biwa
70f0c22f72
Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps
2021-06-24 20:14:56 +02:00
biwa
cc85d10ebc
Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
2021-05-29 12:34:34 +02:00
biwa
307c319375
Grid transform actions can now be assigned to special keys
2021-05-27 19:45:13 +02:00
ZZYZX
9fcb45e1b1
Fixed: a single selected linedef was deselected after flipping it
2021-05-19 12:59:24 +03:00
biwa
ea15732e8d
Vertical patch offsets for masked patches are now handled correctly based on the game configuration
2021-05-16 22:48:45 +02:00
biwa
5191e9822a
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
2021-05-16 16:47:42 +02:00
biwa
c0647e515f
Added fixes for the stuck thing checker for the Eternity Engine configuration (thanks for hawkwind3). Fixes #551
2021-04-10 18:20:56 +02:00
biwa
74741b4e0f
Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
2021-04-10 12:05:30 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer ( #546 )
...
https://doomwiki.org/wiki/Static_limits
The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.
The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
Derek MacDonald
86123ccf6a
"Unknown Texture" checker skips Boom translucency special ( #545 )
...
Boom's linedef special 260 allows a 64K
translucency lump to be applied to the
front sidedef's midtex for applying a
custom 1 to 99% translucency value. Stop
reporting this as an unknown texture.
2021-04-08 20:22:11 +02:00
DoomKrawa
e8c3a41a47
Update ZDaemon_ACS.cfg ( #542 )
...
Updated ZDaemon ACS configuration (thanks to DoomKrawa)
2021-04-01 20:33:28 +02:00
DoomKrawa
4e579a53ed
Update zdaemon.acs ( #541 )
...
Several new ZDaemon ACS function added (thanks to DoomKrawa).
2021-04-01 20:32:38 +02:00
biwa
85b8b41580
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
...
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
2021-03-21 22:58:06 +01:00
biwa
5addd6508c
Started to add support for arbitrary UDMF field associations ( #401 )
2021-03-14 15:58:40 +01:00
biwa
9de8202aa4
Added correct Eternity_misc.cfg
2021-03-06 21:45:14 +01:00
biwa
ee869629fb
Eternity Engine configuration: moved portal related sector flags to the portals tab of the sector edit form
2021-03-06 21:42:35 +01:00
biwa
f0c985385a
Added portal options to the sector edit form for the Eternity Engine UDMF configuration
2021-03-06 21:28:00 +01:00
biwa
93cc15640f
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
2021-02-20 15:04:47 +01:00
biwa
f8c3768f33
Added missing "noattack" GZDoom UDMF sector flag. Resolves #530
2021-02-20 13:26:41 +01:00
ZZYZX
eaa5227dc8
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
2020-12-28 00:13:56 +02:00
Derek MacDonald
fdef8d475a
Categorize more Ultimate Doom textures ( #513 )
...
CEMPOIS (base)
PLANET1 (base)
SP_DUDE3 (marble)
SP_DUDE6 (marble)
These textures only appears in IWAD
doom.wad and not doom2.wad.
2020-12-21 11:42:12 +01:00
biwa
44e1e270e5
Added several missing color constants to the ACS configurations. Fixes #506 .
2020-12-06 11:02:16 +01:00
biwa
612b5175bd
Update ACC for (G)ZDoom configurations to version 1.58
2020-11-21 11:22:06 +01:00
biwa
5bc788a7aa
Fixed typo in the sector scroll speed options in the ZDoom_misc.cfg configuration file
2020-11-19 22:32:56 +01:00
Derek MacDonald
b094786100
Remove unused Zandronum_texturesets.cfg ( #504 )
...
Remove unused Zandronum_texturesets.cfg
2020-11-19 18:21:48 +01:00
Derek MacDonald
024263287c
Categorize Ultimate Doom textures ( #503 )
...
The texture browser categories for Doom
are focused on Doom 2. This also categorizes
some entries that only appear in Doom 1.
Unfortunately it looks like the new filters
will only be applied on fresh UDB installs.
Existing installs must click the
"Add Default Sets" button under the "Textures"
tab for their Doom 1 game configs.
2020-11-19 18:18:06 +01:00
biwa
0cca1bfb29
Hexen configuration: added proper heights to many things (thanks to Alper002). Fixes #494
2020-10-31 16:16:13 +01:00
biwa
722c79d894
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
2020-10-11 22:36:07 +02:00
biwa
70bfc2043b
Hexen game configuration: corrected an error where things 78 ("Tall Tree 1") and 79 ("Tall Tree 2") had their sprites interchanged
2020-10-04 10:28:24 +02:00
biwa
9f0c584479
Heretic game configuration: actions 28 and 33 now correctly state that they are for green keys instead of non-existing red keys. Fixes #468 .
2020-09-17 21:42:59 +02:00
biwa
7c50688a13
Added action 109:Light_ForceLightning to Hexen configuration. Also changed the description of the parameters in the ZDoom configuration to make it more clear what it does. Fixes #459 .
2020-08-29 15:02:13 +02:00
biwa
b372a04d20
Added missing line action 100 to Heretic game configuration. Fixes #458
2020-08-26 17:12:03 +02:00
biwa
8aa7462993
Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442
2020-07-25 18:42:07 +02:00
ZZYZX
0aaef4980b
Fix exception caused by horizontal mouse wheel ( resolves #409 reported by ioan-chera, reported by KanaiZo)
2020-07-07 13:56:42 +03:00
Kevin Caccamo
36156e9db0
Add support for Line_SetAutomap{Flags,Style}
2020-07-03 18:18:57 -04:00
biwa
18834f1fc7
Config files: removed DEHACKED from the Boom map lumps
2020-06-21 00:37:37 +02:00
biwa
f10bf59775
Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422 .
2020-06-08 21:37:27 +02:00
biwa
0b3d4997b7
Eternity Engine configuration: added some missing linedef action and sector types. Fixes #407
2020-04-27 23:12:42 +02:00
biwa
adf95c2566
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386 .
2020-03-29 12:05:15 +02:00
William Miller
50668921e8
Extra config block for Large Maps (PR#368 by Zanieon)
...
This extra block helps ZDBSP building better nodes for maps that are too big and starts generating visual issues with regular nodebuilding.
2020-01-15 06:26:35 +02:00
ZZYZX
0c0ccf5de2
Added Screenshots directory to ignored
2019-12-26 15:41:16 +02:00
DoomKrawa
96f3b74647
Added: Artiscript for ZDaemon ACS (PR#315 by krawa)
...
* Artiscript added.
* Artiscripts added.
And optional parameters for client/server scripts.
2019-12-25 19:42:51 +02:00
ZZYZX
915fd9a8e9
Renamed GPL.txt to LICENSE.txt
2019-12-24 20:07:55 +02:00
ZZYZX
8b682a658c
Fixed wrong icon in auto-update Newsflash
2019-12-24 20:04:20 +02:00
ZZYZX
81df5e858f
Removed remaining DirectX references, fixed setup
2019-12-24 19:45:23 +02:00
ZZYZX
cd9da4b4a1
Changed splash image and icons
2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
ZZYZX
5d3e78ad8f
Add FPS counter for visual mode
2019-12-20 16:17:32 +02:00
ZZYZX
b3a4f563e9
Call wglMakeCurrent before SwapBuffers in Windows context implementation
2019-12-18 00:36:13 +02:00