codeimp
f2e39b1ba4
@ I love pixel perfection
2009-07-29 11:31:49 +00:00
codeimp
9d6ab87750
- Merged the Doom and Ultimate Doom game configurations (Ultimate Doom is now just Doom)
...
- Doom configuration now makes use of included configurations
2009-07-29 09:24:44 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
e2a0034971
Added ZDBSP nodebuilder profile that compresses nodes
2009-07-10 08:47:19 +00:00
codeimp
9ef6ef5f6e
Updated ZDBSP nodebuilder version
2009-07-04 08:23:25 +00:00
codeimp
1a2d335e4d
- Updated ZDBSP nodebuilder version 1.12
...
- Re-enabled UDMF comments for element indices (should work with ZDBSP now)
@ Added test case for triangulation
2009-06-23 16:35:13 +00:00
codeimp
01026a6c93
Added default thing flag "dm" (1024) to game configurations so that things appear in deathmatch by default
2009-06-12 08:56:30 +00:00
boris_i
f66980b60f
- Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
...
@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
6144b9b7ad
Fixed the On/Off and Off/On enumerations that were backwards. Thanks Robin Palmer and PaganRaven.
2009-06-02 21:41:44 +00:00
boris_i
2485c5b184
Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
2009-05-30 19:51:36 +00:00
codeimp
ae82a7851a
@ Fixed some bugs in the ZDoom script config
2009-05-25 09:09:05 +00:00
codeimp
269795c732
Updated ZDoom script config (many changes by solarsnowfall)
2009-05-24 22:36:46 +00:00
codeimp
08478f5e44
Fixed an error in the Boom game configuration that could cause a crash.
2009-05-14 21:20:42 +00:00
codeimp
16dfffb068
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
codeimp
ec40df4765
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
codeimp
574de14915
Fixed (for some configs removed) broken example things filter "Multiplayer"
2009-05-09 15:44:32 +00:00
codeimp
049b0a7954
Fixed tabs in script editor
2009-05-06 19:08:37 +00:00
codeimp
4976459396
@ removed unneeded dxwebsetup from the setup installer (directx redist is already included in the slimdx package)
...
- Added options to move both floor and ceiling together when a sector height change action is used on walls.
2009-05-05 11:26:50 +00:00
codeimp
e26591bd4a
Changed a lot in undo/redo system to work better with grouping and plugins
2009-05-05 09:50:23 +00:00
codeimp
57a7623b21
Removed changes for BZip2 and LZMA compression support (library is unstable, will have a look at this later)
2009-04-19 08:41:28 +00:00
codeimp
43a3560b68
Updated SlimDX library to latest version (March 2009)
2009-04-18 23:01:18 +00:00
codeimp
14e4246994
Set all the default controls and other settings
2009-04-16 20:29:44 +00:00
codeimp
532efeac15
Merged in changes by Randy Heit which add support for BZip2 and LZMA
2009-04-15 05:59:43 +00:00
codeimp
2907da9341
Fixed bug in UDMF game configurations that ignored TEXTMAP changes made by the nodebuilder
2009-04-13 13:04:49 +00:00
codeimp
666154edfc
- More changes to properly use the format limitations
...
- Added default multiplayer flag to Skulltag (Hexen format) game configuration
2009-04-08 20:49:35 +00:00
codeimp
a80eb538df
Added "AbsoluteZ" option to things in game configurations for things that use absolute Z height values
2009-04-02 11:08:33 +00:00
codeimp
3fcc618180
Included Skulltag ACC compiler package made by Xenaero
2009-03-29 00:34:25 +00:00
codeimp
6f4e9e7509
Merged in Xenaero's Skulltag ACS and Game configurations
2009-03-28 23:33:18 +00:00
codeimp
15573e0fb1
Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files
2009-03-28 10:22:53 +00:00
codeimp
73315c2cb3
Added missing map lump name DIALOGUE in ZDoom UDMF format
2009-03-25 13:02:43 +00:00
codeimp
6c9b2b0eaf
- Added new version of ZDBSP nodebuilder
...
@ working on the reference manual
2009-03-23 06:27:20 +00:00
codeimp
f43542e892
Some fixes in game configurations (thanks Geometer)
2009-03-19 06:44:13 +00:00
codeimp
bd1211a47a
Fixed some bugs in the game configurations (thanks Robin Palmer)
2009-03-18 06:08:56 +00:00
codeimp
238b68a04d
- Updated some game configurations (thanks DoomKn1ght)
...
@ working on the reference manual
2009-03-17 22:01:30 +00:00
codeimp
5005e43e1d
@ Changed a mistake in the comments
2009-03-08 11:09:36 +00:00
codeimp
c9828ae4e0
Merged in some of Robin Palmer's fixes of the game configurations
2009-03-05 19:12:40 +00:00
codeimp
22c839089f
Updated ZDoom (Doom in UDMF format) game configuration for ZDoom UDMF 1.5
2009-03-05 06:48:27 +00:00
codeimp
6d6349d01b
- Changed sector brightness levels to steps of 8 for ports that support these
...
- Changed the color of sound items to gray (the purple was butt ugly and they don't need that much of attention)
2009-03-03 06:46:09 +00:00
codeimp
2bdaa7a07b
- Added some missing ZDoom slope things to the game configurations
...
- Changed minimum thing radius to 4
2009-03-02 22:33:59 +00:00
codeimp
a9af1929cb
- Fixed Thing argument descriptions
...
- Fixed Thing arguments in game configurations (new format uses zero-based args)
2009-02-27 12:29:57 +00:00
codeimp
6b38b8076a
Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text)
2009-02-14 08:18:17 +00:00
codeimp
42878ae74c
Added support to load sprite resources between SS_ markers (instead of S_ markers)
2009-02-11 09:36:41 +00:00
codeimp
f850b38066
added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations)
2009-02-04 15:54:15 +00:00
codeimp
fab0611501
fixed potential problem with copy/paste translation info
2009-01-24 15:54:50 +00:00
codeimp
4897f2c9cc
fixed missing copy/paste translation structure in ZDoom_DoomHexen.cfg
2009-01-24 15:51:13 +00:00
codeimp
4bbf14dde9
patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc)
2009-01-22 23:32:44 +00:00
codeimp
54940886fd
@working on decorate support
2009-01-22 15:10:41 +00:00
codeimp
455fca63d8
fixed problem with compiler paths
2009-01-16 12:25:47 +00:00
codeimp
576f61e2ef
- all game configurations now have default nodebuilder settings (only applies to new users)
...
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
21febe7ded
- updated ZDoom UDMF config to support ZDoom UDMF version 1.3
...
- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00