UltimateZoneBuilder/Source/Core/Editing
2022-02-03 19:35:10 +01:00
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ClassicMode.cs Cursor position playtest: stop always marking map changed (#605) 2021-08-25 19:28:20 +02:00
CopyPasteManager.cs Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2021-04-01 23:31:52 +02:00
CustomThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EditingManager.cs Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
EditMode.cs Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid 2022-02-03 19:35:10 +01:00
EditModeAttribute.cs Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
EditModeInfo.cs Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog 2021-03-21 21:19:14 +01:00
GridSetup.cs It's compiling! 2020-05-21 14:20:02 +02:00
NullThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UndoManager.cs Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode) 2020-06-13 15:56:16 +02:00
UndoSnapshot.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00