UltimateZoneBuilder/Source/Core/Editing
2023-11-06 00:46:02 +01:00
..
ClassicMode.cs Fix testing from cursor/camera position for SRB2 2023-05-26 14:20:25 +02:00
CopyPasteManager.cs Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2021-04-01 23:31:52 +02:00
CustomThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EditingManager.cs Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
EditMode.cs Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid 2022-02-03 19:35:10 +01:00
EditModeAttribute.cs Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
EditModeInfo.cs Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog 2021-03-21 21:19:14 +01:00
GridSetup.cs Disable decimal vertex positions since SRB2 doesn't support them 2023-11-06 00:46:02 +01:00
NullThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFilter.cs Refactor code that relies on the number of action args being exactly 5 2022-12-28 23:04:32 +01:00
UndoManager.cs Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903) 2023-06-09 11:17:01 +02:00
UndoSnapshot.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00