UltimateZoneBuilder/Source/Windows/MainForm.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
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using System.Globalization;
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using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Editing;
using System.Collections;
using System.IO;
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using CodeImp.DoomBuilder.Map;
using System.Reflection;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Properties;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Data;
using System.Threading;
using System.Runtime.InteropServices;
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#endregion
namespace CodeImp.DoomBuilder.Windows
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{
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public partial class MainForm : DelayedForm, IMainForm
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{
#region ================== Constants
private const int MAX_RECENT_FILES = 8;
private const int MAX_RECENT_FILES_PIXELS = 250;
private const int EXPANDED_INFO_HEIGHT = 106;
private const int COLLAPSED_INFO_HEIGHT = 20;
// Status bar
private const string STATUS_READY_TEXT = "Ready.";
private const string STATUS_LOADING_TEXT = "Loading resources...";
private const int WARNING_FLASH_COUNT = 10;
private const int WARNING_FLASH_INTERVAL = 100;
private const int WARNING_RESET_DELAY = 3000;
private const int ACTION_FLASH_COUNT = 1;
private const int ACTION_FLASH_INTERVAL = 100;
private readonly Image[,] STATUS_IMAGES = new Image[2, 4]
{
// Normal versions
{
Properties.Resources.Status0, Properties.Resources.Status1,
Properties.Resources.Status2, Properties.Resources.Warning
},
// Flashing versions
{
Properties.Resources.Status10, Properties.Resources.Status11,
Properties.Resources.Status12, Properties.Resources.WarningOff
}
};
// Message pump
public enum ThreadMessages : int
{
// Sent by the background threat to update the status
UpdateStatus = General.WM_USER + 1,
// This is sent by the background thread when images are loaded
// but only when first loaded or when dimensions were changed
ImageDataLoaded = General.WM_USER + 2
}
#endregion
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#region ================== Delegates
private delegate void CallUpdateStatusIcon();
private delegate void CallImageDataLoaded(ImageData img);
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#endregion
#region ================== Variables
// Position/size
private Point lastposition;
private Size lastsize;
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private bool displayresized = true;
private bool windowactive;
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// Mouse in display
private bool mouseinside;
// Input
private bool shift, ctrl, alt;
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private MouseButtons mousebuttons;
private MouseInput mouseinput;
private Rectangle originalclip;
private bool mouseexclusive;
private int mouseexclusivebreaklevel;
// Skills
private ToolStripItem[] skills;
// Last info on panels
private object lastinfoobject;
// Recent files
private ToolStripMenuItem[] recentitems;
// View modes
private ToolStripButton[] viewmodesbuttons;
private ToolStripMenuItem[] viewmodesitems;
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// Edit modes
private List<ToolStripItem> editmodeitems;
// Toolbar
private EventHandler buttonvisiblechangedhandler;
private bool updatingfilters;
// Statusbar
private StatusInfo status;
private int statusflashcount;
private bool statusflashicon;
// Properties
private IntPtr windowptr;
// Processing
private int processingcount;
private double lastupdatetime;
#endregion
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#region ================== Properties
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public bool ShiftState { get { return shift; } }
public bool CtrlState { get { return ctrl; } }
public bool AltState { get { return alt; } }
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public MouseButtons MouseButtons { get { return mousebuttons; } }
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public bool MouseInDisplay { get { return mouseinside; } }
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internal RenderTargetControl Display { get { return display; } }
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public bool SnapToGrid { get { return buttonsnaptogrid.Checked; } }
public bool AutoMerge { get { return buttonautomerge.Checked; } }
public bool MouseExclusive { get { return mouseexclusive; } }
new public IntPtr Handle { get { return windowptr; } }
public bool IsInfoPanelExpanded { get { return (panelinfo.Height == EXPANDED_INFO_HEIGHT); } }
public bool IsActiveWindow { get { return windowactive; } }
public StatusInfo Status { get { return status; } }
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#endregion
#region ================== Constructor / Disposer
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// Constructor
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internal MainForm()
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{
// Setup controls
InitializeComponent();
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editmodeitems = new List<ToolStripItem>();
// Fetch pointer
windowptr = base.Handle;
// Make array for view modes
viewmodesbuttons = new ToolStripButton[Renderer2D.NUM_VIEW_MODES];
viewmodesbuttons[(int)ViewMode.Normal] = buttonviewnormal;
viewmodesbuttons[(int)ViewMode.Brightness] = buttonviewbrightness;
viewmodesbuttons[(int)ViewMode.FloorTextures] = buttonviewfloors;
viewmodesbuttons[(int)ViewMode.CeilingTextures] = buttonviewceilings;
viewmodesitems = new ToolStripMenuItem[Renderer2D.NUM_VIEW_MODES];
viewmodesitems[(int)ViewMode.Normal] = itemviewnormal;
viewmodesitems[(int)ViewMode.Brightness] = itemviewbrightness;
viewmodesitems[(int)ViewMode.FloorTextures] = itemviewfloors;
viewmodesitems[(int)ViewMode.CeilingTextures] = itemviewceilings;
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// Visual Studio IDE doesn't let me set these in the designer :(
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buttonzoom.Font = menufile.Font;
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buttonzoom.DropDownDirection = ToolStripDropDownDirection.AboveLeft;
buttongrid.Font = menufile.Font;
buttongrid.DropDownDirection = ToolStripDropDownDirection.AboveLeft;
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// Event handlers
buttonvisiblechangedhandler = new EventHandler(ToolbarButtonVisibleChanged);
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// Bind any methods
General.Actions.BindMethods(this);
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// Apply shortcut keys
ApplyShortcutKeys();
// Make recent items list
CreateRecentFiles();
// Show splash
ShowSplashDisplay();
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
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#endregion
#region ================== General
// Editing mode changed!
internal void EditModeChanged()
{
// Check appropriate button on interface
// And show the mode name
if(General.Editing.Mode != null)
{
General.MainWindow.CheckEditModeButton(General.Editing.Mode.EditModeButtonName);
General.MainWindow.DisplayModeName(General.Editing.Mode.Attributes.DisplayName);
}
else
{
General.MainWindow.CheckEditModeButton("");
General.MainWindow.DisplayModeName("");
}
// View mode only matters in classic editing modes
for(int i = 0; i < Renderer2D.NUM_VIEW_MODES; i++)
{
viewmodesitems[i].Enabled = (General.Editing.Mode is ClassicMode);
viewmodesbuttons[i].Enabled = (General.Editing.Mode is ClassicMode);
}
}
// This makes a beep sound
public void MessageBeep(MessageBeepType type)
{
General.MessageBeep(type);
}
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// This updates all menus for the current status
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internal void UpdateInterface()
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{
// Map opened?
if(General.Map != null)
{
// Show map name and filename in caption
this.Text = General.Map.FileTitle + " (" + General.Map.Options.CurrentName + ") - " + Application.ProductName;
}
else
{
// Show normal caption
this.Text = Application.ProductName;
}
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// Update the status bar
UpdateStatusbar();
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// Update menus and toolbar icons
UpdateFileMenu();
UpdateEditMenu();
UpdateViewMenu();
UpdateModeMenu();
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UpdatePrefabsMenu();
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UpdateToolsMenu();
UpdateToolbar();
UpdateSkills();
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}
// Generic event that invokes the tagged action
public void InvokeTaggedAction(object sender, EventArgs e)
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{
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string asmname;
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this.Update();
if(sender is ToolStripItem)
General.Actions.InvokeAction((sender as ToolStripItem).Tag.ToString());
else if(sender is Control)
General.Actions.InvokeAction((sender as Control).Tag.ToString());
else
General.Fail("InvokeTaggedAction used on an unexpected control.");
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this.Update();
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}
#endregion
#region ================== Window
// This sets the focus on the display for correct key input
public bool FocusDisplay()
{
return display.Focus();
}
// Window is first shown
private void MainForm_Shown(object sender, EventArgs e)
{
// Perform auto mapo loading action when the window is not delayed
if(!General.DelayMainWindow) PerformAutoMapLoading();
}
// Auto map loading that must be done when the window is first shown after loading
// but also before the window is shown when the -delaywindow parameter is given
internal void PerformAutoMapLoading()
{
// Check if the command line arguments tell us to load something
if(General.AutoLoadFile != null)
{
bool showdialog = false;
MapOptions options = new MapOptions();
Configuration mapsettings;
// Any of the options already given?
if(General.AutoLoadMap != null)
{
// Try to find existing options in the settings file
string dbsfile = General.AutoLoadFile.Substring(0, General.AutoLoadFile.Length - 4) + ".dbs";
if(File.Exists(dbsfile))
try { mapsettings = new Configuration(dbsfile, true); }
catch(Exception) { mapsettings = new Configuration(true); }
else
mapsettings = new Configuration(true);
// Set map name and other options
options = new MapOptions(mapsettings, General.AutoLoadMap);
// Set configuration file (constructor already does this, but we want this info from the cmd args if possible)
options.ConfigFile = General.AutoLoadConfig;
if(options.ConfigFile == null) options.ConfigFile = mapsettings.ReadSetting("gameconfig", "");
if(options.ConfigFile.Trim().Length == 0) showdialog = true;
}
else
{
// No options given
showdialog = true;
}
// Show open map dialog?
if(showdialog)
{
// Show open dialog
General.OpenMapFile(General.AutoLoadFile);
}
else
{
// Open with options
General.OpenMapFileWithOptions(General.AutoLoadFile, options);
}
}
}
// Window is loaded
private void MainForm_Load(object sender, EventArgs e)
{
// Position window from configuration settings
this.SuspendLayout();
this.Location = new Point(General.Settings.ReadSetting("mainwindow.positionx", this.Location.X),
General.Settings.ReadSetting("mainwindow.positiony", this.Location.Y));
this.Size = new Size(General.Settings.ReadSetting("mainwindow.sizewidth", this.Size.Width),
General.Settings.ReadSetting("mainwindow.sizeheight", this.Size.Height));
this.WindowState = (FormWindowState)General.Settings.ReadSetting("mainwindow.windowstate", (int)FormWindowState.Maximized);
this.ResumeLayout(true);
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Window receives focus
private void MainForm_Activated(object sender, EventArgs e)
{
windowactive = true;
// Resume any exclusive mouse input
ResumeExclusiveMouseInput();
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display.Focus();
}
// Window loses focus
private void MainForm_Deactivate(object sender, EventArgs e)
{
windowactive = false;
// Release all pressed keys
General.Actions.ReleaseAllKeys();
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mousebuttons = MouseButtons.None;
// Stop exclusive mouse input
BreakExclusiveMouseInput();
}
// Window is moved
private void MainForm_Move(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
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// Window resizes
private void MainForm_Resize(object sender, EventArgs e)
{
// Resizing
//this.SuspendLayout();
//resized = true;
}
// Window was resized
private void MainForm_ResizeEnd(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Window is being closed
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
int windowstate;
if(e.CloseReason != CloseReason.ApplicationExitCall)
{
// Close the map
if(General.CloseMap())
{
General.WriteLogLine("Closing main interface window...");
// Stop timers
statusflasher.Stop();
statusresetter.Stop();
// Stop exclusive mode, if any is active
StopExclusiveMouseInput();
StopProcessing();
// Unbind methods
General.Actions.UnbindMethods(this);
// Determine window state to save
if(this.WindowState != FormWindowState.Minimized)
windowstate = (int)this.WindowState;
else
windowstate = (int)FormWindowState.Normal;
// Save window settings
General.Settings.WriteSetting("mainwindow.positionx", lastposition.X);
General.Settings.WriteSetting("mainwindow.positiony", lastposition.Y);
General.Settings.WriteSetting("mainwindow.sizewidth", lastsize.Width);
General.Settings.WriteSetting("mainwindow.sizeheight", lastsize.Height);
General.Settings.WriteSetting("mainwindow.windowstate", windowstate);
// Save recent files
SaveRecentFiles();
// Terminate the program
General.Terminate(true);
}
else
{
// Cancel the close
e.Cancel = true;
}
}
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}
#endregion
#region ================== Statusbar
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// This updates the status bar
private void UpdateStatusbar()
{
// Map open?
if(General.Map != null)
{
// Enable items
xposlabel.Enabled = true;
yposlabel.Enabled = true;
poscommalabel.Enabled = true;
zoomlabel.Enabled = true;
buttonzoom.Enabled = true;
gridlabel.Enabled = true;
buttongrid.Enabled = true;
configlabel.Text = General.Map.Config.Name;
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}
else
{
// Disable items
xposlabel.Text = "--";
yposlabel.Text = "--";
xposlabel.Enabled = false;
yposlabel.Enabled = false;
poscommalabel.Enabled = false;
zoomlabel.Enabled = false;
buttonzoom.Enabled = false;
gridlabel.Enabled = false;
buttongrid.Enabled = false;
configlabel.Text = "";
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}
UpdateStatusIcon();
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}
// This flashes the status icon
private void statusflasher_Tick(object sender, EventArgs e)
{
statusflashicon = !statusflashicon;
UpdateStatusIcon();
statusflashcount--;
if(statusflashcount == 0) statusflasher.Stop();
}
// This resets the status to ready
private void statusresetter_Tick(object sender, EventArgs e)
{
DisplayReady();
}
// This changes status text
public void DisplayStatus(StatusType type, string message) { DisplayStatus(new StatusInfo(type, message)); }
public void DisplayStatus(StatusInfo newstatus)
{
// Stop timers
statusresetter.Stop();
statusflasher.Stop();
statusflashicon = false;
// Determine what to do specifically for this status type
switch(newstatus.type)
{
// When no particular information is to be displayed.
// The messages displayed depends on running background processes.
case StatusType.Ready:
if((General.Map != null) && (General.Map.Data != null) && General.Map.Data.IsLoading)
newstatus.message = STATUS_LOADING_TEXT;
else
newstatus.message = STATUS_READY_TEXT;
break;
// Shows action information and flashes up the status icon once.
case StatusType.Action:
MessageBeep(MessageBeepType.Warning);
statusflashicon = true;
statusflasher.Interval = ACTION_FLASH_INTERVAL;
statusflashcount = ACTION_FLASH_COUNT;
statusflasher.Start();
break;
// Shows a warning, makes a warning sound and flashes a warning icon.
case StatusType.Warning:
MessageBeep(MessageBeepType.Warning);
statusflasher.Interval = WARNING_FLASH_INTERVAL;
statusflashcount = WARNING_FLASH_COUNT;
statusflasher.Start();
statusresetter.Interval = WARNING_RESET_DELAY;
statusresetter.Start();
break;
}
// Update status description
status = newstatus;
if(statuslabel.Text != status.message)
statuslabel.Text = status.message;
// Update icon as well
UpdateStatusIcon();
// Refresh
statusbar.Invalidate();
this.Update();
}
// This changes status text to Ready
public void DisplayReady()
{
DisplayStatus(StatusType.Ready, null);
}
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// This updates the status icon
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internal void UpdateStatusIcon()
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{
int statusicon = 0;
int statusflashindex = statusflashicon ? 1 : 0;
// Loading icon?
if((General.Map != null) && (General.Map.Data != null) && General.Map.Data.IsLoading)
statusicon = 1;
// Status type
switch(status.type)
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{
case StatusType.Ready:
case StatusType.Info:
case StatusType.Action:
statuslabel.Image = STATUS_IMAGES[statusflashindex, statusicon];
break;
case StatusType.Busy:
statuslabel.Image = STATUS_IMAGES[statusflashindex, 2];
break;
case StatusType.Warning:
statuslabel.Image = STATUS_IMAGES[statusflashindex, 3];
break;
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}
}
// This changes coordinates display
public void UpdateCoordinates(Vector2D coords)
{
// X position
if(float.IsNaN(coords.x))
xposlabel.Text = "--";
else
xposlabel.Text = coords.x.ToString("####0");
// Y position
if(float.IsNaN(coords.y))
yposlabel.Text = "--";
else
yposlabel.Text = coords.y.ToString("####0");
// Update status bar
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//statusbar.Update();
}
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// This changes zoom display
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internal void UpdateZoom(float scale)
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{
// Update scale label
if(float.IsNaN(scale))
zoomlabel.Text = "--";
else
{
scale *= 100;
zoomlabel.Text = scale.ToString("##0") + "%";
}
// Update status bar
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//statusbar.Update();
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}
// Zoom to a specified level
private void itemzoomto_Click(object sender, EventArgs e)
{
int zoom;
if(General.Map == null) return;
// In classic mode?
if(General.Editing.Mode is ClassicMode)
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{
// Requested from menu?
if(sender is ToolStripMenuItem)
{
// Get integral zoom level
zoom = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture);
// Zoom now
(General.Editing.Mode as ClassicMode).SetZoom((float)zoom / 100f);
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}
}
}
// Zoom to fit in screen
private void itemzoomfittoscreen_Click(object sender, EventArgs e)
{
if(General.Map == null) return;
// In classic mode?
if(General.Editing.Mode is ClassicMode)
(General.Editing.Mode as ClassicMode).CenterInScreen();
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}
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// This changes grid display
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internal void UpdateGrid(int gridsize)
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{
// Update grid label
if(gridsize == 0)
gridlabel.Text = "--";
else
gridlabel.Text = gridsize.ToString("###0") + " mp";
// Update status bar
//statusbar.Update();
}
// Set grid to a specified size
private void itemgridsize_Click(object sender, EventArgs e)
{
int size;
if(General.Map == null) return;
// In classic mode?
if(General.Editing.Mode is ClassicMode)
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{
// Requested from menu?
if(sender is ToolStripMenuItem)
{
// Get integral zoom level
size = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture);
// Change grid size
General.Map.Grid.SetGridSize(size);
// Redraw display
RedrawDisplay();
}
}
}
// Show grid setup
private void itemgridcustom_Click(object sender, EventArgs e)
{
if(General.Map == null) return;
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General.Map.Grid.ShowGridSetup();
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}
#endregion
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#region ================== Display
// This shows the splash screen on display
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internal void ShowSplashDisplay()
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{
// Change display to show splash logo
display.SetSplashLogoDisplay();
display.Cursor = Cursors.Default;
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this.Update();
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}
// This clears the display
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internal void ClearDisplay()
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{
// Clear the display
display.SetManualRendering();
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this.Update();
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}
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// This sets the display cursor
public void SetCursor(Cursor cursor)
{
// Only when a map is open
if(General.Map != null) display.Cursor = cursor;
}
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// This redraws the display on the next paint event
public void RedrawDisplay()
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{
if((General.Map != null) && (General.Editing.Mode != null))
{
General.Editing.Mode.OnRedrawDisplay();
}
else
{
display.Invalidate();
}
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}
// This event is called when a repaint is needed
private void display_Paint(object sender, PaintEventArgs e)
{
if(General.Map != null)
{
if(General.Editing.Mode != null)
{
if(!displayresized) General.Editing.Mode.OnPresentDisplay();
}
else
{
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if(General.Colors != null)
e.Graphics.Clear(Color.FromArgb(General.Colors.Background.ToInt()));
else
e.Graphics.Clear(SystemColors.AppWorkspace);
}
}
}
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// Redraw requested
private void redrawtimer_Tick(object sender, EventArgs e)
{
// Disable timer (only redraw once)
redrawtimer.Enabled = false;
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// Resume control layouts
//if(displayresized) General.LockWindowUpdate(IntPtr.Zero);
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// Map opened?
if(General.Map != null)
{
// Display was resized?
if(displayresized)
{
// Reset graphics to match changes
General.Map.Graphics.Reset();
}
// This is a dirty trick to give the display a new mousemove event with correct arguments
if(mouseinside)
{
Point mousepos = Cursor.Position;
Cursor.Position = new Point(mousepos.X + 1, mousepos.Y + 1);
Cursor.Position = mousepos;
}
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// Redraw now
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RedrawDisplay();
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}
// Display resize is done
displayresized = false;
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}
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// Display size changes
private void display_Resize(object sender, EventArgs e)
{
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// Resizing
//if(!displayresized) General.LockWindowUpdate(display.Handle);
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displayresized = true;
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// Request redraw
if(!redrawtimer.Enabled) redrawtimer.Enabled = true;
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}
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// This requests a delayed redraw
public void DelayedRedraw()
{
// Request redraw
if(!redrawtimer.Enabled) redrawtimer.Enabled = true;
}
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// Mouse click
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private void display_MouseClick(object sender, MouseEventArgs e)
{
if((General.Map != null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseClick(e);
}
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// Mouse doubleclick
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private void display_MouseDoubleClick(object sender, MouseEventArgs e)
{
if((General.Map != null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseDoubleClick(e);
}
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// Mouse down
private void display_MouseDown(object sender, MouseEventArgs e)
{
int key = 0;
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int mod = 0;
if(alt) mod |= (int)Keys.Alt;
if(shift) mod |= (int)Keys.Shift;
if(ctrl) mod |= (int)Keys.Control;
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// Apply button
mousebuttons |= e.Button;
// Create key
switch(e.Button)
{
case MouseButtons.Left: key = (int)Keys.LButton; break;
case MouseButtons.Middle: key = (int)Keys.MButton; break;
case MouseButtons.Right: key = (int)Keys.RButton; break;
case MouseButtons.XButton1: key = (int)Keys.XButton1; break;
case MouseButtons.XButton2: key = (int)Keys.XButton2; break;
}
// Invoke any actions associated with this key
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General.Actions.KeyPressed(key | mod);
// Invoke on editing mode
if((General.Map != null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseDown(e);
}
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// Mouse enters
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private void display_MouseEnter(object sender, EventArgs e)
{
mouseinside = true;
if((General.Map != null) && (mouseinput == null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseEnter(e);
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}
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// Mouse leaves
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private void display_MouseLeave(object sender, EventArgs e)
{
mouseinside = false;
if((General.Map != null) && (mouseinput == null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseLeave(e);
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}
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// Mouse moves
private void display_MouseMove(object sender, MouseEventArgs e)
{
if((General.Map != null) && (mouseinput == null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseMove(e);
}
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// Mouse up
private void display_MouseUp(object sender, MouseEventArgs e)
{
int key = 0;
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int mod = 0;
if(alt) mod |= (int)Keys.Alt;
if(shift) mod |= (int)Keys.Shift;
if(ctrl) mod |= (int)Keys.Control;
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// Apply button
mousebuttons &= ~e.Button;
// Create key
switch(e.Button)
{
case MouseButtons.Left: key = (int)Keys.LButton; break;
case MouseButtons.Middle: key = (int)Keys.MButton; break;
case MouseButtons.Right: key = (int)Keys.RButton; break;
case MouseButtons.XButton1: key = (int)Keys.XButton1; break;
case MouseButtons.XButton2: key = (int)Keys.XButton2; break;
}
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// Invoke any actions associated with this key
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General.Actions.KeyReleased(key | mod);
// Invoke on editing mode
if((General.Map != null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseUp(e);
}
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#endregion
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#region ================== Input
// This is a tool to lock the mouse in exclusive mode
private void StartMouseExclusive()
{
// Not already locked?
if(mouseinput == null)
{
// Start special input device
mouseinput = new MouseInput(this);
// Lock and hide the mouse in window
originalclip = Cursor.Clip;
Cursor.Clip = display.RectangleToScreen(display.ClientRectangle);
Cursor.Hide();
}
}
// This is a tool to unlock the mouse
private void StopMouseExclusive()
{
// Locked?
if(mouseinput != null)
{
// Stop special input device
mouseinput.Dispose();
mouseinput = null;
// Release and show the mouse
Cursor.Clip = originalclip;
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Cursor.Position = display.PointToScreen(new Point(display.ClientSize.Width / 2, display.ClientSize.Height / 2));
Cursor.Show();
}
}
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// This requests exclusive mouse input
public void StartExclusiveMouseInput()
{
// Only when not already in exclusive mode
if(!mouseexclusive)
{
General.WriteLogLine("Starting exclusive mouse input mode...");
// Start special input device
StartMouseExclusive();
mouseexclusive = true;
mouseexclusivebreaklevel = 0;
}
}
// This stops exclusive mouse input
public void StopExclusiveMouseInput()
{
// Only when in exclusive mode
if(mouseexclusive)
{
General.WriteLogLine("Stopping exclusive mouse input mode...");
// Stop special input device
StopMouseExclusive();
mouseexclusive = false;
mouseexclusivebreaklevel = 0;
}
}
// This temporarely breaks exclusive mode and counts the break level
public void BreakExclusiveMouseInput()
{
// Only when in exclusive mode
if(mouseexclusive)
{
// Stop special input device
StopMouseExclusive();
// Count the break level
mouseexclusivebreaklevel++;
}
}
// This resumes exclusive mode from a break when all breaks have been called to resume
public void ResumeExclusiveMouseInput()
{
// Only when in exclusive mode
if(mouseexclusive && (mouseexclusivebreaklevel > 0))
{
// Decrease break level
mouseexclusivebreaklevel--;
// All break levels resumed? Then lock the mouse again.
if(mouseexclusivebreaklevel == 0)
StartMouseExclusive();
}
}
// When the mouse wheel is changed
protected override void OnMouseWheel(MouseEventArgs e)
{
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int mod = 0;
if(alt) mod |= (int)Keys.Alt;
if(shift) mod |= (int)Keys.Shift;
if(ctrl) mod |= (int)Keys.Control;
// Scrollwheel up?
if(e.Delta > 0)
{
// Invoke actions for scrollwheel
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//for(int i = 0; i < e.Delta; i += 120)
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General.Actions.KeyPressed((int)SpecialKeys.MScrollUp | mod);
General.Actions.KeyReleased((int)SpecialKeys.MScrollUp | mod);
}
// Scrollwheel down?
else if(e.Delta < 0)
{
// Invoke actions for scrollwheel
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//for(int i = 0; i > e.Delta; i -= 120)
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General.Actions.KeyPressed((int)SpecialKeys.MScrollDown | mod);
General.Actions.KeyReleased((int)SpecialKeys.MScrollDown | mod);
}
// Let the base know
base.OnMouseWheel(e);
}
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// When a key is pressed
private void MainForm_KeyDown(object sender, KeyEventArgs e)
{
int mod = 0;
// Keep key modifiers
alt = e.Alt;
shift = e.Shift;
ctrl = e.Control;
if(alt) mod |= (int)Keys.Alt;
if(shift) mod |= (int)Keys.Shift;
if(ctrl) mod |= (int)Keys.Control;
// Don't process any keys when they are meant for the things filter drop down box
if(!thingfilters.DroppedDown)
{
// Invoke any actions associated with this key
General.Actions.UpdateModifiers(mod);
General.Actions.KeyPressed((int)e.KeyData);
// Invoke on editing mode
if((General.Map != null) && (General.Editing.Mode != null)) General.Editing.Mode.OnKeyDown(e);
}
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}
// When a key is released
private void MainForm_KeyUp(object sender, KeyEventArgs e)
{
int mod = 0;
// Keep key modifiers
alt = e.Alt;
shift = e.Shift;
ctrl = e.Control;
if(alt) mod |= (int)Keys.Alt;
if(shift) mod |= (int)Keys.Shift;
if(ctrl) mod |= (int)Keys.Control;
// Don't process any keys when they are meant for the things filter drop down box
if(!thingfilters.DroppedDown)
{
// Invoke any actions associated with this key
General.Actions.UpdateModifiers(mod);
General.Actions.KeyReleased((int)e.KeyData);
// Invoke on editing mode
if((General.Map != null) && (General.Editing.Mode != null)) General.Editing.Mode.OnKeyUp(e);
}
}
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#endregion
#region ================== Toolbar
// This updates the skills list
private void UpdateSkills()
{
// Clear list
buttontest.DropDownItems.Clear();
// Map loaded?
if(General.Map != null)
{
// Make the new skills list
skills = new ToolStripItem[(General.Map.Config.Skills.Count * 2) + 1];
int addindex = 0;
// Positive skills are with monsters
for(int i = 0; i < General.Map.Config.Skills.Count; i++)
{
ToolStripMenuItem menuitem = new ToolStripMenuItem(General.Map.Config.Skills[i].ToString());
menuitem.Image = Properties.Resources.Monster2;
menuitem.Click += new EventHandler(TestSkill_Click);
menuitem.Tag = General.Map.Config.Skills[i].Index;
menuitem.Checked = (General.Settings.TestMonsters && (General.Map.ConfigSettings.TestSkill == General.Map.Config.Skills[i].Index));
skills[addindex++] = menuitem;
}
// Add seperator
skills[addindex] = new ToolStripSeparator();
skills[addindex].Padding = new Padding(0, 3, 0, 3);
addindex++;
// Negative skills are without monsters
for(int i = 0; i < General.Map.Config.Skills.Count; i++)
{
ToolStripMenuItem menuitem = new ToolStripMenuItem(General.Map.Config.Skills[i].ToString());
menuitem.Image = Properties.Resources.Monster3;
menuitem.Click += new EventHandler(TestSkill_Click);
menuitem.Tag = -General.Map.Config.Skills[i].Index;
menuitem.Checked = (!General.Settings.TestMonsters && (General.Map.ConfigSettings.TestSkill == General.Map.Config.Skills[i].Index));
skills[addindex++] = menuitem;
}
// Add to list
buttontest.DropDownItems.AddRange(skills);
}
}
// Event handler for testing at a specific skill
private void TestSkill_Click(object sender, EventArgs e)
{
int skill = (int)((sender as ToolStripMenuItem).Tag);
General.Settings.TestMonsters = (skill > 0);
General.Map.ConfigSettings.TestSkill = Math.Abs(skill);
General.Map.Launcher.TestAtSkill(Math.Abs(skill));
UpdateSkills();
}
// This loses focus
private void LoseFocus(object sender, EventArgs e)
{
// Lose focus!
this.ActiveControl = null;
}
// Things filter selected
private void thingfilters_SelectedIndexChanged(object sender, EventArgs e)
{
// Only possible when a map is open
if((General.Map != null) && !updatingfilters)
{
// Change filter
General.Map.ChangeThingFilter(thingfilters.SelectedItem as ThingsFilter);
}
// Lose focus
if(!thingfilters.DroppedDown) LoseFocus(sender, e);
}
// This updates the things filter on the toolbar
internal void UpdateThingsFilters()
{
// Only possible to list filters when a map is open
if(General.Map != null)
{
ThingsFilter oldfilter = null;
if(thingfilters.SelectedIndex > -1)
oldfilter = thingfilters.SelectedItem as ThingsFilter;
updatingfilters = true;
// Clear the list
thingfilters.Items.Clear();
// Add null filter
if(General.Map.ThingsFilter is NullThingsFilter)
thingfilters.Items.Add(General.Map.ThingsFilter);
else
thingfilters.Items.Add(new NullThingsFilter());
// Add all filters
foreach(ThingsFilter f in General.Map.ConfigSettings.ThingsFilters)
thingfilters.Items.Add(f);
// Select current filter
foreach(ThingsFilter f in thingfilters.Items)
if(f == General.Map.ThingsFilter) thingfilters.SelectedItem = f;
updatingfilters = false;
// No filter selected?
if(thingfilters.SelectedIndex == -1)
{
// Select the first and update
thingfilters.SelectedIndex = 0;
}
// Another filter got selected?
else if(oldfilter != (thingfilters.SelectedItem as ThingsFilter))
{
// Update!
thingfilters_SelectedIndexChanged(this, EventArgs.Empty);
}
}
else
{
// Clear the list
thingfilters.Items.Clear();
}
}
// This adds a button to the toolbar
public void AddButton(ToolStripItem button)
{
// Find the plugin that called this method
Plugin plugin = General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly());
// Fix tags to full action names
ToolStripItemCollection items = new ToolStripItemCollection(toolbar, new ToolStripItem[0]);
items.Add(button);
RenameTagsToFullActions(items, plugin);
// Bind visible changed event
if(!(button is ToolStripSeparator)) button.VisibleChanged += buttonvisiblechangedhandler;
// Insert the button at the end of the toolbar
toolbar.Items.Add(button);
UpdateSeparators();
}
// Removes a button
public void RemoveButton(ToolStripItem button)
{
// Unbind visible changed event
if(!(button is ToolStripSeparator)) button.VisibleChanged -= buttonvisiblechangedhandler;
// Remove button
toolbar.Items.Remove(button);
UpdateSeparators();
}
// This handle visibility changes in the toolbar buttons
private void ToolbarButtonVisibleChanged(object sender, EventArgs e)
{
// Update the seeprators
UpdateSeparators();
}
// This hides redundant seperators and shows single seperators
internal void UpdateSeparators()
{
UpdateToolStripSeparators(toolbar.Items, false);
UpdateToolStripSeparators(menumode.DropDownItems, true);
}
// This updates the seperators
// Hides redundant seperators and shows single seperators
private void UpdateToolStripSeparators(ToolStripItemCollection items, bool defaultvisible)
{
ToolStripItem pvi = null;
foreach(ToolStripItem i in items)
{
bool separatorvisible = false;
// This is a seperator?
if(i is ToolStripSeparator)
{
// Make visible when previous item was not a seperator
separatorvisible = !(pvi is ToolStripSeparator) && (pvi != null);
i.Visible = separatorvisible;
}
// Keep as previous visible item
if(i.Visible || separatorvisible || (defaultvisible && !(i is ToolStripSeparator))) pvi = i;
}
// Hide last item if it is a seperator
if(pvi is ToolStripSeparator) pvi.Visible = false;
}
// This enables or disables all editing mode items and toolbar buttons
private void UpdateToolbar()
{
// Enable/disable all edit mode items
foreach(ToolStripItem i in editmodeitems) i.Enabled = (General.Map != null);
}
// This checks one of the edit mode items (and unchecks all others)
internal void CheckEditModeButton(string modeclassname)
{
// Go for all items
foreach(ToolStripItem i in editmodeitems)
{
// Check what type it is
if(i is ToolStripMenuItem)
{
// Check if mode type matches with given name
(i as ToolStripMenuItem).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname);
}
else if(i is ToolStripButton)
{
// Check if mode type matches with given name
(i as ToolStripButton).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname);
}
}
}
// This removes the config-specific editing mode buttons
internal void RemoveEditModeButtons()
{
// Go for all items
foreach(ToolStripItem i in editmodeitems)
{
// Remove it and restart
toolbar.Items.Remove(i);
menumode.DropDownItems.Remove(i);
i.Dispose();
}
// Done
editmodeitems.Clear();
UpdateSeparators();
}
// This adds an editing mode seperator on the toolbar and menu
internal void AddEditModeSeperator()
{
ToolStripSeparator item;
int index;
// Create a button
index = toolbar.Items.IndexOf(buttoneditmodesseperator);
item = new ToolStripSeparator();
item.Margin = new Padding(6, 0, 6, 0);
toolbar.Items.Insert(index, item);
editmodeitems.Add(item);
// Create menu item
index = menumode.DropDownItems.Count;
item = new ToolStripSeparator();
item.Margin = new Padding(0, 3, 0, 3);
menumode.DropDownItems.Insert(index, item);
editmodeitems.Add(item);
UpdateSeparators();
}
// This adds an editing mode button to the toolbar and edit menu
internal void AddEditModeButton(EditModeInfo modeinfo)
{
ToolStripItem item;
int index;
string controlname = modeinfo.ButtonDesc.Replace("&", "&&");
// Create a button
index = toolbar.Items.IndexOf(buttoneditmodesseperator);
item = new ToolStripButton(modeinfo.ButtonDesc, modeinfo.ButtonImage, new EventHandler(EditModeButtonHandler));
item.DisplayStyle = ToolStripItemDisplayStyle.Image;
item.Tag = modeinfo;
toolbar.Items.Insert(index, item);
editmodeitems.Add(item);
// Create menu item
index = menumode.DropDownItems.Count;
item = new ToolStripMenuItem(controlname, modeinfo.ButtonImage, new EventHandler(EditModeButtonHandler));
item.Tag = modeinfo;
menumode.DropDownItems.Insert(index, item);
editmodeitems.Add(item);
item.Visible = true;
ApplyShortcutKeys(menumode.DropDownItems);
UpdateSeparators();
}
// This handles edit mode button clicks
private void EditModeButtonHandler(object sender, EventArgs e)
{
EditModeInfo modeinfo;
this.Update();
modeinfo = (EditModeInfo)((sender as ToolStripItem).Tag);
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General.Actions.InvokeAction(modeinfo.SwitchAction.GetFullActionName(modeinfo.Plugin.Assembly));
this.Update();
}
#endregion
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#region ================== Menus
// This adds a menu to the menus bar
public void AddMenu(ToolStripMenuItem menu)
{
// Find the plugin that called this method
Plugin plugin = General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly());
// Fix tags to full action names
RenameTagsToFullActions(menu.DropDownItems, plugin);
// Insert the menu before the Tools menu
menumain.Items.Insert(menumain.Items.IndexOf(menutools), menu);
ApplyShortcutKeys(menu.DropDownItems);
}
// Removes a menu
public void RemoveMenu(ToolStripMenuItem menu)
{
menumain.Items.Remove(menu);
}
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// Public method to apply shortcut keys
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internal void ApplyShortcutKeys()
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{
// Apply shortcut keys to menus
ApplyShortcutKeys(menumain.Items);
}
// This sets the shortcut keys on menu items
private void ApplyShortcutKeys(ToolStripItemCollection items)
{
// Go for all controls to find menu items
foreach(ToolStripItem item in items)
{
// This is a menu item?
if(item is ToolStripMenuItem)
{
// Get the item in proper type
ToolStripMenuItem menuitem = (item as ToolStripMenuItem);
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// Tag set for this item?
if(menuitem.Tag is string)
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{
// Action with this name available?
string actionname = menuitem.Tag.ToString();
if(General.Actions.Exists(actionname))
{
// Put the action shortcut key on the menu item
menuitem.ShortcutKeyDisplayString = Action.GetShortcutKeyDesc(General.Actions[actionname].ShortcutKey);
}
}
// Edit mode info set for this item?
else if(menuitem.Tag is EditModeInfo)
{
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// Action with this name available?
EditModeInfo modeinfo = (menuitem.Tag as EditModeInfo);
string actionname = modeinfo.SwitchAction.GetFullActionName(modeinfo.Plugin.Assembly);
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if(General.Actions.Exists(actionname))
{
// Put the action shortcut key on the menu item
menuitem.ShortcutKeyDisplayString = Action.GetShortcutKeyDesc(General.Actions[actionname].ShortcutKey);
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}
}
// Recursively apply shortcut keys to child menu items as well
ApplyShortcutKeys(menuitem.DropDownItems);
}
}
}
// This fixes short action names to fully qualified
// action names on menu item tags
private void RenameTagsToFullActions(ToolStripItemCollection items, Plugin plugin)
{
// Go for all controls to find menu items
foreach(ToolStripItem item in items)
{
// Tag set for this item?
if((item.Tag != null) && (item.Tag is string))
{
// Get the action name
string actionname = item.Tag.ToString();
// Check if the tag doe not already begin with the assembly name
if(!(item.Tag as string).StartsWith(plugin.Name + "_", StringComparison.InvariantCultureIgnoreCase))
{
// Change the tag to a fully qualified action name
item.Tag = plugin.Name.ToLowerInvariant() + "_" + (item.Tag as string);
}
}
// This is a menu item?
if(item is ToolStripMenuItem)
{
// Get the item in proper type
ToolStripMenuItem menuitem = (item as ToolStripMenuItem);
// Recursively perform operation on child menu items
RenameTagsToFullActions(menuitem.DropDownItems, plugin);
}
}
}
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#endregion
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#region ================== File Menu
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// This sets up the file menu
private void UpdateFileMenu()
{
// Enable/disable items
itemclosemap.Enabled = (General.Map != null);
itemsavemap.Enabled = (General.Map != null);
itemsavemapas.Enabled = (General.Map != null);
itemsavemapinto.Enabled = (General.Map != null);
itemtestmap.Enabled = (General.Map != null);
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// Toolbar icons
buttonnewmap.Enabled = itemnewmap.Enabled;
buttonopenmap.Enabled = itemopenmap.Enabled;
buttonsavemap.Enabled = itemsavemap.Enabled;
buttontest.Enabled = itemtestmap.Enabled;
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}
// This sets the recent files from configuration
private void CreateRecentFiles()
{
int insertindex;
bool anyitems = false;
string filename;
// Where to insert
insertindex = menufile.DropDownItems.IndexOf(itemnorecent);
// Create all items
recentitems = new ToolStripMenuItem[MAX_RECENT_FILES];
for(int i = 0; i < MAX_RECENT_FILES; i++)
{
// Create item
recentitems[i] = new ToolStripMenuItem("");
recentitems[i].Tag = "";
recentitems[i].Click += new EventHandler(recentitem_Click);
menufile.DropDownItems.Insert(insertindex + i, recentitems[i]);
// Get configuration setting
filename = General.Settings.ReadSetting("recentfiles.file" + i, "");
if(filename != "")
{
// Set up item
recentitems[i].Text = GetDisplayFilename(filename);
recentitems[i].Tag = filename;
recentitems[i].Visible = true;
anyitems = true;
}
else
{
// Hide item
recentitems[i].Visible = false;
}
}
// Hide the no recent item when there are items
itemnorecent.Visible = !anyitems;
}
// This saves the recent files list
private void SaveRecentFiles()
{
// Go for all items
for(int i = 0; i < MAX_RECENT_FILES; i++)
{
// Recent file set?
if(recentitems[i].Text != "")
{
// Save to configuration
General.Settings.WriteSetting("recentfiles.file" + i, recentitems[i].Tag.ToString());
}
}
}
// This adds a recent file to the list
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internal void AddRecentFile(string filename)
{
int movedownto = MAX_RECENT_FILES - 1;
// Check if this file is already in the list
for(int i = 0; i < MAX_RECENT_FILES; i++)
{
// File same as this item?
if(string.Compare(filename, recentitems[i].Tag.ToString(), true) == 0)
{
// Move down to here so that this item will disappear
movedownto = i;
break;
}
}
// Go for all items, except the last one, backwards
for(int i = movedownto - 1; i >= 0; i--)
{
// Move recent file down the list
recentitems[i + 1].Text = recentitems[i].Text;
recentitems[i + 1].Tag = recentitems[i].Tag.ToString();
recentitems[i + 1].Visible = (recentitems[i + 1].Text != "");
}
// Add new file at the top
recentitems[0].Text = GetDisplayFilename(filename);
recentitems[0].Tag = filename;
recentitems[0].Visible = true;
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// Hide the no recent item
itemnorecent.Visible = false;
}
// This returns the trimmed file/path string
private string GetDisplayFilename(string filename)
{
string newname;
// String doesnt fit?
if(GetStringWidth(filename) > MAX_RECENT_FILES_PIXELS)
{
// Start chopping off characters
for(int i = filename.Length - 6; i >= 0; i--)
{
// Does it fit now?
newname = filename.Substring(0, 3) + "..." + filename.Substring(filename.Length - i, i);
if(GetStringWidth(newname) <= MAX_RECENT_FILES_PIXELS) return newname;
}
// Cant find anything that fits (most unlikely!)
return "wtf?!";
}
else
{
// The whole string fits
return filename;
}
}
// This returns the width of a string
private float GetStringWidth(string str)
{
Graphics g = Graphics.FromHwndInternal(this.Handle);
SizeF strsize = g.MeasureString(str, this.Font);
return strsize.Width;
}
// Exit clicked
private void itemexit_Click(object sender, EventArgs e) { this.Close(); }
// Recent item clicked
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private void recentitem_Click(object sender, EventArgs e)
{
// Get the item that was clicked
ToolStripItem item = (sender as ToolStripItem);
// Open this file
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General.OpenMapFile(item.Tag.ToString());
}
#endregion
#region ================== Edit Menu
// This sets up the edit menu
private void UpdateEditMenu()
{
// No edit menu when no map open
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//menuedit.Visible = (General.Map != null);
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// Enable/disable items
itemundo.Enabled = (General.Map != null) && (General.Map.UndoRedo.NextUndo != null);
itemredo.Enabled = (General.Map != null) && (General.Map.UndoRedo.NextRedo != null);
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itemcut.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Editing.Mode.Attributes.AllowCopyPaste;
itemcopy.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Editing.Mode.Attributes.AllowCopyPaste;
itempaste.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Editing.Mode.Attributes.AllowCopyPaste;
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itemmapoptions.Enabled = (General.Map != null);
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itemsnaptogrid.Enabled = (General.Map != null);
itemautomerge.Enabled = (General.Map != null);
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itemgridsetup.Enabled = (General.Map != null);
itemgridinc.Enabled = (General.Map != null);
itemgriddec.Enabled = (General.Map != null);
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// Determine undo description
if(itemundo.Enabled)
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itemundo.Text = "Undo " + General.Map.UndoRedo.NextUndo.Description;
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else
itemundo.Text = "Undo";
// Determine redo description
if(itemredo.Enabled)
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itemredo.Text = "Redo " + General.Map.UndoRedo.NextRedo.Description;
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else
itemredo.Text = "Redo";
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// Toolbar icons
buttonmapoptions.Enabled = (General.Map != null);
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buttonundo.Enabled = itemundo.Enabled;
buttonredo.Enabled = itemredo.Enabled;
buttonundo.ToolTipText = itemundo.Text;
buttonredo.ToolTipText = itemredo.Text;
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buttonsnaptogrid.Enabled = (General.Map != null);
buttonautomerge.Enabled = (General.Map != null);
buttoncut.Enabled = itemcut.Enabled;
buttoncopy.Enabled = itemcopy.Enabled;
buttonpaste.Enabled = itempaste.Enabled;
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}
// Action to toggle snap to grid
[BeginAction("togglesnap")]
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internal void ToggleSnapToGrid()
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{
buttonsnaptogrid.Checked = !buttonsnaptogrid.Checked;
itemsnaptogrid.Checked = buttonsnaptogrid.Checked;
}
// Action to toggle auto merge
[BeginAction("toggleautomerge")]
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internal void ToggleAutoMerge()
{
buttonautomerge.Checked = !buttonautomerge.Checked;
itemautomerge.Checked = buttonautomerge.Checked;
}
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#endregion
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#region ================== View Menu
// This sets up the modes menu
private void UpdateViewMenu()
{
// Menu items
itemthingsfilter.Enabled = (General.Map != null);
itemscripteditor.Enabled = (General.Map != null);
// View mode items
for(int i = 0; i < Renderer2D.NUM_VIEW_MODES; i++)
{
// NOTE: We only disable them when no map is loaded, because they may
// need to be disabled for non-classic modes
if(General.Map == null)
{
viewmodesbuttons[i].Enabled = false;
viewmodesbuttons[i].Checked = false;
viewmodesitems[i].Enabled = false;
viewmodesitems[i].Checked = false;
}
else
{
// Check the correct item
viewmodesbuttons[i].Checked = (i == (int)General.Map.CRenderer2D.ViewMode);
viewmodesitems[i].Checked = (i == (int)General.Map.CRenderer2D.ViewMode);
}
}
// Toolbar icons
thingfilters.Enabled = (General.Map != null);
buttonthingsfilter.Enabled = (General.Map != null);
buttonscripteditor.Enabled = (General.Map != null);
UpdateThingsFilters();
}
#endregion
#region ================== Mode Menu
// This sets up the modes menu
private void UpdateModeMenu()
{
menumode.Visible = (General.Map != null);
}
#endregion
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#region ================== Help Menu
// About clicked
private void itemhelpabout_Click(object sender, EventArgs e)
{
AboutForm aboutform;
// Show about dialog
aboutform = new AboutForm();
aboutform.ShowDialog(this);
}
#endregion
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#region ================== Prefabs Menu
// This sets up the prefabs menu
private void UpdatePrefabsMenu()
{
// Enable/disable items
itemcreateprefab.Enabled = (General.Map != null);
iteminsertprefabfile.Enabled = (General.Map != null);
iteminsertpreviousprefab.Enabled = (General.Map != null) && General.Map.CopyPaste.IsPreviousPrefabAvailable;
// Toolbar icons
buttoninsertprefabfile.Enabled = (General.Map != null);
buttoninsertpreviousprefab.Enabled = (General.Map != null) && General.Map.CopyPaste.IsPreviousPrefabAvailable;
}
#endregion
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#region ================== Tools Menu
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// This sets up the tools menu
private void UpdateToolsMenu()
{
// Enable/disable items
itemreloadresources.Enabled = (General.Map != null);
}
// Errors and Warnings
[BeginAction("showerrors")]
internal void ShowErrors()
{
// TODO
}
// Game Configuration action
[BeginAction("configuration")]
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internal void ShowConfiguration()
{
// Show configuration dialog
ShowConfigurationPage(-1);
}
// This shows the configuration on a specific page
internal void ShowConfigurationPage(int pageindex)
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{
// Show configuration dialog
ConfigForm cfgform = new ConfigForm();
if(pageindex > -1) cfgform.ShowTab(pageindex);
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if(cfgform.ShowDialog(this) == DialogResult.OK)
{
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// Update interface
UpdateInterface();
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// Let the plugins know
General.Plugins.ProgramReconfigure();
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// Reload resources if a map is open
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if(General.Map != null) General.Actions.InvokeAction("builder_reloadresources");
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// Redraw display
RedrawDisplay();
}
// Done
cfgform.Dispose();
}
// Preferences action
[BeginAction("preferences")]
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internal void ShowPreferences()
{
// Show preferences dialog
PreferencesForm prefform = new PreferencesForm();
if(prefform.ShowDialog(this) == DialogResult.OK)
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{
// Update shortcut keys in menus
ApplyShortcutKeys();
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// Generate new color correction table
General.Colors.CreateCorrectionTable();
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// Let the plugins know
General.Plugins.ProgramReconfigure();
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// Map opened?
if(General.Map != null)
{
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// Reload resources!
if(General.Map.ScriptEditor != null) General.Map.ScriptEditor.Editor.RefreshSettings();
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General.Map.Graphics.SetupSettings();
General.Map.UpdateConfiguration();
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General.Actions.InvokeAction("builder_reloadresources");
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}
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// Redraw display
RedrawDisplay();
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}
// Done
prefform.Dispose();
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}
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#endregion
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#region ================== Info Panels
// This toggles the panel expanded / collapsed
[BeginAction("toggleinfopanel")]
internal void ToggleInfoPanel()
{
if(IsInfoPanelExpanded)
{
panelinfo.Height = COLLAPSED_INFO_HEIGHT;
buttontoggleinfo.Text = "5"; // Arrow up
if(linedefinfo.Visible) linedefinfo.Hide();
if(vertexinfo.Visible) vertexinfo.Hide();
if(sectorinfo.Visible) sectorinfo.Hide();
if(thinginfo.Visible) thinginfo.Hide();
modename.Visible = false;
labelcollapsedinfo.Visible = true;
}
else
{
panelinfo.Height = EXPANDED_INFO_HEIGHT;
buttontoggleinfo.Text = "6"; // Arrow down
labelcollapsedinfo.Visible = false;
if(lastinfoobject is Vertex) ShowVertexInfo(lastinfoobject as Vertex);
else if(lastinfoobject is Linedef) ShowLinedefInfo(lastinfoobject as Linedef);
else if(lastinfoobject is Sector) ShowSectorInfo(lastinfoobject as Sector);
else if(lastinfoobject is Thing) ShowThingInfo(lastinfoobject as Thing);
else HideInfo();
}
FocusDisplay();
}
// Mouse released on info panel toggle button
private void buttontoggleinfo_MouseUp(object sender, MouseEventArgs e)
{
FocusDisplay();
}
// This displays the current mode name
internal void DisplayModeName(string name)
{
if(lastinfoobject == null)
{
labelcollapsedinfo.Text = name;
labelcollapsedinfo.Refresh();
}
modename.Text = name;
modename.Refresh();
}
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// This hides all info panels
public void HideInfo()
{
// Hide them all
lastinfoobject = null;
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if(linedefinfo.Visible) linedefinfo.Hide();
if(vertexinfo.Visible) vertexinfo.Hide();
if(sectorinfo.Visible) sectorinfo.Hide();
if(thinginfo.Visible) thinginfo.Hide();
labelcollapsedinfo.Text = modename.Text;
labelcollapsedinfo.Refresh();
modename.Visible = ((General.Map != null) && IsInfoPanelExpanded);
modename.Refresh();
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}
// This refreshes info
public void RefreshInfo()
{
if(lastinfoobject is Vertex) ShowVertexInfo(lastinfoobject as Vertex);
else if(lastinfoobject is Linedef) ShowLinedefInfo(lastinfoobject as Linedef);
else if(lastinfoobject is Sector) ShowSectorInfo(lastinfoobject as Sector);
else if(lastinfoobject is Thing) ShowThingInfo(lastinfoobject as Thing);
}
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// Show linedef info
public void ShowLinedefInfo(Linedef l)
{
lastinfoobject = l;
modename.Visible = false;
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if(vertexinfo.Visible) vertexinfo.Hide();
if(sectorinfo.Visible) sectorinfo.Hide();
if(thinginfo.Visible) thinginfo.Hide();
if(IsInfoPanelExpanded) linedefinfo.ShowInfo(l);
// Show info on collapsed label
if(General.Map.Config.LinedefActions.ContainsKey(l.Action))
{
LinedefActionInfo act = General.Map.Config.LinedefActions[l.Action];
labelcollapsedinfo.Text = act.ToString();
}
else if(l.Action == 0)
labelcollapsedinfo.Text = l.Action.ToString() + " - None";
else
labelcollapsedinfo.Text = l.Action.ToString() + " - Unknown";
labelcollapsedinfo.Refresh();
}
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// Show vertex info
public void ShowVertexInfo(Vertex v)
{
lastinfoobject = v;
modename.Visible = false;
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if(linedefinfo.Visible) linedefinfo.Hide();
if(sectorinfo.Visible) sectorinfo.Hide();
if(thinginfo.Visible) thinginfo.Hide();
if(IsInfoPanelExpanded) vertexinfo.ShowInfo(v);
// Show info on collapsed label
labelcollapsedinfo.Text = v.Position.x.ToString("0.##") + ", " + v.Position.y.ToString("0.##");
labelcollapsedinfo.Refresh();
}
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// Show sector info
public void ShowSectorInfo(Sector s)
{
lastinfoobject = s;
modename.Visible = false;
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if(linedefinfo.Visible) linedefinfo.Hide();
if(vertexinfo.Visible) vertexinfo.Hide();
if(thinginfo.Visible) thinginfo.Hide();
if(IsInfoPanelExpanded) sectorinfo.ShowInfo(s);
// Show info on collapsed label
if(General.Map.Config.SectorEffects.ContainsKey(s.Effect))
labelcollapsedinfo.Text = General.Map.Config.SectorEffects[s.Effect].ToString();
else if(s.Effect == 0)
labelcollapsedinfo.Text = s.Effect.ToString() + " - Normal";
else
labelcollapsedinfo.Text = s.Effect.ToString() + " - Unknown";
labelcollapsedinfo.Refresh();
}
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// Show thing info
public void ShowThingInfo(Thing t)
{
lastinfoobject = t;
modename.Visible = false;
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if(linedefinfo.Visible) linedefinfo.Hide();
if(vertexinfo.Visible) vertexinfo.Hide();
if(sectorinfo.Visible) sectorinfo.Hide();
if(IsInfoPanelExpanded) thinginfo.ShowInfo(t);
// Show info on collapsed label
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ThingTypeInfo ti = General.Map.Data.GetThingInfo(t.Type);
labelcollapsedinfo.Text = t.Type + " - " + ti.Title;
labelcollapsedinfo.Refresh();
}
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#endregion
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#region ================== Dialogs
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// This browses for a texture
// Returns the new texture name or the same texture name when cancelled
public string BrowseTexture(IWin32Window owner, string initialvalue)
{
return TextureBrowserForm.Browse(owner, initialvalue);
}
// This browses for a flat
// Returns the new flat name or the same flat name when cancelled
public string BrowseFlat(IWin32Window owner, string initialvalue)
{
return FlatBrowserForm.Browse(owner, initialvalue);
}
// This browses the lindef types
// Returns the new action or the same action when cancelled
public int BrowseLinedefActions(IWin32Window owner, int initialvalue)
{
return ActionBrowserForm.BrowseAction(owner, initialvalue);
}
// This browses sector effects
// Returns the new effect or the same effect when cancelled
public int BrowseSectorEffect(IWin32Window owner, int initialvalue)
{
return EffectBrowserForm.BrowseEffect(owner, initialvalue);
}
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// This shows the dialog to edit lines
public DialogResult ShowEditLinedefs(ICollection<Linedef> lines)
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{
DialogResult result;
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// Show line edit dialog
LinedefEditForm f = new LinedefEditForm();
f.Setup(lines);
result = f.ShowDialog(this);
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f.Dispose();
return result;
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}
// This shows the dialog to edit sectors
public DialogResult ShowEditSectors(ICollection<Sector> sectors)
{
DialogResult result;
// Show sector edit dialog
SectorEditForm f = new SectorEditForm();
f.Setup(sectors);
result = f.ShowDialog(this);
f.Dispose();
return result;
}
// This shows the dialog to edit things
public DialogResult ShowEditThings(ICollection<Thing> things)
{
DialogResult result;
// Show thing edit dialog
ThingEditForm f = new ThingEditForm();
f.Setup(things);
result = f.ShowDialog(this);
f.Dispose();
return result;
}
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#endregion
#region ================== Message Pump
// This handles messages
protected override unsafe void WndProc(ref Message m)
{
// Notify message?
switch(m.Msg)
{
case (int)ThreadMessages.UpdateStatus:
DisplayStatus(status);
break;
case (int)ThreadMessages.ImageDataLoaded:
string imagename = Marshal.PtrToStringAuto(m.WParam);
Marshal.FreeCoTaskMem(m.WParam);
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if((General.Map != null) && (General.Map.Data != null))
{
ImageData img = General.Map.Data.GetFlatImage(imagename);
if(img != null) ImageDataLoaded(img);
}
break;
default:
// Let the base handle the message
base.WndProc(ref m);
break;
}
}
#endregion
#region ================== Processing
// This is called from the background thread when images are loaded
// but only when first loaded or when dimensions were changed
internal void ImageDataLoaded(ImageData img)
{
// Image is used in the map?
if((img != null) && img.UsedInMap && !img.IsDisposed)
{
// Go for all setors
bool updated = false;
foreach(Sector s in General.Map.Map.Sectors)
{
// Update floor buffer if needed
if(s.LongFloorTexture == img.LongName)
{
s.UpdateFloorSurface();
updated = true;
}
// Update ceiling buffer if needed
if(s.LongCeilTexture == img.LongName)
{
s.UpdateCeilingSurface();
updated = true;
}
}
// If we made updates, redraw the screen
if(updated) DelayedRedraw();
}
}
public void EnableProcessing()
{
// Increase count
processingcount++;
// If not already enabled, enable processing now
if(!processor.Enabled)
{
processor.Enabled = true;
lastupdatetime = General.Clock.GetCurrentTime();
}
}
public void DisableProcessing()
{
// Increase count
processingcount--;
if(processingcount < 0) processingcount = 0;
// Turn off
if(processor.Enabled && (processingcount == 0))
processor.Enabled = false;
}
internal void StopProcessing()
{
// Turn off
processingcount = 0;
processor.Enabled = false;
}
// Processor event
private void processor_Tick(object sender, EventArgs e)
{
Vector2D deltamouse;
double curtime = General.Clock.GetCurrentTime();
double deltatime = curtime - lastupdatetime;
lastupdatetime = curtime;
// In exclusive mouse mode?
if(mouseinput != null)
{
// Process mouse input
deltamouse = mouseinput.Process();
if((General.Map != null) && (General.Editing.Mode != null))
General.Editing.Mode.OnMouseInput(deltamouse);
}
// Process signal
if((General.Map != null) && (General.Editing.Mode != null))
General.Editing.Mode.OnProcess(deltatime);
}
#endregion
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}
}