ACTUALLY fix the issue.

This commit is contained in:
Radicalicious 2021-07-29 15:55:19 +00:00
parent 58db5a6904
commit d50e3bff70

View file

@ -970,7 +970,7 @@ pflags_t P_GetJumpFlags(player_t *player)
boolean P_PlayerInPain(player_t *player)
{
// If the player doesn't have a mobj, it can't be in pain.
if !(player->mo)
if (!player->mo)
return false;
// no silly, sliding isn't pain
if (!(player->pflags & PF_SLIDING) && player->mo->state == &states[player->mo->info->painstate] && player->powers[pw_flashing])