UltimateZoneBuilder/Source/BuilderModes/VisualModes
codeimp 599b8ce667 - added texture Flood-Fill action in Visual Mode
- fixed list of used key combinations on Controls preferences when action without key is selected
- fixed automatic texture loading when geometry with new textures is pasted in the map
2009-01-12 22:00:31 +00:00
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BaseVisualGeometrySector.cs - added texture Flood-Fill action in Visual Mode 2009-01-12 22:00:31 +00:00
BaseVisualGeometrySidedef.cs - added texture Flood-Fill action in Visual Mode 2009-01-12 22:00:31 +00:00
BaseVisualMode.cs - added texture Flood-Fill action in Visual Mode 2009-01-12 22:00:31 +00:00
BaseVisualSector.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
BaseVisualThing.cs - added texture Flood-Fill action in Visual Mode 2009-01-12 22:00:31 +00:00
IVisualEventReceiver.cs - added texture Flood-Fill action in Visual Mode 2009-01-12 22:00:31 +00:00
VisualCeiling.cs textures in Visual Mode now correctly re-align when loaded later than the geometry is created (this solves problems with incorrectly scaled floor/ceiling textures that are not 64 x 64) 2009-01-09 22:37:11 +00:00
VisualFloor.cs textures in Visual Mode now correctly re-align when loaded later than the geometry is created (this solves problems with incorrectly scaled floor/ceiling textures that are not 64 x 64) 2009-01-09 22:37:11 +00:00
VisualLower.cs textures in Visual Mode now correctly re-align when loaded later than the geometry is created (this solves problems with incorrectly scaled floor/ceiling textures that are not 64 x 64) 2009-01-09 22:37:11 +00:00
VisualMiddleDouble.cs textures in Visual Mode now correctly re-align when loaded later than the geometry is created (this solves problems with incorrectly scaled floor/ceiling textures that are not 64 x 64) 2009-01-09 22:37:11 +00:00
VisualMiddleSingle.cs textures in Visual Mode now correctly re-align when loaded later than the geometry is created (this solves problems with incorrectly scaled floor/ceiling textures that are not 64 x 64) 2009-01-09 22:37:11 +00:00
VisualSidedefParts.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
VisualUpper.cs textures in Visual Mode now correctly re-align when loaded later than the geometry is created (this solves problems with incorrectly scaled floor/ceiling textures that are not 64 x 64) 2009-01-09 22:37:11 +00:00