UltimateZoneBuilder/Source/Interface/MainForm.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
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using System.Globalization;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.Interface
{
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public partial class MainForm : Form
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{
#region ================== Constants
private const string STATUS_READY_TEXT = "Ready.";
#endregion
#region ================== Variables
// Position/size
private Point lastposition;
private Size lastsize;
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private bool displayresized = true;
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// Mouse in display
private bool mouseinside;
// Input
private bool shift, ctrl, alt;
// Recent files
private ToolStripMenuItem[] recentitems;
#endregion
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#region ================== Properties
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public bool MouseInDisplay { get { return mouseinside; } }
public Panel Display { get { return display; } }
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#endregion
#region ================== Constructor / Disposer
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// Constructor
public MainForm()
{
// Setup controls
InitializeComponent();
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// Fix things
buttonzoom.Font = menufile.Font;
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// Bind any methods
ActionAttribute.BindMethods(this);
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// Apply shortcut keys
ApplyShortcutKeys();
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
#endregion
#region ================== Window
// Window is loaded
private void MainForm_Load(object sender, EventArgs e)
{
// Position window from configuration settings
this.SuspendLayout();
this.Location = new Point(General.Settings.ReadSetting("mainwindow.positionx", this.Location.X),
General.Settings.ReadSetting("mainwindow.positiony", this.Location.Y));
this.Size = new Size(General.Settings.ReadSetting("mainwindow.sizewidth", this.Size.Width),
General.Settings.ReadSetting("mainwindow.sizeheight", this.Size.Height));
this.WindowState = (FormWindowState)General.Settings.ReadSetting("mainwindow.windowstate", (int)FormWindowState.Maximized);
this.ResumeLayout(true);
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Window is moved
private void MainForm_Move(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
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// Window resizes
private void MainForm_Resize(object sender, EventArgs e)
{
// Resizing
//this.SuspendLayout();
//resized = true;
}
// Window was resized
private void MainForm_ResizeEnd(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Window is being closed
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
int windowstate;
General.WriteLogLine("Closing main interface window...");
// Unbind methods
ActionAttribute.UnbindMethods(this);
// Determine window state to save
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if(this.WindowState != FormWindowState.Minimized)
windowstate = (int)this.WindowState;
else
windowstate = (int)FormWindowState.Normal;
// Save settings to configuration
General.Settings.WriteSetting("mainwindow.positionx", lastposition.X);
General.Settings.WriteSetting("mainwindow.positiony", lastposition.Y);
General.Settings.WriteSetting("mainwindow.sizewidth", lastsize.Width);
General.Settings.WriteSetting("mainwindow.sizeheight", lastsize.Height);
General.Settings.WriteSetting("mainwindow.windowstate", windowstate);
// Terminate the program
General.Terminate(true);
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}
#endregion
#region ================== Statusbar
// This changes status text
public void DisplayStatus(string status)
{
// Update status description
if(statuslabel.Text != status)
statuslabel.Text = status;
// Refresh if needed
statusbar.Invalidate();
this.Update();
}
// This changes status text to Ready
public void DisplayReady()
{
// Display ready status description
DisplayStatus(STATUS_READY_TEXT);
}
// This changes coordinates display
public void UpdateCoordinates(Vector2D coords)
{
// X position
if(float.IsNaN(coords.x))
xposlabel.Text = "--";
else
xposlabel.Text = coords.x.ToString("####0");
// Y position
if(float.IsNaN(coords.y))
yposlabel.Text = "--";
else
yposlabel.Text = coords.y.ToString("####0");
// Update status bar
statusbar.Update();
}
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// This changes zoom display
public void UpdateZoom(float scale)
{
// Update scale label
if(float.IsNaN(scale))
zoomlabel.Text = "--";
else
{
scale *= 100;
zoomlabel.Text = scale.ToString("##0") + "%";
}
// Update status bar
statusbar.Update();
}
// Zoom to a specified level
private void itemzoomto_Click(object sender, EventArgs e)
{
int zoom;
if(General.Map == null) return;
// In classic mode?
if(General.Map.Mode is ViewClassicMode)
{
// Requested from menu?
if(sender is ToolStripMenuItem)
{
// Get integral zoom level
zoom = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture);
// Zoom now
(General.Map.Mode as ViewClassicMode).SetZoom((float)zoom / 100f);
}
}
}
// Zoom to fit in screen
private void itemzoomfittoscreen_Click(object sender, EventArgs e)
{
if(General.Map == null) return;
// In classic mode?
if(General.Map.Mode is ViewClassicMode)
(General.Map.Mode as ViewClassicMode).CenterInScreen();
}
#endregion
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#region ================== Display
// This shows the splash screen on display
public void ShowSplashDisplay()
{
// Change display to show splash logo
display.BackColor = System.Drawing.SystemColors.AppWorkspace;
display.BackgroundImage = global::CodeImp.DoomBuilder.Properties.Resources.Splash2;
display.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
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this.Update();
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}
// This clears the display
public void ClearDisplay()
{
// Clear the display
display.BackColor = Color.Black;
display.BackgroundImage = null;
display.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
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this.Update();
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}
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// This redraws the display on the next paint event
public void RedrawDisplay()
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{
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if((General.Map != null) && (General.Map.Mode != null)) General.Map.Mode.RedrawDisplay();
display.Invalidate();
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}
// Redraw requested
private void redrawtimer_Tick(object sender, EventArgs e)
{
// Disable timer (only redraw once)
redrawtimer.Enabled = false;
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// Resume control layouts
//if(displayresized) General.LockWindowUpdate(IntPtr.Zero);
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// Map opened?
if(General.Map != null)
{
// Display was resized?
if(displayresized)
{
// Reset graphics to match changes
General.Map.Graphics.Reset();
}
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// Redraw now
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RedrawDisplay();
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}
// Display resize is done
displayresized = false;
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}
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// Display size changes
private void display_Resize(object sender, EventArgs e)
{
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// Resizing
//if(!displayresized) General.LockWindowUpdate(display.Handle);
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displayresized = true;
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// Request redraw
if(!redrawtimer.Enabled) redrawtimer.Enabled = true;
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}
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// Mouse click
private void display_MouseClick(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseClick(e); }
// Mouse doubleclick
private void display_MouseDoubleClick(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseDoubleClick(e); }
// Mouse down
private void display_MouseDown(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseDown(e); }
// Mouse enters
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private void display_MouseEnter(object sender, EventArgs e)
{
mouseinside = true;
if(General.Map != null) General.Map.Mode.MouseEnter(e);
}
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// Mouse leaves
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private void display_MouseLeave(object sender, EventArgs e)
{
mouseinside = false;
if(General.Map != null) General.Map.Mode.MouseLeave(e);
}
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// Mouse moves
private void display_MouseMove(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseMove(e); }
// Mouse up
private void display_MouseUp(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseUp(e); }
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#endregion
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#region ================== Input
// When the mouse wheel is changed
protected override void OnMouseWheel(MouseEventArgs e)
{
int mod = 0;
// Create modifiers
if(alt) mod |= (int)Keys.Alt;
if(shift) mod |= (int)Keys.Shift;
if(ctrl) mod |= (int)Keys.Control;
// Scrollwheel up?
if(e.Delta > 0)
{
// Invoke actions for scrollwheel
General.Actions.InvokeByKey(mod | (int)SpecialKeys.MScrollUp);
}
// Scrollwheel down?
else if(e.Delta < 0)
{
// Invoke actions for scrollwheel
General.Actions.InvokeByKey(mod | (int)SpecialKeys.MScrollDown);
}
// Let the base know
base.OnMouseWheel(e);
}
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// When a key is pressed
private void MainForm_KeyDown(object sender, KeyEventArgs e)
{
// Keep key modifiers
alt = e.Alt;
shift = e.Shift;
ctrl = e.Control;
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// Invoke any actions associated with this key
General.Actions.InvokeByKey((int)e.KeyData);
}
// When a key is released
private void MainForm_KeyUp(object sender, KeyEventArgs e)
{
// Keep key modifiers
alt = e.Alt;
shift = e.Shift;
ctrl = e.Control;
}
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#endregion
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#region ================== Menus
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// Public method to apply shortcut keys
public void ApplyShortcutKeys()
{
// Apply shortcut keys to menus
ApplyShortcutKeys(menumain.Items);
}
// This sets the shortcut keys on menu items
private void ApplyShortcutKeys(ToolStripItemCollection items)
{
ToolStripMenuItem menuitem;
string actionname;
// Go for all controls to find menu items
foreach(ToolStripItem item in items)
{
// This is a menu item?
if(item is ToolStripMenuItem)
{
// Get the item in proper type
menuitem = (item as ToolStripMenuItem);
// Tag set for this item?
if(menuitem.Tag != null)
{
// Get the action name
actionname = menuitem.Tag.ToString();
// Action with this name available?
if(General.Actions.Exists(actionname))
{
// Put the action shortcut key on the menu item
menuitem.ShortcutKeyDisplayString = Action.GetShortcutKeyDesc(General.Actions[actionname].ShortcutKey);
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}
}
// Recursively apply shortcut keys to child menu items as well
ApplyShortcutKeys(menuitem.DropDownItems);
}
}
}
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// This updates all menus for the current status
public void UpdateMenus()
{
// Update them all
UpdateFileMenu();
}
#endregion
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#region ================== File Menu
// New map clicked
private void itemnewmap_Click(object sender, EventArgs e) { General.Actions[Action.NEWMAP].Invoke(); }
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// Open map clicked
private void itemopenmap_Click(object sender, EventArgs e) { General.Actions[Action.OPENMAP].Invoke(); }
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// Close map clicked
private void itemclosemap_Click(object sender, EventArgs e) { General.Actions[Action.CLOSEMAP].Invoke(); }
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// Exit clicked
private void itemexit_Click(object sender, EventArgs e) { this.Close(); }
// This sets up the file menu
private void UpdateFileMenu()
{
// Enable/disable items
itemclosemap.Enabled = (General.Map != null);
itemsavemap.Enabled = (General.Map != null);
itemsavemapas.Enabled = (General.Map != null);
itemsavemapinto.Enabled = (General.Map != null);
}
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#endregion
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#region ================== Help Menu
// About clicked
private void itemhelpabout_Click(object sender, EventArgs e)
{
AboutForm aboutform;
// Show about dialog
aboutform = new AboutForm();
aboutform.ShowDialog(this);
}
#endregion
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#region ================== Tools Menu
// Game Configuration action
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[Action(Action.CONFIGURATION)]
public void ShowConfiguration()
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{
// Show configuration dialog
ConfigForm cfgform = new ConfigForm();
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if(cfgform.ShowDialog(this) == DialogResult.OK)
{
// TODO: Reload resources if a map is open
}
// Done
cfgform.Dispose();
}
// Preferences action
[Action(Action.PREFERENCES)]
public void ShowPreferences()
{
// Show preferences dialog
PreferencesForm prefform = new PreferencesForm();
if(prefform.ShowDialog(this) == DialogResult.OK)
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{
// Update shortcut keys in menus
ApplyShortcutKeys();
}
// Done
prefform.Dispose();
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}
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// Game Configuration clicked
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public void configurationToolStripMenuItem_Click(object sender, EventArgs e)
{
ShowConfiguration();
}
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// Preferences clciked
private void preferencesToolStripMenuItem_Click(object sender, EventArgs e)
{
ShowPreferences();
}
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#endregion
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}
}