UltimateZoneBuilder/Source/Interface/MainForm.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.Interface
{
public partial class MainForm : Form
{
#region ================== Constants
private const string STATUS_READY_TEXT = "Ready.";
#endregion
#region ================== Variables
// Position/size
private Point lastposition;
private Size lastsize;
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private bool displayresized = true;
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// Mouse in display
private bool mouseinside;
#endregion
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#region ================== Properties
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public bool MouseInDisplay { get { return mouseinside; } }
public Panel Display { get { return display; } }
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#endregion
#region ================== Constructor / Disposer
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// Constructor
public MainForm()
{
// Setup controls
InitializeComponent();
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// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
#endregion
#region ================== Window
// Window is loaded
private void MainForm_Load(object sender, EventArgs e)
{
// Position window from configuration settings
this.SuspendLayout();
this.Location = new Point(General.Settings.ReadSetting("mainwindow.positionx", this.Location.X),
General.Settings.ReadSetting("mainwindow.positiony", this.Location.Y));
this.Size = new Size(General.Settings.ReadSetting("mainwindow.sizewidth", this.Size.Width),
General.Settings.ReadSetting("mainwindow.sizeheight", this.Size.Height));
this.WindowState = (FormWindowState)General.Settings.ReadSetting("mainwindow.windowstate", (int)FormWindowState.Maximized);
this.ResumeLayout(true);
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Window is moved
private void MainForm_Move(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
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// Window resizes
private void MainForm_Resize(object sender, EventArgs e)
{
// Resizing
//this.SuspendLayout();
//resized = true;
}
// Window was resized
private void MainForm_ResizeEnd(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Window is being closed
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
int windowstate;
// Determine window state to save
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if(this.WindowState != FormWindowState.Minimized)
windowstate = (int)this.WindowState;
else
windowstate = (int)FormWindowState.Normal;
// Save settings to configuration
General.Settings.WriteSetting("mainwindow.positionx", lastposition.X);
General.Settings.WriteSetting("mainwindow.positiony", lastposition.Y);
General.Settings.WriteSetting("mainwindow.sizewidth", lastsize.Width);
General.Settings.WriteSetting("mainwindow.sizeheight", lastsize.Height);
General.Settings.WriteSetting("mainwindow.windowstate", windowstate);
// Terminate the program
General.Terminate();
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}
#endregion
#region ================== Statusbar
// This changes status text
public void DisplayStatus(string status)
{
// Update status description
if(statuslabel.Text != status)
statuslabel.Text = status;
// Refresh if needed
statusbar.Invalidate();
this.Update();
}
// This changes status text to Ready
public void DisplayReady()
{
// Display ready status description
DisplayStatus(STATUS_READY_TEXT);
}
#endregion
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#region ================== Display
// This shows the splash screen on display
public void ShowSplashDisplay()
{
// Change display to show splash logo
display.BackColor = System.Drawing.SystemColors.AppWorkspace;
display.BackgroundImage = global::CodeImp.DoomBuilder.Properties.Resources.Splash2;
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//display.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
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this.Update();
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}
// This clears the display
public void ClearDisplay()
{
// Clear the display
display.BackColor = Color.Black;
display.BackgroundImage = null;
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//display.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Tile;
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this.Update();
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}
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// Display needs repainting
private void display_Paint(object sender, PaintEventArgs e)
{
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// Request redraw
if(!redrawtimer.Enabled) redrawtimer.Enabled = true;
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}
// Redraw requested
private void redrawtimer_Tick(object sender, EventArgs e)
{
// Disable timer (only redraw once)
redrawtimer.Enabled = false;
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// Resume control layouts
if(displayresized) General.LockWindowUpdate(IntPtr.Zero);
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// Map opened?
if(General.Map != null)
{
// Display was resized?
if(displayresized)
{
// Reset graphics to match changes
General.Map.Graphics.Reset();
// Make sure control is repainted
display.Update();
}
// Redraw now
General.Map.Mode.RedrawDisplay();
}
// Display resize is done
displayresized = false;
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}
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// Display size changes
private void display_Resize(object sender, EventArgs e)
{
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// Resizing
if(!displayresized) General.LockWindowUpdate(display.Handle);
displayresized = true;
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// Request redraw
if(!redrawtimer.Enabled) redrawtimer.Enabled = true;
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}
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// Mouse click
private void display_MouseClick(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseClick(e); }
// Mouse doubleclick
private void display_MouseDoubleClick(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseDoubleClick(e); }
// Mouse down
private void display_MouseDown(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseDown(e); }
// Mouse enters
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private void display_MouseEnter(object sender, EventArgs e)
{
mouseinside = true;
if(General.Map != null) General.Map.Mode.MouseEnter(e);
}
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// Mouse leaves
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private void display_MouseLeave(object sender, EventArgs e)
{
mouseinside = false;
if(General.Map != null) General.Map.Mode.MouseLeave(e);
}
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// Mouse moves
private void display_MouseMove(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseMove(e); }
// Mouse up
private void display_MouseUp(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseUp(e); }
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#endregion
#region ================== Menus
// This updates all menus for the current status
public void UpdateMenus()
{
// Update them all
UpdateFileMenu();
}
#endregion
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#region ================== File Menu
// New map clicked
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private void itemnewmap_Click(object sender, EventArgs e) { if(General.AskSaveMap()) General.NewMap(); }
// Open map clicked
private void itemopenmap_Click(object sender, EventArgs e) { if(General.AskSaveMap()) General.OpenMap(); }
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// Close map clicked
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private void itemclosemap_Click(object sender, EventArgs e) { if(General.AskSaveMap()) General.CloseMap(); }
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// Exit clicked
private void itemexit_Click(object sender, EventArgs e) { this.Close(); }
// This sets up the file menu
private void UpdateFileMenu()
{
// Enable/disable items
itemclosemap.Enabled = (General.Map != null);
itemsavemap.Enabled = (General.Map != null);
itemsavemapas.Enabled = (General.Map != null);
itemsavemapinto.Enabled = (General.Map != null);
}
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#endregion
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#region ================== Help Menu
// About clicked
private void itemhelpabout_Click(object sender, EventArgs e)
{
AboutForm aboutform;
// Show about dialog
aboutform = new AboutForm();
aboutform.ShowDialog(this);
}
#endregion
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}
}