Position.x >= selectionrect.Left) &&
(l.End.Position.y >= selectionrect.Top) &&
(l.End.Position.x <= selectionrect.Right) &&
(l.End.Position.y <= selectionrect.Bottom));
}
}
// Go for all sectors
foreach(Sector s in General.Map.Map.Sectors)
{
// Go for all sidedefs
bool allselected = true;
foreach(Sidedef sd in s.Sidedefs)
{
if(!sd.Line.Selected)
{
allselected = false;
break;
}
}
// Sector completely selected?
SelectSector(s, allselected, false);
}
// Make sure all linedefs reflect selected sectors
foreach(Sidedef sd in General.Map.Map.Sidedefs)
if(!sd.Sector.Selected && ((sd.Other == null) || !sd.Other.Sector.Selected))
sd.Line.Selected = false;
base.OnEndMultiSelection();
UpdateOverlay();
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
UpdateOverlay();
if(renderer.StartOverlay(false))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
// Editing
protected override void OnEditBegin()
{
base.OnEditBegin();
// No selection?
if(orderedselection.Count == 0)
{
// Make the highlight a selection if we have a highlight
if((highlighted != null) && !highlighted.IsDisposed)
SelectSector(highlighted, true, false);
}
// Anything selected?
if(orderedselection.Count > 0)
{
// Create undo
undoticket = General.Map.UndoRedo.CreateUndo("Adjust brightness");
// General stuff
editstartpos = Cursor.Position;
// Floors or ceilings?
if(General.Interface.CtrlState)
{
// Start editing
mode = ModifyMode.AdjustingCeilings;
// Keep original heights
sectorheights = new List<int>(orderedselection.Count);
foreach(Sector s in orderedselection)
{
sectorheights.Add(s.CeilHeight);
}
}
else
{
// Start editing
mode = ModifyMode.AdjustingFloors;
// Keep original heights
sectorheights = new List<int>(orderedselection.Count);
foreach(Sector s in orderedselection)
{
sectorheights.Add(s.FloorHeight);
}
}
// Update
UpdateSelectedLabels();
UpdateOverlay();
renderer.Present();
}
}
// Done editing
protected override void OnEditEnd()
{
base.OnEditEnd();
// Stop editing
mode = ModifyMode.None;
sectorheights = null;
// Nothing changed? Then writhdraw the undo
if(editstartpos.Y == Cursor.Position.Y)
General.Map.UndoRedo.WithdrawUndo(undoticket);
// Update
General.Map.Map.Update();
UpdateSelectedLabels();
General.Interface.RedrawDisplay();
renderer.Present();
// If only one sector was selected, deselect it
if(orderedselection.Count == 1) SelectSector(orderedselection[0], false, true);
}
// When undo is used
public override bool OnUndoBegin()
{
// Clear selection
General.Map.Map.ClearAllSelected();
orderedselection.Clear();
return base.OnUndoBegin();
}
// When undo is performed
public override void OnUndoEnd()
{
// Clear labels
SetupLabels();
}
// When redo is used
public override bool OnRedoBegin()
{
// Clear selection
General.Map.Map.ClearAllSelected();
orderedselection.Clear();
return base.OnRedoBegin();
}
// When redo is performed
public override void OnRedoEnd()
{
// Clear labels
SetupLabels();
}
#endregion
#region ================== Actions
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection()
{
// Clear selection
General.Map.Map.ClearAllSelected();
orderedselection.Clear();
// Clear labels
foreach(TextLabel[] labelarray in labels.Values)
foreach(TextLabel l in labelarray) l.Text = "";
// Redraw
General.Interface.RedrawDisplay();
}
#endregion
}
}

View file

@ -65,11 +65,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
// retain the order in which items were selected.
// This list keeps in order while sectors are selected/deselected.
protected List<Sector> orderedselection;
// Labels
private Dictionary<Sector, TextLabel[]> labels;
#endregion
#region ================== Properties
public ICollection<Sector> OrderedSelection { get { return orderedselection; } }
#endregion
#region ================== Constructor / Disposer
@ -87,6 +92,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Not already disposed?
if(!isdisposed)
{
// Dispose old labels
foreach(KeyValuePair<Sector, TextLabel[]> lbl in labels)
foreach(TextLabel l in lbl.Value) l.Dispose();
// Clean up
orderedselection = null;
@ -99,6 +108,83 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Methods
// This makes a CRC for the selection
public int CreateSelectionCRC()
{
CRC crc = new CRC();
crc.Add(orderedselection.Count);
foreach(Sector s in orderedselection)
{
crc.Add(s.FixedIndex);
}
return (int)(crc.Value & 0xFFFFFFFF);
}
// This sets the ordered selection
public void SetOrderedSelection(ICollection<Sector> list)
{
orderedselection = new List<Sector>(list);
}
// This sets up new labels
private void SetupLabels()
{
if(labels != null)
{
// Dispose old labels
foreach(KeyValuePair<Sector, TextLabel[]> lbl in labels)
foreach(TextLabel l in lbl.Value) l.Dispose();
}
// Make text labels for sectors
labels = new Dictionary<Sector, TextLabel[]>(General.Map.Map.Sectors.Count);
foreach(Sector s in General.Map.Map.Sectors)
{
// Setup labels
TextLabel[] labelarray = new TextLabel[s.Triangles.IslandVertices.Count];
for(int i = 0; i < s.Triangles.IslandVertices.Count; i++)
{
Vector2D v = s.Labels[i].position;
labelarray[i] = new TextLabel(20);
labelarray[i].TransformCoords = true;
labelarray[i].Rectangle = new RectangleF(v.x, v.y, 0.0f, 0.0f);
labelarray[i].AlignX = TextAlignmentX.Center;
labelarray[i].AlignY = TextAlignmentY.Middle;
labelarray[i].Scale = 14f;
labelarray[i].Color = General.Colors.Highlight.WithAlpha(255);
labelarray[i].Backcolor = General.Colors.Background.WithAlpha(255);
}
labels.Add(s, labelarray);
}
}
// This updates the overlay
private void UpdateOverlay()
{
if(renderer.StartOverlay(true))
{
if(BuilderPlug.Me.ViewSelectionNumbers)
{
// Go for all selected sectors
foreach(Sector s in orderedselection)
{
// Render labels
TextLabel[] labelarray = labels[s];
for(int i = 0; i < s.Labels.Count; i++)
{
TextLabel l = labelarray[i];
// Render only when enough space for the label to see
float requiredsize = (l.TextSize.Height / 2) / renderer.Scale;
if(requiredsize < s.Labels[i].radius) renderer.RenderText(l);
}
}
}
renderer.Finish();
}
}
// Support function for joining and merging sectors
private void JoinMergeSectors(bool removelines)
{
@ -159,6 +245,20 @@ namespace CodeImp.DoomBuilder.BuilderModes
// New association highlights something?
if((s != null) && (s.Tag > 0)) completeredraw = true;
// Change label color
if((highlighted != null) && !highlighted.IsDisposed)
{
TextLabel[] labelarray = labels[highlighted];
foreach(TextLabel l in labelarray) l.Color = General.Colors.Selection;
}
// Change label color
if((s != null) && !s.IsDisposed)
{
TextLabel[] labelarray = labels[s];
foreach(TextLabel l in labelarray) l.Color = General.Colors.Highlight;
}
// If we're changing associations, then we
// need to redraw the entire display
if(completeredraw)
@ -175,7 +275,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Undraw previous highlight
if((highlighted != null) && !highlighted.IsDisposed)
renderer.PlotSector(highlighted);
/*
// Undraw highlighted things
if(highlighted != null)
@ -189,7 +289,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Render highlighted item
if((highlighted != null) && !highlighted.IsDisposed)
renderer.PlotSector(highlighted, General.Colors.Highlight);
/*
// Render highlighted things
if(highlighted != null)
@ -199,8 +299,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Done
renderer.Finish();
renderer.Present();
}
UpdateOverlay();
renderer.Present();
}
// Show highlight info
@ -211,7 +313,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
// This selectes or deselects a sector
protected void SelectSector(Sector s, bool selectstate)
protected void SelectSector(Sector s, bool selectstate, bool update)
{
bool selectionchanged = false;
@ -223,6 +325,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
orderedselection.Add(s);
s.Selected = true;
selectionchanged = true;
// Setup labels
TextLabel[] labelarray = labels[s];
foreach(TextLabel l in labelarray)
{
l.Text = orderedselection.Count.ToString();
l.Color = General.Colors.Selection;
}
}
// Deselect the sector?
else if(!selectstate && s.Selected)
@ -230,6 +340,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
orderedselection.Remove(s);
s.Selected = false;
selectionchanged = true;
// Clear labels
TextLabel[] labelarray = labels[s];
foreach(TextLabel l in labelarray) l.Text = "";
// Update all other labels
UpdateSelectedLabels();
}
// Selection changed?
@ -244,6 +361,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
sd.Line.Selected = front | back;
}
}
if(update)
{
UpdateOverlay();
renderer.Present();
}
}
else
{
@ -252,6 +375,24 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
}
// This updates labels from the selected sectors
private void UpdateSelectedLabels()
{
// Go for all labels in all selected sectors
for(int i = 0; i < orderedselection.Count; i++)
{
Sector s = orderedselection[i];
TextLabel[] labelarray = labels[s];
foreach(TextLabel l in labelarray)
{
// Make sure the text and color are right
int labelnum = i + 1;
l.Text = labelnum.ToString();
l.Color = General.Colors.Selection;
}
}
}
#endregion
#region ================== Events
@ -270,6 +411,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
base.OnEngage();
renderer.SetPresentation(Presentation.Standard);
// Add toolbar buttons
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors1);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientFloors);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientCeilings);
// Convert geometry selection to sectors only
General.Map.Map.ClearAllMarks(false);
@ -294,17 +442,35 @@ namespace CodeImp.DoomBuilder.BuilderModes
foreach(Sidedef sd in s.Sidedefs) sd.Line.Selected = true;
}
}
// Make text labels for sectors
SetupLabels();
// Fill the list with selected sectors (these are not in order, but we have no other choice)
ICollection<Sector> selectedsectors = General.Map.Map.GetSelectedSectors(true);
foreach(Sector s in selectedsectors) orderedselection.Add(s);
if(orderedselection.Count < selectedsectors.Count)
{
General.Map.Map.ClearSelectedSectors();
foreach(Sector s in selectedsectors) SelectSector(s, true, false);
}
// Update
UpdateSelectedLabels();
UpdateOverlay();
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Remove toolbar buttons
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors1);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientFloors);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientCeilings);
// Going to EditSelectionMode?
if(General.Editing.NewMode is EditSelectionMode)
{
@ -312,9 +478,15 @@ namespace CodeImp.DoomBuilder.BuilderModes
if((General.Map.Map.GetSelectedSectors(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
SelectSector(highlighted, true);
SelectSector(highlighted, true, false);
}
}
// Going to BrightnessMode?
else if(General.Editing.NewMode is BrightnessMode)
{
// Pass on the ordered selection
(General.Editing.NewMode as BrightnessMode).SetOrderedSelection(orderedselection);
}
// Hide highlight info
General.Interface.HideInfo();
@ -354,6 +526,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
renderer.Finish();
}
// Render overlay
UpdateOverlay();
renderer.Present();
}
@ -364,7 +539,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
if((highlighted != null) && !highlighted.IsDisposed)
{
// Flip selection
SelectSector(highlighted, !highlighted.Selected);
SelectSector(highlighted, !highlighted.Selected, true);
// Update display
if(renderer.StartPlotter(false))
@ -401,6 +576,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
renderer.Finish();
renderer.Present();
}
// Update overlay
TextLabel[] labelarray = labels[highlighted];
foreach(TextLabel l in labelarray) l.Color = General.Colors.Highlight;
UpdateOverlay();
renderer.Present();
}
}
@ -422,7 +603,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Make this the only selection
General.Map.Map.ClearSelectedSectors();
General.Map.Map.ClearSelectedLinedefs();
SelectSector(highlighted, true);
SelectSector(highlighted, true, false);
General.Interface.RedrawDisplay();
}
@ -559,7 +740,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
// Select only this sector for dragging
General.Map.Map.ClearSelectedSectors();
SelectSector(highlighted, true);
SelectSector(highlighted, true, true);
}
// Start dragging the selection
@ -617,7 +798,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
// Sector completely selected?
SelectSector(s, allselected);
SelectSector(s, allselected, false);
}
// Make sure all linedefs reflect selected sectors
@ -656,7 +837,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
if((General.Map.Map.GetSelectedSectors(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
SelectSector(highlighted, true);
SelectSector(highlighted, true, true);
}
return base.OnCopyBegin();
@ -669,7 +850,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
if((General.Map.Map.GetSelectedSectors(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
SelectSector(highlighted, true);
SelectSector(highlighted, true, true);
}
return base.OnPasteBegin();
@ -679,19 +860,35 @@ namespace CodeImp.DoomBuilder.BuilderModes
public override bool OnUndoBegin()
{
// Clear ordered selection
General.Map.Map.ClearAllSelected();
orderedselection.Clear();
return base.OnUndoBegin();
}
// When undo is performed
public override void OnUndoEnd()
{
// Clear labels
SetupLabels();
}
// When redo is used
public override bool OnRedoBegin()
{
// Clear ordered selection
General.Map.Map.ClearAllSelected();
orderedselection.Clear();
return base.OnRedoBegin();
}
// When redo is performed
public override void OnRedoEnd()
{
// Clear labels
SetupLabels();
}
#endregion
@ -724,7 +921,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Make this the only selection
General.Map.Map.ClearSelectedSectors();
General.Map.Map.ClearSelectedLinedefs();
SelectSector(highlighted, true);
SelectSector(highlighted, true, false);
General.Interface.RedrawDisplay();
}
}
@ -953,6 +1150,170 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
}
// Make gradient brightness
[BeginAction("gradientbrightness")]
public void MakeGradientBrightness()
{
General.Interface.DisplayStatus(StatusType.Action, "Created gradient brightness over selected sectors.");
General.Map.UndoRedo.CreateUndo("Gradient brightness");
// Need at least 3 selected sectors
// The first and last are not modified
if(orderedselection.Count > 2)
{
float startbrightness = (float)orderedselection[0].Brightness;
float endbrightness = (float)orderedselection[orderedselection.Count - 1].Brightness;
float delta = endbrightness - startbrightness;
// Go for all sectors in between first and last
for(int i = 1; i < (orderedselection.Count - 1); i++)
{
float u = (float)i / (float)(orderedselection.Count - 1);
float b = startbrightness + delta * u;
orderedselection[i].Brightness = (int)b;
}
}
// Update
General.Map.Map.Update();
UpdateOverlay();
renderer.Present();
General.Interface.RedrawDisplay();
General.Map.IsChanged = true;
}
// Make gradient floors
[BeginAction("gradientfloors")]
public void MakeGradientFloors()
{
General.Interface.DisplayStatus(StatusType.Action, "Created gradient floor heights over selected sectors.");
General.Map.UndoRedo.CreateUndo("Gradient floor heights");
// Need at least 3 selected sectors
// The first and last are not modified
if(orderedselection.Count > 2)
{
float startlevel = (float)orderedselection[0].FloorHeight;
float endlevel = (float)orderedselection[orderedselection.Count - 1].FloorHeight;
float delta = endlevel - startlevel;
// Go for all sectors in between first and last
for(int i = 1; i < (orderedselection.Count - 1); i++)
{
float u = (float)i / (float)(orderedselection.Count - 1);
float b = startlevel + delta * u;
orderedselection[i].FloorHeight = (int)b;
}
}
// Update
General.Map.IsChanged = true;
}
// Change heights
[BeginAction("lowerfloor8")]
public void LowerFloors8()
{
General.Interface.DisplayStatus(StatusType.Action, "Lowered floor heights by 8mp.");
General.Map.UndoRedo.CreateUndo("Floor heights change", UndoGroup.FloorHeightChange, CreateSelectionCRC());
// Change heights
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
foreach(Sector s in selected)
{
s.FloorHeight -= 8;
}
// Update
General.Map.IsChanged = true;
}
// Change heights
[BeginAction("raisefloor8")]
public void RaiseFloors8()
{
General.Interface.DisplayStatus(StatusType.Action, "Raised floor heights by 8mp.");
General.Map.UndoRedo.CreateUndo("Floor heights change", UndoGroup.FloorHeightChange, CreateSelectionCRC());
// Change heights
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
foreach(Sector s in selected)
{
s.FloorHeight += 8;
}
// Update
General.Map.IsChanged = true;
}
// Change heights
[BeginAction("lowerceiling8")]
public void LowerCeilings8()
{
General.Interface.DisplayStatus(StatusType.Action, "Lowered ceiling heights by 8mp.");
General.Map.UndoRedo.CreateUndo("Ceiling heights change", UndoGroup.CeilingHeightChange, CreateSelectionCRC());
// Change heights
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
foreach(Sector s in selected)
{
s.CeilHeight -= 8;
}
// Update
General.Map.IsChanged = true;
}
// Change heights
[BeginAction("raiseceiling8")]
public void RaiseCeilings8()
{
General.Interface.DisplayStatus(StatusType.Action, "Raised ceiling heights by 8mp.");
General.Map.UndoRedo.CreateUndo("Ceiling heights change", UndoGroup.CeilingHeightChange, CreateSelectionCRC());
// Change heights
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
foreach(Sector s in selected)
{
s.CeilHeight += 8;
}
// Update
General.Map.IsChanged = true;
}
// Make gradient ceilings
[BeginAction("gradientceilings")]
public void MakeGradientCeilings()
{
General.Interface.DisplayStatus(StatusType.Action, "Created gradient ceiling heights over selected sectors.");
General.Map.UndoRedo.CreateUndo("Gradient ceiling heights");
// Need at least 3 selected sectors
// The first and last are not modified
if(orderedselection.Count > 2)
{
float startlevel = (float)orderedselection[0].CeilHeight;
float endlevel = (float)orderedselection[orderedselection.Count - 1].CeilHeight;
float delta = endlevel - startlevel;
// Go for all sectors in between first and last
for(int i = 1; i < (orderedselection.Count - 1); i++)
{
float u = (float)i / (float)(orderedselection.Count - 1);
float b = startlevel + delta * u;
orderedselection[i].CeilHeight = (int)b;
}
}
// Update
General.Map.IsChanged = true;
}
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection()
@ -961,6 +1322,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
General.Map.Map.ClearAllSelected();
orderedselection.Clear();
// Clear labels
foreach(TextLabel[] labelarray in labels.Values)
foreach(TextLabel l in labelarray) l.Text = "";
// Redraw
General.Interface.RedrawDisplay();
}

View file

@ -71,6 +71,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
private SectorProperties copiedsectorprops;
private SidedefProperties copiedsidedefprops;
private ThingProperties copiedthingprops;
private bool viewselectionnumbers;
#endregion
@ -98,6 +99,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
public SectorProperties CopiedSectorProps { get { return copiedsectorprops; } set { copiedsectorprops = value; } }
public SidedefProperties CopiedSidedefProps { get { return copiedsidedefprops; } set { copiedsidedefprops = value; } }
public ThingProperties CopiedThingProps { get { return copiedthingprops; } set { copiedthingprops = value; } }
public bool ViewSelectionNumbers { get { return viewselectionnumbers; } set { viewselectionnumbers = value; } }
#endregion
@ -162,6 +164,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
editnewthing = General.Settings.ReadPluginSetting("editnewthing", true);
editnewsector = General.Settings.ReadPluginSetting("editnewsector", false);
additiveselect = General.Settings.ReadPluginSetting("additiveselect", false);
viewselectionnumbers = General.Settings.ReadPluginSetting("viewselectionnumbers", true);
}
#endregion

View file

@ -45,7 +45,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
this.toolStripMenuItem2 = new System.Windows.Forms.ToolStripSeparator();
this.globalstrip = new System.Windows.Forms.ToolStrip();
this.manualstrip = new System.Windows.Forms.ToolStrip();
this.buttonselectionnumbers = new System.Windows.Forms.ToolStripButton();
this.separatorsectors1 = new System.Windows.Forms.ToolStripSeparator();
this.buttonbrightnessgradient = new System.Windows.Forms.ToolStripButton();
this.buttonfloorgradient = new System.Windows.Forms.ToolStripButton();
this.buttonceilinggradient = new System.Windows.Forms.ToolStripButton();
this.buttonflipselectionh = new System.Windows.Forms.ToolStripButton();
this.buttonflipselectionv = new System.Windows.Forms.ToolStripButton();
this.menustrip.SuspendLayout();
@ -186,7 +190,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
// manualstrip
//
this.manualstrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.buttonselectionnumbers,
this.separatorsectors1,
this.buttonbrightnessgradient,
this.buttonfloorgradient,
this.buttonceilinggradient,
this.buttonflipselectionh,
this.buttonflipselectionv});
this.manualstrip.Location = new System.Drawing.Point(0, 49);
@ -195,6 +203,23 @@ namespace CodeImp.DoomBuilder.BuilderModes
this.manualstrip.TabIndex = 2;
this.manualstrip.Text = "toolStrip1";
//
// buttonselectionnumbers
//
this.buttonselectionnumbers.CheckOnClick = true;
this.buttonselectionnumbers.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.buttonselectionnumbers.Image = global::CodeImp.DoomBuilder.BuilderModes.Properties.Resources.ViewSelectionIndex;
this.buttonselectionnumbers.ImageTransparentColor = System.Drawing.Color.Magenta;
this.buttonselectionnumbers.Name = "buttonselectionnumbers";
this.buttonselectionnumbers.Size = new System.Drawing.Size(23, 22);
this.buttonselectionnumbers.Text = "View Selection Numbering";
this.buttonselectionnumbers.Click += new System.EventHandler(this.buttonselectionnumbers_Click);
//
// separatorsectors1
//
this.separatorsectors1.Margin = new System.Windows.Forms.Padding(6, 0, 6, 0);
this.separatorsectors1.Name = "separatorsectors1";
this.separatorsectors1.Size = new System.Drawing.Size(6, 25);
//
// buttonbrightnessgradient
//
this.buttonbrightnessgradient.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
@ -207,6 +232,28 @@ namespace CodeImp.DoomBuilder.BuilderModes
this.buttonbrightnessgradient.Text = "Make Brightness Gradient";
this.buttonbrightnessgradient.Click += new System.EventHandler(this.InvokeTaggedAction);
//
// buttonfloorgradient
//
this.buttonfloorgradient.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.buttonfloorgradient.Image = global::CodeImp.DoomBuilder.BuilderModes.Properties.Resources.FloorsGradient;
this.buttonfloorgradient.ImageTransparentColor = System.Drawing.Color.Magenta;
this.buttonfloorgradient.Name = "buttonfloorgradient";
this.buttonfloorgradient.Size = new System.Drawing.Size(23, 22);
this.buttonfloorgradient.Tag = "gradientfloors";
this.buttonfloorgradient.Text = "Make Floor Heights Gradient";
this.buttonfloorgradient.Click += new System.EventHandler(this.InvokeTaggedAction);
//
// buttonceilinggradient
//
this.buttonceilinggradient.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.buttonceilinggradient.Image = global::CodeImp.DoomBuilder.BuilderModes.Properties.Resources.CeilsGradient;
this.buttonceilinggradient.ImageTransparentColor = System.Drawing.Color.Magenta;
this.buttonceilinggradient.Name = "buttonceilinggradient";
this.buttonceilinggradient.Size = new System.Drawing.Size(23, 22);
this.buttonceilinggradient.Tag = "gradientceilings";
this.buttonceilinggradient.Text = "Make Ceiling Heights Gradient";
this.buttonceilinggradient.Click += new System.EventHandler(this.InvokeTaggedAction);
//
// buttonflipselectionh
//
this.buttonflipselectionh.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
@ -277,5 +324,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
private System.Windows.Forms.ToolStripSeparator toolStripMenuItem4;
private System.Windows.Forms.ToolStripButton buttonflipselectionh;
private System.Windows.Forms.ToolStripButton buttonflipselectionv;
private System.Windows.Forms.ToolStripButton buttonselectionnumbers;
private System.Windows.Forms.ToolStripSeparator separatorsectors1;
private System.Windows.Forms.ToolStripButton buttonfloorgradient;
private System.Windows.Forms.ToolStripButton buttonceilinggradient;
}
}

View file

@ -52,7 +52,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
public ToolStripMenuItem LinedefsMenu { get { return linedefsmenu; } }
public ToolStripMenuItem SectorsMenu { get { return sectorsmenu; } }
public ToolStripButton ViewSelectionNumbers { get { return buttonselectionnumbers; } }
public ToolStripSeparator SeparatorSectors1 { get { return separatorsectors1; } }
public ToolStripButton MakeGradientBrightness { get { return buttonbrightnessgradient; } }
public ToolStripButton MakeGradientFloors { get { return buttonfloorgradient; } }
public ToolStripButton MakeGradientCeilings { get { return buttonceilinggradient; } }
public ToolStripButton FlipSelectionV { get { return buttonflipselectionv; } }
public ToolStripButton FlipSelectionH { get { return buttonflipselectionh; } }
@ -66,6 +70,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Initialize
InitializeComponent();
// Apply settings
buttonselectionnumbers.Checked = BuilderPlug.Me.ViewSelectionNumbers;
// List all menus
menus = new ToolStripItem[menustrip.Items.Count];
for(int i = 0; i < menustrip.Items.Count; i++) menus[i] = menustrip.Items[i];
@ -139,6 +146,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
General.Interface.InvokeTaggedAction(sender, e);
}
// View selection numbers clicked
private void buttonselectionnumbers_Click(object sender, EventArgs e)
{
BuilderPlug.Me.ViewSelectionNumbers = buttonselectionnumbers.Checked;
General.Interface.RedrawDisplay();
}
#endregion
}

View file

@ -67,6 +67,13 @@ namespace CodeImp.DoomBuilder.BuilderModes.Properties {
}
}
internal static System.Drawing.Bitmap CeilsGradient {
get {
object obj = ResourceManager.GetObject("CeilsGradient", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap FlipSelectionH {
get {
object obj = ResourceManager.GetObject("FlipSelectionH", resourceCulture);
@ -81,11 +88,25 @@ namespace CodeImp.DoomBuilder.BuilderModes.Properties {
}
}
internal static System.Drawing.Bitmap FloorsGradient {
get {
object obj = ResourceManager.GetObject("FloorsGradient", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap treeview {
get {
object obj = ResourceManager.GetObject("treeview", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap ViewSelectionIndex {
get {
object obj = ResourceManager.GetObject("ViewSelectionIndex", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View file

@ -121,13 +121,22 @@
<data name="treeview" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\treeview.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ViewSelectionIndex" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ViewSelectionIndex.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="BrightnessGradient" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\BrightnessGradient.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="FlipSelectionH" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\FlipSelectionH.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="FloorsGradient" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\FloorsGradient.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="FlipSelectionV" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\FlipSelectionV.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="CeilsGradient" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\CeilsGradient.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

View file

@ -273,13 +273,33 @@ editselectionmode
gradientbrightness
{
title = "Make Brightness Gradient";
category = "tools";
category = "sectors";
description = "Creates a brightness gradient over all selected sectors from the first to the last selected sector.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
gradientfloors
{
title = "Make Floors Gradient";
category = "sectors";
description = "Creates a floor heights gradient over all selected sectors from the first to the last selected sector.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
gradientceilings
{
title = "Make Ceilings Gradient";
category = "sectors";
description = "Creates a ceiling heights gradient over all selected sectors from the first to the last selected sector.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
makedoor
{
title = "Make Door";
@ -290,6 +310,49 @@ makedoor
allowscroll = true;
}
lowerfloor8
{
title = "Lower Floor by 8 mp";
category = "sectors";
description = "Lowers the highlighted or selected floor heights by 8 mp.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
raisefloor8
{
title = "Raise Floor by 8 mp";
category = "sectors";
description = "Raises the highlighted or selected floor heights by 8 mp.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
lowerceiling8
{
title = "Lower Ceiling by 8 mp";
category = "sectors";
description = "Lowers the highlighted or selected ceiling heights by 8 mp.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
raiseceiling8
{
title = "Raise Ceiling by 8 mp";
category = "sectors";
description = "Raises the highlighted or selected ceiling heights by 8 mp.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
errorcheckmode
{
title = "Map Analysis Mode";

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82
Source/General/CRC.cs Normal file
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@ -0,0 +1,82 @@
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using ICSharpCode.SharpZipLib.Checksums;
#endregion
namespace CodeImp.DoomBuilder
{
public class CRC
{
#region ================== Constants
#endregion
#region ================== Variables
private Crc32 crc;
#endregion
#region ================== Properties
public long Value { get { return crc.Value; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public CRC()
{
crc = new Crc32();
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
public void Add(int value)
{
crc.Update(value);
}
public void Add(byte[] data)
{
crc.Update(data);
}
public void Reset()
{
crc.Reset();
}
#endregion
}
}