UltimateZoneBuilder/Source/BuilderModes/VisualModes
2009-01-03 23:11:29 +00:00
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BaseVisualGeometrySector.cs added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
BaseVisualGeometrySidedef.cs added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
BaseVisualMode.cs added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
BaseVisualSector.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
BaseVisualThing.cs another fix 2009-01-03 23:11:29 +00:00
IVisualEventReceiver.cs added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
VisualCeiling.cs added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
VisualFloor.cs added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
VisualLower.cs working on visual mode 2008-12-27 00:22:31 +00:00
VisualMiddleDouble.cs working on visual mode 2008-12-27 00:22:31 +00:00
VisualMiddleSingle.cs working on visual mode 2008-12-27 00:22:31 +00:00
VisualSidedefParts.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
VisualUpper.cs working on visual mode 2008-12-27 00:22:31 +00:00