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Fix P_PlayerInPain crash.
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@ -969,6 +969,9 @@ pflags_t P_GetJumpFlags(player_t *player)
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//
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boolean P_PlayerInPain(player_t *player)
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{
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// If the player doesn't have a mobj, it can't be in pain.
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if !(player->mo)
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return false;
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// no silly, sliding isn't pain
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if (!(player->pflags & PF_SLIDING) && player->mo->state == &states[player->mo->info->painstate] && player->powers[pw_flashing])
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return true;
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