Ace Lite
c5daa248d1
r_fps.c ceiling_y/xoffs renamed
2022-11-25 23:06:07 +00:00
Ace Lite
3217984f55
c-side offset/angle variable renamed
2022-11-25 23:01:27 +00:00
Ace Lite
9d4a3b91c3
change names of Lua variables for last time.
2022-11-25 22:27:41 +00:00
LJ Sonic
ddc708ac87
Remove shift+F12 shortcut
...
This would conflict if your shift key is bound to a control =((
2022-11-25 22:40:28 +01:00
sphere
0218f9c2fa
Merge branch 'fix-suspicious-statue' into 'next'
...
Fix suspicious statue still being tangible for ~40 tics after spawning lance-a-bot
Closes #856
See merge request STJr/SRB2!1882
2022-11-25 19:51:15 +00:00
MascaraSnake
4de3ed0ab1
Fix PolyObject visibility/tangibility constants
2022-11-25 18:03:58 +01:00
MascaraSnake
1e6150e7fe
Dynamic slope vertices: Allow untagged vertices which don't move
2022-11-24 22:20:54 +01:00
spherallic
ba1bad7a96
Merge branch 'next' into fullscreen-toggle
2022-11-24 21:41:06 +01:00
Ace Lite
27c6afb80b
Yikes. how did I miss "_" on every single variable
2022-11-24 18:51:53 +00:00
LJ Sonic
28dba7f3c1
Add a separate control for switching to the previous viewpoint
2022-11-23 18:44:58 +01:00
Ace Lite
e789bf1fb2
Fix for consistency
...
just *angle for *_angle
2022-11-23 17:29:44 +00:00
ashifolfi
29aad5b7d5
WOW ITS A GOOD THING I DIDNT FORGET THIS HUH?
2022-11-23 12:27:01 -05:00
ashifolfi
8f5f5c1e22
hack and a half but joystick works now
2022-11-23 12:23:51 -05:00
Ace Lite
34cc1d1cc4
Exposed floor/ceiling pic x/y offsets to Lua.
2022-11-23 17:09:54 +00:00
ashi
1fb6adf390
change |=
to &=
2022-11-23 16:22:52 +00:00
ashifolfi
741b1f415d
very cool of vscode to not save when I told it to
2022-11-23 11:18:33 -05:00
LJ Sonic
7454235882
Merge branch 'mapmusname-fix' into 'next'
...
Fix mapmusname not overwriting Lua-provided strings (resolves #880 )
Closes #880
See merge request STJr/SRB2!1803
2022-11-23 09:40:43 +00:00
James R
5411d522e5
r_bbox.c: use size_t to access column array
2022-11-22 18:13:40 -08:00
James R
8430dfa063
Fix copyright year in r_bbox.c
2022-11-22 18:13:40 -08:00
toaster
f7fa9fcc19
Fix compilation issue with nested defines for r_opengl.c UnSetShader
2022-11-22 18:13:40 -08:00
James R
7855bae8a1
Remove R_ThingVisibleWithinDist
...
It's no longer used!
2022-11-22 18:13:40 -08:00
James R
bfaf2bc6f3
OpenGL hitbox renderer
...
I apologize for that vertex array.
2022-11-22 18:13:38 -08:00
James R
5b53017a09
r_opengl: add PF_WireFrame and SHADER_NONE
...
Draw lines instead of tris and disable shader entirely.
2022-11-22 18:12:49 -08:00
James R
7527fdbb56
Remedy some quirky rendering of hitboxes if your viewpoint is too close
...
It's not correct but it's better than before.
2022-11-22 18:12:49 -08:00
James R
99653de134
Do not render viewmobj or skybox viewpoint hitbox
...
If you are a spectator (or in first person), the hitbox
exists right ontop of you and hitboxes don't render
correctly if they are too close to the viewpoint.
2022-11-22 18:12:49 -08:00
James R
694804cd96
Refactor hitbox renderer to project vissprites
...
Properly accounts for portals (skyboxes).
2022-11-22 18:12:49 -08:00
James R
356bdb25a1
Add a hitbox renderer to Software mode
...
renderhitbox
- Tangible - collision activating objects, minus rings
- All - every object
- Intangible - the opposite of Tangible, also no rings
- Rings - rings
2022-11-22 18:12:49 -08:00
Radicalicious
31520a1a5d
Revert usage warning to an error
2022-11-22 16:21:13 +00:00
ashifolfi
7e2dee8796
attempt to get joystick support in snake
2022-11-20 20:17:13 -05:00
ashifolfi
d7b96df07b
fix controller not working in download consent menu
2022-11-20 19:00:36 -05:00
ashifolfi
33b5f76045
fix controllers not working in snake game
2022-11-20 18:56:16 -05:00
ashifolfi
aa8410c612
fix statue being tangible for ~40 tics post burst mobj spawn
2022-11-20 18:46:41 -05:00
ashifolfi
47e981d2a8
actually check the right type in lua
2022-11-20 16:07:14 -05:00
ashifolfi
1b14dff0e9
add comments + better checktexturename if statement
2022-11-20 16:06:47 -05:00
ashifolfi
e48f7d1538
actually use correct names in the header
2022-11-20 16:06:43 -05:00
ashifolfi
3a2834e781
add R_TextureNameForNum and expose to lua
2022-11-20 15:25:53 -05:00
Zwip-Zwap Zapony
396db189e7
Draw the input prompt while the console is moving
2022-11-20 11:51:40 +01:00
Zwip-Zwap Zapony
435e1f6e7e
Make con_height adjustable on the fly
2022-11-20 11:50:57 +01:00
Zwip-Zwap Zapony
256d9b5fdb
Uncap console opening/closing animation
2022-11-20 11:50:01 +01:00
Zwip-Zwap Zapony
969dc4813a
Allow cosmetic add-ons mid-save
2022-11-19 19:57:08 +01:00
Sally Coolatta
5103253e0b
Allow unlockable executors again
2022-11-16 11:14:33 -05:00
Sally Coolatta
d3ff5342dd
Minor adjustments
2022-11-16 11:14:32 -05:00
Sally Coolatta
947dbda045
Use savemoddata for ultimate file check
2022-11-16 11:14:32 -05:00
Sally Coolatta
f082acbbdb
Don't allow Record Attack in cheated games
2022-11-16 11:14:31 -05:00
Sally Coolatta
a22fa1c455
Compromise on cheats setting modified game
...
Instead of modifying the game, cheats now set a separate "cheats were used in this session" variable, which returns some of the old behavior.
HOWEVER, cheats will STILL allow spawning / collecting emblems & unlocking unlockables. Cheats will purely prevent saving progress. (It was always frustrating that devmode would make debugging unlockable features harder...)
Lastly, the function to set no-saving was exposed to Lua (`G_SetUsedCheats(silent)`). Just thought it'd be useful for large-scale gamedata-using mods that want to add their own cheat commands.
2022-11-16 11:14:31 -05:00
Sally Coolatta
4a520e63c6
Don't allow a gamedata named the same as the default time attack folder
...
That'd be kinda scary!
2022-11-16 11:14:30 -05:00
Sally Coolatta
bcfe0da8fc
Use old modded behavior when loading old files, instead of ignoring
...
Let's not pretend script-kiddie edited old files are now perfectly A-OK :p
2022-11-16 11:14:30 -05:00
Sally Coolatta
1b43cdddd5
Allow saving in modified games.
2022-11-16 11:14:29 -05:00
LJ Sonic
98d2dc4b71
No longer spam the console with viewpoint switching notices
2022-11-16 10:21:59 +01:00
LJ Sonic
d34d90b78b
Enable reverse-iterating through viewpoints with shift+F12
2022-11-16 10:21:39 +01:00