Merge branch 'playercontroldirection' into 'next'

Remove camera dependency from P_GetPlayerControlDirection

Closes #183

See merge request STJr/SRB2!1512
This commit is contained in:
Tatsuru 2021-09-12 20:27:42 +00:00
commit 9016b5cf7c

View file

@ -5624,16 +5624,10 @@ INT32 P_GetPlayerControlDirection(player_t *player)
{
ticcmd_t *cmd = &player->cmd;
angle_t controllerdirection, controlplayerdirection;
camera_t *thiscam;
angle_t dangle;
fixed_t tempx = 0, tempy = 0;
angle_t tempangle, origtempangle;
if (splitscreen && player == &players[secondarydisplayplayer])
thiscam = &camera2;
else
thiscam = &camera;
if (!cmd->forwardmove && !cmd->sidemove)
return 0;
@ -5649,17 +5643,15 @@ INT32 P_GetPlayerControlDirection(player_t *player)
origtempangle = tempangle = 0; // relative to the axis rather than the player!
controlplayerdirection = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
}
else if ((P_ControlStyle(player) & CS_LMAOGALOG) && thiscam->chase)
else
{
if (player->awayviewtics)
origtempangle = tempangle = player->awayviewmobj->angle;
else if (P_ControlStyle(player) & CS_LMAOGALOG)
origtempangle = tempangle = (cmd->angleturn << 16);
else
origtempangle = tempangle = thiscam->angle;
controlplayerdirection = player->mo->angle;
}
else
{
origtempangle = tempangle = player->mo->angle;
origtempangle = tempangle = player->mo->angle;
controlplayerdirection = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
}