UltimateZoneBuilder/Source/BuilderModes/VisualModes
codeimp e5784213ec - Added sector ceilings/floors flood-fill feature
- Fixed a bug in Visual Mode with undo/redo and texture not loading
2009-02-22 12:09:58 +00:00
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BaseVisualGeometrySector.cs - Added sector ceilings/floors flood-fill feature 2009-02-22 12:09:58 +00:00
BaseVisualGeometrySidedef.cs Fixed floodfill to work with walls that have no texture (-) 2009-02-22 00:10:07 +00:00
BaseVisualMode.cs Added actions in Visual Mode to copy and paste properties or texture offsets 2009-02-16 15:54:57 +00:00
BaseVisualSector.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
BaseVisualThing.cs Added actions in Visual Mode to copy and paste properties or texture offsets 2009-02-16 15:54:57 +00:00
IVisualEventReceiver.cs Added actions in Visual Mode to copy and paste properties or texture offsets 2009-02-16 15:54:57 +00:00
VisualCeiling.cs Copied texture/flat is now remembered across switching editing modes 2009-02-10 12:14:56 +00:00
VisualFloor.cs Copied texture/flat is now remembered across switching editing modes 2009-02-10 12:14:56 +00:00
VisualLower.cs fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00
VisualMiddleDouble.cs fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00
VisualMiddleSingle.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
VisualSidedefParts.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
VisualUpper.cs fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00