Joshua Fern
419e86d9ca
Search the user's PATH to find the bash binary ( #786 )
2022-09-17 13:36:39 +02:00
JaedenDuhreis
82f1ee09bc
Added parsing of relative includes in ZScript (PR#787 by JaedenDuhreis)
2022-09-15 19:04:07 +03:00
ZZYZX
aee47aacb0
Improved error reporting for invalid ZScript input
2022-09-15 03:12:27 +03:00
Boondorl
5f677e9ad6
Fixed BCS importing and added missing sector actions ( #785 )
2022-09-13 19:49:48 +02:00
biwa
d16ffe135a
Added some explanatory comments to source code
2022-09-13 19:45:27 +02:00
biwa
b24a2dda84
Visual Mode: fixed an issue where the crosshair was distorted after the viewport was resized. Fixes #321 . Fixes #777
2022-09-03 13:07:16 +02:00
biwa
3fd7f99ba2
Fixed an issue where textures OBJ models with w components in their texture coordinates were not displayed correctly. Fixes #775
2022-09-03 12:25:26 +02:00
biwa
450198cfe7
Fixed a crash when trying to create the screenshot folder failed. Fixes #774
2022-09-03 11:12:37 +02:00
biwa
d2967e7a78
Linedefs Mode: fixed a problem where the "Select Single-sided only" and "Select Double-sided only" actions would still display the selection numbers of deselected linedefs
2022-08-28 18:25:50 +02:00
biwa
ce6b8de4fd
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
2022-08-28 16:43:16 +02:00
biwa
bacaff5b6b
- Sector Color Picker: fixed a problem where the dialog could not be closed using the "enter" or "ESC" buttons
...
- Light/Sector Color Picker: fixed a problem where closing the dialog would result in a flicker
- Light Color Picker: fixed a problem where canceling the dialog would not revert the color settings
2022-08-23 14:41:03 +02:00
Alison Watson
6b0b047c57
Added support for some niche ZScript and MODELDEF syntax. Resolves #747
2022-08-23 13:37:58 +02:00
biwa
c1e69eb548
Fixed a problem where grid transform didn't work when the new origin had an x value of 0. Fixes #769
2022-08-21 12:18:13 +02:00
biwa
d597c11e1f
Added "-debugrenderdevice" command line argument to write a logfile for the render device
2022-08-18 10:18:16 +02:00
biwa
91010eb92f
Nodes Viewer Mode: fixed a crash when the NODES lump contains unsupported ZDBSP nodes. Fixes #766
2022-08-16 14:34:52 +02:00
biwa
c1e401013b
Fixed a problem where IWADINFO lumps with properties without values failed for parse. Fixes #760
2022-08-13 13:48:59 +02:00
ZZYZX
692ceb719b
Internal: fixed Linux and Mac build
2022-08-07 22:48:23 +03:00
ZZYZX
f11127ca71
Made non-existent ZScript classes a fatal error.
...
Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.
Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
biwa
39ec35984d
Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
2022-07-21 16:02:10 +02:00
biwa
27ba367174
OBJ Models: fixed a crash that occurred when the usemtl directive had the texture to use in quotes. Fixes #758
2022-07-13 23:25:10 +02:00
biwa
fd68806dc6
Texture set definitions can now be imported/exported to/from game configurations using configuration files
2022-07-13 23:13:48 +02:00
biwa
cb12c83877
Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature.
2022-07-03 15:22:33 +02:00
biwa
cdce5c0a8b
Sound Environment Mode: fixed an issue that caused building sound environments to fail when the arguments of the Sound Environment thing had unexpected values.
2022-07-02 23:28:07 +02:00
biwa
751439ed0e
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2022-07-02 19:26:41 +02:00
biwa
59757c3be5
Sound Environment Mode: fixed a crash that happened when exiting Draw Lines Mode with the "edit" action and returning to Sound Environment Mode. Fixes #755
2022-07-02 19:25:10 +02:00
Nash Muhandes
490cb7844e
Update ZDRay stuff ( #750 )
...
- Removed surface lights
- Move ZDRayInfo stuff back to UDMF keys
- Add per-surface sampling distance UDMF keys to lines and sectors
- Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
2022-07-02 10:50:18 +02:00
biwa
a269b13a2d
ZScript: fixed an issue where user default variables from class extensions were not applied
2022-06-12 20:24:30 +02:00
biwa
d46dc1413b
Things: fixed an issue where inserting a new thing would not immediately apply ZScript user variables
2022-06-12 20:07:41 +02:00
biwa
5dc8d1eda0
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2022-06-11 13:16:14 +02:00
biwa
0f7d6c6062
CVARINFO: fixed a problem parvins CVARs with incompatible flags. Fixes #748
2022-06-11 13:14:38 +02:00
biwa
21e89cf975
Added support for ZDRay static light things
2022-06-02 20:18:35 +02:00
biwa
ab6d46a690
Visplane Explorer Mode: fixed an issue where detecting nodes type failed in certain situations
2022-06-02 00:06:27 +02:00
biwa
90cdb7db55
More fixes related to crashes when running actions when no map is opened
2022-05-29 17:30:54 +02:00
biwa
59de9762ad
Fixed two crashes that happened when trying to reset the grid transform, or toggling the grid visibility while no map was opened
2022-05-29 10:47:00 +02:00
biwa
4f526dc57f
Toolbar buttons now show their assigned shortcut key in their tool tip
2022-05-28 16:19:01 +02:00
biwa
57b796e87d
Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736
2022-05-27 15:52:53 +02:00
biwa
7e3dbdefac
DeHackEd: editor keys are once again recognized
2022-05-15 00:38:36 +02:00
biwa
df29245a59
DeHackEd: fixed and issue where the "#" in "ID #" fields was erroneously interpreted as a comment. Fixes #735
2022-05-15 00:32:21 +02:00
biwa
d08bc4438b
DECORATE/ZScript: fixed an crash introduced in 070aa9f36f
that happened when a base actor didn't have a thing type info
2022-05-14 18:07:50 +02:00
biwa
070aa9f36f
DECORATE/ZScript: fixed an issue where setting the thing category using the editor key didn't work for replaced actors. Fixes #729
2022-05-14 17:10:49 +02:00
biwa
183af344e6
DeHackEd: made reading comments in unexpected places more robust. Fixes #732
2022-05-11 23:28:50 +02:00
biwa
a1df690ae4
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2022-05-09 23:16:21 +02:00
ZZYZX
c82ef4880c
Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor
2022-05-10 00:10:55 +03:00
biwa
d1e9043958
Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly
2022-05-08 16:42:15 +02:00
biwa
c3f3e451c5
GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
...
Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
2022-05-08 16:04:41 +02:00
biwa
ccdbc28ed8
Visual Mode: fixed an issue where deleting a thing could cause a crash. Fixes #730
2022-05-07 18:49:36 +02:00
biwa
44a2a0daae
Edit Selection Mode: floor and ceiling textures can now be pinned independently. Fixes #728
2022-05-07 17:44:06 +02:00
biwa
3cda0e53d1
Fixed an issue that prevented models from being loaded correctly when some model indices in MODELDEF were unused. Fixes #727
2022-04-23 17:23:22 +02:00
biwa
7d7e2e98b4
The installer will not try to create an icon on the common desktop anymore, but on the user's personal desktop
2022-04-21 19:53:22 +02:00
biwa
d363ab9c30
Draw Settings docker: fixed an issue where toggling the texture check boxes stopped texture overrides from being applied
2022-04-18 16:02:54 +02:00