MascaraSnake
b3be8d1f44
Implement sector damagetype field
2021-12-31 08:53:00 +01:00
MascaraSnake
feaa4f1273
Replace most sector specials with sector special flags
2021-12-31 00:03:24 +01:00
MascaraSnake
e1393954c7
Make deprecated sector types inaccessible in UDMF
2021-12-30 21:27:09 +01:00
MascaraSnake
570a6ab395
Turn "intangible to camera" sector special into a sector flag
2021-12-30 20:37:57 +01:00
MascaraSnake
f30b97ba93
Adapt heat wave effect to UDMF
2021-12-30 14:48:40 +01:00
MascaraSnake
69797377c4
Adapt some parameter linedef types to UDMF
2021-12-29 23:03:37 +01:00
MascaraSnake
95248dc80f
Merge branch 'next' into udmf-thing-types
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# Conflicts:
# src/p_mobj.c
2021-12-29 09:35:25 +01:00
sphere
2615528f45
Merge branch 'pterabyte-mash' into 'next'
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CR_PTERABYTE tweaks (Closes #304 )
Closes #304
See merge request STJr/SRB2!1380
2021-12-24 13:29:13 +00:00
MascaraSnake
52c319167f
(Mostly) adapt the Ideya Drone to UDMF
2021-12-21 21:41:00 +01:00
MascaraSnake
2a2d70e7cf
Refactor some onconveyor stuff
2021-12-14 20:29:14 +01:00
MascaraSnake
c9ed484129
Rewrite each time thinker
2021-12-07 07:17:58 +01:00
Radicalicious
86edb1e4ca
Fix player disappearing when drowning in painstate
2021-12-03 23:20:07 -06:00
MascaraSnake
adce427299
Merge branch 'next' into udmf-fofs-mkii
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# Conflicts:
# src/p_user.c
2021-12-03 18:58:02 +01:00
MascaraSnake
6dc49042de
Port katsy's bouncy FOF cleanup
2021-12-03 18:48:16 +01:00
sphere
33c43744b4
Merge branch 'what' into 'next'
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Clean up bouncy fof code + fix bugs (closes #291 )
Closes #291
See merge request STJr/SRB2!1461
2021-12-02 17:29:43 +00:00
Tatsuru
1875c0dc79
Merge branch 'where-the-fuck-is-my-mobj-at' into 'next'
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Add player mobj check to P_PlayerInPain (resolves #640 )
Closes #640
See merge request STJr/SRB2!1587
2021-09-12 22:06:54 +00:00
Tatsuru
9016b5cf7c
Merge branch 'playercontroldirection' into 'next'
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Remove camera dependency from P_GetPlayerControlDirection
Closes #183
See merge request STJr/SRB2!1512
2021-09-12 20:27:42 +00:00
Tatsuru
6ed063dcce
Merge branch 'polish-lua-inputs' into 'next'
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Polish the Lua input library
See merge request STJr/SRB2!1598
2021-09-11 14:59:41 +00:00
LJ Sonic
5340db5f67
Make gc_ constants uppercase
2021-08-15 16:15:28 +02:00
Radicalicious
d50e3bff70
ACTUALLY fix the issue.
2021-07-29 15:55:19 +00:00
Radicalicious
58db5a6904
Fix P_PlayerInPain crash.
2021-07-28 15:42:44 +00:00
lachablock
434b119ccf
Merge remote-tracking branch 'origin/next' into playercontroldirection
2021-07-28 11:55:12 +10:00
CobaltBW
bac4116130
Merge branch 'addplayer' of https://git.do.srb2.org/STJr/SRB2.git into addplayer-2021-7-15
2021-07-15 15:36:44 -07:00
CobaltBW
22f42efb61
Cleaned up leftover comments
2021-07-15 15:09:02 -07:00
Shane Ellis
dad361721f
comment cleanup
2021-06-30 01:32:24 -04:00
CobaltBW
4f04097066
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into addplayer
2021-06-29 14:32:46 -07:00
MascaraSnake
5df079c653
Backwards compatibility: Add back bouncy FOF sector type, but mark it as deprecated
2021-06-23 22:21:19 +02:00
MascaraSnake
23efeeed8e
Merge branch 'next' into udmf-fofs-mkii
2021-06-23 19:48:26 +02:00
James R
0f4eb4fab9
Merge conflicts 4d22b9f17
2021-06-07 18:13:56 -07:00
Shane Ellis
18c47afc76
Merge branch 'next' into 'addplayer'
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# Conflicts:
# src/lua_baselib.c
# src/r_skins.c
2021-06-02 11:47:11 -04:00
sphere
70bcb6081f
Merge branch 'dashmode-lowroad' into 'next'
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Have Metal Sonic use spinheight while dashing
See merge request STJr/SRB2!1382
2021-06-01 15:00:08 -04:00
sphere
65350e59c9
Merge branch 'rollout-stuff' into 'next'
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Rollout rock improvements
Closes #445 , #221 , and #532
See merge request STJr/SRB2!1401
2021-05-31 16:12:17 -04:00
Radicalicious
3e91a8b2d4
Revert "Update p_user.c"
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This reverts commit 92209bf246
2021-05-31 19:23:37 +00:00
Radicalicious
92209bf246
Update p_user.c
2021-05-31 15:09:54 -04:00
sphere
33d0438033
Merge branch 'fuckeggguard' into 'next'
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Make Armageddon Shield instantly kill Egg Guards (Closes #225 )
Closes #225
See merge request STJr/SRB2!1378
2021-05-31 09:34:14 -04:00
katsy
6286fc8b05
add sliding flag to spinheight conditions
2021-05-26 02:37:46 -04:00
katsy
a1235e144d
allow sliders passage through spin gaps
2021-05-26 01:09:56 -05:00
lachablock
7c11bc8ac5
Remove camera dependency from P_GetPlayerControlDirection
2021-05-21 20:28:50 +10:00
Steel Titanium
a2667f4dc9
Merge branch 'master' into next
2021-05-11 20:08:44 -04:00
sphere
d915da6509
Merge branch 'dashaction' into 'next'
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Scale minimum dashmode thok speed on actionspd, not normalspeed
See merge request STJr/SRB2!1311
2021-05-10 08:45:26 -04:00
Lach
5cab285b2c
Merge branch 'make-ghosts-target-origin' into 'next'
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Set the target of a spawned ghost to where it came from.
Closes #517
See merge request STJr/SRB2!1358
2021-05-10 08:40:41 -04:00
lachablock
d2db204058
Fix rollout rock controls in 2D mode
2021-05-08 18:34:32 +10:00
lachablock
755cf6e952
Merge remote-tracking branch 'origin/next' into rollout-stuff
2021-05-08 13:03:18 +10:00
lachablock
3880263f1f
Add machine dashmode as a condition for gap passage.
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(Also remove the sprite2 check, we don't need to be that stingy since PlayerHeight hooks allow greater control over that now!)
2021-05-08 12:27:29 +10:00
lachablock
47f465ccea
Merge remote-tracking branch 'origin/next' into dashmode-lowroad
2021-05-08 12:16:46 +10:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
katsy
d35a1811d6
clean up bouncy fof code
2021-04-16 04:49:33 -05:00
Lach
c99e53d735
Merge branch 'dashmode-crash' into 'next'
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Fix jet fume crash when dashmode is above DASHMODE_MAX
See merge request STJr/SRB2!1450
2021-04-05 21:30:16 -04:00
Sally Coolatta
3dd04b90c6
Fix jet fume crash when dashmode is above DASHMODE_MAX
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I would like to use higher dashmode values for extra leniency, the jet fume kicks and screams when this happens.
2021-04-05 16:59:02 -04:00
lachablock
000e865f80
Revise spinheight/gap entry conditions (again), let's keep things WAY simpler:
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- PF_NOJUMPDAMAGE no longer affects height at all (you're welcome katsy).
- Characters with SF_NOJUMPSPIN will only use spinheight when panim is PA_ROLL. They cannot enter gaps when jumping with spinheight, unless also spinning or gliding.
- All other characters use spinheight when panim is PA_JUMP or PA_ROLL. They can enter gaps when jumping with spinheight.
2021-03-25 21:42:25 +11:00