mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
f11127ca71
Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations. Fixed tokenizer not picking up the very last token in the stream. |
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.github/workflows | ||
Build | ||
Documents | ||
Help | ||
Setup | ||
Source | ||
UpdaterConfig | ||
.gitignore | ||
build_git_generic.cmd | ||
build_git_x64 - experimental.cmd | ||
build_git_x64.cmd | ||
build_git_x86.cmd | ||
build_setup_x64.cmd | ||
build_setup_x86.cmd | ||
builder.sh | ||
Builder.sln | ||
Builder.sln.DotSettings.user | ||
BuilderMono.sln | ||
ChangelogMaker.exe | ||
Clean Rebuild.bat | ||
Compile Help.bat | ||
fixpermissions.cmd | ||
LICENSE.txt | ||
Makefile | ||
README.md | ||
VersionFromEXE.exe | ||
VersionFromGIT.exe |
System requirements:
- 2.4 GHz CPU or faster (multi-core recommended)
- Windows 7, 8 or 10
- Graphics card with OpenGL 3.2 support
Required software on Windows:
Building on Linux:
These instructions are for Debian-based distros and were tested with Debian 10 and Ubuntu 18.04. For others it should be similar.
Note: this is experimental. None of the developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.
- Install Mono. The
mono-complete
package from the Debian repo doesn't includemsbuild
, so you have to installmono-complete
by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin - Install additional required packages:
sudo apt install make g++ git libx11-dev mesa-common-dev
- Go to a directory of your choice and clone the repository (it'll automatically create an
UltimateDoomBuilder
directory in the current directory):git clone https://github.com/jewalky/UltimateDoomBuilder.git
- Compile UDB:
cd UltimateDoomBuilder && make
- Run UDB:
cd Build && ./builder
Links:
More detailed info can be found in the editor documentation (Refmanual.chm)