mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
.github/workflows | ||
Build | ||
Documents | ||
Help | ||
Setup | ||
Source | ||
UpdaterConfig | ||
.gitignore | ||
build_git_generic.cmd | ||
build_git_x64 - experimental.cmd | ||
build_git_x64.cmd | ||
build_git_x86.cmd | ||
build_setup_x64.cmd | ||
build_setup_x86.cmd | ||
builder.sh | ||
Builder.sln | ||
Builder.sln.DotSettings.user | ||
BuilderMono.sln | ||
ChangelogMaker.exe | ||
Clean Rebuild.bat | ||
Compile Help.bat | ||
fixpermissions.cmd | ||
LICENSE.txt | ||
Makefile | ||
README.md | ||
VersionFromEXE.exe | ||
VersionFromGIT.exe |
System requirements:
- 2.4 GHz CPU or faster (multi-core recommended)
- Windows 7, 8 or 10
- Graphics card with OpenGL 3.2 support
Required software on Windows:
Building on Linux:
These instructions are for Debian-based distros and were tested with Debian 10 and Ubuntu 18.04. For others it should be similar.
Note: this is experimental. None of the developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.
- Install Mono. The
mono-complete
package from the Debian repo doesn't includemsbuild
, so you have to installmono-complete
by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin - Install additional required packages:
sudo apt install make g++ git libx11-dev mesa-common-dev
- Go to a directory of your choice and clone the repository (it'll automatically create an
UltimateDoomBuilder
directory in the current directory):git clone https://github.com/jewalky/UltimateDoomBuilder.git
- Compile UDB:
cd UltimateDoomBuilder && make
- Run UDB:
cd Build && ./builder
Links:
More detailed info can be found in the editor documentation (Refmanual.chm)