UltimateZoneBuilder/Source/General
codeimp b56e7d1926 - fixed script editor for scripts that use the map header lump
- fixed script editor focus stealing on map save
- added feature to keep script editor floating on top of main window (default on)
- disabled keys in script editor that write odd characters
- CTRL+S in script editor now saves the script file
- CTRL+O in script editor now opens a script file
2009-01-14 23:12:52 +00:00
..
BinaryHeap.cs optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
Clock.cs - some optimizations to visual mode 2008-11-27 06:53:38 +00:00
General.cs little refactoring to expose some of the ActionManager to plugins 2009-01-05 21:41:32 +00:00
Launcher.cs fixed a bug in %L2 test parameter placeholder (use for second value in -warp) 2009-01-14 12:57:35 +00:00
MapManager.cs - fixed script editor for scripts that use the map header lump 2009-01-14 23:12:52 +00:00