Commit graph

2689 commits

Author SHA1 Message Date
biwa
48af52afcf - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
biwa
22df516e11 - Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110. 2019-04-20 16:55:20 +02:00
biwa
fbf4b259d6 - Fixed a freeze in the Tag Range plug-in when using the "relative" and "skip used tags" options. Fixes #125. 2019-04-20 13:22:35 +02:00
biwa
36361de889 - Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161. 2019-04-19 19:58:41 +02:00
biwa
b5e950df89 - Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD 2019-04-19 16:14:30 +02:00
biwa
aafe42c88d - Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263. 2019-04-16 18:05:21 +02:00
biwa
03cb5249af Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix 2019-04-14 18:27:34 +02:00
biwa
f2a343e118 - Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
95a9d28798 Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git... 2019-03-29 20:41:01 +02:00
biwa
3d156a3be8 3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250. 2019-03-27 21:47:47 +01:00
biwa
b9459419b2 Visplane Explorer is now working in the x64 version 2019-03-27 20:23:17 +01:00
davidxn
838d04e9c7 Missing Activation map check (PR#260 by davidxn)
* Adding check for missing activations on lines that have an activation-requiring action

* Adding skip check if the map isn't UDMF

* Oops, typo in name of check
2019-02-27 19:12:15 +02:00
volte
821016760b Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte) 2019-01-28 01:27:14 +02:00
ZZYZX
5c42035731 Fixed unused variable warnings; fixed compilation error in Renderer2D 2019-01-19 10:02:54 +02:00
biwa
eaebf7ec1a Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
volte
5157dafd6a Various fixes for rotated grid functionality (PR#253 by Volte) 2019-01-16 08:44:38 +02:00
volte
a1d28e1e56 Grid rotation and alignment functionality (PR#252 by Volte) 2019-01-14 20:07:08 +02:00
ZZYZX
e1b9f31525 Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom 2018-12-02 17:51:54 +02:00
ZZYZX
a705dc1e03 Maintenance: added missing FolderSelectDialog.cs 2018-10-08 01:26:51 +03:00
ZZYZX
6fc15a179f Fixed crash while trying to reference nonexistent vertices in Unreal models 2018-07-25 16:03:41 +03:00
ZZYZX
80b7d86cd8 Added: color user variable, //$UserReinterpret for color control on integer user variable 2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5 Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
ZZYZX
74e31b658b Fixed Builder.exe.config, only this time properly 2018-07-16 21:33:22 +03:00
ZZYZX
a196457f83 Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo) 2018-07-16 17:06:49 +03:00
ZZYZX
20f96cd115 Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...) 2018-07-13 08:20:45 +03:00
ZZYZX
1933b0b6de Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas) 2018-07-13 07:56:13 +03:00
Marisa Kirisame
afd710801f Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame) 2018-07-05 12:50:03 +03:00
ZZYZX
50d458f764 Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81) 2018-06-23 19:20:39 +03:00
ZZYZX
b026e58a89 Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00
ZZYZX
3c433cfcb8 Fixed scalar in UE1 model reader (was 127, should be 128) 2018-06-07 11:59:52 +03:00
JakeSmokie
6768bc7f37 Added sector raise/lower by 128mp (PR #215 by JakeSmokie) 2018-06-07 11:32:36 +03:00
ZZYZX
0f469e90ad Updated Unreal model loading to the fixed behavior (only this time really fixed) 2018-05-28 11:12:04 +03:00
ZZYZX
320b5f017f Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame) 2018-05-28 11:00:57 +03:00
ZZYZX
8af4a46c5b Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues) 2018-05-28 04:06:21 +03:00
ZZYZX
260ffbe57b Fixed skin remapping method 2018-05-27 23:25:17 +03:00
ZZYZX
85f00ab9d7 Added multiple texture support for Unreal models 2018-05-27 21:05:57 +03:00
ZZYZX
4213be1c7a Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF 2018-05-27 08:53:54 +03:00
ZZYZX
d6e1b815c3 Added platform information to application log 2018-05-27 04:25:16 +03:00
ZZYZX
db36293462 Added platform information to the saved error report 2018-04-16 03:22:24 +03:00
ZZYZX
e9c83d0646 Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon) 2018-04-16 01:51:57 +03:00
ZZYZX
a2a6004a61 Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection 2018-04-15 01:59:58 +03:00
ZZYZX
000ecfbab0 Made GZDB output 64-bit in the title 2018-04-14 18:15:11 +03:00
ZZYZX
d9dfab64a0 Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
ZZYZX
0a5a2e81e0 Updated ZDoom ACC to the latest dev build (reported by printz) 2018-04-10 21:07:55 +03:00
ZZYZX
5344700f77 Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
ZZYZX
9742a9f7bb Added UDMF desaturation preview in visual modes 2018-04-10 19:41:44 +03:00
ZZYZX
88d98acd49 Fixed: zero-radius point lights would crash upon entering things mode (reported by blood) 2018-03-31 14:13:35 +03:00
ZZYZX
10167038ae Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible... 2018-03-31 14:01:36 +03:00
ZZYZX
f7c2a577e4 Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading 2018-03-31 13:38:30 +03:00
ZZYZX
abdacb32df Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz) 2018-03-31 13:07:41 +03:00
ZZYZX
995e23f290 Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map 2018-03-25 01:40:31 +02:00
ZZYZX
efd2ded0b3 Made 2D spotlight projection even more accurate (reported by Gutawer) 2018-02-04 13:20:11 +02:00
ZZYZX
a0ef5209b7 Fixed light color picker to work with spotlights 2018-02-04 09:18:02 +02:00
ZZYZX
f97b0b2ee8 Made 2D spotlight projection more accurate 2018-02-04 07:28:41 +02:00
ZZYZX
4462224aaa Oops quickfix: inherited generic lights did not work 2018-02-04 06:30:50 +02:00
ZZYZX
5791171851 Added proper spotlight preview in 2D mode 2018-02-04 06:16:46 +02:00
ZZYZX
e91fe94794 Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ZZYZX
184982dc67 Added spotlight preview in visual mode 2018-02-04 04:18:59 +02:00
ZZYZX
089906bac0 Removed leftovers of default string value implementation 2018-02-04 02:50:46 +02:00
ZZYZX
d8bee559dc Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now) 2018-02-03 22:31:43 +02:00
ZZYZX
8375ece252 Fixed collection modification inside foreach. (reported by Lud) 2018-01-22 13:20:12 +02:00
ZZYZX
1d36d3fe6e Updated ZScript parser for const array definition support (reported by SanyaWaffles) 2017-12-25 02:45:21 +02:00
ZZYZX
f0364c15a5 Fixed one-line issue in model lighting pipeline (reported by everyone) 2017-10-25 07:58:48 +03:00
ZZYZX
3f35731914 Fixed: allow dotted identifier in array dimensions 2017-09-06 18:57:25 +03:00
ZZYZX
e7328e4caa Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly. 2017-08-27 08:10:22 +03:00
ZZYZX
b8e68083c0 Fixed: BaseVisualMode object was used before fully initialized (reported by Martix10) 2017-08-24 16:24:42 +03:00
Mistranger
7168ad2095 Add "Mouse selection threshold" option (#141 by Mistranger)
* Mouse selection threshold

* Cleanup

* Fix selection bug
2017-08-24 16:24:03 +03:00
ZZYZX
c9162c6f26 Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+) 2017-08-10 16:01:22 +03:00
ZZYZX
c0b3f983b9 Fixed minor translucent rendering issue 2017-07-26 19:34:01 +03:00
ZZYZX
a122dacf1d Added lights on models 2017-07-26 18:35:22 +03:00
ZZYZX
febc91ad3d Fixed (?) esoteric plugin issue 2017-07-25 20:16:15 +03:00
biwa
131c51d7d2 Added improvements to the "Fit Texture" action: (#124) (by biwa)
- Dialog can't be resized anymore
- Dialog can be canceled by pressing the escape key
- Changed input boxes to the appropriate GZDB version, so steps and modifier key work correctly
- Added checkboxes to automatically fit the textures optimally based on the width/height of the line(s) in respect to the width/height of the texture
- Added input boxes to manually set a width/height pattern size of the texture that will be used when automatically fitting textures
2017-07-18 14:56:27 +03:00
ZZYZX
f14a4bd64a Added new flags for internal dynamic lights (reported by Nash) 2017-06-20 21:30:00 +03:00
ZZYZX
7603e5fa30 Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv) 2017-05-29 06:38:11 +03:00
ZZYZX
d9d8c352a0 Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81) 2017-05-10 22:53:30 +03:00
ZZYZX
0e43985f65 Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
ZZYZX
04324cd140 Fixed (?) cross-thread bitmap usage. (reported by Xane123) 2017-05-09 06:06:21 +03:00
Sean Baggaley
021bcf6981 Fix texture filtering not disabling properly (resolves #106) (#107 by csnxs) 2017-04-29 09:52:12 -04:00
ZZYZX
ad6ae1112e Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights 2017-04-29 13:56:17 +03:00
ZZYZX
de7445b786 Fixed nested template types handling in ZScript parser 2017-04-17 12:40:58 +03:00
ZZYZX
594dab97c8 Fixed: regression in texture selection window caused by previous fixes (reported by simc2) 2017-04-11 04:48:01 +03:00
ZZYZX
0c4051a5a0 Fixed 0.5/1.0 second sector light blinking specials (reported by printz) 2017-04-11 04:45:04 +03:00
ZZYZX
3d943f12bc Fixed: Internal: added off-grid vertices check to BuilderModes project 2017-04-11 04:33:41 +03:00
davidxn
08b15cb80c Added error check for vertices with non-integer positions (#94 by davidxn) 2017-04-10 16:52:10 -04:00
ZZYZX
983dea1b8a Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps 2017-04-04 14:06:08 +03:00
ZZYZX
8dbe5f7a7b Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3) 2017-04-04 14:04:29 +03:00
ZZYZX
356eac34e2 Internal: Oops: removed debug leftovers (x2) 2017-04-03 20:45:51 +03:00
ZZYZX
b80c8febff Internal: Oops: removed debug leftovers 2017-04-03 20:42:34 +03:00
ZZYZX
a2c9de393e Fixed: changing flat names around is wrong... (reported by Lud) 2017-04-03 20:40:51 +03:00
davidxn
3013723e91 Improve MakeDoor form - options for line special and tag (PR #91 by davidxn) 2017-04-03 04:20:40 -04:00
ZZYZX
153c63b5d2 Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81) 2017-03-29 04:11:05 +03:00
ZZYZX
bb650fa679 Updated ZScript parser to support abstract on classes 2017-03-28 15:07:12 +03:00
ZZYZX
10aa7e9493 Fixed translucent sprites. Added visual stencil color preview. (reported by Lud) 2017-03-25 05:19:42 +02:00
ZZYZX
aff6998dbd Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide) 2017-03-25 04:15:50 +02:00
ZZYZX
816e61d110 Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00
ZZYZX
480a11529c Fixed: 3D floor with translucent texture but 255 alpha was rendered opaque. 2017-03-19 18:19:14 +02:00
ZZYZX
e9030bd5d8 Readme: devbuilds link should point to the right page. 2017-03-18 19:33:12 +02:00
ZZYZX
814fdd9027 Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master) 2017-03-17 17:48:14 +02:00
ZZYZX
53ce14fc43 Internal: fixed compiler warnings 2017-03-15 08:52:53 +02:00