codeimp
eaffa440be
@ Renamed sector fixed index to resolve conflict with real index lookup functions
...
All info panels now show the current real index of the element (as it would be when saved or loaded at that moment)
2009-03-10 06:46:02 +00:00
codeimp
b850716762
Changed "Full Brightness" info message for clarification
2009-03-05 14:15:33 +00:00
codeimp
b5897d0f5b
Brightness level adjustments now stick to the list of brightness levels in the Game Configuration (use shift in Brightness Mode to adjust accurately)
2009-03-01 14:16:54 +00:00
codeimp
f295292247
More status/action messages shown in the status bar while editing.
2009-02-27 19:02:21 +00:00
codeimp
7721b0f70b
@ added some display information for actions
2009-02-27 15:38:13 +00:00
codeimp
0247329122
- Pressing Insert on a wall in Visual Mode now creates a middle texture
...
- Pressing Delete on a wall in Visual Mode now removes the texture (makes it a dash -)
2009-02-23 22:22:28 +00:00
codeimp
e5784213ec
- Added sector ceilings/floors flood-fill feature
...
- Fixed a bug in Visual Mode with undo/redo and texture not loading
2009-02-22 12:09:58 +00:00
codeimp
4e064d78cd
Fixed floodfill to work with walls that have no texture (-)
2009-02-22 00:10:07 +00:00
codeimp
f36c595d4b
Added actions in Visual Mode to copy and paste properties or texture offsets
2009-02-16 15:54:57 +00:00
codeimp
ef79592200
@ Refactored code to use the term "radius" for thing widths instead of "width"
...
- Thing properties dialog now shows the actual width of a Thing (not the radius)
2009-02-16 10:06:58 +00:00
codeimp
6ace46423e
Copied texture/flat is now remembered across switching editing modes
2009-02-10 12:14:56 +00:00
codeimp
178e4db217
- added ability for plugins to add their own tab page on the Preferences dialog
...
- added option to move floor/ceiling when aiming at sidedef in Visual Mode
- added option to edit sector/thing properties immediately after creating a new one
- fixed a bug in the ImageBrowserControl
- Tools.DrawLines now keeps created sectors marked (this is still to be changed so it does not include already existing sectors)
- fixed resize and alignment problem with all windows when used with high screen DPI (large fonts)
2009-02-01 22:33:01 +00:00
codeimp
3040b41d52
fixed visual mode geometry update when sector was edited through sector properties dialog
2009-01-28 09:43:35 +00:00
codeimp
9ab807a8d9
added menu and toolbar separators for editing modes
2009-01-27 15:44:45 +00:00
codeimp
5c8ef7bef1
no raising and lower of things in visual mode when using Doom map format
2009-01-24 18:44:39 +00:00
codeimp
1ae7813fad
changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
2009-01-24 14:48:43 +00:00
codeimp
1694d828d1
@working on decorate support
2009-01-21 16:18:30 +00:00
codeimp
88124438aa
- fixed some unneeded rebuilding of geometry in Visual Mode
...
- changed initial undo memory usage
2009-01-17 09:03:14 +00:00
codeimp
3130e2047d
fixed black sectors in Visual Mode when sector brightness > 255
2009-01-16 10:28:28 +00:00
codeimp
599b8ce667
- added texture Flood-Fill action in Visual Mode
...
- fixed list of used key combinations on Controls preferences when action without key is selected
- fixed automatic texture loading when geometry with new textures is pasted in the map
2009-01-12 22:00:31 +00:00
codeimp
1f016fc7dc
added wrapping of texture coordinates by texture size when auto-aligning (to prevent ridiculous high offsets on long walls)
2009-01-10 00:57:05 +00:00
codeimp
a67727fe46
removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact)
2009-01-10 00:26:24 +00:00
codeimp
299f29dfe0
added controls to move texture offsets in Visual Mode by 8 pixels
2009-01-09 22:45:29 +00:00
codeimp
0faabbcdae
textures in Visual Mode now correctly re-align when loaded later than the geometry is created (this solves problems with incorrectly scaled floor/ceiling textures that are not 64 x 64)
2009-01-09 22:37:11 +00:00
codeimp
447ad32c57
bug fixed that prevented editing dialogs from showing up
2009-01-07 10:44:38 +00:00
codeimp
14aef55b7c
- controls configuration now shows only available controls and explains why certain controls can't be used
...
- fixed some dialogs that could be overlapped when binding the same key to two actions that show a dialog
2009-01-06 09:51:14 +00:00
codeimp
1a4b588f44
little refactoring to expose some of the ActionManager to plugins
2009-01-05 21:41:32 +00:00
codeimp
ba39f00fb9
added reset texture offsets feature for visual mode
2009-01-04 18:51:32 +00:00
codeimp
851a7c7895
- edit selection mode now also rotates thing angles
...
- edit selection mode now shows a rectangle selection that covers also the thing sizes
- fixed right-click to start drawing mode from linedefs mode
- fixed floor and ceiling texture coordinates in both classic modes and visual mode
2009-01-04 13:58:26 +00:00
codeimp
caada1aa57
- added feature to expand/collapse the info panel
...
- fixed a bug with target info in visual mode that was introduced in previous commit
2009-01-04 13:19:18 +00:00
codeimp
e36ac9f51f
miauw
2009-01-04 12:27:06 +00:00
codeimp
f351822859
added full brightness toggle feature in visual mode
2009-01-04 11:59:24 +00:00
codeimp
349cf877f9
displayed target information now updates correctly when target properties are changed in visual mode
2009-01-04 11:43:13 +00:00
codeimp
2448d401d7
some fixing of some things
2009-01-04 00:01:59 +00:00
codeimp
0581b119d0
another fix
2009-01-03 23:11:29 +00:00
codeimp
3dcf1c5268
performance optimization for loading of things in visual mode
2009-01-03 20:54:12 +00:00
codeimp
28bb966a12
added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes.
2008-12-31 00:44:04 +00:00
codeimp
79676b312e
working on visual mode
2008-12-27 00:22:31 +00:00
codeimp
97735e5764
working on visual mode
2008-12-24 18:27:13 +00:00
codeimp
5032c58797
working on visual mode
2008-12-24 14:21:54 +00:00
codeimp
21819e8010
keep the loading sprite in visual things square
2008-12-20 10:30:18 +00:00
codeimp
5b223fc3df
drag texture offsets in visual mode
2008-12-17 19:35:00 +00:00
codeimp
8192c3c058
working on visual mode
2008-12-17 15:30:50 +00:00
codeimp
04faf905c1
things that 'hang from ceiling' now correctly displayed in visual mode
2008-12-17 10:58:57 +00:00
codeimp
44e2103397
added action to toggle visual things on, off and uncaged
2008-12-15 22:13:24 +00:00
codeimp
83a4123dba
2008-12-15 19:05:21 +00:00
codeimp
b88b09229c
changed inheritance to use an interface that defines the events (this was required to support the same events for visual things)
2008-12-15 18:32:36 +00:00
codeimp
ea7feec9e5
things included in visual mode object picking
2008-12-15 15:54:22 +00:00
codeimp
e09736a2e9
working on visual mode
2008-12-14 23:36:24 +00:00
codeimp
27f4acac04
thing in cages
2008-12-14 23:24:40 +00:00