spherallic
b5f482e9dc
Merge remote-tracking branch 'udb/master'
2024-01-09 14:06:45 +01:00
biwa
957bec7f43
Autosave map functionality ( #995 )
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Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
2023-12-15 22:49:28 +01:00
spherallic
e1726d8515
Disable decimal vertex positions since SRB2 doesn't support them
2023-11-06 00:46:02 +01:00
spherallic
c32f677c44
Merge remote-tracking branch 'udb/master'
2023-06-10 19:31:53 +02:00
biwa
bc98a5391f
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode ( #903 )
2023-06-09 11:17:01 +02:00
spherallic
8bbf6b716a
Fix testing from cursor/camera position for SRB2
2023-05-26 14:20:25 +02:00
spherallic
087b1c8e8f
Merge remote-tracking branch 'udb/master' into udbmerge202304
2023-05-12 13:45:56 +02:00
MascaraSnake
d29bd54034
Refactor code that relies on the number of action args being exactly 5
2022-12-28 23:04:32 +01:00
biwa
204982e5f8
Add support for toasts ( #817 )
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Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
biwa
c1e69eb548
Fixed a problem where grid transform didn't work when the new origin had an x value of 0. Fixes #769
2022-08-21 12:18:13 +02:00
volte
be06471f52
Vertex rendering options ( #701 )
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* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
biwa
484b0817bd
Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
2022-02-03 19:35:10 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB ( #656 )
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Added map scripting capabilities to UDB (#656 ). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
Derek MacDonald
edfd1fcae8
Cursor position playtest: stop always marking map changed ( #605 )
2021-08-25 19:28:20 +02:00
Derek MacDonald
f652678f35
Cursor position playtest: Fix spawning sector height check ( #604 )
2021-08-25 19:25:03 +02:00
biwa
c047998501
Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
2021-08-24 21:33:57 +02:00
biwa
102e251fda
Improved solution for issue #573 to not destroy the undo history when no player start is present
2021-06-03 12:02:51 +02:00
biwa
c35a409f54
Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
2021-06-02 20:06:19 +02:00
biwa
95f5c719b7
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
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Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2021-04-01 23:31:52 +02:00
biwa
6c003f1cb1
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
2021-03-21 22:58:06 +01:00
biwa
58c476f4e5
Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog
2021-03-21 21:19:14 +01:00
Magnus Norddahl
a66d4e72f2
Oops, forgot one flipped #if while testing
2020-10-03 23:34:07 +02:00
Magnus Norddahl
a608ad71fa
For mono, put clipboard data in text/base64 form instead of relying on a memory stream
2020-10-03 23:33:04 +02:00
Magnus Norddahl
d919570818
Workaround mono winforms clipboard bug
2020-09-29 23:41:45 +02:00
biwa
57b184a9e6
Merged master into duplicate-3d-floors branch
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Added some error handling to duplicating 3D floors
2020-06-13 17:00:12 +02:00
biwa
565f1f885b
Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode)
2020-06-13 15:56:16 +02:00
biwa
14c65dae5b
- Only allow Edit Selection Mode to be cancelled once
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- Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors
2020-06-13 15:35:20 +02:00
biwa
4fbcc11418
Added functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned
2020-06-13 00:24:24 +02:00
biwa
91cbcde1eb
It's compiling!
2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168
Started conversion from float to double
2020-05-18 18:14:54 +02:00
biwa
138c96bb13
Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex
2020-04-11 10:42:41 +02:00
Magnus Norddahl
7ea64f910b
Fatal crash (Texture name input) #367
2020-01-13 19:11:10 +01:00
Magnus Norddahl
fc7093b959
Load images when they accessed
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Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
f97f2d36b1
Remove preview manager and remove CreateTexture
2019-12-29 20:48:11 +01:00
biwa
aafe42c88d
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263 .
2019-04-16 18:05:21 +02:00
volte
a1d28e1e56
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
Mistranger
7168ad2095
Add "Mouse selection threshold" option ( #141 by Mistranger)
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* Mouse selection threshold
* Cleanup
* Fix selection bug
2017-08-24 16:24:03 +03:00
ZZYZX
814fdd9027
Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
2017-03-17 17:48:14 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
cd854779e8
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
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Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
MaxED
be7ba0a05d
Added: minimum grid size is now 0.125 instead of 1.
2016-12-27 16:59:20 +03:00
MaxED
cfc92d9075
Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
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Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area.
Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode.
Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
2016-12-16 21:23:37 +00:00
MaxED
0a6a6bbd20
Restored the ability to paste map elements copied in DB2/DB64.
2016-11-10 12:07:12 +00:00
MaxED
3e132f1cf2
Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
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Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts.
Changed, Curve Linedefs mode: curve vertices are now drawn.
Updated ZDoom_DECORATE.cfg.
2016-10-26 22:33:36 +00:00
MaxED
ea57d45eb3
Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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Probably fixed probable I/O race condition when loading images.
Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
Added Eternity Game configurations by printz.
Updated ZDoom_ACS.cfg (CheckClass).
Updated ZDoom ACC (CheckClass).
2016-08-29 10:06:16 +00:00
MaxED
cb1eb1de83
Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
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Changed, Map Analysis mode: the view is now much more zoomed after clocking on a "Check very short linedefs" error check result.
Removed single testing engine launchable by the editor at once limitation (it worked properly only when using Test map actions anyway).
Fixed: re-did the fix for invalid geometry created when drawing very large grids from R2653, because it caused other issues.
2016-06-19 00:09:53 +00:00
MaxED
25947e59f7
Added "Automap Mode" plugin by Boris Iwansky.
2016-06-16 22:05:17 +00:00
MaxED
bb289132a1
Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly.
2016-06-06 21:06:01 +00:00
MaxED
5212079f5f
Removed: activating the same 2D mode repeatedly no longer toggles View modes.
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Added "Next View Mode" and "Previous View Mode" actions.
Removed "Replace unused textures" checkboxes from Edit Linedefs window.
Fixed, SNDINFO parser: commented $ambient sound definitions were treated as editor comments (and still processed).
2016-06-05 22:06:56 +00:00
MaxED
3d2d9e21ef
Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
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Updated model pitch handling to match current GZDoom implementation.
Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
Internal: changed output of all InterpolationTools methods from int to float.
Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
2016-06-03 20:22:07 +00:00