Commit graph

66 commits

Author SHA1 Message Date
codeimp
f850b38066 added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations) 2009-02-04 15:54:15 +00:00
codeimp
fab0611501 fixed potential problem with copy/paste translation info 2009-01-24 15:54:50 +00:00
codeimp
4897f2c9cc fixed missing copy/paste translation structure in ZDoom_DoomHexen.cfg 2009-01-24 15:51:13 +00:00
codeimp
4bbf14dde9 patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00
codeimp
54940886fd @working on decorate support 2009-01-22 15:10:41 +00:00
codeimp
576f61e2ef - all game configurations now have default nodebuilder settings (only applies to new users)
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
21febe7ded - updated ZDoom UDMF config to support ZDoom UDMF version 1.3
- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00
codeimp
d8096f6dfb implemented all missing UDMF type handlers 2009-01-15 10:54:51 +00:00
codeimp
24c07c4baa replaced -basewad to -iwad in the default command-line args to launch a game with 2009-01-15 06:16:26 +00:00
codeimp
2839d82df5 associations coloring now also works for Doom (lines referring to sectors using their own tag) 2009-01-07 16:05:17 +00:00
codeimp
caadcf128e updated zdoom game configurations with changes from graf zahl 2009-01-06 06:54:56 +00:00
codeimp
9bdee81a7d added default texture sets and things filters 2009-01-05 15:57:41 +00:00
codeimp
2448d401d7 some fixing of some things 2009-01-04 00:01:59 +00:00
codeimp
75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
52d54ba473 fixed description of some Boom linedef actions (thanks hawkwind) 2009-01-01 10:27:41 +00:00
codeimp
2b7cfbac06 flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
codeimp
93522a1461 sprite icons 2008-12-11 10:59:35 +00:00
codeimp
53eff3002b added "fixed size" things (these do not scale higher than their specified size in screen pixels) 2008-11-17 16:14:45 +00:00
codeimp
f2a4e640d3 interface corrections 2008-10-21 05:46:50 +00:00
codeimp
f2c08e64a5 improved the make door feature 2008-10-19 09:42:18 +00:00
codeimp
38f1cb6c3a make door feature added 2008-10-17 09:39:07 +00:00
codeimp
873e215910 removed test settings 2008-10-01 20:47:17 +00:00
codeimp
6659577b27 started work on texture sets 2008-10-01 08:21:10 +00:00
codeimp
5bd2fd9f94 - game configuration corrections (thanks to Robin Palmer)
- fixed nomonsters button which was enabled even when no map was opened
2008-09-29 18:53:30 +00:00
codeimp
2784090aca consistent configuration file naming 2008-09-28 19:20:20 +00:00
codeimp
4d67cc7dd4 - added button to switch monsters on/off for testing (adds -nomonsters to parameters)
- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
fcea106b74 all configuration equipped with default command-line parameters and skill levels 2008-09-09 22:10:56 +00:00
codeimp
1bd143c9b3 - added Make Sectors mode
- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
c37b28e15f - improved game config guessing to better detect UDMF when map is opened
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
e640dfbc04 more work on the custom fields editor 2008-06-02 20:34:52 +00:00
codeimp
8d3b7a554b bugfixes in UDMF support 2008-06-02 04:55:51 +00:00
codeimp
e30b68c9c3 UDMF on top! 2008-06-01 20:25:46 +00:00
codeimp
2b9a233579 lots more UDMF code 2008-05-31 19:31:45 +00:00
codeimp
9f15de8cd5 - updated default program config
- more regarding UDMF editing
- added some ideas and todo items
2008-05-30 22:14:12 +00:00
codeimp
a04500f071 made the universal field editor control work with the type handlers 2008-05-30 11:05:44 +00:00
codeimp
54c8a82517 typed arguments complete and ready for typed UDMF fields 2008-05-29 21:09:43 +00:00
codeimp
be1562978f updated configs 2008-05-29 11:09:33 +00:00
codeimp
b5077df65b thunder coming up, saving my work before harddisk fries 2008-05-29 10:17:26 +00:00
codeimp
821f557978 added enums support for linedef arguments 2008-05-28 18:55:01 +00:00
codeimp
544cd7cbd6 changed linedef types in configurations to proper structures 2008-05-27 22:02:51 +00:00
codeimp
03ced79684 fixed horrible linedef types list in EDGE game configuration 2008-05-27 15:21:01 +00:00
codeimp
efdc703f94 moo 2008-05-26 10:36:41 +00:00
codeimp
f1d46d7f36 - added simple sourceport names to configurations
- changed configuration titles "Skull Tag" to "Skulltag"
2008-05-25 09:46:30 +00:00
codeimp
cc51bad183 updated configurations with default map lump name (for when none is given at new map) 2008-05-05 15:14:57 +00:00
codeimp
2606487474 Updated sector type 14 in several game configuration, according to this topic: http://www.doomworld.com/vb/doom-editing/43098-doom-sector-type-effect-14/ 2008-04-27 12:46:05 +00:00
codeimp
0d8ff97abd - finished sector edit dialog
- cleaned up unused variables
2008-02-22 17:11:29 +00:00
codeimp
80f4d05965 some stuff regarding UDMF 2008-01-25 19:12:34 +00:00
codeimp
0498ecdd16 bra 2008-01-04 00:16:58 +00:00
codeimp
fd4a6f1d8d minor fixes 2007-12-29 16:24:53 +00:00
codeimp
aeb4fbfb49 oops. fixed categories for hexen line actions. 2007-12-29 16:14:03 +00:00