UltimateZoneBuilder/Source/General
2008-12-24 18:27:13 +00:00
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BinaryHeap.cs optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
Clock.cs - some optimizations to visual mode 2008-11-27 06:53:38 +00:00
General.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
Launcher.cs better fix for lost key input after testing map 2008-12-08 06:29:30 +00:00
MapManager.cs working on visual mode 2008-12-24 18:27:13 +00:00